Flemig runs up to Maya and gives her his best bow, nearly falling over as the deck rolls mid-bow. "Flemig Flammeling at your service good lady! Pleasure to meet you!" Then returns to his conversation with Gort.
"I generally make wagers on a games of chance. Luck can favour both players." Though to him it didn't matter as long as he was able to affect the outcome in some way. He listened as the others introduced themselves. They seemed capable enough, he doubted he had to do much in the way of helping them. That left him time to do more lucrative activities. He was beginning to resent Tanirall calling him a common theif. He viewed himself as better. "I'm not just some common thief. Which I'm sure you will see should we encounter things that need killing."
Continuing his prestidigitation to clean himself of the grease and jam on his face, pockets, and fingers. he shares a smile to himself, delighting at providing for his new friends.
”of course we can trade knowledge of the arca.... oh we talk later, yes? curious at Fleming’s antics
Joining the conversation about combat roles.
“I’ve learned to defend myself on my travels from home country.” He shows off his quarterstaff, crossbow, and dagger.... but then he reveals an orb from his robes. Filled with dark blues and black being lit by countless white dots in a swirl much like a galaxy. “My preference though is to blast from afar... but Father always said it pays to be well rounded, no?”
Erevan nods in agreement with Allistar. "I couldn't agree more, your father is a wise man. I'm hoping I'll be able to take down any major threat with a couple of arrows before it gets within arm's reach, but worst case scenario I'm more than capable of using these." He gestures to the swords again.
He then turns to Maya, smiling as she explains her talents. "Hey, don't underestimate yourself, we have no idea what skills could come in handy on this trip, we barely even know what the job itself is yet! Plus, cooking aside, nature is a powerful weapon, so count yourself lucky!"
Flemig’s humble greeting caught Maya by surprise, and caught herself bowing her head in response, not wanting to show any disrespect to the gnome, “The pleasure is mine, Flemig.” she replied with a warm smile and pink cheeks as he bounced away back to Gort.
Alistar’s orb catches Maya’s attention and she loses herself in its vast galaxy pattern for a moment until she blinks herself out of it when she hears Erevan’s encouraging words. She nods in agreement to Erevan and takes a moment to choose her words carefully, feeling the judging stare from Tanirall. Maya figured she was probably the one with the least practical experience out of the whole crew and definitely didn’t want to make that completely apparent. She closes her hands in fists, letting out a breath “Indeed Nature is powerful, but can be unpredictable... even chaotic...” opening her hands, Maya wiggles her fingers to cast Shape Water and a couple bubbles of water begin to animate in her direction from over the side of the boat and begin dancing circles in her hand, “I count myself lucky every day to be able to harness this gift... the gift to heal...” she smiles filled with pride.
“I can’t help but wonder what this Darkshelf place is like... has any one been before?”
OCC: Assuming there are no questions before bedtime, here is breakfast and journey for you. Not sure I will be on much tonight.
You are awoken the next morning just before dawn, by a pair of bleary eyed and gruff serving maids and a couple of cooks.. The table is quickly set for breakfast with rashers of bacon, loaves of crunchy bread, butter, red currant jam, and bowls of scrambled eggs, glasses of small beer and steaming kettles of fresh smelling herbal tea. A couple of stable hands come in shortly after and haul away the pallets from the night before.
Following breakfast, it is easy to find the pier and every loiter along the dock can point out the Sutherland. She's an odd vessel about 25ft long, appearing like half a Northman's clinker built longship, with a blunt sturn and a flush deck laid. An extended roof for a cabin rises an extra 2 feet above the deck just behind a forward setting mainmast. Gort waits beside the gangplank and motions you onboard before knocking on the roof of the cabin. Gnut and Klatu soon ascended from the lighted depths and with only a "Welcome, aboard, let's get going" they untie from the dock. Using pulleys and cranks, they raise the mainsail and are soon headed downriver.
"So, the village of Darkshelf sits on the mouth of the river. For years, it was a sleepy fishing village, and then about a dozen years ago the price of granite went up high enough to make excavating a nearby outcropping worth cutting. It didn't take long excavate it and the other hills completely, and the now larger populace started mining for granite. They still turn a good amount of granite, but they struck a veins of perfect limestone and the community has prospered."
"The quarry sits very close to the village, a half mile or so, and it now employs three shifts working the mines full time."
