Aisha's goodberries have the desired effect; the owlbears are clearly not pleased with her presence, but are either sated or weakened enough that they don't attack as she approaches, working the lock of the heavy manacles binding the first owlbear to the wall. It doesn't take long to free the mechanism, and the lock clicks open with a satisfying sound.
Note that phantasmal force affects the mind of a single creature. The other two enemies (and the party) don't see the illusion at all.
DM Screen:
39 26 37
22/39 25/26 37/37
Enemy INT Save: 10Damage: 1 Enemy Investigation: 11
Bite vs. Abraxas (Opportunity Attack):7 Bite vs. Olive: 14 Bite vs. Jove: 23
Jove CON Save:20
One of the centipede humanoids suddenly falls away, terrified of Jove and crouches, gasping and staring wide-eyed around it. After a moment, it steps back cautiously, trying to circumvent some unseen obstacle in its way. Jove is suddenly wracked with pain, taking 15 piercing damage from another of the creatures' teeth as they sink into his collarbone.
Olive finds her target with one of her arrows, and as Abraxas rushes back to the entrance of the room, it follows, but the wizard slips out of the grip of one of the creature's hands, firing a ray of frost into its torso that slows it enough for him to get out of its reach. The creature continues to advance, however, and Olive is suddenly hard pressed to keep its jaw at bay.
Round 3 Order: Players <===== Enemies
Placement: Olive is engaged in melee combat with one enemy. Abraxas and Harmony are behind Olive in the entrance to the room. Jove is engaged in melee combat with one enemy, 20 feet away. The third enemy is 20 feet further into the room.
Tracking: Jove is wounded.
The enemy in melee with Jove is lightly wounded. The enemy furthest in the room is lightly wounded and affected by phantasmal force for 54 seconds.
This post has potentially manipulated dice roll results.
Aisha will proceed to attempt to do the same with the other remaining ones (4? 1 - 22, 10, 17, 23) (lockpick rolls)
If any fail to be unlocked, she will retry until successful, so long as she isn't assaulted.
If she manages to get them all unlocked, before leaving, she will attempt to coax the one she had first met into following her.. attempting to begin a sort of taming process (AH + final goodberry 21 if w/ Adv take higher 7)
Regardless of what happens whether she succeeds in freeing them all, gets assaulted and needs to flee, or succeeds/fails to tame the first one she saw, at least for now (as I know its usually 3 successful attempts, or whatever DM adjudicates) unless she gets forced into combat, she will then leave the room to continue her duty to find the other mages as she was supposed to do, with or without an owl-bear following.
Aisha would head towards the area the group had been 'going to' when she had split, to explore that area, but would be listening for any sounds coming from anywhere else, and where they are coming from. (Perception 20)
Harmony was glad as everyone was able to defeat the goblins, watching Jove and Abraxas go into the room. She was shocked when three disgusting creatures surrounded the two and attacked. She couldn't think straight as all she could think of doing was dodging. She just heard Jove as he had cast that impressive illusion. But now she was back to normal, thinking of what to do as she looked around. With her bonus action, she uses Mantle of Inspiration on Olive, Jove, and Abraxas to give them temp hp and the opportunity to move freely. Then Harmony will shoot an arrow at the enemy that had been engaged with Olive, hoping that it hits and does damage.
Bonus Action: Mantle of Inspiration to Olive, Jove, Abraxas - 8 temp hp and reaction to immediately move up to speed without provoking
OOC: Note that Abraxas's Sculpt Spells feature is specific to evocation spells. Slow is a transmutation spell. Feel free to take a different action since Olive has not posted yet.
I also missed a concentration roll for Jove to keep phantasmal force going after that bite (the CON roll in the previous post was to resist the effects of the bite).
Jove CON Save: 5
OOC: Will resolve and advance once Abraxas confirms and Olive posts her action.
Jove uses the burst of speed from Harmony to get all the way out the door behind his friends if he can't make it with his normal movement. He says, "thanks thanks thanks thanks" as he runs by.
