Waterdeep, also known as the City of Splendors and the Crown of the North, rises out of the deep harbour that gives it its name along the coast of the Sea of Swords of Faerun. Waterdeep’s shops and merchants offer goods of every sort from every corner of Toril, and even the rarest of items can be procured, given sufficient coin (gold coins are called dragons) and patience. Waterdeep is ruled by a council of masked lords and one unmasked Lord called the Open Lord. Lord Neverember, the previous Open Lord, wasted the city’s navy and then, instead of rebuilding it, hired sailors out of Mintarn (and profited from the endeavor). Now, the City of Splendors is on the mend. The harbor has been cleared of the broken ships that made up the former district of Mistshore, and Waterdeep again has its own navy. The city’s Guard (its army), Watch (police force), Navy, and it famous Griffon Cavalry are all being reformed, but all of that might be a matter of years in the settling.
Waterdeep: Dragon Heist is an adventure for 1st level characters set solely in the city of Waterdeep that involves multiple factions, magical items, and the possibilities of riches and fame for a lucky group of adventurers.
I like to run games that are a mix of RP, skill challenges, and combat. Players should have a good grasp of grammar and capitalization, however perfect English is not a requirement. Please write character posts in the present tense.
Smithwick steps back in shock as the barmaid produces an extra set of limbs and sneers at him He reaches for his dagger but finds the sheath unnervingly empty. The halfling instead grabs the half-full tankard of ale and throws it hard toward the barmaid's head.
Please use quotations for speech. Use italics for thoughts sparingly - no one else knows what your character is thinking...unless you have that ability to allow your thoughts to be heard.
Smithwick calls to half-ogre friend over his shoulder, "Pack up, kids! It's time to go!"
Out of character comments can go in double parenthesis.
((What! I didn't see that coming! LOL!))
Requirements for players:
Never played Dragon Heist or read through the adventure previously.
Can post at least once or twice a day 5 out of 7 days each week. If we are waiting on one player to post, I reserve the right to make a nominal move for the character to keep the game moving.
Play nice, have fun, and no rules mongering.
Requirements for characters:
Good or Neutral only
Standard races and classes from PHB ONLY
Point buy
Standard starting equipment
Milestone advancement
Application Requirements:
Character Name
Character Race and Class
Backstory within a spoiler: What you do in Waterdeep. Most of you may live in Waterdeep. If so, tell me what job(s) you have had and why you are willing to step into adventuring instead of a standard job. If you are visiting Waterdeep, how did you end up here and what are your plans in Waterdeep. ((Note, that this campaign is pretty much contained within the city of Waterdeep.))
Player insights: How much experience do you have with DnD?
Are you able to post at least once or twice a day at least 5 out of 7 days a week?
Hi, i'm Crispy. I'd like to apply with my paladin, Misha. I have a few pbp friends that might apply too.
Name: Misha Praskovia Race/Class: Human Paladin of Conquest Backstory: Since the Dawn of War, Supreme Lord General Bane - God of Tyranny, has ruled from The Conqueror's Throne on the plane of Acheron. He is the master of all Acheronians by the Will of His Command, and master of a million souls by the might of his inexhaustible armies - alive, and dead. He is the Emperor Ruler of the plane of war for whom thousands of souls are sacrificed every day in the Battle Against Hell. Yet even in his immortal state, the God of War continues his eternal vigilance. Greatest among his soldiers are the Prime Paladins, bio-engineered holy warriors. But, for all of Acheron's soldiers, they are barely enough to hold off the ever-present threat from the nightmares of Hell. To be a Acheronian in such times is to be one among untold millions. It is to live in the cruelest and most bloody regime imaginable. This is the tale of one such Prime Paladin: Misha Praskovia.
Misha is a super soldier created in the Genesis Chambers on Acheron, the Plane of War - ruled by the Iron General, Bane. She travels the multiverse fulfilling Bane's will and destroying chaos and disorder for the purpose of strengthening the Acheronian War Machine. What is she doing in Waterdeep? Perhaps vacation, or a secret mission? Based on what Cherri says, we'll see. Most likely we're making a pitstop here from our last adventure.
Experience: I have over 35 years of DnD experience. No, i'm not kidding. Posting: I sure am. I'm one of the most active players and DMs on the boards. RP or Combat: I love both. Any chance at being part of a story, and developing my character, i'm having fun.
"There is no cowardice in faith. There is no fear in conviction. Only in death does duty end." - Ancient Acheronian creed
"Bane will not judge you by your medals and diplomas; he will judge you by your scars." - Legion Commander Taetanicus, one of The Twelve.
(Yo, I'm one of Crispy's friends, when he's not critting my characters)
Name: Olive Redwall
Race and Class: Human Fighter
Backstory:
Olive's childhood was peaceful, but also dreadfully lonely. Her father was an adventurer, who after spending the prime of his youth traveling the world to fight great evil at the behest of the masses, got married and ran away from civilization so that he could settle down and start a family without having to worry about them getting attacked or him being called up for an adventure that would take him away from them. Olive's father used the skills he developed during his adventuring career to create a log cabin in the woods for him and his family. Olive was born in that cabin and she would grow up in those woods, far away from the rest of the world. Olive's childhood was spent learning the skills that she would need to survive in the wild. She learned how to shoot a bow and other valuable skills that would help her survive out in the wild. But she was also deprived of knowledge about the outside world because her father and mother both agreed to keep it a secret from her so that Olive wouldn't follow in her father's footsteps and become an adventurer. Ironically, her father's attempt to keep her from becoming and adventurer like him would only make her more inclined to follow down the path he took. As Olive grew older, she inevitably got lonely over the lack of humans to bond with and curious about the world that she knew little about. She would finally get the opportunity to explore the outside world when her father eventually passed away around her 19th birthday. On that day, she took the weapons and armor that belonged to her father and left for Waterdeep, confident that the skills her father taught her to survive in the wild would help her survive as an adventurer in the big city.