"Two of the shifts are drawn from the Humans in the village, but the third is supplied by a rather secretive clan of dwarves under the leadership of one Bazili by name. Though I for one, question his parentage.""In fact, he was so successful, that the village Master turned over the mine to Bazili in exchange for promises of employment and a share in the revenues for the town. No one has cause to complain of the conditions, and output from the mine has improved. Quartz, a few gems and a little gold have even been found!""Of course, there was an accident a few months ago. The miners hit an underground spring and before it could be sealed off several miners from the village drowned. Since then, there are rumors in the village of ghosts in the mine. Miners report hearing chains and moans and wails. You know how villagers can be."
"Not long after that, the village had some troubles with pirates and slavers. Several families of farmers from outside the village and even villagers went missing. It was Bazili and his clan that finally tracked down the scoundrels. Eliminated them, even dragged a few into Darkshelf to hang""More recently, in the last week or so, several bodies of unknown people have shown up on the waterfront, riverbank and even a bit inland. The bodies have all been badly mauled and partially eaten. Of course, the villagers are frightened. Even more so, as some of the bodies can't be identified and its thought a few slavers or slaves may be hiding in the area and fallen prey to whatever creature in stalking the area."
"As you can see, there is enough small ills in the area and the Master wants them solved, I imagine. The village falls under Baldur's influence, but not control. Even so, I am sure he doesn't want the Four investigating or Randella and her busybody Harpers nosing around."
“Well our little group here seems like we’ve seen enough in our lives to survive for a bit. From what Klatu has said, we appear to be hunting whatever has been attacking the village and surrounding area. It sounds dangerous so we better all be careful. I may not particularly care for any of you but I don’t want you dying on me either.”
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Tyrdren, Lvl. 8 Dwarf Life Cleric, Vallathorne's Vagabonds
Tanirall, Lvl. 1 Half-Orc Paladin, Adventurers for Hire
Khlöe let her sleeves fall back down, once again obscuring the well-worn hand-wraps. Keeping the quarter staff by her side as everyone continues to state their respective combat roles taking all the information in. Visibly perking up in attention the minute word she hears the word heal giving Maya a nod of respect. She's aware that sometimes it is harder to heal than to damage.
"Likewise. While we may not be able to avoid getting a little roughened up during the completion, we can hopefully avoid anything beyond a couple nasty bruises" She says in agreement to Tanirall statement
"Thats the thing," Klatu says, "I don't really know what the master wants from you. Honestly, if it was hunting, then he would have asked me to find him three or four rangers. No offence, meant. No, he asked for a diverse group, eager for adventure and looking like they could handle any situation. It won't be long till he can tell you."
“Having some capable of patching is up is nice.” As Tanirall nods towards Maya. “But if we’re not hunting this monster then I’m curious what we will be doing”
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Tyrdren, Lvl. 8 Dwarf Life Cleric, Vallathorne's Vagabonds
Tanirall, Lvl. 1 Half-Orc Paladin, Adventurers for Hire
Maya nods in agreement with Tanirall, “But I’m also curious about the interest in this quarry...” she guided the water back over the boat to dispel shape water. “Would any of us happen to be miners or anyone familiar with that environment?” She looks around at her comrades.
He was impressed by the flow of water magic that Maya was performing. He was sure the use of it could draw in a crowd if she were to follow him on his journey. While she was dazzling them he could make some money. "Sorry to say I have never been in a mine." Zansnut then whispered, "that is Dwarf work," before spitting on to the deck. Though he wasn't eager to meet the dirty dwarves all the speculation of what they were wanted for was making him impatient. "How much further?"
“Hey Water-Girl,” Tanirall snaps his fingers at Maya, “Can you make the water in the river go faster or something with that little trick? I don’t really wanna be on this boat all day.”
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Tyrdren, Lvl. 8 Dwarf Life Cleric, Vallathorne's Vagabonds
Tanirall, Lvl. 1 Half-Orc Paladin, Adventurers for Hire
Flemig wanders away from Gort with a confounded look on his face. Waddling up to Tanirall, Flemig whispers in an overly loud voice "He's a tough nut to crack that one. Just standing there with that stony look on his face like he's got some world changing secret to keep. Sheesh!"
Turning to Maya, Flemig shakes his head "No mining experience here my lady. I much prefer the forests, trees and open spaces myself. I've always wanted to see a mine though. I hear there's pretty things buried in some of them, and I like pretty things". Flemig's eyes shift slowly to Tanirall's amulet, then to Allistar's cloak.
