Leo's attacks are unable to connect, as the frantic Redbrand dodges for his life. Ophirinn's blow is too powerful and too well aimed, and the Redbrand gets an unpleasant blow to the side. He's still up, but in bad shape.
Getting a hint from Ophirinn, Delmon attempts once again to not hit the red brand with a fatal blow. "We will get those answers one way or another!" He yells as he brings his maul down on the red brand.
Delmon, your maul hits the Redbrand on the head and stuns him; he falls to the floor, unconscious but alive.
Combat is over, as far as you know. That fight was noisy, though.
The Redbrand is severely wounded but not in life-threatening danger. He will awaken naturally in 4 hours, unless he receives magical healing.
Now that you have a little more time to look around, you see what is obviously a gaming and relaxation room. There are weapons on display on the wall, but the room is dominated by the central game table. It now also has five Redbrand bodies, four dead and one unconscious, to decorate it.
OOC: Can I get a layout of this room? Entrances/exits.
Delmon leans over the slumped red brand. "Did I do it? I think he's knocked out. We can probably get some answers from him but we don't have much time. They didn't go down quietly so I'm guessing another wave of red brands isn't too far off. Keep alert, eyes on doors. Nate, see anything out there?" Delmon begins moving bodies into a corner just to get them out of the way.
Nate takes a peek out of the room (he actually went in to heal Brom) "Nope - all clear Delmon... for now."
Nate then looks over to Brom, still concerned about his stab wounds. "Brom - how are you feeling?"
Nate will search all of the redbrands as quick as he can. He will also check out the weapons on the walls, specifically what they are and if they can be removed.
Omnia says: "... well that was embarrassing. Anyways thanks for finishing him off. I will keep guard here at this door for the time being."
Omnia moves to the north door the one we entered, cleans and puts away her Rapier, and draws her longbow. She is Ready in case anything comes near the door we entered either from the stairs or from the hallway that seems hostile she will immediately shoot an arrow at.
Nate, the Redbrands have absolutely no money on them. Make an Investigation check.
However, you also check the table in the centre of the room, and find that you interrupted quite a heavy gambling session. Pooling all the coins together you find a total of 78 copper pieces, 65 silver pieces, and 12 gold pieces.
The weapons on the wall appear to be mostly shortbows and short swords, of the same kind that you have seen the Redbrands using; it's not clear why these should be on display, as there doesn't seem to be anything special about them at all.
There's no sign of anyone coming to investigate the noise of the fight.
Omnia standing guard with her Longbow drawn is assuming that since no one has came to investigate the sounds of the fight that they must not have heard them (those Redbrand screams were so loud when Ophirinn breathed on them). So she leaves her post and goes to the other closed door in the room.
"Let's see what's behind this door... if someone was in there, I would think they would've heard us. So it must be all clear....?"
Omnia will stow her bow, take out her Rapier, and slowly try and open the south door as the others finish investigating the room and potentially waking up/questioning the KO'd Redbrand. She will take a peek in the room if the door opens.
"Could well belong to someone in town Nate. We should hand them over to the authorities when we return, hopefully they will be able to find their rightful owner."
After placing the bodies in a corner of the room Delmon moves over to Omnia, "Careful, they could be waiting on the other side." He stands behind Omnia and readies his maul.
Omnia, the door opens without a problem. Looking south, it's a little dark; you can make out a corridor, and what looks like another door at the far end, about fifteen feet away.
Ophirinn runs towards the last Redbrand and swings his Glowing Mace up towards him.
Attack: 18 Damage: 4
Leo's attacks are unable to connect, as the frantic Redbrand dodges for his life. Ophirinn's blow is too powerful and too well aimed, and the Redbrand gets an unpleasant blow to the side. He's still up, but in bad shape.
Brom, Delmon and Omnia are up.
After Ophirinn's mace smashes into him, Omnia says to the Redbrand:
"We need some information. Surrender now. Or die. Choice is yours, fool."
Intimidation: 1
LOL!
