Vrak looks around the room, glancing into each of the bed chambers and also down the well. If he sees nothing obviously hostile he continues to the corridor on the south western end of the wall.
There is a locked chest within each of the bedchambers. Nothing piques your interest down in the well. The corridor leads south for about ten feet before splitting off to the west, and heading up a series of stairs to the south.
Roselina follows along after Vrakvroth and Jinhazar.
(OCC: Going to a convention after work tomorrow, so can't post again until I get back. So Roselina will just keep going along with Vrakvroth and Jinhazer.)
Heading southwards, the chanting that you heard when you first arrived begins to get louder, but still not clear enough to hear. The corridor leads to a staircase that heads even deeper underground down a staircase, as you head down the stairs, they rotate round before going into a corridor that turns south before opening into the north end of a large open chamber, where now you can hear the chant.
"He is the Ancient. He is the Land. He is the Ancient. He is the Land. He is the Ancient. He is the Land."
And the chanting doesn't stop. There are no people here, and the voices seem to be coming from the room itself. There are about a dozen or so voices saying this chant over and over. There are a number of niches throughout the chamber, and two corridors on the western wall.
Vrak's eyes narrow as he looks around the room. Reaching out with his Divine Sense he tries to see if he feels the presence of the monster they were looking for.
If he senses nothing he moves carefully into the room and looks into the niches as he makes his way around the room.
"Be wary and on guard." He tells the others as he grips his sword tighter, "This is a very evil place I deem."
Looking into each of the niches, there are several relics that inhabit them. There are various oddities in each one. There is a small, mummified, yellow hand with sharp claws on a loop of rope, a knife carved of human bone, A dagger with a rat's skull set into the pommel, an 8-inch-diameter varnished orb made from some sort of eye, an aspergillum carved from bone, a folded cloak made out of stitched decaying skin, a dessicated frog lashed to a stick, a bag full of bat guano, a long severed wrinkly finger with a long yellowed nail, a 6-inch-tall wooden figurine of a mummy with its crossed over its chest, an iron pendant adorned with a devil's face, a shrunken, shriveled head of a halfling, and a small wooden coffer contianing the withered tongue of a dire wolf.
"Can any of you detect the presence of magic? I have not prepared myself to do such a thing and so cannot at this time.. If any of these things are magic that would be of interest. If not we will pass them by."
Jinhazar telepathically says to Vrak, "I could but i would need a long rest to call the spell to mind. However let me inspect them. Maybe they will give off an aura of magic, if truly they are magic."
After Jinhazar examines the items in the niches, and she notifies him that they are not magical, Vrak moves to the first western passage they would have found and goes down it.
Heading down the first corridor, after ten feet it turns to the north, then back to the west after fifteen feet. You arrive in a room of cells, probably once a prison, with ten cells. Eight of these cells are five foot square, however the northern and southern cells in the middle of these are fifteen feet long. The Northern cell contains a human skeleton wearing a tattered black robe and wearing a golden ring.
The cells all contain rusty shackles, but the rest of the cells are empty.
The chant can still be heard to the East
"He is the Ancient. He is the Land. He is the Ancient. He is the Land. He is the Ancient. He is the Land."
Vrak looks in the cells. He notices the skeletal remains but ignores the ring on the finger. If it was worth anything, whoever chained the person here would surely have taken it.
Taking a lost look around he moves to the other passageway.
Roselina followed along, surprised and soon annoyed by all the chanting, covering her ears. She nodded in agreement, being careful as they found a bunch of disgusting things and Vrakvroth asked if one of them could detect magic. She shook her head, not having any sort of spell to help with that. Luckily Jinhazar examined them and guessed that they must not be magical before moving on. They got to a prison that had a bunch of cells, one of which having a skeleton wearing a black robe and a golden ring. She didn't think the ring looked valuable at all since it was left alone, following along with the others. She was annoyed by the chanting, questioning what the hell it's supposed to even mean.
As Jinhazar searches around, he is unable to find anything out of the ordinary, and the others head to the other corridor. The other corridor goes down about five feet before being blocked by a portcullis. About 10 feet on the other side of the portcullis is a wheel embedded in the Eastern wall.
Vrak looks at the wheel that is out of reach. He does not see the creature the children spoke of.
"Another dead end. I do not see this creature we were asked to find. Perhaps it was the snake thing we killed earlier. We have laid the children rest and have found no one else. Let us leave this place."
You can hear the chanting coming from the other side of the portcullis in the room. You turn around and as you leave the room, the chanting stops.
Water starts to pour in under the portcullis and a stone door slams shut on the way out. The room you are in is filling with water, and the chanting begins again.
You see thirteen dark appirations surrounding you in the room as you are about to leave. Each one represents some sort of black-robed figure holding a torch, but the torch's fire is black and seems to draw light into it. The faces of these appirations are voids of darkness.
This time however, the chant has changed.
"One must die! One must die! One must die!"
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Vrak looks around the room, glancing into each of the bed chambers and also down the well. If he sees nothing obviously hostile he continues to the corridor on the south western end of the wall.
