As you near the tent a slew of zombies pour over the waist-high walls of the tower ruin and amble through gaps in the walls. There are six visible zombies and it sounds like more are coming from inside the tower.
What do you do?
5
13
Hymir: 18 Absinthe: 23
23- Absinthe 18- Hymir 13- ???? 13- Az Emberi 11- Fjolnir 8- Dustfinger 5- Dirk 5- Zombies
Fjolnir whispers a Hail of thorns conjuration and draws two arrows, squints, and says, "Im inclined to say some grizzled shit right about now, or some longshore jargon as a throwback to greenwater-privateering. But I got nothin..." He looses an arrow at the zombie directly ahead of Absinthe, guessing it should be out of shrapnel range "..i hate the ****in' undead, man. Hate em!" he says, and looses the second at the next closest zombie.
This post has potentially manipulated dice roll results.
....hhhhmmmm I cast shatter to hit as many as possible without hurting Absinthe and also would like to investigate to see if I can bring the building crumbling down on the zombies
Absinthe charges as he often does, and lays down some damage on one of them.
Hymir notes that the building is already collapsed, and there are no bricks high enough to fall on the zombies, but casts shatter on several of them. CON Saves: 17/11/12/8/5/5/11/6/5/19 It kills the Zombie Absinthe just attacked and damaged the rest, bits of flesh shaking off from the sonic blast. 11
At the same time that Az Emberi is casts Spike growth, a Red robed wizard bursts out of the tent at all the racket, yelling, "What is the meaning of this? Those are my zombies! Oh you've already killed one! C'mon!"
Fjolnir, Dustfinger and Dirk, you have the option to change your turn or do something else. Az Emberi can choose to leave the spike up or not.
23- Absinthe 18- Hymir 13- ???? 13- Az Emberi 11- Fjolnir 8- Dustfinger 5- Dirk 5- Zombies 1) Dead 2) 3) Taken 6 Damage 4) Taken 6 Damage 5) Taken 13 Damage, Looks Hurt 6) Taken 6 Damage 7) 8) Taken 13 Damage, Looks Hurt 9) Taken 6 Damage 10) Taken 6 Damage 11) Taken 6 Damage 12) Taken 13 Damage, Looks Hurt
Dustfinger, mid-finger wiggles for summoning up his mirror images, sees and hears the red wizard emerge and lets his initial desired spell's energy fizzle before even getting cast. Understanding that the wizard is just reacting to the party, rather than encouraging the assault, Dustfinger tries to quickly defuse things the only way he can: with darkness. He summons up a sphere of dark and moves up to the wizard, blinding him and obfuscating him from everyone else.
"No, YOU 'c'mon', old man. What are you doing out here letting your rotters just attack anybody?"
Fjolnir, seeing the sheer number of zombies pouring over the half wall, decides a Hail of Thorns is in order. Even though it was not a good shot for Fjolnir's standards, Zombies are surprisingly easy to hit, and the thorns burst out of the first arrow, spraying it and all adjacent zombies with 6 piercing damage. DEX Saves: 14/15/11/8/17 The target zombie 21 Seems like he should've gone down, but doesn't. He's still hanging on. The second arrow strikes the next one to the left, 9 That one goes down.
"Still killing my zombies!? Fine! You're making a lot of assumptions, wolf-man! A guy can't search old ruins without..." he trails off as he casts a spell he had as a held action.
Fjolnir must make a WIS saving throw vs DC 13.
23- Absinthe 18- Hymir 13- Red Wizard 13- Az Emberi 11- Fjolnir 8- Dustfinger 5- Dirk 5- Zombies 2) 3) Taken 6 Damage 4) Taken 9 Damage 5) At 1 HP 6) Dead 7) 8) Taken 19 Damage, Looks rough 9) Taken 9 Damage 10) Taken 6 Damage 11) Taken 6 Damage 12) Taken 13 Damage, Looks Hurt
Also, the person that emerged from the tent is a stout, red-robed figure with sallow skin, a shaved scalp, and a black tattoo on his forehead.
Anyone can make an Arcana check, DC 10:
You recognize the tattoo as a necromantic symbol.
Or a History Check, DC 10:
The garb as that usual for Thay, a land far to the east where wizards pattern their flesh with tattoos. The tattoo on the head represents a wizard’s school of magic. This man's school is necromancy.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Fjolnir feels his muscles tense after he releases his arrows on the zombies. He stops moving, unable to do anything but stare straight forward at the zombie horde he unleashed at. Fjolnir is now Paralyzed.
Dustfinger blinds the wizard in magical darkness. "My 'rotters' didn't attack anyone, but you lot did!"
Dirk tries to get clarification from the red wizard, to which he replies: "No they wouldn't attack if you didn't hit them first, they're my protection! But you haven't given me reason to call them off!"
