Goblin 2 is surprised, meaning it can't move or take any actions, because Nate got the drop on it. That's only for this first round, though.
Omnia is up. Omnia, you see Nate pop out of wolf form and begin to cast a spell. You don't know why, but you can assume that he's been attacked or is about to start fighting with something. You and the others are all sixty feet away from him, and you can't see any enemy.
(Nate, you came out of wild shape before combat started, but the spell itself is in initiative, so you haven't managed to cast it yet - that happens when it's your turn.)
After yelling out to the party, Nate returns to human form with dark hostile looking eyes and begins to wiggle his fingers together as fast as he can for a few moments and then his hands slowly separate and a solid, almost transparent shard of ice about a foot long forms before his eyes and floats in the air. He flings it at the goblin who he thinks looks the ugliest and says nothing when he does it.
This post has potentially manipulated dice roll results.
Goblin DEX saves: 10 and 12
(Slippery, slippery goblins!!!)
20
Nate, your ice shard misses and lands between the two goblins on the spot where they had been playing cards; frosted cards go flying in all directions, but the goblins manage to dodge out of the way of the exploding shards. They are still not visible to the rest of the party.
Ophirinn, you dash forward, mace at the ready and shield equipped. You come level with Nate and are now able to see two goblins, startled but ready for action, within easy reach of your new location. As you are drawing close, you see Nate's spell fire. The ground is covered in small ice shards, but the goblins appear unharmed.
((Alright, sorry for falling off the face of the map again! I'm back for good now, promise!))
Having been quiet for most of the trip up the trail, worrying about what they'll all find at the end of it and about what's become of their employer, Idalie is almost grateful for Nate's discovery of more goblins lurking in the underbrush. Rushing over to join the wizard and Ophrinn, she draws and knocks an arrow to her bow.
((She only has 25ft of movement, don't if that's enough for her to come even with them/get into sight or attack range of the goblins or not.))
Rollback Post to RevisionRollBack
Viaya Morbrew - Imela: The Adventure Begins - High Elf/Rogue (Level 1)
Brom gripped his war hammer and made sure his shield was secure. he would dash out going his full 60ft of movement he knew Nate would have attacked after giving everyone a warning of more Goblins. Upon arriving at fight Brom would stand beside Nate unable to attack this round so he would ready to protect Nate from attacks.
(22) Goblin 2 (15) Omnia (12) Idalie, Ophirinn and Nate, can go in any order (11) Goblin 1 (10) Brom
Goblin 2 runs to attack Nate, who has just fired a shard of ice towards him. As he rushes out of the thicket, he becomes visible to everyone. Omnia, you have an attack ready and can take that now. You then also have your main turn. You can see only Goblin 2 at the moment.
This post has potentially manipulated dice roll results.
Sadly, both arrows miss, disappearing into the thicket. The goblin's head snaps over to look at Omnia, now seeing the rest of the party and understanding the threat. But it continues its attack on Nate:
Attack: 6 Damage: 4
It hits, and Nate gets a nasty slice through his leg.
Idalie, Ophirinn and Nate are up. You can see Goblin 2 only, in melee with Nate.
(OOC: Omnia doesn't need to roll at disadvantage for attacks. One point of exhaustion gives disadvantage on ability checks, which does not include attack rolls. This doesn't change the outcome above, as all your rolls were misses, sorry!
And as we're not using maps, I prefer not to use the variant rules that give advantage if you flank an enemy.)
OOC - No worries thank you wasnt sure so just rolled at disadvantage anyway to be on the safe side. Is there anywhere omniia could take some sort of cover
initative: 10
Bromduhr, Goliath Fighter.
Initiative: 12
Idalie's initiative: 12
11
22
Round One:
(22) Goblin 2 (surprised)
(15) Omnia
(12) Idalie, Ophirinn and Nate, can go in any order
(11) Goblin 1 (surprised)
(10) Brom
In combat, I prefer to push things along if waiting for more than a day. Your characters will take normal attack actions and avoid major risks. :)
Goblin 2 is surprised, meaning it can't move or take any actions, because Nate got the drop on it. That's only for this first round, though.
Omnia is up. Omnia, you see Nate pop out of wolf form and begin to cast a spell. You don't know why, but you can assume that he's been attacked or is about to start fighting with something. You and the others are all sixty feet away from him, and you can't see any enemy.
(Nate, you came out of wild shape before combat started, but the spell itself is in initiative, so you haven't managed to cast it yet - that happens when it's your turn.)
Omnia ready's her bow and moves as close as she can to nate. Can I hold my attack action with bow until I am able to see a target.
