Mitsi is more than willing to allow Jove to share in the research under Abraxas's supervision. Through an entire day, he finds no mention of Gruumsh or Maglubiyet in any of the Order's works. The following day, he has as much luck finding a way to contact or communicate with Gabrielle. She is worshiped mainly through song and dance, paintings, sculptures, and other art forms, but her words to Jove ring true - on Rikirta, the gods take a much more passive approach with their world.
OOC: Sounds like 2 days of downtime and then leaving the following morning for Xagafell? Let's determine a pace (fast, normal or slow) and marching order for this trek. The front rank will be searching for the ruins, the back rank will be watching for enemies, and the middle rank can do any other light activity while traveling, such as foraging or making a map.
Jove is going to stay middle of the pack. He asks Harmony to stick with him, as he wants to discuss creating a song and dance for Gabrielle. Other than that, he will use his arms as a canvas to make a map of where we are going. (OOC: Once the rest of the order is achieved and we are on our way, I will start the song and dance questions role play.)
Abraxas is happy to travel at the rate the group picks. He would want to be in the middle and makes a map as we go.
OOC: I will be traveling to the other side of the world until the 19th of this month and have no idea what connectivity will be like. I will try and use my phone to post. Barty, feel free to bot Abraxas as necessary until I get back.
Past - Aisha sighs and resigns herself to helping the mans sister. Aisha wasn't smart... but she knew that a world ending catastrophe effecting more than a single world wasn't a good thing. And sacrificing a single person to save not one, but two worlds seemed acceptable to her. However she wasn't foolish enough to traipse off to Vandyr on her own, even with Tsavi by her side after what she had seen in that temple.
Aisha made her way to the guard and tapped him on his chin with her claw as she presses close to him, hr voice silky but firm as she whispered into the captains ear Just remember, if somehow, by some means, the worrld should end. You would be the one to doom millions, to save one. casually pulling away with a sigh heavier than the last. Unless stopped, she would whistle for Tsavi to follow her, and make her way to Mitsi. This time, she figured if time was going to be used anyway... she may as well attempt to do what she had been before, through a third party however, since she couldn't be here for a week herself. Aisha will give you one hundred and twenty gold if you will assist her. Whole she has nyot earned the reputation the others have, she feels she can throw her weight a bit, and ask for you, or someone you know or employ to seek out some items that may be beneficial in the future. Will you do this? it will assist our group in the end, and Aisha figures you will have found something by the time we are back, no? and as scholars, scribes and learned people, you are the most likely, and currently only people this one would trust to do this.
If Mitsi accepts, Aisha will hand over the 120 GP for Mitsi, while they're off saving this mans sister, to seek out an item matching the effects described in her original consideration of magical items. (OOC - I can't remember what check you said, so .... 16 + Appropriate modifier)
Present With the rest of the time, Aisha would attempt to learn more about the Vandyr hunt, and if possible, sign up. Afterall it's not like she can get in trouble if she doesn't participate, or atleast she thinks!
Harmony would have been in the middle of the pack anyways, so when Joves asks for her to stick with him, she readily agrees especially with the talk of song and dance.
((OOC sorry, i knew i was forgetting something, i'm still busy unpacking stuff, but trying to get back into the swing. Aisha will stay near the front, as her eager exploratory spirit will outweight her danger-watching. And the items....
Aisha with her 104 GP will be searching for the following items, though she can only 'maybe' afford one. I was unsure of the rarity allowed, so I only searched 'common to uncommon' and tried to avoid ones that seemed very powerful.
Bag of Holding Reason for seeking: Aisha is always on the verge of her max carry weight. and with this.. she could take most of that load off her shoulders.
Boots of Elvenkind Reason for seeking: Improved survivability via stealth, as well as the obvious combat/scouting advantages.
Bracers of Archery Reason for seeking: Better hit chance, but not high on the list of 'want'
Decanter of Endless Water Reason for seeking: Utility/survivability. Providing water for the part at all times especially since we're going to a place with a lot of heat.
Deck of Illusions Reason for seeking: Utility, bluffing, randomness.
Eyes of Charming Reason for seeking: It goes with her flirty personality, and her Tabaxi kleptomania. Though Tabaxi almost always return what they steal once they're bored of it.
Eyes of the Eagle Reason for seeking: Assistance with long distance shots, and to couple with her massive passive perception, useful for scouting, etc.
Gauntlets of Ogre Power Reason for seeking: An alternative to the bag of holding, for carrying capacity.
Gloves of Missile Snaring Reason for seeking: Aside from the defensive nature, it allows replenishment of ammo.
Gloves of Thievery Reason for seeking: To enhance her Klepto tendencies to be less likely to be caught, and thus less likely to potentially cause issues if caught.
Immovable Rod Reason for seeking: Utility, safety. Strategic.
Periapt of Wound Closure Reason for seeking: Keeping the 'healer' up, and wasting less actions keeping Aisha alive in case of dangerous scenarios.
Orb of Shielding (Fire) Reason for seeking: We're going to a place with a lot of fire apparently.
In character, she isn't necessarily seeking them for their specific purpose. Rather, shes asking the shopkeepers or crafters as the case may be for useful items that can help, and listening for descriptions of anything that sounds useful by chance, rather than intent. If that makes sense.
If by magic items you simply meant like a +1 weapon, or armor, then please, ignore this. Originally I was going to wait until I got a reply, but felt it may be best for the sake of pace to just put this out there and see what happens. And in which case, she'd simply seek a Longbow +1.
"I will do my best to find this information for you," Mitsi tells Aisha, accepting her gold.
The journey over the next tenday is rather peaceful. The weather has turned perfect for harvesting, with very sunny days and a few light sprinklings throughout the course of your travel. The farmland and grassland surrounding Ruskivek leads to a large lake that provides cool relief as you navigate around it, and reach a dense forest that within, according to the crude map, lies Xagafell.
