Harmony would have followed behind the others who went up the stairs, seeing not only the orb, but the hydra guarding it as she was shocked. She had then heard Jove, confused. 'But wasn't this where they told us that it would be at? The orb is right in front of us...' she telepathically said back to him. Depending on what Aisha does, she would ready a Hypnotic Pattern to hit only the hydra if Aisha backs away, hoping that this time it would actually work to distract the hydra long enough for Aisha to take the orb and then all of them can quickly get out of here.
Harmony will use her action to cast the Hypnotic Pattern, aiming it so that it only affects the hydra. "Aisha, be careful! Don't let it get to you!" she calls out to Aisha, encouraging her with a Bardic Inspiration in case the spell hadn't worked on the hydra fully.
Action: 3rd Level Hypnotic Pattern at hydra, WIS Save 15
((~.~ Sorry i should have specified she wouldn't have proceeded if there was a clear potential threat/enemy there but whatever that's my own fault, sorry, its time to kill a Hydra.. And sorry guys.))
Aisha backs of, seeing that the creature had become hostile, sighs. Aisha signals for Tsavi to charge in, and dodge, to distract the creature safely as she shoots two arrows at the Hydra, Hopefully the Hypnotic patterns hit last or this Hydra was going to wake back up immediately.
Shot 1 Attack: 27 Damage: 4
Shot 2 Attack: 25 Damage: 7
BA: Healing Spirit on Tsavi Heal for: 4
Aisha staying low enough on the stairs to gain partial cover.
If Tsavi is ever wounded enough to be near fatal, she will retreat as soon as she can *while dodging*
(( OOC - Ugh I literally just added *while dodging*.... and now i got manipulated rolls. Please reroll my attacks for me DM, ))
Aiming the spell to be largely outside of the ziggurat, Harmony surrounds the hydra with a weaving pattern of colors that causes all seven heads to loll, and the creature begins to sway, unmoving. It quickly snaps out of this state as a hail of arrows slam into it; Olive unleashes four and Aisha two, and only one flies between the heads of the hydra. Olive's first arrow flies straight into one of the hydra's many eyes, sending one of its heads to fall lifeless to the ground.
The hydra roars through the sudden pain, staggering but unaffected by Jove's attempted hideous laughter. All six of its remaining heads rear back, loosing a sheet of flame that fills the stairway, giving just enough notice for Aisha, Harmony and Olive to lean out of the stairwell and avoid the bulk of the fire, each taking 3 fire damage (Harmony's resistance to fire halves that).
Round 2 Order: Players <===== Hydra
Placement: All combatants are within range of the hydra.
Tracking: The hydra has taken 56 damage, and is in rough shape, with one of its heads lifeless. Aisha has taken 1 damage. Harmony has taken 1 damage. Olive has taken 3 temporary damage.
Aisha has bardic inspiration for 10 minutes.
Olive has fired four arrows. Aisha has fired two arrows.
((OOPS was tired when posting, sorry, it's Sneak attack so she DOESN'T have advantage but she DOES get an extra 1d6 if she hits, SORRY SORRY! got mixed up. Won't happen again >< in my real life DND game we got a guy who gives advantage for beign near the enemy so i probably mixed those up. totem barbarian i think?)))
This post has potentially manipulated dice roll results.
The tips of Aisha's hair get singed, glad that Tsavi somehow wasn't caught up in it all, since she was directly in front of it. Seing the creature falter, Aisha Whistles sharply, shouting out to Harmony Sorry kitten! for having essentially wasted her spell. Tsavi responds to her mistress' call, slashing out at the Hydra with it's jaws, trying to sink into whatever flesh she could get her jaw around. At the same time, Aisha loosed an arrow at one of the heads, seeing how one fell. Even as she does this, she tried her best to remember if there were any 'specifics' about fighting Hydras. Such as gimmicks. (History? 7)
Arrow: at disadv due to specific call - Attack: 11 Damage: Unable to parse dice roll.