Hearing Khloe's comment about bruises Flemig's face pales a bit "Bruises? Psssh. Klatu didn't say anything about us getting bruised. I'm sure we are just going to the mines to ask whoever is causing trouble to stop. If we have to we can have Tanirall talk to them and pretend he's angry. I mean, just look at him! Wouldn't you stop doing bad things if he asked you to in an angry voice? I would! Although I don't really do bad things. Well, there was that one time with my instructor, but I didn't mean to. The spell just got away from me! I guess that begs the question "if you do something bad on accident, was it really bad?" I don't know! Curses, now I have something else to think about. I need more time in the day! It's that stupid sleep thing that gets me. If I didn't have to waste time sleeping I'd have all that time to think! Has anyone heard of a potion or spell that makes people not have to sleep? Hmmmm. Oh drat! Now I have something else to think about. My head is too full!" Flemig groans audibly and plops down on the deck holding his head in his hands, muttering quietly to himself.
"Well of course I shut up. Everyone has to sleep sometime!" With a groan Flemig returns to his incoherent mutterings about not sleeping, mines and pretty things.
Tanirall just stands up straight feeling a little stupid. He gathers the little bit of diginity he feels he has left and just walks away muttering to himself.
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Tyrdren, Lvl. 8 Dwarf Life Cleric, Vallathorne's Vagabonds
Tanirall, Lvl. 1 Half-Orc Paladin, Adventurers for Hire
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Flemig runs up to Maya and gives her his best bow, nearly falling over as the deck rolls mid-bow. "Flemig Flammeling at your service good lady! Pleasure to meet you!" Then returns to his conversation with Gort.
"I generally make wagers on a games of chance. Luck can favour both players." Though to him it didn't matter as long as he was able to affect the outcome in some way. He listened as the others introduced themselves. They seemed capable enough, he doubted he had to do much in the way of helping them. That left him time to do more lucrative activities. He was beginning to resent Tanirall calling him a common theif. He viewed himself as better. "I'm not just some common thief. Which I'm sure you will see should we encounter things that need killing."
Continuing his prestidigitation to clean himself of the grease and jam on his face, pockets, and fingers. he shares a smile to himself, delighting at providing for his new friends.
”of course we can trade knowledge of the arca.... oh we talk later, yes? curious at Fleming’s antics
Joining the conversation about combat roles.
“I’ve learned to defend myself on my travels from home country.” He shows off his quarterstaff, crossbow, and dagger.... but then he reveals an orb from his robes. Filled with dark blues and black being lit by countless white dots in a swirl much like a galaxy. “My preference though is to blast from afar... but Father always said it pays to be well rounded, no?”
Erevan nods in agreement with Allistar. "I couldn't agree more, your father is a wise man. I'm hoping I'll be able to take down any major threat with a couple of arrows before it gets within arm's reach, but worst case scenario I'm more than capable of using these." He gestures to the swords again.
He then turns to Maya, smiling as she explains her talents. "Hey, don't underestimate yourself, we have no idea what skills could come in handy on this trip, we barely even know what the job itself is yet! Plus, cooking aside, nature is a powerful weapon, so count yourself lucky!"
Flemig’s humble greeting caught Maya by surprise, and caught herself bowing her head in response, not wanting to show any disrespect to the gnome, “The pleasure is mine, Flemig.” she replied with a warm smile and pink cheeks as he bounced away back to Gort.
Alistar’s orb catches Maya’s attention and she loses herself in its vast galaxy pattern for a moment until she blinks herself out of it when she hears Erevan’s encouraging words. She nods in agreement to Erevan and takes a moment to choose her words carefully, feeling the judging stare from Tanirall. Maya figured she was probably the one with the least practical experience out of the whole crew and definitely didn’t want to make that completely apparent. She closes her hands in fists, letting out a breath “Indeed Nature is powerful, but can be unpredictable... even chaotic...” opening her hands, Maya wiggles her fingers to cast Shape Water and a couple bubbles of water begin to animate in her direction from over the side of the boat and begin dancing circles in her hand, “I count myself lucky every day to be able to harness this gift... the gift to heal...” she smiles filled with pride.
“I can’t help but wonder what this Darkshelf place is like... has any one been before?”
just an unstable unicorn.
“Well our little group here seems like we’ve seen enough in our lives to survive for a bit. From what Klatu has said, we appear to be hunting whatever has been attacking the village and surrounding area. It sounds dangerous so we better all be careful. I may not particularly care for any of you but I don’t want you dying on me either.”
Tyrdren, Lvl. 8 Dwarf Life Cleric, Vallathorne's Vagabonds
Tanirall, Lvl. 1 Half-Orc Paladin, Adventurers for Hire
Khlöe let her sleeves fall back down, once again obscuring the well-worn hand-wraps. Keeping the quarter staff by her side as everyone continues to state their respective combat roles taking all the information in. Visibly perking up in attention the minute word she hears the word heal giving Maya a nod of respect. She's aware that sometimes it is harder to heal than to damage.