There is a locked chest within each of the bedchambers. Nothing piques your interest down in the well. The corridor leads south for about ten feet before splitting off to the west, and heading up a series of stairs to the south.
Vrak continues down this new corridor finds a where it leads.
Roselina follows along after Vrakvroth and Jinhazar.
(OCC: Going to a convention after work tomorrow, so can't post again until I get back. So Roselina will just keep going along with Vrakvroth and Jinhazer.)
Jinhazar follows Vrak
Heading southwards, the chanting that you heard when you first arrived begins to get louder, but still not clear enough to hear. The corridor leads to a staircase that heads even deeper underground down a staircase, as you head down the stairs, they rotate round before going into a corridor that turns south before opening into the north end of a large open chamber, where now you can hear the chant.
"He is the Ancient. He is the Land.
He is the Ancient. He is the Land.
He is the Ancient. He is the Land."
And the chanting doesn't stop. There are no people here, and the voices seem to be coming from the room itself. There are about a dozen or so voices saying this chant over and over. There are a number of niches throughout the chamber, and two corridors on the western wall.
Vrak's eyes narrow as he looks around the room. Reaching out with his Divine Sense he tries to see if he feels the presence of the monster they were looking for.
If he senses nothing he moves carefully into the room and looks into the niches as he makes his way around the room.
"Be wary and on guard." He tells the others as he grips his sword tighter, "This is a very evil place I deem."
Jinhazar nods in agreement
Looking into each of the niches, there are several relics that inhabit them. There are various oddities in each one. There is a small, mummified, yellow hand with sharp claws on a loop of rope, a knife carved of human bone, A dagger with a rat's skull set into the pommel, an 8-inch-diameter varnished orb made from some sort of eye, an aspergillum carved from bone, a folded cloak made out of stitched decaying skin, a dessicated frog lashed to a stick, a bag full of bat guano, a long severed wrinkly finger with a long yellowed nail, a 6-inch-tall wooden figurine of a mummy with its crossed over its chest, an iron pendant adorned with a devil's face, a shrunken, shriveled head of a halfling, and a small wooden coffer contianing the withered tongue of a dire wolf.
Vrak looks back at the others.
"Can any of you detect the presence of magic? I have not prepared myself to do such a thing and so cannot at this time.. If any of these things are magic that would be of interest. If not we will pass them by."
Jinhazar telepathically says to Vrak, "I could but i would need a long rest to call the spell to mind. However let me inspect them. Maybe they will give off an aura of magic, if truly they are magic."
Arcana:22
Looking through the items, there doesn't seem to be any giving off any magical aura. Passing them by, there are two corridors to the west of the room.
After Jinhazar examines the items in the niches, and she notifies him that they are not magical, Vrak moves to the first western passage they would have found and goes down it.
Heading down the first corridor, after ten feet it turns to the north, then back to the west after fifteen feet. You arrive in a room of cells, probably once a prison, with ten cells. Eight of these cells are five foot square, however the northern and southern cells in the middle of these are fifteen feet long. The Northern cell contains a human skeleton wearing a tattered black robe and wearing a golden ring.
The cells all contain rusty shackles, but the rest of the cells are empty.
The chant can still be heard to the East
"He is the Ancient. He is the Land.
He is the Ancient. He is the Land.
He is the Ancient. He is the Land."
Vrak looks in the cells. He notices the skeletal remains but ignores the ring on the finger. If it was worth anything, whoever chained the person here would surely have taken it.
Taking a lost look around he moves to the other passageway.
Jinhazar examines the cells for anything out of the ordinary
Perception:8
Roselina followed along, surprised and soon annoyed by all the chanting, covering her ears. She nodded in agreement, being careful as they found a bunch of disgusting things and Vrakvroth asked if one of them could detect magic. She shook her head, not having any sort of spell to help with that. Luckily Jinhazar examined them and guessed that they must not be magical before moving on. They got to a prison that had a bunch of cells, one of which having a skeleton wearing a black robe and a golden ring. She didn't think the ring looked valuable at all since it was left alone, following along with the others. She was annoyed by the chanting, questioning what the hell it's supposed to even mean.
As Jinhazar searches around, he is unable to find anything out of the ordinary, and the others head to the other corridor. The other corridor goes down about five feet before being blocked by a portcullis. About 10 feet on the other side of the portcullis is a wheel embedded in the Eastern wall.
Vrak looks at the wheel that is out of reach. He does not see the creature the children spoke of.
"Another dead end. I do not see this creature we were asked to find. Perhaps it was the snake thing we killed earlier. We have laid the children rest and have found no one else. Let us leave this place."
You can hear the chanting coming from the other side of the portcullis in the room. You turn around and as you leave the room, the chanting stops.
Water starts to pour in under the portcullis and a stone door slams shut on the way out. The room you are in is filling with water, and the chanting begins again.
You see thirteen dark appirations surrounding you in the room as you are about to leave. Each one represents some sort of black-robed figure holding a torch, but the torch's fire is black and seems to draw light into it. The faces of these appirations are voids of darkness.
This time however, the chant has changed.
"One must die!
One must die!
One must die!"