Amunet will move to H1 and move her Spiritual Weapon to F2 and will bestow curse forcing Kurot to make a Wisdom save at the beginning of each of his turns (DC: 14) if he fails, then he passes his turn.
Kurot Wisdom Save: 10
Result: Kurot cannot take any actions and his rage ends at the end of his turn, and Amunet'sSpiritual Weapon fades.
Xan and Stonetree are most definitely the tallest of VELUTHE.
As the two tribes reconvene at their tribal tarps, Von looks at all of you.
"Great challenge, very competitive, and it truly came down to one person on each tribe and down to the wire, but VELUTHE, you pulled through, no one going home tonight from your tribe. Toxic, how does that make you feel?"
"Seth, you just came from tribal council, now you're going back. What's going through your head?"
Niver wakes up from the fog to see the end of the match. "Lasted as long as I could team." Niver shakes his head a bit, more likely from being a bit concussed rather than upset. "Guess that means there's a vote a-coming..."
Toxic nods in approval. Good. Why wouldn’t it? We win, we live. We get money. I just wish I wasn’t ambushed by that barbarian- other barbarian, Kurot that is- and eliminated so early on. Let’s go Veluthe!
Seth had finally been brought back from unconsciousness, only to find out that Iklida just barely lost the challenge and then hearing Von as he hissed angrily. "Isn't it damn obvious? The fact that we just lost again and I have to go back to tribal. This wouldn't have happened if the tribes had just stayed like they were before, Von. The only reason why Veluthe barely even won is because the strongest ones went after me first instead of facing our strongest members, nothing but cowards the both of them..." he replied back, glaring at Von and then doing the same more so at Stonetree and Xan. He had hissed at cowards, saying it loud enough for them to clearly hear. Seth was NOT in a good mood at all right now, feeling betrayed by his former tribe mates, especially Xan.
"Alright, VELUTHE, head back to camp enjoy your night. IKLIDA, you have a date with me tomorrow at tribal council, where someone will be the 5th person voted out of this game. Grab your stuff, head back to camp."
I will send you where your health/hit die/and exhaustion stands post challenge and then we will go from there in terms of day actions for today. Then tomorrow VELUTHE gets 2 day actions and IKLIDA gets 1 day action and will make the hike to tribal council.
"VELUTHE getting your first look at the newIKLIDA tribe, Susan voted out at last night's tribal."
What you see before you is two lanes with 3 platforms of alternating size leading to a pile of sacks, then in 30 feet in front of that is a target.
"But, before we begin. This is a reward challenge, but this is also an immunity challenge. The tribe that loses today will have a date TONIGHT with me at Tribal Council." Von smiles. "Now, getting to the challenge, tribes will need to hop over a series of tables to a pile of large sandbags. They will then need to search through the sandbags to find a lever. Once they have the lever, they will place it in its slot, lowering a barrier to sixty smaller sandbags, which tribes will use to hit a target that spins, raising a flag. The first tribe to raise the flag will earn a survivor barbecue with various meats and ale!VELUTHE, you have an extra member, who's sitting out?"
Rules Explanation:
Each table has a separate DC and requires an athletics check to get over. The athletics check for the table does not require any action, but a failed check ends your turn immediately. When you make it to the carpet, you can then begin to go through the sandbags to look for the lever, using a sleight of hand check. The DC is high, but is reduced by 1 after each attempt. If you find the lever AND all of your tribe has made it to the carpet, you can then place the lever into its slot and release the sandbags. The sandbags are ranged/thrown items, so you can use your strength or dexterity modifier, you do not add your proficiency bonus, unless you are proficient with improvised weapons. On a hit, you deal 1d6+Strength or Dexterity. Once your target's hit points has reached 0, your flag will raise and you will win the challenge. If you understand these rules, please roll initiative and an initiative tiebreaker. Both rolls include your initiative modifier.
Spells: You cannot cast spells against the other team that require damage rolls.
DC for Obstacles
Table 1: Lowest Check to Succeed: Highest Check to Fail:
Table 2: Lowest Check to Succeed: Highest Check to Fail:
Table 3: Lowest Check to Succeed: Highest Check to Fail:
Sandbags: Lowest Check to Succeed: Highest Check to Fail:
Target AC: Lowest Check to Hit: Highest Check to Miss:
Amunet will move to H1 and move her Spiritual Weapon to F2 and will bestow curse forcing Kurot to make a Wisdom save at the beginning of each of his turns (DC: 14) if he fails, then he passes his turn.
Kurot Wisdom Save: 10
Result: Kurot cannot take any actions and his rage ends at the end of his turn, and Amunet's Spiritual Weapon fades.
Published Subclasses
Initiative - Round 11:
VELUTHE: 1 - IKLIDA: 1
Published Subclasses
Amunet will attack Kurot with her dagger and resummon her spiritual weapon to H2.
Dagger: Attack: 16 Damage: 6
Spiritual Weapon: Attack: 23 Damage: 15
Result: Kurot is eliminated and reappears at the sidelines with all of IKLIDA.
Von raises his hands, "VELUTHE wins IMMUNITY!"
Published Subclasses
"Finally! We did it!" Xan turns to hug Stonetree as the two tallest members of Veluthe (most likely tallest anyways).