Why is she in Waterdeep: Olive wants to see the world and what better place to start than the City of Splendors?
When she was age 13, Natasha had lost both her parents due to a pillaging of her village, leaving her and her older sister, Nadia, alone and scarred. She tends to repress those memories, even though sometimes she can still hear them screaming in her mind. Both of the girls ended up spending the most of their days at an orphanage. Growing up, the orphanage had ended up giving her a sense of reason and purpose, the other children seeing her as a big sister who was meant to protect them. Her and her sister were known for minor petty theft, mainly stealing food for the children as the orphanage barely had any for everyone. She learned to defend herself the older she grew, and with her bow and arrow as her main weapon of choice, as soon as she hit the age of 18 she sought out for more.
Natasha wandered around the world, finding herself a new purpose (coming back every now and again to give food to the children and catch up with her sister). Along the way, she had met with Misha Praskovia on one of her odd jobs, the two hitting it off immediately, and now, after a hard fought mission, the two are in Waterdeep for a well deserved vacation.
Player insights: How much experience do you have with DnD? About two years experience! Mostly grown on PbP haha
Are you able to post at least once or twice a day at least 5 out of 7 days a week? Yep! If anything happens I usually give my dm a heads up
Do you enjoy RP or combat more? I like a healthy combination of the two
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Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
A life of adventure was never expected for Kip Dalton, but its call was always in his soul. Always bright, always quick with a charming word and always having a knack for finding trouble, Dalton assumed he'd spend his life like his parents, tending the counter at their small curiosity shop in Waterdeep. Little did he know a greater calling and an awakened thirst for knowledge awaited him. A thin, scruffy human with a mop of brown hair who is quick with a smile and as equally quick with sharp-tongued word. His dark brown eyes shine with the intelligence of a sharp mind always at work, but do they also bely a little something sinister? Kip is dressed in dark clothes over a simple leather armor and often can be seen leaning on his simple oakwood staff. Slung across his shoulder is a well-worn pack, seemingly stuffed full of a wide array of books, papers and clutter. While music has always come easy to Kip, especially when he plays his flute, the bard's real talent comes in the spoken word. What is he doing in Waterdeep? Kip has long been looking for away to move beyond the doldrums of his life as the only child of Waterdeep shopkeepers. Fortunately for him, he inherited the best from both his parents -- his father's eccentric ways and curious mind and his mother's quick wits and adventurous spirit.
Experience: I have been playing 5E for about 2 years. Posting: I'm a fairly frequent poster and would be able to keep up with those standards. RP or Combat: I enjoy a good mix of RP and combat. I enjoy building characters and watching them grow, both through the game story and interaction with the other characters in game.
Yo! I'm Rissa! It would be nice if I could join this~
Name: Annabelle Kindle
Race/Class: Tiefling Sorcerer
Appearance: 5'2" with dark auburn skin, curly black hair, and deep maroon colored eyes. (nice color pallet amiright?) She is often mistaken as a human with a cloak that covered her tail and curled horns.
Backstory:
"I grew up as a normal kid living a normal life. Nothing special, but I studied hard and learned all I could about history, science, physics, but especially magic! Magic fascinated me more than anything, but I didn't know that I had any magical abilities. My mother, who was the only family I had, forbid me to take any arcane lessons in school. Don't get me wrong, she loved me very much, so it didn't bother me too much. Shortly after I moved out to continue my studies, my mother mysteriously disappeared. I went back to her home and found a letter my uncle had sent her. This letter described in detail how our family had been blessed by a Golden Dragon for generations, how my own magic powers should work, and how she should, "let me get out there and use them!" Distraught and sort of excited, I then took off on a journey to find my mother, and discover my own magical powers in the process."
Mother's name is Felicity Kindle
Uncle's name is Creed
She'd rather adventure than find a normal job because of the loss of her mother. The university she attended was not in Waterdeep, (but it doesn't really matter where, just wherever makes the most sense for you.)
Experience: I bought the starter set for DnD 5e just last year, and have hosted/played in a few games with my family since. I hope that I can get more involved in the game and community. It all seems really fun!! :)
Posting: I do have school during the day until 2:30pm MST.. but other than that, my school work is on the computer and I should be able to post while working on my homework and such.
RP or Combat?: Uh... Both??? I could probably say I lean more towards general role-play.. but I do enjoy RP in combat, as well as making up creative ideas for solutions.
"I don't really wanna do the work today.. I don't reallywannadotheworktoday- I don't really wanna dooo the wooork todaaay... I don't wanna do the work today~"
Daron grew up within Waterdeep and his childhood was rather average; his parents weren't terribly rich but they weren't in the slums either, and although they told him not to go there, it didn't stop him as a child. He would spend his days running and playing with his friends, eventually meeting a boy named Trystan who stole a lute from a drunken bard. The instrument instantly caught his attention and he began practicing it whenever he was in Trystan's presence, who eventually just gave it to him since he could play it better.
With the lute now in his possession, Daron was able to practice it day and night, and as he grew older he got better with the instrument and began touring the various inns and taverns of the city when his mother recommended it. His first few times singing in public were bad enough that he was thrown off stage more than once, some tossing him copper coins out of pity. But, he never relented and kept playing, his craft refining over time to the point where some taverns were willing to pay to have him over.
And he would have continued that life-style, but in time he garnered a sort of rival by the name of Benson Gyll, a man who was doing well in the taverns of waterdeep until Daron came along. At first it was a friendly rivalry between them, where both understood where to draw the line and had grown as close friends outside of the music. When Daron was called to play for one of lords however, Benson got jealous. And that jealousy only increased when he wasn't called to play for lords of the city, and soon Daron was beginning to outshine him.
Things changed drastically for Daron when, one night, while resting in an alley behind a tavern Benson approached him and shanked him multiple times, leaving him to bleed out.