Jove fires two eldritch blasts at the hydra. If you could roll for me, Barry, as I an on mobile. Two attack rolls (d20 + 7) and two damaged, each a d10 force damage.
This post has potentially manipulated dice roll results.
Abraxas moves as far away from the hydra as his movement will allow while remaining within 60ft and line of sight. A whitish-blue ray arcs from his hands as he casts Ray of Frost. To Hit: 22 Damage: 14.
The only thing about this hydra that matches what you remember from Toril is that it has several heads. As far as you know, hydras on Toril aren't able to breath fire like this one.
T'savi and Aisha take down another of the hydra's heads, the ranger's arrow leading the way for T'savi to clamp down into one of the beast's many necks.
A chill and a blue hue fill the air, and Abraxas launches a massive blast of cold energy into another head, which promptly falls to the ground with a heavy thump, enhanced by a thickness brought on by the frost that has formed on it.
The hydra's remaining heads snap wildly as the creature stumbles, teetering across the floor. Jove fires two blasts of energy into its large torso, and with one last roar, the beast topples forward, heads splayed out on the ground.
Room Description:
The fourth floor shrinks to a 40 foot cube, with 15 feet on each side of the staircase. Directly ahead of the stairs is a pedestal, atop which is a glowing, blue orb, about the side of an outstretched hand.
Aisha sighs in relief, as the creature dies, glad that no one seemed to really be hurt. Moving her healing spirit to any who had been damaged over the course of the fight (OOC - it has 8 'heals left so.... if you've taken damage, unless the DM wants to adjudicate this another way, its 1d6/charge) and once everyone had been healed, if there were any charges left she would let it linger on herself to feel refreshed before it disappeared.
With the beast slain, Aisha would continue towards her initial goal, reaching out for the orb with near Reverence, not of the orb itself but of what she could learn from it. Stowing her bow, Aisha's hand reaches out for the sphere once more.
IF NOTHING BAD HAPPENS:
After taking the orb, Aisha would shout down to the group Perhaps we should cut off one of the Hydra's heads and take it back with us when we go.. for the Hunt. It could be one of our potential trophies.. Also see if the Hydra can provide anything else useful.. skin for leather.. venom.. or some other thing such as that.
Harmony was surprised and glad as her spell worked this time, the hydra swaying and not moving. "Grab it-!" she started to say, only to see arrows fly from Olive and Aisha at the hydra, waking it up again. She just managed to get out of the way in time as the fire hit, only feeling the slightest bit of it. Then she heard Aisha apologize before her and everyone else attacked the hydra, quickly defeating it. If nothing bad happened after Aisha grabbed the orb, she would listen to her ideas. "But wouldn't one or more of us have to carry the head though? We would have to head straight back to The Order and hope that we don't run into any more enemies." Harmony would have said back to Aisha, glad that at least they got what they came here for.
"Aisha no!" Jove yells before she touches the orb. "I can't explain what is happening. I just don't think this is right. The orb isn't right..." He is visibly shaking and sweating and distraught.
"Abraxas, maybe we could, check it or something, right? It could blow up or be poison or suck out your intestines!"
Jove would like to roll a Religion check (+6) or help Abraxas with his Arcana check, whichever seems more reasonable for the situation.
Too late to heed Jove and Abraxas warnings, Aisha reaches out and lifts the orb off of its pedestal. Despite their fear, nothing happens. Still glowing, the orb rests calmly in Aisha's hands.
For Abraxas and Jove:
The orb resonates magical energy, but understanding exactly what that entails will require further study. Neither the floor or pedestal seem to be magical in any way.
This post has potentially manipulated dice roll results.
Aisha's eyes shone almost as much as the orb within her hands. Their cries fell on deaf ears, as the Catlords call was far stronger than that of any mortal. Holding it in her hands with near reverence as she caressed the surface, looking at it. It was clear this was no possession, or obsession level coddling, she wasn't going to become a "Gollum" but right now she held something of importance in her hands, and if she could just but crack its secrets, that would be a boon for her peoples when and if she returned to them. Immediately aftre the initial awe wears off, Aisha calmly walks down, still looking at it, with Tsavi following close behind, she too curious about the sphere taking it to the group. Sitting on her haunches, making sure everyone could see it. Beckoning the others to gather round.