Omnia - Human Rogue Female (2) - LMoP
DM - The Pursuit of Knowledge - One Shot
Omnia moves thirty feet closer, and is now thirty feet from Nate. She stands with an arrow nocked, alert and ready for the first enemy she sees.
Idalie, Ophirinn and Nate are up. You can go in any order
After yelling out to the party, Nate returns to human form with dark hostile looking eyes and begins to wiggle his fingers together as fast as he can for a few moments and then his hands slowly separate and a solid, almost transparent shard of ice about a foot long forms before his eyes and floats in the air. He flings it at the goblin who he thinks looks the ugliest and says nothing when he does it.
Casts Ice Knife
Initial Shard attack roll: 9 Shard damage if required: 10
Shard Explosions damage if either of the goblins fail their dex save: 7
Goblin DEX saves: 10 and 12
(Slippery, slippery goblins!!!)
20
Nate, your ice shard misses and lands between the two goblins on the spot where they had been playing cards; frosted cards go flying in all directions, but the goblins manage to dodge out of the way of the exploding shards. They are still not visible to the rest of the party.
Idalie and Ophirinn are up.
OOC: Woah!
another double 20 wow )
Bromduhr, Goliath Fighter.
Ophirinn assumes that the battle has begun and wastes no time moving forward as far has he can. He also prepares his mace and shield.
Ophirinn, you dash forward, mace at the ready and shield equipped. You come level with Nate and are now able to see two goblins, startled but ready for action, within easy reach of your new location. As you are drawing close, you see Nate's spell fire. The ground is covered in small ice shards, but the goblins appear unharmed.
Idalie is up.
((Alright, sorry for falling off the face of the map again! I'm back for good now, promise!))
Having been quiet for most of the trip up the trail, worrying about what they'll all find at the end of it and about what's become of their employer, Idalie is almost grateful for Nate's discovery of more goblins lurking in the underbrush. Rushing over to join the wizard and Ophrinn, she draws and knocks an arrow to her bow.
((She only has 25ft of movement, don't if that's enough for her to come even with them/get into sight or attack range of the goblins or not.))
Viaya Morbrew - Imela: The Adventure Begins - High Elf/Rogue (Level 1)
Entropy Klyv - Hunted ! - Half Orc/College of Lore Bard (Level 6)
Xieva Talwinder - Crosswinds - Firbolg/School of Enchantment Wizard (Level 5)
Idalie dashes forward fifty feet; she has her weapon drawn, but cannot attack this round, nor see any enemy yet.
Goblin 1 is surprised and can take no action.
Brom is up. Brom is still a long way from the focus of the battle and cannot see any enemies yet.
Brom gripped his war hammer and made sure his shield was secure. he would dash out going his full 60ft of movement he knew Nate would have attacked after giving everyone a warning of more Goblins. Upon arriving at fight Brom would stand beside Nate unable to attack this round so he would ready to protect Nate from attacks.
Bromduhr, Goliath Fighter.
Round Two:
(22) Goblin 2
(15) Omnia
(12) Idalie, Ophirinn and Nate, can go in any order
(11) Goblin 1
(10) Brom
Goblin 2 runs to attack Nate, who has just fired a shard of ice towards him. As he rushes out of the thicket, he becomes visible to everyone. Omnia, you have an attack ready and can take that now. You then also have your main turn. You can see only Goblin 2 at the moment.
Omnia fires her arrow from her bow at the goblin now in range 8 (at disadvantage) doing 11 damage if it hits
As her first arrow flies she fires a 2nd arrow at the same goblin 8 (at disadvantage) doing 10 damage if it hits
For her movement can omnia move into a flanking position?
Omnia - Human Rogue Female (2) - LMoP
DM - The Pursuit of Knowledge - One Shot
Sadly, both arrows miss, disappearing into the thicket. The goblin's head snaps over to look at Omnia, now seeing the rest of the party and understanding the threat. But it continues its attack on Nate:
Attack: 6 Damage: 4
It hits, and Nate gets a nasty slice through his leg.
Idalie, Ophirinn and Nate are up. You can see Goblin 2 only, in melee with Nate.
(OOC: Omnia doesn't need to roll at disadvantage for attacks. One point of exhaustion gives disadvantage on ability checks, which does not include attack rolls. This doesn't change the outcome above, as all your rolls were misses, sorry!
And as we're not using maps, I prefer not to use the variant rules that give advantage if you flank an enemy.)
OOC - No worries thank you wasnt sure so just rolled at disadvantage anyway to be on the safe side. Is there anywhere omniia could take some sort of cover
Omnia - Human Rogue Female (2) - LMoP
DM - The Pursuit of Knowledge - One Shot
(OOC: Omnia can move closer to the thicket, which should give partial cover, yes.)