Once they got inside, Harmony would nod to Jove to ready silent image the bookcase the second goblins start coming. She would then cast Thaumaturgy and say, "A patrol from the city is scouting the area and passed towards the next town!" Thanks to Tongues, the goblins should be hearing this in goblin. Harmony immediately goes to hug the wall along with the others, waiting for the goblins to come through and for Jove to cast the silent image of the bookcase. Please let this plan work!!
This post has potentially manipulated dice roll results.
"Aisha and T'savi move into the ruins ahead of the party, making a stealthy beeline to the room where shadows had nearly killed them only an hour ago. The strange light that comes from nowhere is still there, casting shadows of the two forms on all four walls of the room. The movement of the shadows is precise, following the movement of the ranger and her companion exactly. There is nothing in the room; no furniture or decorations at all, just a moss-covered stone wall and floor. The shadows follow the two as Aisha inspects the wall, moving further and further into the room. There, on the far wall, Aisha finds a concealed door, very similar in nature to the door that was hidden in Denisha's prison.
Back in the corridor, Aisha walks down the narrow hallway to the south and opens the remaining unmarked door to a 20-by-15-foot storage room, filled with iron crates and stone barrels.
OOC: If Aisha would like to go back and do anything with the concealed door, just let me know.
Meanwhile, Harmony's shout is clearly unconvincing. The cry draws the four goblins from the room, but by the sound of scimitars being drawn, it is apparent that they have not fallen for the ruse.
"Dar? Tuulkaakhec an huuc oc maagaan. Daagaan drel den shuulkaan dhuul?" one speaks, and a couple of the goblins seem to peer right through Jove's illusion. Before they can react, Abraxas throws a shard of ice directly into the speaking goblin's face. Before it has even fallen, the shard explodes, tearing through its skull and ripping into a second goblin's face with icy shrapnel. The two fall hard to the stone floor, dead.
Aisha will first inspect these barrels and crates, if possible to do so without needing to pry them open, but unless there was anything less than mundane, she would bore of it quickly, though if any of it was good enough looking food, she would store a days worth in her pack, before heading back to the shadow room.
Aisha would then go back to the door she had found, and, with an arrow, and her body as far away from it as possible, not trusting that there wasn't another trap. Prodding it in various places, along the 'sill,' frame, where handles are or might be, where a keyhole or other similar object might be (INV: 0)
Tsavi would be safely behind a table, or other 'fullcover' object, or if not possible, she would be by the door, as far away from the hidden one as possible. If her investigations led er to believe the door wasn't trapped, she would slowly, and cautiously, begin attempting to open it. Slow enough that the door opening .. she hoped, wouldn't catch anyone's attention, and if the door was safe, Tsavi would return to her mistress' side. (Stealth opening: 16)
If by this point, she wasn't caught, trapped, attacked, etc, Aisha would peer into the room, looking around for what she could see. (Perception: 14)
Abraxas readies Ray of Frost in case any goblins survive Olive's arrow onslaught. He will aim for the weakest looking one still standing: 18 attack and 9 damage
Harmony had thought she done well with her shout but when she saw the goblins come out with scimitars drawn, they didn't look like they bought it, disappointed. She noticed that the goblins could see right through the bookcase, glad that Abraxas set off that spell, taking care of two of the goblins. "Sorry, I thought that would have worked!" she had said back to her friends, apologizing for messing up that distraction. If there are still any goblins left after Olive and Abraxas attacked, she would shoot at the one still left standing or the weakest looking one if there are more than one with her shortbow.
Aisha moves through the room, peering into whatever open crates she can find. If they held anything, it rotted away long ago, and they currently contain only dust. However, one of the barrels has a large sheet of parchment atop it. It looks to be a map, and it's one Aisha has seen before - virtually identical to the map that Fritjof showed the party in Ruskivek, detailing the sewers below the city and the location of a goblin lair.