But Aisha would look it over, wanting to be the first to try to truly crack it's mysteries. She studies it, rolls it around in her palm, but making sure everyone else knew she wasn't keeping them away.
But feeling inspired, both by Harmony, and her patron... Aisha studies the orb...
The orb definitely radiates magical energy, but understanding what that entails will require further study, probably with the assistance of lore and history on Rikirta.
The glow of the orb begins to fade while Aisha handles it, displaying roiling arcane energy within.
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Abraxas sees the hydra and takes a step back. "Um. Why would you say that, Jove?"
If the hydra attacks a party member, he casts Lightning Bolt: Dex DC15 to save, 24. He uses the Sculpt Spell feature to protect party members.
If the hydra waits for any reason, so does Abraxas.
Death on the Water and Baldur's Gate Bodyguard
Harmony would have followed behind the others who went up the stairs, seeing not only the orb, but the hydra guarding it as she was shocked. She had then heard Jove, confused. 'But wasn't this where they told us that it would be at? The orb is right in front of us...' she telepathically said back to him. Depending on what Aisha does, she would ready a Hypnotic Pattern to hit only the hydra if Aisha backs away, hoping that this time it would actually work to distract the hydra long enough for Aisha to take the orb and then all of them can quickly get out of here.
The hydra's tails point skyward, and as Aisha moves forward, the creature explodes into action.
Initiative:
Abraxas: 12
Aisha: 20
T'savi: 5
Harmony: 16
Jove: 18
Olive: 16
Average: 13.83
Hydra: 18
Hydra DEX Save: 20
Lightning crackles across the room, straight through Aisha and into the hydra from the fingertips of Abraxas, throwing it off of its charge.
Round 1 Order:
Players <=====
Hydra
Placement:
All combatants are within range of the hydra.
OOC: Abraxas has taken his action in Round 1. Harmony has readied an action, which she can decide whether or not to use.
See my profile for all my PbP threads!
Harmony will use her action to cast the Hypnotic Pattern, aiming it so that it only affects the hydra. "Aisha, be careful! Don't let it get to you!" she calls out to Aisha, encouraging her with a Bardic Inspiration in case the spell hadn't worked on the hydra fully.
Action: 3rd Level Hypnotic Pattern at hydra, WIS Save 15
Bonus Action: Bardic Inspiration at Aisha
Olive will fire a volley of arrows at the Hydra.
Attack: 16 Damage: 10
Attack: 22 Damage: 7
Action Surge
Attack: 9 Damage: 5
Attack: 23 Damage: 4
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Jove is going to cast Tasha's hideous laughter on the hydra. It makes a Wis save.
--- --- We want Grung! --- ---
~https://www.dmsguild.com/browse.php?author=DragonbornDoug ~
((~.~ Sorry i should have specified she wouldn't have proceeded if there was a clear potential threat/enemy there but whatever that's my own fault, sorry, its time to kill a Hydra.. And sorry guys.))
Aisha backs of, seeing that the creature had become hostile, sighs. Aisha signals for Tsavi to charge in, and dodge, to distract the creature safely as she shoots two arrows at the Hydra, Hopefully the Hypnotic patterns hit last or this Hydra was going to wake back up immediately.
Shot 1 Attack: 27 Damage: 4
Shot 2 Attack: 25 Damage: 7
BA: Healing Spirit on Tsavi Heal for: 4
Aisha staying low enough on the stairs to gain partial cover.
If Tsavi is ever wounded enough to be near fatal, she will retreat as soon as she can *while dodging*
(( OOC - Ugh I literally just added *while dodging*.... and now i got manipulated rolls. Please reroll my attacks for me DM, ))
((Edit 2.... And now its gone.. wtf..))
Occassional Dungeon Master.
