This post has potentially manipulated dice roll results.
Sam looks around at the buildings to consider if there's somewhere they might could pull party guy on a sled within 10 minutes of their current location where they would be out of sight and could do a little interrogating.
@Sam, Everything is very chaotic but after a bit of searching, (not on the battle map) you find a small, dusty hut built underneath a set of concrete stairs (which was probably part of an office building). It's dark, it's dusty it's filled with spiderwebs (not giant spiders. Regular spiders) but it's out of sight and may be a good place to interrogate Red Head.
Cutting the tarp proves to be an exercise in patience. It is extremely annoying (not infuriating or frustrating, Annoying) to do. The tarp looks like it hasn't been washed in 100 years; it smells like the end times; the plastic is hard enough to offer resistance when cutting and flexible enough to not get broken, when you try to cut it, it keeps stretching and bending. You can successfully cut it though and it doesn't even take long. However, the experience was annoying.
Roll 1d20 to see how annoying it was. The higher the number, the more annoying. It has no mechanical effect and you succeed regardless of the roll. Also, it is up to you to interpret what the number you get means.
Whispers gets to work, grumbling much of the time. (19 .. so, suuuuper annoying). She cuts enough for each of the unconscious men.
After she's done and looking thoroughly peeved, she brings them to the others, "We gag them, especially Red so he doesn't make too much noise when it comes to."
DM: Alright sorry again for the wait. I got really busy these past few days. Regular posting should resume now.
The party spends time discussing their next course of action. Then Whispers goes of to look for something to make gags out of. Shadow goes off to look for a good place to interrogate red. Whisper soon returns with a few dirty plastic gags that smell like the end times. Shadow returns and tells the party of the dusty hut underneath the stairs. While all this was going on, 10 minutes run out and the cage disappears.
Whispers smirks a bit (which, btw, is rather unsettling with the current guise she's in), "Oh sure.. but I can't read his mind yet. I need to rest a bit before then. So we either try to do it the hard way or we wait."
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"No boom today. Boom tomorrow. There's always a boom tomorrow" "No power in the 'verse can stop me"
"Let's rest," Sam says. "Just half an hour or so. We can keep an eye on him easily enough. And I'll find a place to watch the street to make sure we're not caught unawares by anyone else." If everyone is agreed, she'll find a hidden place outside the place under the stairs to watch for anyone who might discover them.
(Sorry, I was busy and then had a long flight, so yay for jet lag and exhaustion!)
"Well, I could, but I'd only be able to do it once."
"Ignorance is bliss, and you look absolutely miserable."
Whispers nods, "For 10 minutes."
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Sam looks around at the buildings to consider if there's somewhere they might could pull party guy on a sled within 10 minutes of their current location where they would be out of sight and could do a little interrogating.
Perception: 11
@Sam, Everything is very chaotic but after a bit of searching, (not on the battle map) you find a small, dusty hut built underneath a set of concrete stairs (which was probably part of an office building). It's dark, it's dusty it's filled with spiderwebs (not giant spiders. Regular spiders) but it's out of sight and may be a good place to interrogate Red Head.
Whispers begins looking around for some kind of fabric, sheets or whatever she could fashion into some gags.
Perception 13
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
She finds a big dirty tarp.
Whispers takes a knife out of her boot and starts to cut strips for gags.
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Sam returns and tells the other two about the space.
Cutting the tarp proves to be an exercise in patience. It is extremely annoying (not infuriating or frustrating, Annoying) to do. The tarp looks like it hasn't been washed in 100 years; it smells like the end times; the plastic is hard enough to offer resistance when cutting and flexible enough to not get broken, when you try to cut it, it keeps stretching and bending. You can successfully cut it though and it doesn't even take long. However, the experience was annoying.
Roll 1d20 to see how annoying it was. The higher the number, the more annoying. It has no mechanical effect and you succeed regardless of the roll. Also, it is up to you to interpret what the number you get means.
Whispers gets to work, grumbling much of the time. (19 .. so, suuuuper annoying). She cuts enough for each of the unconscious men.
After she's done and looking thoroughly peeved, she brings them to the others, "We gag them, especially Red so he doesn't make too much noise when it comes to."
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Sorry for the wait. Have a lot of stuff going on right now. Will continue the story tomorrow.
DM: Alright sorry again for the wait. I got really busy these past few days. Regular posting should resume now.
The party spends time discussing their next course of action. Then Whispers goes of to look for something to make gags out of. Shadow goes off to look for a good place to interrogate red. Whisper soon returns with a few dirty plastic gags that smell like the end times. Shadow returns and tells the party of the dusty hut underneath the stairs. While all this was going on, 10 minutes run out and the cage disappears.
What do you guys do?
Um... Guys?
"Can we get the redhead to the place under the stairs on our own, or should you make a light sled?"
DM: You guys are strong enough to carry just Red Head.
Whispers nods, "OK let's get going before anyone else shows up or these dinks wake up."
She sort of arranges them so two are arms and one is on legs to haul him easily.
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Red head is hauled over to the dark hut beneath the stairs without incident.
What do you do now?
"We should try and wake him up. Anyone know how we should do that?"
"Ignorance is bliss, and you look absolutely miserable."
Whispers smirks a bit (which, btw, is rather unsettling with the current guise she's in), "Oh sure.. but I can't read his mind yet. I need to rest a bit before then. So we either try to do it the hard way or we wait."
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
"Let's rest," Sam says. "Just half an hour or so. We can keep an eye on him easily enough. And I'll find a place to watch the street to make sure we're not caught unawares by anyone else." If everyone is agreed, she'll find a hidden place outside the place under the stairs to watch for anyone who might discover them.
Perception: 11
Stealth: 19