Back in the "shadow room", Aisha gently opens the door; after poking and prodding it for a few moments and realizing she's not sure how to deal with arcane trap like Abraxas found on the opposite door. The door creaks open into the dark room beyond - right into the face of an owlbear, sitting on its haunches. It growls meekly, but leaves the tabaxi be for the moment. Beyond it are the other four owlbears, weak and thin, and chained to the wall.
_________________________
Olive moves like a lightning strike; in a matter of seconds, an arrow strikes one goblin in the head, and the other in the chest. It staggers backward, turning back to the open door to the room, but its shout is cut short by Abraxas, his ray of frost connecting with the back of its head.
Through the open door beyond the dead goblins are four sets of tables and chairs in a large 40-by-50-foot room. The tables are rife with parchment and papers, though the goblins are clearly no longer sitting there.
Jove says, "well. The plan was solid. I guess goblins here are smarter than the ones on Toril..." He then will move into the room where they were reading/writing and read what they were doing.
This post has potentially manipulated dice roll results.
Abraxas will follow Jove. He will investigate the room for clues to the location of the others they are looking for. (OOC: I don't know, maybe marks on the floor where the goblins have dragged prisoners in and out? Anything like that?):22.
This post has potentially manipulated dice roll results.
Aisha would have pocketed the 'map' she discovered, for later perusal, and comparison.
In the shadow room, Tsavi would stay behind cover, just as before, even as the door opens. She Almost immediately panics, as a cold wave shoots through her body, sending her fur to standing, making her go from the beautiful vixen of a Tabaxi she was, to a ball of 'static' fluff. After a moment, she realizes she isn't being attacked.... Yet. Her adrenaline draining away in several huffed breaths. As her face, though sadly for her, not her fur settles back down, and seeing the sorry state the massive creatures seem to be in, draws pity out where adrenaline once flowed. Clearing her throat softly, and telling Tsavi to stay back with a hand gesture, lest the creatures feel threatened by the presence of a predator, even if it was smaller and outnumbered.
Carefully, Aisha would cast a spell just out of sight of the Owlbear, creating 10 Goodberries in her hidden hand. Then, bring them to bear, as if she had simply pulled them out of a bag, or basket. Aisha would then, place one inside her mouth, and chew it. Emphasizing it slowly, as if to convey to the Owlbear the little berries were for eating, and not just a rock or debris. Then, Carefully placing two of them on the ground in front of the Owlbear, and stepping back slowly, though her eyes stay locked on the creatures. Her actions meant to convey she means no harm, but is not submissive, looking at the creature as an equal. Staying 7 feet away, but no farther. Then, motioning her hand as if to say 'eat, for you, go ahead.'
Animal Handling: 16
If somehow her ploy works Aisha will carefully proceed to do the same to the other owlbears, giving them two berries each, leaving one for herself. (Further actions based on outcome)
If her ploy does not work and either the owlbear becomes violent, or seems like it's about to, Aisha will disengage from the room, with Tsavi, and close the 'trap' door behind her to continue looking down the rest of the corridors, checking each room, while stealthing.
This post has potentially manipulated dice roll results.
The owlbears gauge Aisha warily, some growling or clicking as she approaches. The first owlbear nudges a berry, sniffing it in hesitation. Then it closes on the berry with its beak and gnashes it, repeating for the second berry after a satisfied roar. The others quickly follow suit, then continue to stare at Aisha. Some are still growling, not friendly but not outright hostile either.
_____________________
Jove and Abraxas step into the room in front of them, and have just enough time to notice that most of the papers strewn are maps before three creatures fall from the ceiling and surround them, taking them by surprise.
Humanoid in nature, they would look human, were it not for the six sets of small centipede-like legs protruding from their sides, and large fanged mandibles, with which they fall upon Jove and Abraxas.
Bite vs. Jove: 7 Bite vs. Jove: 5 Bite vs. Abraxas: 14
Jove CON Save: 10
Abraxas wrestles with one, keeping it from closing in. Jove manages to hold one at bay, but the other creature sinks its teeth into the warlock's arm, dealing 7 piercing damage. Its teeth are like fangs, sinking deep into Jove's flesh.