He thought his life was over, especially after seeing his lute destroyed by the man, and soon fell into unconsciousness. When he woke, Daron was no longer in alley, nor was he dead, but rather he found himself in some sort of temple with bandages around his midriff. Afraid and confused he tried to leave when a man came into his room and eased his mind, telling him that members of the monastery while visiting the city found him dying in an alley and brought him for healing.
Because the wounds were left to fester for so long, the monk explained, and in such a place as an alley, healing with magic could only do so much and the rest was left to his will and his body's resilience. He instead told him that there was a way he could go back to his old life with a whole body and a mind to perhaps make greater music.
Daron's spirit was broken however and he simply thanked the monk but said no. He stayed in bed and let his body heal for the next couple of weeks before he began walking the monastery grounds, where he saw the various monks in training or deep in meditation. And the more he walked the grounds, the more curious he got, eventually deciding that he would like to take the offer that was given to him. The master monk obliged when Daron asked him and he began his training.
Over the next several months, Daron was trained in hand-to-hand combat and in various weapon forms, only learning the basics of each but enough to know how to use them to defend himself. The skills he learned made him more deft, more attuned with his body, and the few times he got the chance to play an instrument or sing, he found that he'd gotten far, far better. Eagerly, he asked for more, but Master Hanill, the master monk, told him that his skills would be gained in the world beyond the monastery.
With that, Daron returned to Waterdeep in search of ways to make his skill far better than they were.
Experience: I've been playing 5e for about a year and some months Posting: I can post every day and multiple times a day. RP or Combat? I honestly enjoy RP far more than I enjoy combat. I love me some combat and I love it when there's a lot, but RPing my characters out and getting into their heads and interacting with the world is what I love about DnD. Character Sheet:Daron Thresh
Gertrude has lived in the trade ward of Waterdeep all her life. The daughter of gnomish inventors, and an only child to boot, it was always expected that Gertrude would follow in her parents' footsteps making machinery and inventing. She was always quite adept at it, but never developed the same love for it that her parents always had. A precocious child with a mind for wonder and whimsy, Gertrude was always jealous of her forest gnome friends' innate ability to create illusions at will. Her parents expectations and her desire to learn magic drove her to constantly spend time at the Temple of Oghma trying to teach herself magic, only succeeding quite recently.
Gertrude has recently come of age, recently turning 25. Her parents surprised her on her birthday with full membership to the inventor's guild, and a letter of recommendation from the guild leader that for now hangs in her parent's shop, but would also allow her to start a shop of her own. As an inventor and prospective wizard. Gertrude feels a deep resentment toward the new crop of artificers that have started to pop up, taking jobs from tinkers and wizards alike.
Gertrude's dream is to attend a real wizard college so that she can develop her skills and knowledge of the arcane arts. She has yet to break the news to her parents that she doesn't want to be a tinkerer and inventor like them, but wants to pursue magic and illusions instead, afraid to hurt them.
Experience: I have over 23 years of D&D experience, but have only been playing PbP for the past two months or so. Posting: Yeah I typically post multiple times a day and will PM if something comes up that will prevent me from doing so. RP or Combat: Both with a slight preference toward RP, hoping my illusory diversion will allow me to add a little RP to combat!
Dominic was born in Waterdeep but has no idea who his parents were. His first memory is being on the streets being cared for by other orphans. His parents might be dead, or just abandoned him about him but he doesn't care about them anymore. He grew up learning how to survive, a bit of stealing here, a bit of killing there. He didn't like breaking the law, he liked to survive. All this changed when one day he pickpocketed the wrong person. He pickpocketed a member of the Xanathar and almost got away with it. This member was impressed enough to offer Dominic a job. Ever since he has been breaking into places and spying on people in return for food and shelter. No one suspects a kid. He has yet to make a big break and is hoping for a chance soon.
Player insights: I have 5 years of experience and 1 year as a DM.
Posting: At least twice a day 7 days a week (Normally)
RP/Combat: A mixture, probably more RP for a PbP but still love combat
Character: Human Wizard or Warlock (Read background )
Backstory: Norgor has lived in Waterdeep for a long while. Formerly from a small village south of the Swordcoast he ran away from a difficult home to learn all he could about his abilities. After spending several days on the streets and actively seeking a tutor for is burgeonning powers he finally got accepted as an apprentice. His new mentor is called Ajhem Silverbolt, a very active wizard who has at least 4 others apprentices. Though he has been under Master Silverbolt's care for several years Norgor is only now beginning to understand the difficult road he has decided to follow. He is rather free to do has he pleases, since hs maser is often on the roads, but the older apprentices have used him to run errands and manage their duties in the mansion. Norgor uses these favors to gather odd books and other "out of his reach'" artifacts. One of those has begun to talk to him in his sleep, telling him to gather other pieces of artifacts.
My idea is to use this background to do the character that would better suit the campaign. I haven't the faintest clue of what we are walking into. I ll use the book as a conduit for an ancient power if a warlock is needed. if not it's just going to be another part of the character's background, which is fun also.
Player insights: 15 Years, but rather new to PbP ( I have read a lot though )
Are you able to post at least once or twice a day at least 5 out of 7 days a week: More if needed during the week. At least once on week ends.
I enjoy RP more. Combat must be part of the DnD expeirence but doesn't add to the stories much unless Roleplayed.
Character Race and Class: Half-Elf Fighter. (Plan to go for Arcane Archer).
The Law is the name he goes by. Casually he's referred to as Law. His real name is Lawrence Anteos. Anteos is a noble family within Waterdeep. They were prominent traders and money changers throughout the region, but had in the past had earned their fortune through slavery. The Law's Father, Dulbravvan Anteos II, had an affair in which resulted in a half-human, half-elf son. Lawrence essentially being the son of a cheating husband, he was never revered as a true member of Anteos from Dulbravvan's wife, Lady Ravana, and he was always regarded as a mutt due to his elf heritage.