"Likewise. While we may not be able to avoid getting a little roughened up during the completion, we can hopefully avoid anything beyond a couple nasty bruises" She says in agreement to Tanirall statement
"Thats the thing," Klatu says, "I don't really know what the master wants from you. Honestly, if it was hunting, then he would have asked me to find him three or four rangers. No offence, meant. No, he asked for a diverse group, eager for adventure and looking like they could handle any situation. It won't be long till he can tell you."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
“Having some capable of patching is up is nice.” As Tanirall nods towards Maya. “But if we’re not hunting this monster then I’m curious what we will be doing”
Tyrdren, Lvl. 8 Dwarf Life Cleric, Vallathorne's Vagabonds
Tanirall, Lvl. 1 Half-Orc Paladin, Adventurers for Hire
Maya nods in agreement with Tanirall, “But I’m also curious about the interest in this quarry...” she guided the water back over the boat to dispel shape water. “Would any of us happen to be miners or anyone familiar with that environment?” She looks around at her comrades.
just an unstable unicorn.
He was impressed by the flow of water magic that Maya was performing. He was sure the use of it could draw in a crowd if she were to follow him on his journey. While she was dazzling them he could make some money. "Sorry to say I have never been in a mine." Zansnut then whispered, "that is Dwarf work," before spitting on to the deck. Though he wasn't eager to meet the dirty dwarves all the speculation of what they were wanted for was making him impatient. "How much further?"
OCC: As far as everyone wants to roleplay :) Let me know when you are ready to move on..
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
“Hey Water-Girl,” Tanirall snaps his fingers at Maya, “Can you make the water in the river go faster or something with that little trick? I don’t really wanna be on this boat all day.”
Tyrdren, Lvl. 8 Dwarf Life Cleric, Vallathorne's Vagabonds
Tanirall, Lvl. 1 Half-Orc Paladin, Adventurers for Hire
Flemig wanders away from Gort with a confounded look on his face. Waddling up to Tanirall, Flemig whispers in an overly loud voice "He's a tough nut to crack that one. Just standing there with that stony look on his face like he's got some world changing secret to keep. Sheesh!"
Turning to Maya, Flemig shakes his head "No mining experience here my lady. I much prefer the forests, trees and open spaces myself. I've always wanted to see a mine though. I hear there's pretty things buried in some of them, and I like pretty things". Flemig's eyes shift slowly to Tanirall's amulet, then to Allistar's cloak.
Hearing Khloe's comment about bruises Flemig's face pales a bit "Bruises? Psssh. Klatu didn't say anything about us getting bruised. I'm sure we are just going to the mines to ask whoever is causing trouble to stop. If we have to we can have Tanirall talk to them and pretend he's angry. I mean, just look at him! Wouldn't you stop doing bad things if he asked you to in an angry voice? I would! Although I don't really do bad things. Well, there was that one time with my instructor, but I didn't mean to. The spell just got away from me! I guess that begs the question "if you do something bad on accident, was it really bad?" I don't know! Curses, now I have something else to think about. I need more time in the day! It's that stupid sleep thing that gets me. If I didn't have to waste time sleeping I'd have all that time to think! Has anyone heard of a potion or spell that makes people not have to sleep? Hmmmm. Oh drat! Now I have something else to think about. My head is too full!" Flemig groans audibly and plops down on the deck holding his head in his hands, muttering quietly to himself.
Tanirall looks at Flemig in clear annoyance. "Do you ever shut up?" and he slides Flemig away from him with the shaft of his battleaxe.
Tyrdren, Lvl. 8 Dwarf Life Cleric, Vallathorne's Vagabonds
Tanirall, Lvl. 1 Half-Orc Paladin, Adventurers for Hire
"Well of course I shut up. Everyone has to sleep sometime!" With a groan Flemig returns to his incoherent mutterings about not sleeping, mines and pretty things.
"Come now Tanriel I rather enjoy his prattle." It was impart due to how much it seemed to annoy the man. Zansnut considered it a nice show.
Tanirall glares at Zansnut before trying to sneak away and hide from Flemig for the remainder of the trip.
Stealth: 7
Tyrdren, Lvl. 8 Dwarf Life Cleric, Vallathorne's Vagabonds
Tanirall, Lvl. 1 Half-Orc Paladin, Adventurers for Hire
Flemig giggles uncontrollably at the sight of a Half Orc in full Chain Mail trying to sneak off.
Tanirall just stands up straight feeling a little stupid. He gathers the little bit of diginity he feels he has left and just walks away muttering to himself.
Tyrdren, Lvl. 8 Dwarf Life Cleric, Vallathorne's Vagabonds
Tanirall, Lvl. 1 Half-Orc Paladin, Adventurers for Hire