OOC: The description for Slow says that it affects up to six creatures of the caster's choice, so Abraxas wouldn't even need to use Sculpt Spell at all
Rollback Post to RevisionRollBack
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
OOC: Hmm. I seem to have both over used Sculpt Spell and not have read the Slow spell description carefully enough! Sorry. If possible, Barty, Abraxas would still like to cast Slow. If that is not possible, he will cast Ice Knife as a third level spell, targeting the farthest creature within range and doing additional damage. Hope either of these works.
OOC: No worries! Slow will still work. Thanks for the callout, Olive.
DM Screen:
25/26 37/37
Enemy WIS Save: 16 Enemy WIS Save: 12 Enemy WIS Save: 1
Bite vs. Harmony: 14Damage: 10 Harmony CON Save: 21
A booming wave of energy erupts from Abraxas. The two creatures in the center of the room begin to move slowly, as if wading through thick air. Released of Jove's illusion, they advance slowly and cautiously toward the party. One reaches the entrance and lunges for Harmony, forcing her backward, while the other dodges.
The only enemy not affected by Abraxas's spell is quickly put down by a trio of arrows from Harmony and Olive, each one finding its mark and turning the creature into a pincushion.
Round 4 Order: Players <===== Enemies
Placement: Olive and Jove are 30 feet away from the entrance to the room, down the hallway. They currently have no view into the room. Harmony is engaged in melee combat with one enemy in the entrance to the room. Abraxas is in the entrance to the room. The third enemy is 25 feet from the entrance in the room, dodging.
Tracking: Jove is wounded.
Two enemies remain. The enemy further in the room is lightly wounded.
Olive has fired 4 arrows. Harmony has fired 1 arrow.
____________________________
OOC: Holding Aisha's rolls and will use them during the next few rounds of combat. Note that these checks with Thieves' Tools won't be able to be repeated upon a failure - not reaching the DC means that you're unable to work a particular mechanism.
The first owlbear begins to wander, freed from its shackles, while Aisha repeats the process, freeing a second owlbear from the manacles around its leg.
Jove is going to eldritch blast the enemy attacking Harmony with both beams.
Atk 1: 23 Dmg: 1 Atk 2: 26 Dmg: 8
If the others want to retreat, Jove will follow. Otherwise, he is more or less standing his ground and trying his best to keep them from passing through the doorway.
Harmony was able to defeat the one luckily but then was shocked as one of the others came at her and attacked, getting hit. She had heard Abraxas, nodding back and in response to having been hit, she would point at the enemy and it would be surrounded by hellish flames. If it dies, she will move 30 feet back and cast Vicious Mockery at the one remaining enemy left. But if the enemy in front of her is still alive somehow, she will disengage and move back 30 feet away, using Healing Word on herself.
Reaction: Hellish Rebuke - DEX save 15, taking full damage on fail or half if saved
Damage: 21
Action: (if the one in front of her died) Vicious Mockery to remaining enemy - WIS save 15, taking psychic damage and disadvantage on next attack roll
Damage: 6
Action: (if the one in front of her is still alive) Disengage
Bonus Action: (only if the enemy in front of her is still alive) Healing Word 5
Abraxas CON Save (Effect): 20 Abraxas CON Save (Concentration): 16
Enemy WIS Save: 12 Enemy WIS Save: 20
A gout of flame erupts on the creature near Harmony, and she uses the opportunity to join Olive and Jove at the end of the hallway. Olive fires two arrows quickly, but the enemy is partially screened by the fire, and neither finds its mark, nor does Abraxas's ray of frost. Jove, however, is on target, sending two sizzling blasts of arcane energy into the creature's chest.
Undeterred, it leaps at Abraxas, bearing down on the mage while its companion grows closer to the door, still on the defensive but now shaking off the slow effect of Abraxas's spell.
Round 5 Order: Players <===== Enemies
Placement: Harmony, Olive and Jove are 30 feet away from the entrance to the room, down the hallway. They currently have no view into the room. Abraxas is engaged in melee combat with one enemy in the entrance to the room. The third enemy is 10 feet away from the entrance, dodging, only seen by Abraxas.
Tracking: Jove is wounded. Harmony is lightly wounded.
Two enemies remain. The enemy attacking Abraxass is heavily wounded. The enemy further in the room is lightly wounded.
Olive has fired 6 arrows. Harmony has fired 1 arrow.