Xan and Stonetree are most definitely the tallest of VELUTHE.
As the two tribes reconvene at their tribal tarps, Von looks at all of you.
"Great challenge, very competitive, and it truly came down to one person on each tribe and down to the wire, but VELUTHE, you pulled through, no one going home tonight from your tribe. Toxic, how does that make you feel?"
"Seth, you just came from tribal council, now you're going back. What's going through your head?"
Published Subclasses
Niver wakes up from the fog to see the end of the match. "Lasted as long as I could team." Niver shakes his head a bit, more likely from being a bit concussed rather than upset. "Guess that means there's a vote a-coming..."
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Toxic nods in approval. Good. Why wouldn’t it? We win, we live. We get money. I just wish I wasn’t ambushed by that barbarian- other barbarian, Kurot that is- and eliminated so early on. Let’s go Veluthe!
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Seth had finally been brought back from unconsciousness, only to find out that Iklida just barely lost the challenge and then hearing Von as he hissed angrily. "Isn't it damn obvious? The fact that we just lost again and I have to go back to tribal. This wouldn't have happened if the tribes had just stayed like they were before, Von. The only reason why Veluthe barely even won is because the strongest ones went after me first instead of facing our strongest members, nothing but cowards the both of them..." he replied back, glaring at Von and then doing the same more so at Stonetree and Xan. He had hissed at cowards, saying it loud enough for them to clearly hear. Seth was NOT in a good mood at all right now, feeling betrayed by his former tribe mates, especially Xan.
"Alright, VELUTHE, head back to camp enjoy your night. IKLIDA, you have a date with me tomorrow at tribal council, where someone will be the 5th person voted out of this game. Grab your stuff, head back to camp."
I will send you where your health/hit die/and exhaustion stands post challenge and then we will go from there in terms of day actions for today. Then tomorrow VELUTHE gets 2 day actions and IKLIDA gets 1 day action and will make the hike to tribal council.
Published Subclasses
"Come on in guys!" Von calls in the tribes.
"VELUTHE getting your first look at the new IKLIDA tribe, Susan voted out at last night's tribal."
What you see before you is two lanes with 3 platforms of alternating size leading to a pile of sacks, then in 30 feet in front of that is a target.
"But, before we begin. This is a reward challenge, but this is also an immunity challenge. The tribe that loses today will have a date TONIGHT with me at Tribal Council." Von smiles. "Now, getting to the challenge, tribes will need to hop over a series of tables to a pile of large sandbags. They will then need to search through the sandbags to find a lever. Once they have the lever, they will place it in its slot, lowering a barrier to sixty smaller sandbags, which tribes will use to hit a target that spins, raising a flag. The first tribe to raise the flag will earn a survivor barbecue with various meats and ale! VELUTHE, you have an extra member, who's sitting out?"
Rules Explanation:
Each table has a separate DC and requires an athletics check to get over. The athletics check for the table does not require any action, but a failed check ends your turn immediately. When you make it to the carpet, you can then begin to go through the sandbags to look for the lever, using a sleight of hand check. The DC is high, but is reduced by 1 after each attempt. If you find the lever AND all of your tribe has made it to the carpet, you can then place the lever into its slot and release the sandbags. The sandbags are ranged/thrown items, so you can use your strength or dexterity modifier, you do not add your proficiency bonus, unless you are proficient with improvised weapons. On a hit, you deal 1d6+Strength or Dexterity. Once your target's hit points has reached 0, your flag will raise and you will win the challenge. If you understand these rules, please roll initiative and an initiative tiebreaker. Both rolls include your initiative modifier.
Spells: You cannot cast spells against the other team that require damage rolls.
DC for Obstacles
Table 1:
Lowest Check to Succeed:
Highest Check to Fail:
Table 2:
Lowest Check to Succeed:
Highest Check to Fail:
Table 3:
Lowest Check to Succeed:
Highest Check to Fail:
Sandbags:
Lowest Check to Succeed:
Highest Check to Fail:
Target AC:
Lowest Check to Hit:
Highest Check to Miss:
Initiative:
Published Subclasses
Stonetree initiative: 15
Stonetree is getting excited at the mention of ale. "Let's do this!"
initiative tiebreaker: 3
Niver: 4
tiebreaker 22
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Seth: 8
8
Tiebreaker: 23
Initiative - 21
Tiebreaker - 21
18 and tiebreaker: 23
Tiebreaker: 22
Init. 11
TB (though I don’t think I need one) 10
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Initiative - Round 1:
DC for Obstacles
Table 1:
Lowest Check to Succeed: 17
Highest Check to Fail: 8
Table 2:
Lowest Check to Succeed: 15
Highest Check to Fail: XX
Table 3:
Lowest Check to Succeed: 21
Highest Check to Fail: 12
Sandbags:
Lowest Check to Succeed: XX
Highest Check to Fail: 1st-17, 2nd XX
Target AC:
Lowest Check to Hit: XX
Highest Check to Miss: XX
Published Subclasses
On his turn, Toxic will dash through as many Tables as he can.
If he makes it to the carpet, he will cast Darkness on the enemies middle table.
Athletics: 19, 16, 15
(well crap. Why couldn’t it be Acrobatics? ;( )
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