Placement: Jove is engaged in melee combat with two enemies. Abraxas is engaged in melee combat with one enemy. Harmony and Olive are in the entrance to the room, 20 feet away.
Aisha will ponder for a moment, what she intends to do. Hoping the bugbears realize the berry makes them feel stuffed, and full for the entire day, hopefully making them feel they don't need to 'eat' again anytime soon. Tsavi can sense her mistress is about to do something very dangerous, but curiosity was brimming in the Tabaxi. She would still look for the other people, but Aisha saw an opportunity here.... Slipping out the Thieves tools she had purchased in town so long ago, she finally thought they might get some use. Putting up her hands and making calming noises as she approaches the Owlbear she had fed first (Animal Handling Round 2: 22 or if with advantage since I fed them take the higher 13)
She would cautiously approach the first Owlbear that was locked up, if it wasn't the one she had 'bumped into' and unless they seemed to begin attacking her.... she would take the thieves tools, and begin to work on the bindings of it. (Tool Check: 16)
If they began attacking, Aisha would give up and retreat by disengaging from the room with feline agility.
Jove says "Yuck!", then speaks telepathically with his friends saying a brief, "this isn't real!"
He then casts phantasmal force to create an illusion below. They must make a DC 15 Int save or believe it is real, taking 1d6 psychic damage from the effect and acting appropriately to avoid the effect. The illusion:
Jove's eyes and 'tattoos' jitter and flicker before coming to a full glow that is hard to look at. He holds his small black orb at his chest that bursts with light and begins to completely unfold. He floats off the ground as the spell is cast and screams "Get back!" (OOC: The other's don't have to get back, as they see through the illusion. That was to hopefully scare the bug people). The ground beneath falls, tables and chairs are pulled out into space. Looking down, you can see we are coming ever closer to a star. For a moment they feel like they are floating, then fire from the star bursts through the ground, ripping at the seams of the holes present. There are momentarily pieces of the floor that weren't ripped out, enough to coerce them that they can jump across to escape.
OOC: My goal with the illusion is to firstly think they need to get away from Abraxas and I, preferably not towards my other friends, but some psychic damage if they fail the save is cool as well. The secondary goal is for the 'flames' to give us enough cover visually to run back to Harmony and Olive.
This post has potentially manipulated dice roll results.
Abraxas reels back from Jove's illusion, stepping backward toward Harmony and Olive. He readies Ray of Frost for any of the creatures that don't seem fooled by the illusion.
OOC: Got it. There have been a lot of hypotheticals of the plan, just need a definitive action to take place in order to advance us.
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OOC: Ready to advance once an action is taken.
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Once they got inside, Harmony would nod to Jove to ready silent image the bookcase the second goblins start coming. She would then cast Thaumaturgy and say, "A patrol from the city is scouting the area and passed towards the next town!" Thanks to Tongues, the goblins should be hearing this in goblin. Harmony immediately goes to hug the wall along with the others, waiting for the goblins to come through and for Jove to cast the silent image of the bookcase. Please let this plan work!!
Abraxas is next to the others behind the image of a bookcase. His spell is readied.
Death on the Water and Baldur's Gate Bodyguard
"Aisha and T'savi move into the ruins ahead of the party, making a stealthy beeline to the room where shadows had nearly killed them only an hour ago. The strange light that comes from nowhere is still there, casting shadows of the two forms on all four walls of the room. The movement of the shadows is precise, following the movement of the ranger and her companion exactly. There is nothing in the room; no furniture or decorations at all, just a moss-covered stone wall and floor. The shadows follow the two as Aisha inspects the wall, moving further and further into the room. There, on the far wall, Aisha finds a concealed door, very similar in nature to the door that was hidden in Denisha's prison.