___________________________
The third owlbear's manacle seems to be melted or improperly molded. Aisha is unable to pick its locking mechanism, and isn't certain that this set lock could even be opened with its matching key in this shape.
This post has potentially manipulated dice roll results.
Aisha, seeing this last lock being stubborn, decides to try one other thing, as fruitless as it may end up being. Aisha attempts to tear the chain from the wall.. even if that won't free the owlbears foot... it will free the owlbear itself. (Athletics: 3)
Struggle as she might, she eventually realizes it was as fruitless as she had thought, and with a sigh, and an apologetic look at the owlbear, she walks by the other two, pointing at the chain, and taking part of the chain of one of the free ones, placing it in her mouth, pantomimes 'tearing the chain out with her jaw'
Finally, deciding to see if perhaps the first owlbear could become a good companion, though not a new battlepet... Aisha will, using her last berry, walk up to the first Owlbear she met at the entrance, and place the berry on the ground in front of it. Making slow, soft motions, Aisha is going to attempt to tame this creature and bring it with her as she looks for the other missing people. Aisha completely unaware that the others have been under siege this entire time.
(AH with advantage due to berry/previous checks? if not, take the lower number: 23)
Aisha's goodberries have the desired effect; the owlbears are clearly not pleased with her presence, but are either sated or weakened enough that they don't attack as she approaches, working the lock of the heavy manacles binding the first owlbear to the wall. It doesn't take long to free the mechanism, and the lock clicks open with a satisfying sound.
________________________
OOC: Botting Harmony for this round with dodge.
Note that phantasmal force affects the mind of a single creature. The other two enemies (and the party) don't see the illusion at all.
DM Screen:
39
26
37
22/39
25/26
37/37
Enemy INT Save: 10 Damage: 1
Enemy Investigation: 11
Bite vs. Abraxas (Opportunity Attack): 7
Bite vs. Olive: 14
Bite vs. Jove: 23
Jove CON Save: 20
One of the centipede humanoids suddenly falls away, terrified of Jove and crouches, gasping and staring wide-eyed around it. After a moment, it steps back cautiously, trying to circumvent some unseen obstacle in its way. Jove is suddenly wracked with pain, taking 15 piercing damage from another of the creatures' teeth as they sink into his collarbone.
Olive finds her target with one of her arrows, and as Abraxas rushes back to the entrance of the room, it follows, but the wizard slips out of the grip of one of the creature's hands, firing a ray of frost into its torso that slows it enough for him to get out of its reach. The creature continues to advance, however, and Olive is suddenly hard pressed to keep its jaw at bay.
Round 3 Order:
Players <=====
Enemies
Placement:
Olive is engaged in melee combat with one enemy.
Abraxas and Harmony are behind Olive in the entrance to the room.
Jove is engaged in melee combat with one enemy, 20 feet away.
The third enemy is 20 feet further into the room.
Tracking:
Jove is wounded.
The enemy in melee with Jove is lightly wounded.
The enemy furthest in the room is lightly wounded and affected by phantasmal force for 54 seconds.
Olive has fired 2 arrows.
See my profile for all my PbP threads!
Aisha will proceed to attempt to do the same with the other remaining ones (4? 1 - 22, 10, 17, 23) (lockpick rolls)
If any fail to be unlocked, she will retry until successful, so long as she isn't assaulted.
If she manages to get them all unlocked, before leaving, she will attempt to coax the one she had first met into following her.. attempting to begin a sort of taming process (AH + final goodberry 21 if w/ Adv take higher 7)
Regardless of what happens whether she succeeds in freeing them all, gets assaulted and needs to flee, or succeeds/fails to tame the first one she saw, at least for now (as I know its usually 3 successful attempts, or whatever DM adjudicates) unless she gets forced into combat, she will then leave the room to continue her duty to find the other mages as she was supposed to do, with or without an owl-bear following.
Aisha would head towards the area the group had been 'going to' when she had split, to explore that area, but would be listening for any sounds coming from anywhere else, and where they are coming from. (Perception 20)
Occassional Dungeon Master.
OOC: I misread the spell. Sorry, friends. It happens :/.
Jove will disengage to run behind his friends, or as close as he can make it.