The neglect and disregard Lawrence received over the years tormented him. Until one day, he decided to make a name for himself. He wanted to form a disguise, or a persona rather, that of which is an identity of his own without any correlation with the Anteos family. He started referring to himself as "The Law" as he seeks to eventually join the City Watch when he reaches adulthood, as he's presently just sixteen years old. He wears a hat that's low enough to cover up his half-elf ears, and he typically wears an eye patch as part of a disguise, although he hasn't suffered an eye injury. This persona and altered appearance have been successful for him thus far without anyone recognizing him as an Anteos noble, and he hopes this remains intact as he ventures on his own through Waterdeep as The Law.
Player insights: How much experience do you have with DnD? I actually was introduced to DnD in August of 2018. I've been a roleplayer for many years but never tried DnD. Since August, I've been a part of three campaigns, and am currently running my own Curse of Strahd campaign on PbP.
Are you able to post at least once or twice a day at least 5 out of 7 days a week? Absolutely. Although I am working a night-shift job, I work an office job so I always have internet access and can post even when I'm working if need be.
Do you enjoy RP or combat more? I prefer RP over combat, as I'm honestly not a big fan of DnD's combat system. I always try to create ways of handling situations without combat as I feel like most situations could be handled with a bit of charisma and finesse. I understand that combat is inevitable.
For the record, I'm not one of CrispyDM's friends so hopefully, that doesn't put me in a disadvantage.
Eyyy! Nice to see so many familiar faces (well, profiles, lol) here!
Character Name: Jason Krieg
Character Race and Class: Human War Cleric
Jason Krieg was a war orphan, turned war soldier. Born into during a battle between his parent's vessel and a boarding pirate crew, Jason never got to know his family as they were killed and he was take to be raised by the slightly more merciful members of the crew that killed his family. However, they didn't hide this from him, instead, they openly shared it with him and he found little problem with it. In his mind, that was the normal. Eventually, after years of pirating as a child soldier, Jason turned 18 and he chose to leave the pirate life. In his words, it had become stale. However, he stuck close to the sea, taking jobs as security for various naval vessels or merchants. He was able to establish a reputation with other sailors for his seemingly cold, quiet interest in his work, yet his opposing fervor to which he entered battles. When asked about this, he gave little answer, instead, quoting a simple passage, "Show me a life without conflict, without passion. And I will show you death." Still coming to and fro Waterdeep, Jason has again decided to take leave from his life, seeking a new direction. The reason the same as his last, it had grown stale.
Player insights: How much experience do you have with DnD? About 7 years worth, 5 of which I started DMing
Are you able to post at least once or twice a day at least 5 out of 7 days a week? yah, unless something happens
Do you enjoy RP or combat more? RP, 100% Especially in PbP where combat can drag out for (in a few cases I've seen) months. Not to mention, D&D is a RPG, lol
My mother raised me in Waterdeep. Not long ago, she became sicker and sicker. It was the illness resurrected adventurers caught. I did not know this about my mother. There were rumors that she was a retired adventurer but I didn't believe until she was gone. Her last words were about a blade, one she wanted me to either carry or bury. I could not understand her. Among her things, I found my mother's longsword. Touching it and spending time with it has revealed spells and abilities to me. I'll make a pact of the blade with it later. My mother may have warned me of it with her dieing words, but I'm 14 now and can handle anything.
My brother went to apprentice as a cleric in The City of the Dead. I have "uncles" (one of whom pestered my mom about the blade) and "aunts," who I think adventured with my mother, but now I need to support myself. I don't want to sleep outside again and I am not liking being hungry.
The blade's name is Shadowsteel.
Player insights: I returned to D&D about three years ago. I've played and DMed face-to-face and PBP.
Are you able to post at least once or twice a day at least 5 out of 7 days a week? Yes
Do you enjoy RP or combat more? I like a mix. Combat usually means more after RPing.
Appearance: A rough and tumble halfling woman with a 'good ol boy' attitude growing up in a small halfling thorp on a farm. She dresses in rustic and durable clothing of subduing colors for most of her clothing. She has pops of color here and their vivid green, yellow, red, gold, and purple here and there in patches or handkerchiefs and scarfs. She stands at 2'5" and weigh roughly 60 pounds. She wears leathers has a bow and a blade or two. She has two hoop earrings and has a neckerchief that is bright red. Each of her blades have a small purple ribbon on them for her to find after she throws them.
Rp Sample: Priscilla was darting about the carts and populous of the Dockward. With grace born to her size and her people she sliced here and there taking a few coins while letting the rest fall, the urchins and beggars began to notice and seek the coins. Priscilla darted into the alley and through the loose grate to one of her hiding spaces. She smiles pulling up not on her coins but a small gem. Not a large one like she had hoped but one enough to feed her for a minute.
The brunette waited a bit before she crawled out her stash secured. With the treasure secured Priscilla went to the place where all the local halflings congregated. For her, it was like home but with more hassle from the tallies. Still, some were not that bad. As she did pass a few kids who were arguing over food. The bigger kids got bread and fruit as the smallest ones got nothing. Priscilla wanted to walk past but her heart gripped her keeping her from moving. She cursed and walked past the older ones. SOme standing bigger than here thought they could bowl her over until she hit them with the pommel of her daggers. They cried and ran not wishing to fight her. With a smile, she walks over to the two smaller children, both halflings and smiles."Don't worry they'll think twice about messin' with you for a few days." She says as she pulled forth a handful of coins and places them in their hands. "Now go get something to eat"
She left the kids and moved on heading to the meeting, her purse was a bit lighter, but so was her heart. She smiled noting that she helped those kids and got to trounce some brats at the same time. On top of that, she got her shiny bauble and would definitely be able to feed herself and impress her fellow brethren of the Dock Ward Halflings Union!
Player Insight: How much experience with DnD do you have? Well, I started playing in 2e back in the early to mid-nineties. I have played since in a variety of Retroclones, and Editions as not only a player but a Dungeon Master!
-Am I able to post twice a day for up to 5 outta 7 days? Yes, I check my threads every day both before and after work sometimes during, So yeah no problem.
-Do you like Roleplaying or combat more? Roleplay is my preference, and a well crafted roleplayed combat scenes are amazing!