OOC: Unless I'm missing something, Aisha doesn't have advantage on the hydra (using the first die from each roll still hits though).
DM Screen:
14/70
Hydra WIS Save: 6
Hydra WIS Save: 9
10
Harmony DEX Save: 23
Aisha DEX Save: 26
Olive DEX Save: 22
Aiming the spell to be largely outside of the ziggurat, Harmony surrounds the hydra with a weaving pattern of colors that causes all seven heads to loll, and the creature begins to sway, unmoving. It quickly snaps out of this state as a hail of arrows slam into it; Olive unleashes four and Aisha two, and only one flies between the heads of the hydra. Olive's first arrow flies straight into one of the hydra's many eyes, sending one of its heads to fall lifeless to the ground.
The hydra roars through the sudden pain, staggering but unaffected by Jove's attempted hideous laughter. All six of its remaining heads rear back, loosing a sheet of flame that fills the stairway, giving just enough notice for Aisha, Harmony and Olive to lean out of the stairwell and avoid the bulk of the fire, each taking 3 fire damage (Harmony's resistance to fire halves that).
Round 2 Order:
Players <=====
Hydra
Placement:
All combatants are within range of the hydra.
Tracking:
The hydra has taken 56 damage, and is in rough shape, with one of its heads lifeless.
Aisha has taken 1 damage.
Harmony has taken 1 damage.
Olive has taken 3 temporary damage.
Aisha has bardic inspiration for 10 minutes.
Olive has fired four arrows.
Aisha has fired two arrows.
See my profile for all my PbP threads!
((OOPS was tired when posting, sorry, it's Sneak attack so she DOESN'T have advantage but she DOES get an extra 1d6 if she hits, SORRY SORRY! got mixed up. Won't happen again >< in my real life DND game we got a guy who gives advantage for beign near the enemy so i probably mixed those up. totem barbarian i think?)))
Occassional Dungeon Master.
The tips of Aisha's hair get singed, glad that Tsavi somehow wasn't caught up in it all, since she was directly in front of it. Seing the creature falter, Aisha Whistles sharply, shouting out to Harmony Sorry kitten! for having essentially wasted her spell. Tsavi responds to her mistress' call, slashing out at the Hydra with it's jaws, trying to sink into whatever flesh she could get her jaw around. At the same time, Aisha loosed an arrow at one of the heads, seeing how one fell. Even as she does this, she tried her best to remember if there were any 'specifics' about fighting Hydras. Such as gimmicks. (History? 7)
Arrow: at disadv due to specific call - Attack: 11 Damage: Unable to parse dice roll.
Bite: Attack: 23 Damage: 9
Healing Spirit on Tsavi maintained: 1
Reroll arrow damage due to parsing error: 5
Occassional Dungeon Master.
Jove fires two eldritch blasts at the hydra. If you could roll for me, Barry, as I an on mobile. Two attack rolls (d20 + 7) and two damaged, each a d10 force damage.
--- --- We want Grung! --- ---
~https://www.dmsguild.com/browse.php?author=DragonbornDoug ~
Abraxas moves as far away from the hydra as his movement will allow while remaining within 60ft and line of sight. A whitish-blue ray arcs from his hands as he casts Ray of Frost. To Hit: 22 Damage: 14.
Death on the Water and Baldur's Gate Bodyguard
For Aisha:
The only thing about this hydra that matches what you remember from Toril is that it has several heads. As far as you know, hydras on Toril aren't able to breath fire like this one.
Eldritch Blast: 16 Damage: 4
Eldritch Blast: 21 Damage: 6
T'savi and Aisha take down another of the hydra's heads, the ranger's arrow leading the way for T'savi to clamp down into one of the beast's many necks.
A chill and a blue hue fill the air, and Abraxas launches a massive blast of cold energy into another head, which promptly falls to the ground with a heavy thump, enhanced by a thickness brought on by the frost that has formed on it.
The hydra's remaining heads snap wildly as the creature stumbles, teetering across the floor. Jove fires two blasts of energy into its large torso, and with one last roar, the beast topples forward, heads splayed out on the ground.