Omnia gets out the first three words, followed by a very dramatic hiccup. The rest is lost.
Brom and Delmon are up.
Getting a hint from Ophirinn, Delmon attempts once again to not hit the red brand with a fatal blow. "We will get those answers one way or another!" He yells as he brings his maul down on the red brand.
Move: Next to red brand
Action: Non-lethal Attack 24 Damage 6
Delmon, your maul hits the Redbrand on the head and stuns him; he falls to the floor, unconscious but alive.
Combat is over, as far as you know. That fight was noisy, though.
The Redbrand is severely wounded but not in life-threatening danger. He will awaken naturally in 4 hours, unless he receives magical healing.
Now that you have a little more time to look around, you see what is obviously a gaming and relaxation room. There are weapons on display on the wall, but the room is dominated by the central game table. It now also has five Redbrand bodies, four dead and one unconscious, to decorate it.
OOC: Can I get a layout of this room? Entrances/exits.
Delmon leans over the slumped red brand. "Did I do it? I think he's knocked out. We can probably get some answers from him but we don't have much time. They didn't go down quietly so I'm guessing another wave of red brands isn't too far off. Keep alert, eyes on doors. Nate, see anything out there?" Delmon begins moving bodies into a corner just to get them out of the way.
You entered through a door from the north. There's another door to the south, closed.
Nate takes a peek out of the room (he actually went in to heal Brom) "Nope - all clear Delmon... for now."
Nate then looks over to Brom, still concerned about his stab wounds. "Brom - how are you feeling?"
Nate will search all of the redbrands as quick as he can. He will also check out the weapons on the walls, specifically what they are and if they can be removed.
Omnia says: "... well that was embarrassing. Anyways thanks for finishing him off. I will keep guard here at this door for the time being."
Omnia moves to the north door the one we entered, cleans and puts away her Rapier, and draws her longbow. She is Ready in case anything comes near the door we entered either from the stairs or from the hallway that seems hostile she will immediately shoot an arrow at.
Nate, the Redbrands have absolutely no money on them. Make an Investigation check.
However, you also check the table in the centre of the room, and find that you interrupted quite a heavy gambling session. Pooling all the coins together you find a total of 78 copper pieces, 65 silver pieces, and 12 gold pieces.
The weapons on the wall appear to be mostly shortbows and short swords, of the same kind that you have seen the Redbrands using; it's not clear why these should be on display, as there doesn't seem to be anything special about them at all.
There's no sign of anyone coming to investigate the noise of the fight.
2
Nate Investigation Check: 17
OOC: added the coins to the party pool.
Nate, you notice in one of the Redbrands' pockets a pair of golden earrings with tiny rubies set into them; they are worth a total of 30 gold pieces.
"Guys - maybe these belong to someone in town"
Nate stows the earrings as well.
Omnia standing guard with her Longbow drawn is assuming that since no one has came to investigate the sounds of the fight that they must not have heard them (those Redbrand screams were so loud when Ophirinn breathed on them). So she leaves her post and goes to the other closed door in the room.
"Let's see what's behind this door... if someone was in there, I would think they would've heard us. So it must be all clear....?"
Omnia will stow her bow, take out her Rapier, and slowly try and open the south door as the others finish investigating the room and potentially waking up/questioning the KO'd Redbrand. She will take a peek in the room if the door opens.
"Could well belong to someone in town Nate. We should hand them over to the authorities when we return, hopefully they will be able to find their rightful owner."
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
After placing the bodies in a corner of the room Delmon moves over to Omnia, "Careful, they could be waiting on the other side." He stands behind Omnia and readies his maul.
Omnia, the door opens without a problem. Looking south, it's a little dark; you can make out a corridor, and what looks like another door at the far end, about fifteen feet away.
(Is Omnia using any kind of light source?)
Ophirinn will walk with Omnia, also providing light with his mace.
Is Omnia moving south towards the other door? If so, Omnia (and everyone going with her) please give me a Stealth and Perception check.
Stealth: 14
Perception: 14
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)