Character Name - Grykham Bloodaxe Character Race and Class - Mountain Dwarf/Fighter
Backstory within a spoiler:
Gryk heaved a heavy sigh and wiped his brow. The last of the melee had died down and the worst of the offenders had been thrown out. How did you get here Gryk? Working as a bouncer in a seedy bar down by the docks? You're better than this eh?
As much as Gryk wanted to be back home in Mithral Hall working the bellows or crafting he had burned that bridge long ago. He had served in the wars with the orcs but later had a falling out and had been removed from his post. Too loud, too outspoken, too damn thick headed not to see what was plain for others to see. So he left, in a huff, and vowed not to return. So he hit the road, how many years ago as that? Too many he supposed. Caravan guard, mercenary, adventurer. He had done it all. But now here I am down on my luck and trying to survive in this city.
Gryk was getting itchy fingers again, itchy feet maybe also. Might be time to move on. He needed some adventure in his life again. Throwing sailors out of the bar just wasn't cutting it. And gold, it had been too long since he felt the touch of a good lot of gold coins in his hands.
ddb.ac/characters/7280585/b7rWWg
Player insights: How much experience do you have with DnD? I played the original red box before AD&D but took a couple of decades off. But I played many of the PC games durig those years. I got back into 5E about 1 year ago. I only play PbP right now including DMing an adventure.
Are you able to post at least once or twice a day at least 5 out of 7 days a week? Yes
Do you enjoy RP or combat more? I enjoy a mixture of both.
Character Race and Class: Dragonborn (Black) Paladin
Backstory within a spoiler: Griffdar is in Waterdeep because he is on a nomadic voyage, which is common for paladins and clerics where he is from, doing his best to stamp and snuff out evil in his path.
Player insights: How much experience do you have with DnD?: a few hole campaigns. Of which I had streamed and released as a podcast at one point. I now just do a lot of pbp games over discord and here.
Are you able to post at least once or twice a day at least 5 out of 7 days a week?: easy. I work m-f but I have plenty of downtime to check in and post multiple times a day
Do you enjoy RP or combat more?: combat but still enjoy rp
Waterdeep, also known as the City of Splendors and the Crown of the North, rises out of the deep harbour that gives it its name along the coast of the Sea of Swords of Faerun. Waterdeep’s shops and merchants offer goods of every sort from every corner of Toril, and even the rarest of items can be procured, given sufficient coin (gold coins are called dragons) and patience. Waterdeep is ruled by a council of masked lords and one unmasked Lord called the Open Lord. Lord Neverember, the previous Open Lord, wasted the city’s navy and then, instead of rebuilding it, hired sailors out of Mintarn (and profited from the endeavor). Now, the City of Splendors is on the mend. The harbor has been cleared of the broken ships that made up the former district of Mistshore, and Waterdeep again has its own navy. The city’s Guard (its army), Watch (police force), Navy, and it famous Griffon Cavalry are all being reformed, but all of that might be a matter of years in the settling.
Waterdeep: Dragon Heist is an adventure for 1st level characters set solely in the city of Waterdeep that involves multiple factions, magical items, and the possibilities of riches and fame for a lucky group of adventurers.
I like to run games that are a mix of RP, skill challenges, and combat. Players should have a good grasp of grammar and capitalization, however perfect English is not a requirement. Please write character posts in the present tense.
Smithwick steps back in shock as the barmaid produces an extra set of limbs and sneers at him He reaches for his dagger but finds the sheath unnervingly empty. The halfling instead grabs the half-full tankard of ale and throws it hard toward the barmaid's head.
Please use quotations for speech. Use italics for thoughts sparingly - no one else knows what your character is thinking...unless you have that ability to allow your thoughts to be heard.
Smithwick calls to half-ogre friend over his shoulder, "Pack up, kids! It's time to go!"
Out of character comments can go in double parenthesis.
((What! I didn't see that coming! LOL!))
Requirements for players:
Requirements for characters:
Application Requirements:
Still interested? Post an application below.
Have questions? Post questions below.
Ivolyn Brun, human wizard in Lost Mine of Phandelver
Hi, i'm Crispy. I'd like to apply with my paladin, Misha. I have a few pbp friends that might apply too.
Name: Misha Praskovia
Race/Class: Human Paladin of Conquest
Backstory: Since the Dawn of War, Supreme Lord General Bane - God of Tyranny, has ruled from The Conqueror's Throne on the plane of Acheron. He is the master of all Acheronians by the Will of His Command, and master of a million souls by the might of his inexhaustible armies - alive, and dead. He is the Emperor Ruler of the plane of war for whom thousands of souls are sacrificed every day in the Battle Against Hell. Yet even in his immortal state, the God of War continues his eternal vigilance. Greatest among his soldiers are the Prime Paladins, bio-engineered holy warriors. But, for all of Acheron's soldiers, they are barely enough to hold off the ever-present threat from the nightmares of Hell. To be a Acheronian in such times is to be one among untold millions. It is to live in the cruelest and most bloody regime imaginable. This is the tale of one such Prime Paladin: Misha Praskovia.
Misha is a super soldier created in the Genesis Chambers on Acheron, the Plane of War - ruled by the Iron General, Bane. She travels the multiverse fulfilling Bane's will and destroying chaos and disorder for the purpose of strengthening the Acheronian War Machine. What is she doing in Waterdeep? Perhaps vacation, or a secret mission? Based on what Cherri says, we'll see. Most likely we're making a pitstop here from our last adventure.
Experience: I have over 35 years of DnD experience. No, i'm not kidding.
Posting: I sure am. I'm one of the most active players and DMs on the boards.
RP or Combat: I love both. Any chance at being part of a story, and developing my character, i'm having fun.
"There is no cowardice in faith. There is no fear in conviction. Only in death does duty end."
- Ancient Acheronian creed
"Bane will not judge you by your medals and diplomas; he will judge you by your scars."
- Legion Commander Taetanicus, one of The Twelve.