Room Description:
See my profile for all my PbP threads!
Aisha sighs in relief, as the creature dies, glad that no one seemed to really be hurt. Moving her healing spirit to any who had been damaged over the course of the fight (OOC - it has 8 'heals left so.... if you've taken damage, unless the DM wants to adjudicate this another way, its 1d6/charge) and once everyone had been healed, if there were any charges left she would let it linger on herself to feel refreshed before it disappeared.
With the beast slain, Aisha would continue towards her initial goal, reaching out for the orb with near Reverence, not of the orb itself but of what she could learn from it. Stowing her bow, Aisha's hand reaches out for the sphere once more.
IF NOTHING BAD HAPPENS:
After taking the orb, Aisha would shout down to the group Perhaps we should cut off one of the Hydra's heads and take it back with us when we go.. for the Hunt. It could be one of our potential trophies.. Also see if the Hydra can provide anything else useful.. skin for leather.. venom.. or some other thing such as that.
Occassional Dungeon Master.
Harmony was surprised and glad as her spell worked this time, the hydra swaying and not moving. "Grab it-!" she started to say, only to see arrows fly from Olive and Aisha at the hydra, waking it up again. She just managed to get out of the way in time as the fire hit, only feeling the slightest bit of it. Then she heard Aisha apologize before her and everyone else attacked the hydra, quickly defeating it. If nothing bad happened after Aisha grabbed the orb, she would listen to her ideas. "But wouldn't one or more of us have to carry the head though? We would have to head straight back to The Order and hope that we don't run into any more enemies." Harmony would have said back to Aisha, glad that at least they got what they came here for.
"Aisha no!" Jove yells before she touches the orb. "I can't explain what is happening. I just don't think this is right. The orb isn't right..." He is visibly shaking and sweating and distraught.
"Abraxas, maybe we could, check it or something, right? It could blow up or be poison or suck out your intestines!"
Jove would like to roll a Religion check (+6) or help Abraxas with his Arcana check, whichever seems more reasonable for the situation.
--- --- We want Grung! --- ---
~https://www.dmsguild.com/browse.php?author=DragonbornDoug ~
"Please wait, Aisha," Abraxas says.
With Jove's help, he uses his arcane knowledge to investigate the orb and the stand it is on, the floor around it: 26
Death on the Water and Baldur's Gate Bodyguard
Too late to heed Jove and Abraxas warnings, Aisha reaches out and lifts the orb off of its pedestal. Despite their fear, nothing happens. Still glowing, the orb rests calmly in Aisha's hands.
For Abraxas and Jove:
The orb resonates magical energy, but understanding exactly what that entails will require further study. Neither the floor or pedestal seem to be magical in any way.
See my profile for all my PbP threads!
Aisha's eyes shone almost as much as the orb within her hands. Their cries fell on deaf ears, as the Catlords call was far stronger than that of any mortal. Holding it in her hands with near reverence as she caressed the surface, looking at it. It was clear this was no possession, or obsession level coddling, she wasn't going to become a "Gollum" but right now she held something of importance in her hands, and if she could just but crack its secrets, that would be a boon for her peoples when and if she returned to them. Immediately aftre the initial awe wears off, Aisha calmly walks down, still looking at it, with Tsavi following close behind, she too curious about the sphere taking it to the group. Sitting on her haunches, making sure everyone could see it. Beckoning the others to gather round.
But Aisha would look it over, wanting to be the first to try to truly crack it's mysteries. She studies it, rolls it around in her palm, but making sure everyone else knew she wasn't keeping them away.
But feeling inspired, both by Harmony, and her patron... Aisha studies the orb...
19 + 3 + Appropriate modifier.
Occassional Dungeon Master.
For Aisha:
The orb definitely radiates magical energy, but understanding what that entails will require further study, probably with the assistance of lore and history on Rikirta.
The glow of the orb begins to fade while Aisha handles it, displaying roiling arcane energy within.
See my profile for all my PbP threads!