--- --- We want Grung! --- ---
~https://www.dmsguild.com/browse.php?author=DragonbornDoug ~
Abraxas will cast Slow on all the creatures, using the Sculpt Spells feature to protect his allies from its influence.
Death on the Water and Baldur's Gate Bodyguard
Harmony was glad as everyone was able to defeat the goblins, watching Jove and Abraxas go into the room. She was shocked when three disgusting creatures surrounded the two and attacked. She couldn't think straight as all she could think of doing was dodging. She just heard Jove as he had cast that impressive illusion. But now she was back to normal, thinking of what to do as she looked around. With her bonus action, she uses Mantle of Inspiration on Olive, Jove, and Abraxas to give them temp hp and the opportunity to move freely. Then Harmony will shoot an arrow at the enemy that had been engaged with Olive, hoping that it hits and does damage.
Bonus Action: Mantle of Inspiration to Olive, Jove, Abraxas - 8 temp hp and reaction to immediately move up to speed without provoking
Action: Attack - 15
Damage: 7
OOC: Note that Abraxas's Sculpt Spells feature is specific to evocation spells. Slow is a transmutation spell. Feel free to take a different action since Olive has not posted yet.
I also missed a concentration roll for Jove to keep phantasmal force going after that bite (the CON roll in the previous post was to resist the effects of the bite).
Jove CON Save: 5
OOC: Will resolve and advance once Abraxas confirms and Olive posts her action.
See my profile for all my PbP threads!
Olive uses Harmony's inspiration to move away without provoking and fire again.
Attack: 24 Damage: 9
Attack: 22 Damage: 9
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Jove uses the burst of speed from Harmony to get all the way out the door behind his friends if he can't make it with his normal movement. He says, "thanks thanks thanks thanks" as he runs by.
--- --- We want Grung! --- ---
~https://www.dmsguild.com/browse.php?author=DragonbornDoug ~
OOC: The description for Slow says that it affects up to six creatures of the caster's choice, so Abraxas wouldn't even need to use Sculpt Spell at all
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
OOC: Hmm. I seem to have both over used Sculpt Spell and not have read the Slow spell description carefully enough! Sorry. If possible, Barty, Abraxas would still like to cast Slow. If that is not possible, he will cast Ice Knife as a third level spell, targeting the farthest creature within range and doing additional damage. Hope either of these works.
Death on the Water and Baldur's Gate Bodyguard
OOC: No worries! Slow will still work. Thanks for the callout, Olive.
DM Screen:
25/26
37/37
Enemy WIS Save: 16
Enemy WIS Save: 12
Enemy WIS Save: 1
Bite vs. Harmony: 14 Damage: 10
Harmony CON Save: 21
A booming wave of energy erupts from Abraxas. The two creatures in the center of the room begin to move slowly, as if wading through thick air. Released of Jove's illusion, they advance slowly and cautiously toward the party. One reaches the entrance and lunges for Harmony, forcing her backward, while the other dodges.
The only enemy not affected by Abraxas's spell is quickly put down by a trio of arrows from Harmony and Olive, each one finding its mark and turning the creature into a pincushion.
Round 4 Order:
Players <=====
Enemies
Placement:
Olive and Jove are 30 feet away from the entrance to the room, down the hallway. They currently have no view into the room.
Harmony is engaged in melee combat with one enemy in the entrance to the room.
Abraxas is in the entrance to the room.
The third enemy is 25 feet from the entrance in the room, dodging.
Tracking:
Jove is wounded.
Two enemies remain.
The enemy further in the room is lightly wounded.
Olive has fired 4 arrows.
Harmony has fired 1 arrow.
____________________________
OOC: Holding Aisha's rolls and will use them during the next few rounds of combat. Note that these checks with Thieves' Tools won't be able to be repeated upon a failure - not reaching the DC means that you're unable to work a particular mechanism.
The first owlbear begins to wander, freed from its shackles, while Aisha repeats the process, freeing a second owlbear from the manacles around its leg.
See my profile for all my PbP threads!
(OOC - noted)
Occassional Dungeon Master.
"Harmony," Abraxas says, "should we be leaving?" He casts Ray of Frost on the creature attacking her. Attack: 11, Damage: 9
Death on the Water and Baldur's Gate Bodyguard
Is there an enemy in front of Olive?