Back in the corridor, Aisha walks down the narrow hallway to the south and opens the remaining unmarked door to a 20-by-15-foot storage room, filled with iron crates and stone barrels.
OOC: If Aisha would like to go back and do anything with the concealed door, just let me know.
__________________________
Harmony Deception: 18
Goblin Investigation: 9
Goblin Investigation: 14
Goblin Investigation: 3
Goblin Investigation: 16
Abraxas Ice Knife: 24 Damage: 10
Goblin DEX Save: 5 Damage: 6
Goblin DEX Save: 7
Goblin DEX Save: 9 Damage: 10
DM Screen:
11
7
11
2
8/8
11/11
Meanwhile, Harmony's shout is clearly unconvincing. The cry draws the four goblins from the room, but by the sound of scimitars being drawn, it is apparent that they have not fallen for the ruse.
"Dar? Tuulkaakhec an huuc oc maagaan. Daagaan drel den shuulkaan dhuul?" one speaks, and a couple of the goblins seem to peer right through Jove's illusion. Before they can react, Abraxas throws a shard of ice directly into the speaking goblin's face. Before it has even fallen, the shard explodes, tearing through its skull and ripping into a second goblin's face with icy shrapnel. The two fall hard to the stone floor, dead.
Initiative:
Abraxas: 11
Harmony: 17
Jove: 14
Olive: 16
Average: 12.25
Goblin: 4
Goblin: 9
Average: 11.5
Round 1 Order:
Abraxas, Harmony, Jove and Olive <=====
Goblins
Placement:
The two remaning goblins are 10 feet away from you in the corridor, with scimitars drawn.
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Olive aims her bow and takes aim at the two goblins.
Two attacks each at the first goblin.
Attack: 25 Damage: 10
Attack: 11 Damage: 7
Action Surge to fire two shots at the second goblin.
Attack: 11 Damage: 8
Attack: 16 Damage: 8
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Aisha will first inspect these barrels and crates, if possible to do so without needing to pry them open, but unless there was anything less than mundane, she would bore of it quickly, though if any of it was good enough looking food, she would store a days worth in her pack, before heading back to the shadow room.
Aisha would then go back to the door she had found, and, with an arrow, and her body as far away from it as possible, not trusting that there wasn't another trap. Prodding it in various places, along the 'sill,' frame, where handles are or might be, where a keyhole or other similar object might be (INV: 0)
Tsavi would be safely behind a table, or other 'fullcover' object, or if not possible, she would be by the door, as far away from the hidden one as possible. If her investigations led er to believe the door wasn't trapped, she would slowly, and cautiously, begin attempting to open it. Slow enough that the door opening .. she hoped, wouldn't catch anyone's attention, and if the door was safe, Tsavi would return to her mistress' side. (Stealth opening: 16)
If by this point, she wasn't caught, trapped, attacked, etc, Aisha would peer into the room, looking around for what she could see. (Perception: 14)
(OOC edit - LOL that investigation roll)
Occassional Dungeon Master.
Abraxas readies Ray of Frost in case any goblins survive Olive's arrow onslaught. He will aim for the weakest looking one still standing: 18 attack and 9 damage
Death on the Water and Baldur's Gate Bodyguard
Harmony had thought she done well with her shout but when she saw the goblins come out with scimitars drawn, they didn't look like they bought it, disappointed. She noticed that the goblins could see right through the bookcase, glad that Abraxas set off that spell, taking care of two of the goblins. "Sorry, I thought that would have worked!" she had said back to her friends, apologizing for messing up that distraction. If there are still any goblins left after Olive and Abraxas attacked, she would shoot at the one still left standing or the weakest looking one if there are more than one with her shortbow.
Attack: 18
Damage: 5
Aisha moves through the room, peering into whatever open crates she can find. If they held anything, it rotted away long ago, and they currently contain only dust. However, one of the barrels has a large sheet of parchment atop it. It looks to be a map, and it's one Aisha has seen before - virtually identical to the map that Fritjof showed the party in Ruskivek, detailing the sewers below the city and the location of a goblin lair.
