OOC: Those attacks would have been non-lethal. I'll try to remember to specify that in the future. Also, you've been controlling the HP so far, but you didn't replace the 8 hp I deflected last round. Right?
After blocking the sniper bullet with her shield, Archon sees Goon5 move to strike her. Her PMA whirs as the shield is expanded into a full on protective bubble and blocks the metal baseball bat. Goon6 sees the situation and quickly puts his chainsaw into max power. The chainsaw lands on the bubble and sparks fly for a bit before the blade cuts through the bubble and lands on Archon's chest. Archon's blood coats the ground and the interior of the bubble as a very nasty diagonal tear on her torso opened up by the chainsaw spews blood like a faucet. Meanwhile Redhead reaches behind him and gets his Apex Manslayer and fires a burst at Shadow but Shadow moves around at superhuman speed and causes a shadowy afterimage to trail behind her, dodging all the bullets. Party guy sees this as the perfect distraction and takes careful aim and fires. The shot is about to hit when a cloud of black steam appears around the buckshot, stopping its momentum. The cloud disappears just as quickly, and the shot falls to the ground. Shadow's eyes widen in surprise for half a heartbeat before she leaps at Goon6 to try to finish him off. Her hand finds her collapsed bow staff, and a quick click of the lever, and it is at its full length. She swings at the goon's head with the staff using both hands, clubbing him at the back of the head and knocking him out. She then jumps into the air at Goon5 and delivers a spinning round-house kick to his head, knocking him out too.
Narrative For this round:
Archon fires 3 beams of scorching light at Goon4. One of the beam burns a hole through his shoulder as he ducks. The rest of the beams strike the table and leave scorch marks. Archon then moves away, ducking into the hall where Goon6 came from and going out of sight of the goons 2,3 and 4 thanks to the wooden wall (7N-11N; Insufficient Movement: Placed at 7O instead of 7P). With Archon out of sight, most of the gun-wielding goons open fire at Shadow. Goon4 fires a burst from his SMG at Shadow but his damaged shoulder makes it hard to aim and he misses his shots. Goon2 fires another burst while Goon3 fires his sniper rifle but Shadow nimbly weaves between the bullets thanks to her powers. Party Guy reads Shadow's movements, predicting where she will be next, he fires another blast from his barreled shotgun. The buckshot nicks Sam in the shoulder (no more ki for Deflect Missiles), causing a few shotgun pellets to puncture the skin and enter the body. Party guy says, "These guys are supers! Get out of here! I've got your back." Red Head nods and fires a burst aimed directly at Archon. She raises her force field and blocks the bullets. Red Head falls back and ducks into the narrow passage behind him. While he runs, Party guy follows him, aiming his shotgun at the party to keep up the suppressive fire.
(Can she even see them? She's currently behind an 8ft wall. I was thinking of moving around through 11W and as far up as possible .. can she see Party and Red from there within 60ft ?)
Whispers can't see the party or Red but she can hear them. Also you can't see them from 11W because walls. 11W leads to a dead end. You can try to get up on the higher platforms to see over the walls. Alternatively, you can try attacking the wooden walls (-) to break them. Or you can try a Acrobatics check to climb on top of the walls (normally climbing is athletics but since the walls are thin it's acrobatics)
Hearing them doesn't give her any options like seeing them would, so she can't do jack about Red & Party. So she's going to move, keeping range distance from Goon1, heading up through 11 into 10 (there's white space to move between those walls I think?) behind the raised platforms and keeping low, trying to use them for partial cover if she can.
But first.. she's going to try to knock Goon1 into a new incarnation with some force beams... then move.
Beam1 Attack: 19 Damage: 12
Beam2 Attack: 22 Damage: 15
Rollback Post to RevisionRollBack
"No boom today. Boom tomorrow. There's always a boom tomorrow" "No power in the 'verse can stop me"
Whisper keeps moving (Insufficient movement. There is no white space between V10 and V11. However, making the acrobatics check doesn't require an action so you can reach the 10th row without issue by climbing over the walls) and hurls force beams at her pursuer. The beams strike true and put him down (Dead or KO?)
Whispers intended to move away from Goon1, but since he's down either way, she'll stay on row 12 but behind the walls out of sight of the other Goons for now but close enough she could move to get the area they are in currently into sight for her next action.