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
OOC: Olive can see one enemy, 30 feet away (the one that is attacking Harmony).
See my profile for all my PbP threads!
Jove is going to eldritch blast the enemy attacking Harmony with both beams.
Atk 1: 23 Dmg: 1
Atk 2: 26 Dmg: 8
If the others want to retreat, Jove will follow. Otherwise, he is more or less standing his ground and trying his best to keep them from passing through the doorway.
--- --- We want Grung! --- ---
~https://www.dmsguild.com/browse.php?author=DragonbornDoug ~
Harmony was able to defeat the one luckily but then was shocked as one of the others came at her and attacked, getting hit. She had heard Abraxas, nodding back and in response to having been hit, she would point at the enemy and it would be surrounded by hellish flames. If it dies, she will move 30 feet back and cast Vicious Mockery at the one remaining enemy left. But if the enemy in front of her is still alive somehow, she will disengage and move back 30 feet away, using Healing Word on herself.
Reaction: Hellish Rebuke - DEX save 15, taking full damage on fail or half if saved
Damage: 21
Action: (if the one in front of her died) Vicious Mockery to remaining enemy - WIS save 15, taking psychic damage and disadvantage on next attack roll
Damage: 6
Action: (if the one in front of her is still alive) Disengage
Bonus Action: (only if the enemy in front of her is still alive) Healing Word 5
Movement: 30 feet back either way
If the enemy attacking Harmony is alive, Olive will fire at that.
Attack: 9 Damage: 10
Attack: 9 Damage: 5
Spending Luck to erase that 1
Attack: 9 Damage: 7
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
DM Screen:
25/26
7/37
Enemy DEX Save: 7
Bite vs. Abraxas: 15 Damage: 7
Abraxas CON Save (Effect): 20
Abraxas CON Save (Concentration): 16
Enemy WIS Save: 12
Enemy WIS Save: 20
A gout of flame erupts on the creature near Harmony, and she uses the opportunity to join Olive and Jove at the end of the hallway. Olive fires two arrows quickly, but the enemy is partially screened by the fire, and neither finds its mark, nor does Abraxas's ray of frost. Jove, however, is on target, sending two sizzling blasts of arcane energy into the creature's chest.
Undeterred, it leaps at Abraxas, bearing down on the mage while its companion grows closer to the door, still on the defensive but now shaking off the slow effect of Abraxas's spell.
Round 5 Order:
Players <=====
Enemies
Placement:
Harmony, Olive and Jove are 30 feet away from the entrance to the room, down the hallway. They currently have no view into the room.
Abraxas is engaged in melee combat with one enemy in the entrance to the room.
The third enemy is 10 feet away from the entrance, dodging, only seen by Abraxas.
Tracking:
Jove is wounded.
Harmony is lightly wounded.
Two enemies remain.
The enemy attacking Abraxass is heavily wounded.
The enemy further in the room is lightly wounded.
Olive has fired 6 arrows.
Harmony has fired 1 arrow.
___________________________
The third owlbear's manacle seems to be melted or improperly molded. Aisha is unable to pick its locking mechanism, and isn't certain that this set lock could even be opened with its matching key in this shape.
See my profile for all my PbP threads!
Aisha, seeing this last lock being stubborn, decides to try one other thing, as fruitless as it may end up being. Aisha attempts to tear the chain from the wall.. even if that won't free the owlbears foot... it will free the owlbear itself. (Athletics: 3)
Struggle as she might, she eventually realizes it was as fruitless as she had thought, and with a sigh, and an apologetic look at the owlbear, she walks by the other two, pointing at the chain, and taking part of the chain of one of the free ones, placing it in her mouth, pantomimes 'tearing the chain out with her jaw'
Finally, deciding to see if perhaps the first owlbear could become a good companion, though not a new battlepet... Aisha will, using her last berry, walk up to the first Owlbear she met at the entrance, and place the berry on the ground in front of it. Making slow, soft motions, Aisha is going to attempt to tame this creature and bring it with her as she looks for the other missing people. Aisha completely unaware that the others have been under siege this entire time.
(AH with advantage due to berry/previous checks? if not, take the lower number: 23)
Occassional Dungeon Master.