Back in the "shadow room", Aisha gently opens the door; after poking and prodding it for a few moments and realizing she's not sure how to deal with arcane trap like Abraxas found on the opposite door. The door creaks open into the dark room beyond - right into the face of an owlbear, sitting on its haunches. It growls meekly, but leaves the tabaxi be for the moment. Beyond it are the other four owlbears, weak and thin, and chained to the wall.
_________________________
Olive moves like a lightning strike; in a matter of seconds, an arrow strikes one goblin in the head, and the other in the chest. It staggers backward, turning back to the open door to the room, but its shout is cut short by Abraxas, his ray of frost connecting with the back of its head.
Through the open door beyond the dead goblins are four sets of tables and chairs in a large 40-by-50-foot room. The tables are rife with parchment and papers, though the goblins are clearly no longer sitting there.
See my profile for all my PbP threads!
Jove says, "well. The plan was solid. I guess goblins here are smarter than the ones on Toril..." He then will move into the room where they were reading/writing and read what they were doing.
--- --- We want Grung! --- ---
~https://www.dmsguild.com/browse.php?author=DragonbornDoug ~
Abraxas will follow Jove. He will investigate the room for clues to the location of the others they are looking for. (OOC: I don't know, maybe marks on the floor where the goblins have dragged prisoners in and out? Anything like that?):22.
Death on the Water and Baldur's Gate Bodyguard
Aisha would have pocketed the 'map' she discovered, for later perusal, and comparison.
In the shadow room, Tsavi would stay behind cover, just as before, even as the door opens. She Almost immediately panics, as a cold wave shoots through her body, sending her fur to standing, making her go from the beautiful vixen of a Tabaxi she was, to a ball of 'static' fluff. After a moment, she realizes she isn't being attacked.... Yet. Her adrenaline draining away in several huffed breaths. As her face, though sadly for her, not her fur settles back down, and seeing the sorry state the massive creatures seem to be in, draws pity out where adrenaline once flowed. Clearing her throat softly, and telling Tsavi to stay back with a hand gesture, lest the creatures feel threatened by the presence of a predator, even if it was smaller and outnumbered.
Carefully, Aisha would cast a spell just out of sight of the Owlbear, creating 10 Goodberries in her hidden hand. Then, bring them to bear, as if she had simply pulled them out of a bag, or basket. Aisha would then, place one inside her mouth, and chew it. Emphasizing it slowly, as if to convey to the Owlbear the little berries were for eating, and not just a rock or debris. Then, Carefully placing two of them on the ground in front of the Owlbear, and stepping back slowly, though her eyes stay locked on the creatures. Her actions meant to convey she means no harm, but is not submissive, looking at the creature as an equal. Staying 7 feet away, but no farther. Then, motioning her hand as if to say 'eat, for you, go ahead.'
Animal Handling: 16
If somehow her ploy works Aisha will carefully proceed to do the same to the other owlbears, giving them two berries each, leaving one for herself. (Further actions based on outcome)
If her ploy does not work and either the owlbear becomes violent, or seems like it's about to, Aisha will disengage from the room, with Tsavi, and close the 'trap' door behind her to continue looking down the rest of the corridors, checking each room, while stealthing.
Occassional Dungeon Master.
The owlbears gauge Aisha warily, some growling or clicking as she approaches. The first owlbear nudges a berry, sniffing it in hesitation. Then it closes on the berry with its beak and gnashes it, repeating for the second berry after a satisfied roar. The others quickly follow suit, then continue to stare at Aisha. Some are still growling, not friendly but not outright hostile either.
_____________________
Jove and Abraxas step into the room in front of them, and have just enough time to notice that most of the papers strewn are maps before three creatures fall from the ceiling and surround them, taking them by surprise.
