Leo, the door isn't locked and you burst into the room beyond.
Several worn tables and chairs are scattered around this large room. Wooden benches are drawn up against walls decorated with draperies of brown and red, and several ale kegs are propped up and tapped.
Five tough-looking human warriors wearing scarlet cloaks are gathered around one of the tables. A stack of coins and trinkets is heaped upon the tabletop between them. The men, all human, turn as one in shock to look at Leo, and begin to reach for their weapons.
Everyone roll initiative please. The Redbrands are prone (sitting) and surprised for the first round of combat, as this was a successful 'ambush'. Those of you near the front of the party will be easily in range of the Redbrands this round; those near the back may not have an easy time reaching the enemy, but I'll describe that as we go.
"Yep I agree - let's rush these bastards" says Omnia as she puts back her longbow and takes out her Rapier, eyes focus on the door ready for battle if need be.
Nate nods in agreement with Ophirinn "Yeah, we better see what's behind this door now instead of having someone come up from behind us."
They take their place in the line and watch as Leo barges into the room. Nate and Omnia likely can see most of the room and definitely a few of the Redbrands - Nate thinks to himself "Oh shit here we go...".
So Nate has his torch still in his hand, and Omnia has just her rapier.
Group A: Leo, Brom, Delmon, Ophirinn, Omnia Group B: Redbrands Group C: Nate
Leo, Brom, Delmon, Ophirinn and Omnia are up.
Leo, Omnia and Brom, you are at the door or just outside it. You are close enough that you can get into melee range to attack, or stay away for a ranged attack, if you wish.
Delmon and Ophirinn, you were further back, still on the stairs down or at the top of the stairs providing cover. You can use your movement to get down and close enough to the doorway to make a ranged attack this turn, but you can't get to make a melee attack until next turn.
This post has potentially manipulated dice roll results.
Leo spotting the Redbrands reaching for their weapons will charge up to the nearest and attempt a left side-kick to the target's face, followed by a right spinning-kick to the target's chest area.
Left Side-Kick - Attack: 16 Damage: Unable to parse dice roll.
Right Spinning-Kick - Attack: 22 Damage: Unable to parse dice roll.
Leo darts into the room and make a brutal pair of attacks on Redbrand 1, who is looking badly injured; the first strike probably broke his nose, and blood starts streaming from it.
Omnia will dart into the room immediately after Leo and attempt to finish off Redbrand 1 with a rapier stab, like running into him joust-style to the stomach/midsection. She will use a Sneak Attack on the same Red-brand since Leo is right beside him for the extra damage to finish this dude off by removing the rapier from the gut (hopefully) and then a quick stab to the throat.
"Dieeeee!" Omnia belts out a vicious high pitched scream.
Omnia charges into the room at Leo's side, but the Redbrand, still reeling from the monk's attack, is just able to dodge behind his chair and avoid her blow.
Ophirinn's breath weapon impacts on Redbrands 3, 4 and 5; he avoids targeting the others, as this would hit Omnia and Leo as well:
DEX saves: 71910
Redbrands Three and Five cry out in alarm and pain as the magical breath touches them; their screams are very loud, and were probably heard some distance away. Redbrand Four seems hurt too, but less so.
OOC: Sorry, but Delmon was further back and isn't able to reach the Redbrands this turn. You can keep the nat 20 and crit, but need to make a ranged attack if you have one (I see you have a javelin, dagger or sling in your equipment).
((Right you are))
After relating the plan to the rest of the group, Leo is going to barge in on the room attempting to take any occupants by surprise.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Leo, the door isn't locked and you burst into the room beyond.
Several worn tables and chairs are scattered around this large room. Wooden benches are drawn up against walls decorated with draperies of brown and red, and several ale kegs are propped up and tapped.
Five tough-looking human warriors wearing scarlet cloaks are gathered around one of the tables. A stack of coins and trinkets is heaped upon the tabletop between them. The men, all human, turn as one in shock to look at Leo, and begin to reach for their weapons.
Everyone roll initiative please. The Redbrands are prone (sitting) and surprised for the first round of combat, as this was a successful 'ambush'. Those of you near the front of the party will be easily in range of the Redbrands this round; those near the back may not have an easy time reaching the enemy, but I'll describe that as we go.
Everyone roll initiative please.
Initiative: 15
Initiative: 12
Initiative: 19
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
"Yep I agree - let's rush these bastards" says Omnia as she puts back her longbow and takes out her Rapier, eyes focus on the door ready for battle if need be.
Nate nods in agreement with Ophirinn "Yeah, we better see what's behind this door now instead of having someone come up from behind us."
They take their place in the line and watch as Leo barges into the room. Nate and Omnia likely can see most of the room and definitely a few of the Redbrands - Nate thinks to himself "Oh shit here we go...".
So Nate has his torch still in his hand, and Omnia has just her rapier.
Nate Initiative: 3
Omnia Initiative: 11
OOC: Sorry for the delay everyone - busy weekend!
Brom's initiative roll: 17
11 7
Round One:
Group A: Leo, Brom, Delmon, Ophirinn, Omnia
Group B: Redbrands
Group C: Nate
Leo, Brom, Delmon, Ophirinn and Omnia are up.
Leo spotting the Redbrands reaching for their weapons will charge up to the nearest and attempt a left side-kick to the target's face, followed by a right spinning-kick to the target's chest area.
Left Side-Kick - Attack: 16 Damage: Unable to parse dice roll.
Right Spinning-Kick - Attack: 22 Damage: Unable to parse dice roll.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
((Sorry Steve do not know what happened there! Neither crit... shall roll damage below.))
Attack 1 - 4
Attack 2 - 7
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Leo darts into the room and make a brutal pair of attacks on Redbrand 1, who is looking badly injured; the first strike probably broke his nose, and blood starts streaming from it.
Brom, Delmon, Ophirinn and Omnia are up.
Omnia will dart into the room immediately after Leo and attempt to finish off Redbrand 1 with a rapier stab, like running into him joust-style to the stomach/midsection. She will use a Sneak Attack on the same Red-brand since Leo is right beside him for the extra damage to finish this dude off by removing the rapier from the gut (hopefully) and then a quick stab to the throat.
"Dieeeee!" Omnia belts out a vicious high pitched scream.
Attack: [roll]1d20+5[/roll
Damage: 8 Sneak Attack Damage: 2
Oops sorry
Attack: 7
Omnia charges into the room at Leo's side, but the Redbrand, still reeling from the monk's attack, is just able to dodge behind his chair and avoid her blow.
Brom, Delmon and Ophirinn are up.
OOC - Will moving 30ft get me within 15ft of the redbrands?
(OOC: Yes, it will. No closer, though.)
Ophirinn will run up towards the redbrands and launch a cone of flames.
Breath Weapon:
Damage: 12
DexSave DC: 11
Ophirinn's breath weapon impacts on Redbrands 3, 4 and 5; he avoids targeting the others, as this would hit Omnia and Leo as well:
DEX saves: 7 19 10
Redbrands Three and Five cry out in alarm and pain as the magical breath touches them; their screams are very loud, and were probably heard some distance away. Redbrand Four seems hurt too, but less so.
Brom and Delmon are up.
Delmon will move in next to Leo and strike down at that red brand.
Move: Up to 30ft next to Leo
Action: Attack 11 Damage 6
OOC: Sorry, but Delmon was further back and isn't able to reach the Redbrands this turn. You can keep the nat 20 and crit, but need to make a ranged attack if you have one (I see you have a javelin, dagger or sling in your equipment).