At the same time, the zombies advance through the spiked ground. 1st 5': 4 / 2nd 5': 5 Zombie #5 CON Save: 17 By all accounts, the zombie now in front of Absinthe should be dead 2-3 times over, but it's carrying on. Zombie #8 CON Saves: 23/20 Zombie 8 joins him in the "should be dead but not" club. Zombie #12 CON Save: 10 As does 12, but just barely. Zombies 4, 5 and 9 make it to Absinthe and swing their club-like arms. Attack: 11 Damage: 2 Attack: 9 Damage: 7 Attack: 4 Damage: 5 Which proves totally ineffectual.
Absinthe, Hymir and Az Emberi are up!
23- Absinthe 18- Hymir 13- Red Wizard (Concentrating on Hold Person) 13- Az Emberi (Concentrating on Spike Growth) 11- Fjolnir (paralyzed At the end of each of your turns, you can make another Wisdom saving throw. On a success, the spell ends.) 8- Dustfinger 5- Dirk 5- Zombies 2) Taken 9 Damage 3) Taken 15 Damage, Looks Hurt 4) Taken 13 Damage, Looks Hurt 5) At 1 HP 7) Taken 9 Damage 8) At 1 HP 9) Taken 18 Damage, Looks Rough 10) Taken 15 Damage, Looks Hurt 11) Taken 15 Damage, Looks Hurt 12) At 1 HP
This post has potentially manipulated dice roll results.
16 sure why not figure out who this is before the team kills him. Arcana Me? I didn't do anything. Can't exactly blame anyone for not attacking the undead on sight, you should post a sign. At that though, I will not engage your entourage. I'd encourage my compatriots to leave this scholar and his pets alone? When it is my turn, I'll hang back to the wall and have a sit.
I go wolfy and start actively paying attention to my surroundings.
Perception 12
Adv. 14
Fjolnir inhales in rapid secession- "W... wait that wasn't me, that's something actually rotting... i'd claim that..."
As you near the tent a slew of zombies pour over the waist-high walls of the tower ruin and amble through gaps in the walls. There are six visible zombies and it sounds like more are coming from inside the tower.
What do you do?
5
13
Hymir: 18
Absinthe: 23
23- Absinthe
18- Hymir
13- ????
13- Az Emberi
11- Fjolnir
8- Dustfinger
5- Dirk
5- Zombies
-We are all just one failed saving throw away from someone else's fantasy...
I immediately cast spike growth on the bottom zombie center column. Ba stones
Initiative. 13
Init 8
initiative 11
Fjolnir whispers a Hail of thorns conjuration and draws two arrows, squints, and says, "Im inclined to say some grizzled shit right about now, or some longshore jargon as a throwback to greenwater-privateering. But I got nothin..." He looses an arrow at the zombie directly ahead of Absinthe, guessing it should be out of shrapnel range "..i hate the ****in' undead, man. Hate em!" he says, and looses the second at the next closest zombie.
Hail of Thorns
Longbow 10 Dmg 5
Hordebreaker 22 Dmg 10
13
5 Initiative. Intimidate 21 Go back to dead you little shits! And brush your teeth!
Rainbow....... Mooo....
"CHARGE!" I exclaim, as I charge in at the closest zombie.
Yklwa Attack: 6 Damage: 6
Throat punch Attack: 18 Damage: 4
Ki point backhand Attack: 21 Damage: 7
If I kill the first one, just send the pain down the line.
....hhhhmmmm I cast shatter to hit as many as possible without hurting Absinthe and also would like to investigate to see if I can bring the building crumbling down on the zombies
Investigate 18
Shatter half on con save of 13 thunder damage 13
Chronomancy!!!
Absinthe charges as he often does, and lays down some damage on one of them.
Hymir notes that the building is already collapsed, and there are no bricks high enough to fall on the zombies, but casts shatter on several of them. CON Saves: 17/11/12/8/5/5/11/6/5/19
It kills the Zombie Absinthe just attacked and damaged the rest, bits of flesh shaking off from the sonic blast. 11
At the same time that Az Emberi is casts Spike growth, a Red robed wizard bursts out of the tent at all the racket, yelling, "What is the meaning of this? Those are my zombies! Oh you've already killed one! C'mon!"
Fjolnir, Dustfinger and Dirk, you have the option to change your turn or do something else. Az Emberi can choose to leave the spike up or not.
23- Absinthe
18- Hymir
13- ????
13- Az Emberi
11- Fjolnir
8- Dustfinger
5- Dirk
5- Zombies
1) Dead
2)
3) Taken 6 Damage
4) Taken 6 Damage
5) Taken 13 Damage, Looks Hurt
6) Taken 6 Damage
7)
8) Taken 13 Damage, Looks Hurt
9) Taken 6 Damage
10) Taken 6 Damage
11) Taken 6 Damage
12) Taken 13 Damage, Looks Hurt
-We are all just one failed saving throw away from someone else's fantasy...