(Yo, I'm one of Crispy's friends,
when he's not critting my characters)Name: Olive Redwall
Race and Class: Human Fighter
Backstory:
Olive's childhood was peaceful, but also dreadfully lonely. Her father was an adventurer, who after spending the prime of his youth traveling the world to fight great evil at the behest of the masses, got married and ran away from civilization so that he could settle down and start a family without having to worry about them getting attacked or him being called up for an adventure that would take him away from them. Olive's father used the skills he developed during his adventuring career to create a log cabin in the woods for him and his family. Olive was born in that cabin and she would grow up in those woods, far away from the rest of the world. Olive's childhood was spent learning the skills that she would need to survive in the wild. She learned how to shoot a bow and other valuable skills that would help her survive out in the wild. But she was also deprived of knowledge about the outside world because her father and mother both agreed to keep it a secret from her so that Olive wouldn't follow in her father's footsteps and become an adventurer. Ironically, her father's attempt to keep her from becoming and adventurer like him would only make her more inclined to follow down the path he took. As Olive grew older, she inevitably got lonely over the lack of humans to bond with and curious about the world that she knew little about. She would finally get the opportunity to explore the outside world when her father eventually passed away around her 19th birthday. On that day, she took the weapons and armor that belonged to her father and left for Waterdeep, confident that the skills her father taught her to survive in the wild would help her survive as an adventurer in the big city.
Why is she in Waterdeep: Olive wants to see the world and what better place to start than the City of Splendors?
Experience: Almost two years now
Can I post at least once a day for 5-7 days: Yes
RP or Combat: I prefer an even mix.
Link: https://ddb.ac/characters/10797175/ZRIWwf
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Hola, I am a friend of Crispy and Sassy :D!
Character Name: Natasha Selwyn
Character Race and Class: Wood Elf Ranger
Backstory within a spoiler:
When she was age 13, Natasha had lost both her parents due to a pillaging of her village, leaving her and her older sister, Nadia, alone and scarred. She tends to repress those memories, even though sometimes she can still hear them screaming in her mind. Both of the girls ended up spending the most of their days at an orphanage. Growing up, the orphanage had ended up giving her a sense of reason and purpose, the other children seeing her as a big sister who was meant to protect them. Her and her sister were known for minor petty theft, mainly stealing food for the children as the orphanage barely had any for everyone. She learned to defend herself the older she grew, and with her bow and arrow as her main weapon of choice, as soon as she hit the age of 18 she sought out for more.
Natasha wandered around the world, finding herself a new purpose (coming back every now and again to give food to the children and catch up with her sister). Along the way, she had met with Misha Praskovia on one of her odd jobs, the two hitting it off immediately, and now, after a hard fought mission, the two are in Waterdeep for a well deserved vacation.
Player insights: How much experience do you have with DnD? About two years experience! Mostly grown on PbP haha
Are you able to post at least once or twice a day at least 5 out of 7 days a week? Yep! If anything happens I usually give my dm a heads up
Do you enjoy RP or combat more? I like a healthy combination of the two
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Name: Kip Dalton
Race/Class: Human, Bard
Backstory:
A life of adventure was never expected for Kip Dalton, but its call was always in his soul. Always bright, always quick with a charming word and always having a knack for finding trouble, Dalton assumed he'd spend his life like his parents, tending the counter at their small curiosity shop in Waterdeep. Little did he know a greater calling and an awakened thirst for knowledge awaited him. A thin, scruffy human with a mop of brown hair who is quick with a smile and as equally quick with sharp-tongued word. His dark brown eyes shine with the intelligence of a sharp mind always at work, but do they also bely a little something sinister? Kip is dressed in dark clothes over a simple leather armor and often can be seen leaning on his simple oakwood staff. Slung across his shoulder is a well-worn pack, seemingly stuffed full of a wide array of books, papers and clutter. While music has always come easy to Kip, especially when he plays his flute, the bard's real talent comes in the spoken word. What is he doing in Waterdeep? Kip has long been looking for away to move beyond the doldrums of his life as the only child of Waterdeep shopkeepers. Fortunately for him, he inherited the best from both his parents -- his father's eccentric ways and curious mind and his mother's quick wits and adventurous spirit.
Experience: I have been playing 5E for about 2 years.
Posting: I'm a fairly frequent poster and would be able to keep up with those standards.
RP or Combat: I enjoy a good mix of RP and combat. I enjoy building characters and watching them grow, both through the game story and interaction with the other characters in game.
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Yo! I'm Rissa! It would be nice if I could join this~
Name: Annabelle Kindle
Race/Class: Tiefling Sorcerer
Appearance: 5'2" with dark auburn skin, curly black hair, and deep maroon colored eyes. (nice color pallet amiright?) She is often mistaken as a human with a cloak that covered her tail and curled horns.
Backstory:
Experience: I bought the starter set for DnD 5e just last year, and have hosted/played in a few games with my family since. I hope that I can get more involved in the game and community. It all seems really fun!! :)
Posting: I do have school during the day until 2:30pm MST.. but other than that, my school work is on the computer and I should be able to post while working on my homework and such.
RP or Combat?: Uh... Both??? I could probably say I lean more towards general role-play.. but I do enjoy RP in combat, as well as making up creative ideas for solutions.
I think this link will take you to my character sheet... :D
"I don't really wanna do the work today.. I don't reallywannadotheworktoday- I don't really wanna dooo the wooork todaaay... I don't wanna do the work today~"
Name: Daron Thresh
Race: Half-Elf
Class: Monk
Backstory:
Daron grew up within Waterdeep and his childhood was rather average; his parents weren't terribly rich but they weren't in the slums either, and although they told him not to go there, it didn't stop him as a child. He would spend his days running and playing with his friends, eventually meeting a boy named Trystan who stole a lute from a drunken bard. The instrument instantly caught his attention and he began practicing it whenever he was in Trystan's presence, who eventually just gave it to him since he could play it better.