Rollback Post to RevisionRollBack
"No boom today. Boom tomorrow. There's always a boom tomorrow" "No power in the 'verse can stop me"
This post has potentially manipulated dice roll results.
OOC: Deflect missile doesn't use ki; it's a reaction (one reaction per round). If I caught it and threw it back (ranged weapon attack), that uses ki.
Sam takes off with superhuman speed (she can move 50 feet normally, and up to another 50 feet using the racial feature feline agility if needed) to attempt to stop Party Guy and perhaps also Redhead.
Two-hand quarterstaff attack (non-lethal) vs. Party Guy: 17, damage: 6 bludgeoning damage
Unarmed strike attack (non-lethal) vs. Party Guy if he's still conscious; otherwise, Redhead: 21, damage: 8 bludgeoning damage
Ilia runs after Shadow, as her photonic manipulation apparatus begins to whir, its moving parts moving faster and faster. Suddenly, in a blinding flash, Ilia teleports forward, traveling at the speed of light for a moment.
(Before I use my action I need to know if there's any way at all she can move to be able to see party guy using her movement+misty step)
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
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Does Sam kill on 0 HP or knock out foes?
Goon2 SMG vs Archon: 9 Dmg: 3
Goon1 Handgun VS Whispers: 5 Dmg: 6
Goon1 descends the stairs and gives chase to Whispers, firing his handgun at her. The bullets miss her and stick to the floor and the nearby walls.
Goon2 sprays bullets at Archon's direction, missing all of it.
Archon's turn.
Archon heads to P7, firing off three rays of burning light.
Ray 1(targeting 4): Attack: 10 Damage: 8
Ray 2(targeting 4, 2 if 4 is down): Attack: 18 Damage: 7
Ray 3(targeting 4, 2 if 4 is down, 3 if 2 is down): Attack: 13 Damage: 7
"Ignorance is bliss, and you look absolutely miserable."
OOC: Those attacks would have been non-lethal. I'll try to remember to specify that in the future. Also, you've been controlling the HP so far, but you didn't replace the 8 hp I deflected last round. Right?
(Oh yeah! I was busy when I read the post. I had to get ready for class. I am editing HP for the 8 now)
Goon4 SMG VS Shadow: 10 Dmg: 11
Goon2 SMG VS Shadow: 16 Dmg: 8
Goon3 Sniper Rifle VS Shadow: 11 Dmg: 8
Red Head's Apex Manslayer VS Archon: 21 Dmg: 7 (Archon casts shield?)
Party guy's Barreled Shotgun VS Shadow: 20 Dmg: 12
Changed narrative from last round:
After blocking the sniper bullet with her shield, Archon sees Goon5 move to strike her. Her PMA whirs as the shield is expanded into a full on protective bubble and blocks the metal baseball bat. Goon6 sees the situation and quickly puts his chainsaw into max power. The chainsaw lands on the bubble and sparks fly for a bit before the blade cuts through the bubble and lands on Archon's chest. Archon's blood coats the ground and the interior of the bubble as a very nasty diagonal tear on her torso opened up by the chainsaw spews blood like a faucet. Meanwhile Redhead reaches behind him and gets his Apex Manslayer and fires a burst at Shadow but Shadow moves around at superhuman speed and causes a shadowy afterimage to trail behind her, dodging all the bullets. Party guy sees this as the perfect distraction and takes careful aim and fires. The shot is about to hit when a cloud of black steam appears around the buckshot, stopping its momentum. The cloud disappears just as quickly, and the shot falls to the ground. Shadow's eyes widen in surprise for half a heartbeat before she leaps at Goon6 to try to finish him off. Her hand finds her collapsed bow staff, and a quick click of the lever, and it is at its full length. She swings at the goon's head with the staff using both hands, clubbing him at the back of the head and knocking him out. She then jumps into the air at Goon5 and delivers a spinning round-house kick to his head, knocking him out too.