Not hostile, zombies? Are you saying they aren't trying to kill us? Did not change turn, supplimented.
Rainbow....... Mooo....
Dustfinger, mid-finger wiggles for summoning up his mirror images, sees and hears the red wizard emerge and lets his initial desired spell's energy fizzle before even getting cast. Understanding that the wizard is just reacting to the party, rather than encouraging the assault, Dustfinger tries to quickly defuse things the only way he can: with darkness. He summons up a sphere of dark and moves up to the wizard, blinding him and obfuscating him from everyone else.
"No, YOU 'c'mon', old man. What are you doing out here letting your rotters just attack anybody?"
"What I see here is a necromancer building an army. Give us a reason not to put you down and them back in the ground."
Fjolnir, seeing the sheer number of zombies pouring over the half wall, decides a Hail of Thorns is in order. Even though it was not a good shot for Fjolnir's standards, Zombies are surprisingly easy to hit, and the thorns burst out of the first arrow, spraying it and all adjacent zombies with 6 piercing damage. DEX Saves: 14/15/11/8/17
The target zombie 21 Seems like he should've gone down, but doesn't. He's still hanging on.
The second arrow strikes the next one to the left, 9 That one goes down.
"Still killing my zombies!? Fine! You're making a lot of assumptions, wolf-man! A guy can't search old ruins without..." he trails off as he casts a spell he had as a held action.
Fjolnir must make a WIS saving throw vs DC 13.
23- Absinthe
18- Hymir
13- Red Wizard
13- Az Emberi
11- Fjolnir
8- Dustfinger
5- Dirk
5- Zombies
2)
3) Taken 6 Damage
4) Taken 9 Damage
5) At 1 HP
6) Dead
7)
8) Taken 19 Damage, Looks rough
9) Taken 9 Damage
10) Taken 6 Damage
11) Taken 6 Damage
12) Taken 13 Damage, Looks Hurt
-We are all just one failed saving throw away from someone else's fantasy...
Also, the person that emerged from the tent is a stout, red-robed figure with sallow skin, a shaved scalp, and a black tattoo on his forehead.
Anyone can make an Arcana check, DC 10:
You recognize the tattoo as a necromantic symbol.
Or a History Check, DC 10:
The garb as that usual for Thay, a land far to the east where wizards pattern their flesh with tattoos. The tattoo on the head represents a wizard’s school of magic. This man's school is necromancy.
-We are all just one failed saving throw away from someone else's fantasy...
Wisdom save 3
History 6
Fjolnir feels his muscles tense after he releases his arrows on the zombies. He stops moving, unable to do anything but stare straight forward at the zombie horde he unleashed at. Fjolnir is now Paralyzed.
Dustfinger blinds the wizard in magical darkness. "My 'rotters' didn't attack anyone, but you lot did!"
Dirk tries to get clarification from the red wizard, to which he replies: "No they wouldn't attack if you didn't hit them first, they're my protection! But you haven't given me reason to call them off!"
At the same time, the zombies advance through the spiked ground. 1st 5': 4 / 2nd 5': 5
Zombie #5 CON Save: 17 By all accounts, the zombie now in front of Absinthe should be dead 2-3 times over, but it's carrying on.
Zombie #8 CON Saves: 23/20 Zombie 8 joins him in the "should be dead but not" club.
Zombie #12 CON Save: 10 As does 12, but just barely.
Zombies 4, 5 and 9 make it to Absinthe and swing their club-like arms.
Attack: 11 Damage: 2
Attack: 9 Damage: 7
Attack: 4 Damage: 5
Which proves totally ineffectual.
Absinthe, Hymir and Az Emberi are up!
23- Absinthe
18- Hymir
13- Red Wizard (Concentrating on Hold Person)
13- Az Emberi (Concentrating on Spike Growth)
11- Fjolnir (paralyzed At the end of each of your turns, you can make another Wisdom saving throw. On a success, the spell ends.)
8- Dustfinger
5- Dirk
5- Zombies
2) Taken 9 Damage
3) Taken 15 Damage, Looks Hurt
4) Taken 13 Damage, Looks Hurt
5) At 1 HP
7) Taken 9 Damage
8) At 1 HP
9) Taken 18 Damage, Looks Rough
10) Taken 15 Damage, Looks Hurt
11) Taken 15 Damage, Looks Hurt
12) At 1 HP
-We are all just one failed saving throw away from someone else's fantasy...
16 sure why not figure out who this is before the team kills him. Arcana Me? I didn't do anything. Can't exactly blame anyone for not attacking the undead on sight, you should post a sign. At that though, I will not engage your entourage. I'd encourage my compatriots to leave this scholar and his pets alone? When it is my turn, I'll hang back to the wall and have a sit.
Rainbow....... Mooo....