With the lute now in his possession, Daron was able to practice it day and night, and as he grew older he got better with the instrument and began touring the various inns and taverns of the city when his mother recommended it. His first few times singing in public were bad enough that he was thrown off stage more than once, some tossing him copper coins out of pity. But, he never relented and kept playing, his craft refining over time to the point where some taverns were willing to pay to have him over.
And he would have continued that life-style, but in time he garnered a sort of rival by the name of Benson Gyll, a man who was doing well in the taverns of waterdeep until Daron came along. At first it was a friendly rivalry between them, where both understood where to draw the line and had grown as close friends outside of the music. When Daron was called to play for one of lords however, Benson got jealous. And that jealousy only increased when he wasn't called to play for lords of the city, and soon Daron was beginning to outshine him.
Things changed drastically for Daron when, one night, while resting in an alley behind a tavern Benson approached him and shanked him multiple times, leaving him to bleed out.
He thought his life was over, especially after seeing his lute destroyed by the man, and soon fell into unconsciousness. When he woke, Daron was no longer in alley, nor was he dead, but rather he found himself in some sort of temple with bandages around his midriff. Afraid and confused he tried to leave when a man came into his room and eased his mind, telling him that members of the monastery while visiting the city found him dying in an alley and brought him for healing.
Because the wounds were left to fester for so long, the monk explained, and in such a place as an alley, healing with magic could only do so much and the rest was left to his will and his body's resilience. He instead told him that there was a way he could go back to his old life with a whole body and a mind to perhaps make greater music.
Daron's spirit was broken however and he simply thanked the monk but said no. He stayed in bed and let his body heal for the next couple of weeks before he began walking the monastery grounds, where he saw the various monks in training or deep in meditation. And the more he walked the grounds, the more curious he got, eventually deciding that he would like to take the offer that was given to him. The master monk obliged when Daron asked him and he began his training.
Over the next several months, Daron was trained in hand-to-hand combat and in various weapon forms, only learning the basics of each but enough to know how to use them to defend himself. The skills he learned made him more deft, more attuned with his body, and the few times he got the chance to play an instrument or sing, he found that he'd gotten far, far better. Eagerly, he asked for more, but Master Hanill, the master monk, told him that his skills would be gained in the world beyond the monastery.
With that, Daron returned to Waterdeep in search of ways to make his skill far better than they were.
Experience: I've been playing 5e for about a year and some months
Posting: I can post every day and multiple times a day.
RP or Combat? I honestly enjoy RP far more than I enjoy combat. I love me some combat and I love it when there's a lot, but RPing my characters out and getting into their heads and interacting with the world is what I love about DnD.
Character Sheet: Daron Thresh
DM - GA's Baldur's Gate
Name: Gertrude Alabaster
Race/Class: Gnome Wizard (Prospective Illusionist)
Backstory:
Gertrude has lived in the trade ward of Waterdeep all her life. The daughter of gnomish inventors, and an only child to boot, it was always expected that Gertrude would follow in her parents' footsteps making machinery and inventing. She was always quite adept at it, but never developed the same love for it that her parents always had. A precocious child with a mind for wonder and whimsy, Gertrude was always jealous of her forest gnome friends' innate ability to create illusions at will. Her parents expectations and her desire to learn magic drove her to constantly spend time at the Temple of Oghma trying to teach herself magic, only succeeding quite recently.
Gertrude has recently come of age, recently turning 25. Her parents surprised her on her birthday with full membership to the inventor's guild, and a letter of recommendation from the guild leader that for now hangs in her parent's shop, but would also allow her to start a shop of her own. As an inventor and prospective wizard. Gertrude feels a deep resentment toward the new crop of artificers that have started to pop up, taking jobs from tinkers and wizards alike.
Gertrude's dream is to attend a real wizard college so that she can develop her skills and knowledge of the arcane arts. She has yet to break the news to her parents that she doesn't want to be a tinkerer and inventor like them, but wants to pursue magic and illusions instead, afraid to hurt them.
Experience: I have over 23 years of D&D experience, but have only been playing PbP for the past two months or so.
Posting: Yeah I typically post multiple times a day and will PM if something comes up that will prevent me from doing so.
RP or Combat: Both with a slight preference toward RP, hoping my illusory diversion will allow me to add a little RP to combat!
~♡~
Dominic was born in Waterdeep but has no idea who his parents were. His first memory is being on the streets being cared for by other orphans. His parents might be dead, or just abandoned him about him but he doesn't care about them anymore. He grew up learning how to survive, a bit of stealing here, a bit of killing there. He didn't like breaking the law, he liked to survive. All this changed when one day he pickpocketed the wrong person. He pickpocketed a member of the Xanathar and almost got away with it. This member was impressed enough to offer Dominic a job. Ever since he has been breaking into places and spying on people in return for food and shelter. No one suspects a kid. He has yet to make a big break and is hoping for a chance soon.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
The neglect and disregard Lawrence received over the years tormented him. Until one day, he decided to make a name for himself. He wanted to form a disguise, or a persona rather, that of which is an identity of his own without any correlation with the Anteos family. He started referring to himself as "The Law" as he seeks to eventually join the City Watch when he reaches adulthood, as he's presently just sixteen years old. He wears a hat that's low enough to cover up his half-elf ears, and he typically wears an eye patch as part of a disguise, although he hasn't suffered an eye injury. This persona and altered appearance have been successful for him thus far without anyone recognizing him as an Anteos noble, and he hopes this remains intact as he ventures on his own through Waterdeep as The Law.
For the record, I'm not one of CrispyDM's friends so hopefully, that doesn't put me in a disadvantage.
DM: Waterdeep: Dragon Heist
ROFL! No, hopefully not. ;)
Eyyy! Nice to see so many familiar faces (well, profiles, lol) here!