Narrative For this round:
Archon fires 3 beams of scorching light at Goon4. One of the beam burns a hole through his shoulder as he ducks. The rest of the beams strike the table and leave scorch marks. Archon then moves away, ducking into the hall where Goon6 came from and going out of sight of the goons 2,3 and 4 thanks to the wooden wall (7N-11N; Insufficient Movement: Placed at 7O instead of 7P). With Archon out of sight, most of the gun-wielding goons open fire at Shadow. Goon4 fires a burst from his SMG at Shadow but his damaged shoulder makes it hard to aim and he misses his shots. Goon2 fires another burst while Goon3 fires his sniper rifle but Shadow nimbly weaves between the bullets thanks to her powers. Party Guy reads Shadow's movements, predicting where she will be next, he fires another blast from his barreled shotgun. The buckshot nicks Sam in the shoulder (no more ki for Deflect Missiles), causing a few shotgun pellets to puncture the skin and enter the body. Party guy says, "These guys are supers! Get out of here! I've got your back." Red Head nods and fires a burst aimed directly at Archon. She raises her force field and blocks the bullets. Red Head falls back and ducks into the narrow passage behind him. While he runs, Party guy follows him, aiming his shotgun at the party to keep up the suppressive fire.
Shadow and Whispers' turn.
(Nice, Shadow laying the smackdown.. Can Whispers see Goons 2 and 4 as well as 1 from where she is?)
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
She can see 1 but not 2 and 4. Too many wooden walls and stairs.
(Any way to get them in sight?)
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
(With 30ft of movement, no. If I were you, I'd focus more on the Party Guy and Red Head that are getting away)
(Can she even see them? She's currently behind an 8ft wall. I was thinking of moving around through 11W and as far up as possible .. can she see Party and Red from there within 60ft ?)
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Whispers can't see the party or Red but she can hear them. Also you can't see them from 11W because walls. 11W leads to a dead end. You can try to get up on the higher platforms to see over the walls. Alternatively, you can try attacking the wooden walls (-) to break them. Or you can try a Acrobatics check to climb on top of the walls (normally climbing is athletics but since the walls are thin it's acrobatics)
Hearing them doesn't give her any options like seeing them would, so she can't do jack about Red & Party. So she's going to move, keeping range distance from Goon1, heading up through 11 into 10 (there's white space to move between those walls I think?) behind the raised platforms and keeping low, trying to use them for partial cover if she can.
But first.. she's going to try to knock Goon1 into a new incarnation with some force beams... then move.
Beam1 Attack: 19 Damage: 12
Beam2 Attack: 22 Damage: 15
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Whisper keeps moving (Insufficient movement. There is no white space between V10 and V11. However, making the acrobatics check doesn't require an action so you can reach the 10th row without issue by climbing over the walls) and hurls force beams at her pursuer. The beams strike true and put him down (Dead or KO?)
(she honestly doesn't care if he lives and she wasn't specifically aiming to just knock out.. so... odds dead, evens alive. 7)
Whoopsie ;)
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Whispers intended to move away from Goon1, but since he's down either way, she'll stay on row 12 but behind the walls out of sight of the other Goons for now but close enough she could move to get the area they are in currently into sight for her next action.
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Map updated.
Shadow's turn.
EDIT: I guess it's up to Sam to stop the bad guys from getting away.
OOC: Deflect missile doesn't use ki; it's a reaction (one reaction per round). If I caught it and threw it back (ranged weapon attack), that uses ki.
Sam takes off with superhuman speed (she can move 50 feet normally, and up to another 50 feet using the racial feature feline agility if needed) to attempt to stop Party Guy and perhaps also Redhead.
Two-hand quarterstaff attack (non-lethal) vs. Party Guy: 17, damage: 6 bludgeoning damage
Unarmed strike attack (non-lethal) vs. Party Guy if he's still conscious; otherwise, Redhead: 21, damage: 8 bludgeoning damage
(Ah okay, I'll remember that about deflect missile in the future. I assume you use Reaction to block it then?)
Sam darts forward delivers two powerful blows to Party Guy. Party guy wobbles but doesn't fall (3 HP left).
Not having anyone in immediate sight, Goon2 reloads his gun and stays alert for possible danger.
Archon's turn.
Ilia runs after Shadow, as her photonic manipulation apparatus begins to whir, its moving parts moving faster and faster. Suddenly, in a blinding flash, Ilia teleports forward, traveling at the speed of light for a moment.
(Before I use my action I need to know if there's any way at all she can move to be able to see party guy using her movement+misty step)
"Ignorance is bliss, and you look absolutely miserable."