You guys see a door leading to the very left and then two double doors on the right. You see the crypts have some human skeletal remains lying to the side of them.
No traps at the door. You guys continue into the two doors. The thick dust covers the flagstones of the somber hallway. The walls are decorate with faux columns every ten feet.
Now that both the Skeletons are standing next to each other Flyn causes his ice dagger to form in his hands. Before releasing it winds whip around his form allowing himself to float 10ft away from the two sentries toward the double door. Once a safer distance he throws the dagger towards the injured Skeleton.
Hit or miss both Skeletons must make a DC13 Dex save or take 6 Cold damage
(Tempestuous Magic:As a bonus action, you can cause gusts of air to surround you before or after you cast a spell of 1st level or higher that allows you to fly up to 10 ft. without provoking opportunity attacks.)
Once the spell is released Flyn will run 25ft toward Ree'lyn in the hallway. "Um, a little help here"
You guys see a door leading to the very left and then two double doors on the right. You see the crypts have some human skeletal remains lying to the side of them.
Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 7/7 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1 | Eldritch Invocations 2
_________________________________________________________________________________________________________________________________________________
Examining the skeleton remains.
Investigation 8
They just look like skeletons
Barra says to you Ree'lyn " It is them doors of there to the right"
Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 7/7 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1 | Eldritch Invocations 2
_________________________________________________________________________________________________________________________________________________
Checking the doors for traps. 6
No traps at the door. You guys continue into the two doors. The thick dust covers the flagstones of the somber hallway. The walls are decorate with faux columns every ten feet.
Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 7/7 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1 | Eldritch Invocations 2
_________________________________________________________________________________________________________________________________________________
"No tracks? How curious."
Would you like to roll for investigation?
Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 7/7 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1 | Eldritch Invocations 2
_________________________________________________________________________________________________________________________________________________
Investigation 11
You see a pit about 20 ft from the door with narrow ledges on the north and south sides, you also see a door on the very far right in the corner.
Flyn contiues to follow Ree'lyn through the rooms. "This place seems very empty."
Before leaving Flyn would like to jump up into the Crypts and check for anything buried with the bodies.
Investigation 5
Flyn while Ree'lyn split off you provoke 2 skeletons upon jumping on the crypts. Roll for intiative
19- skeleton to your left 7 ft away
2- to your right 7 ft away
Flyn CopperKettle | Halfing Sorcerer | AC 13 | HP 12/12 | Spell Slots L1 2/3 |
___________________________________________________________________________________________
Init 20
Flyn CopperKettle | Halfing Sorcerer | AC 13 | HP 12/12 | Spell Slots L1 2/3 |
___________________________________________________________________________________________
Seeing the Skeleton rise to his left Flyn brings his hand up as the familar icicles form and a beam of cold shoots out from his palm.
Ray of Frost Attack: 14 Damage: 4
Sweet, the skeleton will take an attack on you after moving to 5 ft range for 5 and miss
The other one does the same for 18 for an attack of 5 piercing damage. Your turn.
Flyn CopperKettle | Halfing Sorcerer | AC 13 | HP 7/12 | Spell Slots L1 2/3 |
___________________________________________________________________________________________
Now that both the Skeletons are standing next to each other Flyn causes his ice dagger to form in his hands. Before releasing it winds whip around his form allowing himself to float 10ft away from the two sentries toward the double door. Once a safer distance he throws the dagger towards the injured Skeleton.
Ice Knife Attack: 20 Damage: 8 piercing
Hit or miss both Skeletons must make a DC13 Dex save or take 6 Cold damage
(Tempestuous Magic:As a bonus action, you can cause gusts of air to surround you before or after you cast a spell of 1st level or higher that allows you to fly up to 10 ft. without provoking opportunity attacks.)
Once the spell is released Flyn will run 25ft toward Ree'lyn in the hallway. "Um, a little help here"
As you leave the skeleton on the left burst into a pile of bones. The other one will try and open the door.strength check 12