Jason Krieg was a war orphan, turned war soldier. Born into during a battle between his parent's vessel and a boarding pirate crew, Jason never got to know his family as they were killed and he was take to be raised by the slightly more merciful members of the crew that killed his family. However, they didn't hide this from him, instead, they openly shared it with him and he found little problem with it. In his mind, that was the normal. Eventually, after years of pirating as a child soldier, Jason turned 18 and he chose to leave the pirate life. In his words, it had become stale. However, he stuck close to the sea, taking jobs as security for various naval vessels or merchants. He was able to establish a reputation with other sailors for his seemingly cold, quiet interest in his work, yet his opposing fervor to which he entered battles. When asked about this, he gave little answer, instead, quoting a simple passage, "Show me a life without conflict, without passion. And I will show you death." Still coming to and fro Waterdeep, Jason has again decided to take leave from his life, seeking a new direction. The reason the same as his last, it had grown stale.
So many great applications! You guys are making selecting a party a difficult proposition. I will choose by Saturday at the very latest.
Ivolyn Brun, human wizard in Lost Mine of Phandelver
My mother raised me in Waterdeep. Not long ago, she became sicker and sicker. It was the illness resurrected adventurers caught. I did not know this about my mother. There were rumors that she was a retired adventurer but I didn't believe until she was gone. Her last words were about a blade, one she wanted me to either carry or bury. I could not understand her. Among her things, I found my mother's longsword. Touching it and spending time with it has revealed spells and abilities to me. I'll make a pact of the blade with it later. My mother may have warned me of it with her dieing words, but I'm 14 now and can handle anything.
My brother went to apprentice as a cleric in The City of the Dead. I have "uncles" (one of whom pestered my mom about the blade) and "aunts," who I think adventured with my mother, but now I need to support myself. I don't want to sleep outside again and I am not liking being hungry.
The blade's name is Shadowsteel.
Death on the Water and Baldur's Gate Bodyguard
Name: Priscilla Springheel
Character race/Class: Halfling(Stout) Rogue
Appearance: A rough and tumble halfling woman with a 'good ol boy' attitude growing up in a small halfling thorp on a farm. She dresses in rustic and durable clothing of subduing colors for most of her clothing. She has pops of color here and their vivid green, yellow, red, gold, and purple here and there in patches or handkerchiefs and scarfs. She stands at 2'5" and weigh roughly 60 pounds. She wears leathers has a bow and a blade or two. She has two hoop earrings and has a neckerchief that is bright red. Each of her blades have a small purple ribbon on them for her to find after she throws them.
Rp Sample: Priscilla was darting about the carts and populous of the Dockward. With grace born to her size and her people she sliced here and there taking a few coins while letting the rest fall, the urchins and beggars began to notice and seek the coins. Priscilla darted into the alley and through the loose grate to one of her hiding spaces. She smiles pulling up not on her coins but a small gem. Not a large one like she had hoped but one enough to feed her for a minute.
The brunette waited a bit before she crawled out her stash secured. With the treasure secured Priscilla went to the place where all the local halflings congregated. For her, it was like home but with more hassle from the tallies. Still, some were not that bad. As she did pass a few kids who were arguing over food. The bigger kids got bread and fruit as the smallest ones got nothing. Priscilla wanted to walk past but her heart gripped her keeping her from moving. She cursed and walked past the older ones. SOme standing bigger than here thought they could bowl her over until she hit them with the pommel of her daggers. They cried and ran not wishing to fight her. With a smile, she walks over to the two smaller children, both halflings and smiles."Don't worry they'll think twice about messin' with you for a few days." She says as she pulled forth a handful of coins and places them in their hands. "Now go get something to eat"
She left the kids and moved on heading to the meeting, her purse was a bit lighter, but so was her heart. She smiled noting that she helped those kids and got to trounce some brats at the same time. On top of that, she got her shiny bauble and would definitely be able to feed herself and impress her fellow brethren of the Dock Ward Halflings Union!
Player Insight: How much experience with DnD do you have? Well, I started playing in 2e back in the early to mid-nineties. I have played since in a variety of Retroclones, and Editions as not only a player but a Dungeon Master!
-Am I able to post twice a day for up to 5 outta 7 days? Yes, I check my threads every day both before and after work sometimes during, So yeah no problem.
-Do you like Roleplaying or combat more? Roleplay is my preference, and a well crafted roleplayed combat scenes are amazing!
https://www.dndbeyond.com/profile/Critzible/characters/9395872
Character Name - Grykham Bloodaxe
Character Race and Class - Mountain Dwarf/Fighter
Backstory within a spoiler:
Gryk heaved a heavy sigh and wiped his brow. The last of the melee had died down and the worst of the offenders had been thrown out. How did you get here Gryk? Working as a bouncer in a seedy bar down by the docks? You're better than this eh?
As much as Gryk wanted to be back home in Mithral Hall working the bellows or crafting he had burned that bridge long ago. He had served in the wars with the orcs but later had a falling out and had been removed from his post. Too loud, too outspoken, too damn thick headed not to see what was plain for others to see. So he left, in a huff, and vowed not to return. So he hit the road, how many years ago as that? Too many he supposed. Caravan guard, mercenary, adventurer. He had done it all. But now here I am down on my luck and trying to survive in this city.
Gryk was getting itchy fingers again, itchy feet maybe also. Might be time to move on. He needed some adventure in his life again. Throwing sailors out of the bar just wasn't cutting it. And gold, it had been too long since he felt the touch of a good lot of gold coins in his hands.
ddb.ac/characters/7280585/b7rWWg
Player insights: How much experience do you have with DnD? I played the original red box before AD&D but took a couple of decades off. But I played many of the PC games durig those years. I got back into 5E about 1 year ago. I only play PbP right now including DMing an adventure.
Are you able to post at least once or twice a day at least 5 out of 7 days a week? Yes
Do you enjoy RP or combat more? I enjoy a mixture of both.
https://www.dndbeyond.com/profile/YoFizz/characters/10846785
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
The selection has been made! Thank you to all who applied! I was not an easy decision. PM to those selected.
Ivolyn Brun, human wizard in Lost Mine of Phandelver