Humanoid in nature, they would look human, were it not for the six sets of small centipede-like legs protruding from their sides, and large fanged mandibles, with which they fall upon Jove and Abraxas.
Bite vs. Jove: 7
Bite vs. Jove: 5
Bite vs. Abraxas: 14
Jove CON Save: 10
Abraxas wrestles with one, keeping it from closing in. Jove manages to hold one at bay, but the other creature sinks its teeth into the warlock's arm, dealing 7 piercing damage. Its teeth are like fangs, sinking deep into Jove's flesh.
Initiative:
Abraxas: 4 (-5)
Harmony: 12
Jove: 21
Olive: 25
Average: 7.5
Myriax: 1 (-5)
Myriax: 19
Myriax: 13
Average: 6.33
Round 2 Order:
Players <=====
Enemies
Placement:
Jove is engaged in melee combat with two enemies.
Abraxas is engaged in melee combat with one enemy.
Harmony and Olive are in the entrance to the room, 20 feet away.
Tracking:
Jove is lightly wounded.
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(OOC: When you have +8 to initiative but constantly roll low. Feels bad man.)
Olive will do whatever movement she needs to do to get a clear shot at the enemy, unless it provokes. Then she'll fire two shots at them.
Attack: 18 Damage: 6
Attack: 14 Damage: 10
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Abraxas, surprised, takes no action this round.
Death on the Water and Baldur's Gate Bodyguard
OOC: Round 1 (and the surprise) has already passed, Abraxas is able to act now.
See my profile for all my PbP threads!
Aisha will ponder for a moment, what she intends to do. Hoping the bugbears realize the berry makes them feel stuffed, and full for the entire day, hopefully making them feel they don't need to 'eat' again anytime soon. Tsavi can sense her mistress is about to do something very dangerous, but curiosity was brimming in the Tabaxi. She would still look for the other people, but Aisha saw an opportunity here.... Slipping out the Thieves tools she had purchased in town so long ago, she finally thought they might get some use.
Putting up her hands and making calming noises as she approaches the Owlbear she had fed first (Animal Handling Round 2: 22 or if with advantage since I fed them take the higher 13)
She would cautiously approach the first Owlbear that was locked up, if it wasn't the one she had 'bumped into' and unless they seemed to begin attacking her.... she would take the thieves tools, and begin to work on the bindings of it. (Tool Check: 16)
If they began attacking, Aisha would give up and retreat by disengaging from the room with feline agility.
Occassional Dungeon Master.
Jove says "Yuck!", then speaks telepathically with his friends saying a brief, "this isn't real!"
He then casts phantasmal force to create an illusion below. They must make a DC 15 Int save or believe it is real, taking 1d6 psychic damage from the effect and acting appropriately to avoid the effect. The illusion:
Jove's eyes and 'tattoos' jitter and flicker before coming to a full glow that is hard to look at. He holds his small black orb at his chest that bursts with light and begins to completely unfold. He floats off the ground as the spell is cast and screams "Get back!" (OOC: The other's don't have to get back, as they see through the illusion. That was to hopefully scare the bug people). The ground beneath falls, tables and chairs are pulled out into space. Looking down, you can see we are coming ever closer to a star. For a moment they feel like they are floating, then fire from the star bursts through the ground, ripping at the seams of the holes present. There are momentarily pieces of the floor that weren't ripped out, enough to coerce them that they can jump across to escape.
OOC: My goal with the illusion is to firstly think they need to get away from Abraxas and I, preferably not towards my other friends, but some psychic damage if they fail the save is cool as well. The secondary goal is for the 'flames' to give us enough cover visually to run back to Harmony and Olive.
--- --- We want Grung! --- ---
~https://www.dmsguild.com/browse.php?author=DragonbornDoug ~
Abraxas reels back from Jove's illusion, stepping backward toward Harmony and Olive. He readies Ray of Frost for any of the creatures that don't seem fooled by the illusion.
Attack: 14, Damage: 12
Death on the Water and Baldur's Gate Bodyguard