Together, Olive and Aisha are able to lead the party safely through the thick forest. It takes almost seven days of searching this forest, but you finally reach an overgrown clearing that seems to match the few descriptions that Abraxas was able to find in the Order's libraries.
Warm to the touch and constructed of orange bricks, the ruins stick out like a sore thumb beneath the foliage, moss, and vines crawling all over them. It is unnervingly silent within the clearing. The noises of animals around you had slowed the closer you came to the entrance, and are now gone entirely. Even odder, the smell of the forest around you is also gone. The entrance is a single set of stairs leading underground. It is dark beyond.
OOC: Not everyone is carrying enough rations for the 16 days it took to find Xagafell, so someone in the middle rank (Abraxas, Harmony, or Jove) will need to make a Survival check to forage for at least part of the trip.
This post has potentially manipulated dice roll results.
Abraxas Survival: 6
Along the way, Abraxas is able to successfully split his time between making a crude map and foraging for meals on most days.
Area Description:
Warm to the touch and constructed of orange bricks, the ruins stick out like a sore thumb beneath the foliage, moss, and vines crawling all over them. It is unnervingly silent within the clearing. The noises of animals around you had slowed the closer you came to the entrance, and are now gone entirely. Even odder, the smell of the forest around you is also gone. The entrance is a single set of stairs leading underground. It is dark beyond.
OOC: 8 days of rations (for the days Abraxas was making a map) have been removed from each character's inventory.
This post has potentially manipulated dice roll results.
Jove will take a peek inside. He can see through all darkness up to 120 ft. If there is a sharp corner or the like, Caiphon will be sent in to scout for enemies or traps. Perception: 2
Harmony was very surprised and confused by how eerily silent it is here, no longer hearing animals and she couldn't even smell the forest either. But she saw the steps and figured that they have to go down them to get into the ruins further. "Come on guys, let's go." she said to the others with a smile as she would lead the way down the steps and to the chamber.
With Harmony leading down the rickety wooden stairs, you find a 15 by 25 foot room walled with grey stone. The room has some dust and cobwebs but otherwise has no major features about it. A closed wooden door lies ahead of you, and another lies to the left.
Mitsi is more than willing to allow Jove to share in the research under Abraxas's supervision. Through an entire day, he finds no mention of Gruumsh or Maglubiyet in any of the Order's works. The following day, he has as much luck finding a way to contact or communicate with Gabrielle. She is worshiped mainly through song and dance, paintings, sculptures, and other art forms, but her words to Jove ring true - on Rikirta, the gods take a much more passive approach with their world.
OOC: Sounds like 2 days of downtime and then leaving the following morning for Xagafell? Let's determine a pace (fast, normal or slow) and marching order for this trek. The front rank will be searching for the ruins, the back rank will be watching for enemies, and the middle rank can do any other light activity while traveling, such as foraging or making a map.
See my profile for all my PbP threads!
Jove is going to stay middle of the pack. He asks Harmony to stick with him, as he wants to discuss creating a song and dance for Gabrielle. Other than that, he will use his arms as a canvas to make a map of where we are going. (OOC: Once the rest of the order is achieved and we are on our way, I will start the song and dance questions role play.)
--- --- We want Grung! --- ---
~https://www.dmsguild.com/browse.php?author=DragonbornDoug ~
Abraxas is happy to travel at the rate the group picks. He would want to be in the middle and makes a map as we go.
OOC: I will be traveling to the other side of the world until the 19th of this month and have no idea what connectivity will be like. I will try and use my phone to post. Barty, feel free to bot Abraxas as necessary until I get back.
Death on the Water and Baldur's Gate Bodyguard
(OOC Posting soon, FINALLY back on sorry for the delay)
Occassional Dungeon Master.
Past - Aisha sighs and resigns herself to helping the mans sister. Aisha wasn't smart... but she knew that a world ending catastrophe effecting more than a single world wasn't a good thing. And sacrificing a single person to save not one, but two worlds seemed acceptable to her. However she wasn't foolish enough to traipse off to Vandyr on her own, even with Tsavi by her side after what she had seen in that temple.
Aisha made her way to the guard and tapped him on his chin with her claw as she presses close to him, hr voice silky but firm as she whispered into the captains ear Just remember, if somehow, by some means, the worrld should end. You would be the one to doom millions, to save one. casually pulling away with a sigh heavier than the last. Unless stopped, she would whistle for Tsavi to follow her, and make her way to Mitsi. This time, she figured if time was going to be used anyway... she may as well attempt to do what she had been before, through a third party however, since she couldn't be here for a week herself. Aisha will give you one hundred and twenty gold if you will assist her. Whole she has nyot earned the reputation the others have, she feels she can throw her weight a bit, and ask for you, or someone you know or employ to seek out some items that may be beneficial in the future. Will you do this? it will assist our group in the end, and Aisha figures you will have found something by the time we are back, no? and as scholars, scribes and learned people, you are the most likely, and currently only people this one would trust to do this.
If Mitsi accepts, Aisha will hand over the 120 GP for Mitsi, while they're off saving this mans sister, to seek out an item matching the effects described in her original consideration of magical items. (OOC - I can't remember what check you said, so .... 16 + Appropriate modifier)
Present With the rest of the time, Aisha would attempt to learn more about the Vandyr hunt, and if possible, sign up. Afterall it's not like she can get in trouble if she doesn't participate, or atleast she thinks!
Occassional Dungeon Master.
Harmony would have been in the middle of the pack anyways, so when Joves asks for her to stick with him, she readily agrees especially with the talk of song and dance.
OOC: Welcome back Rai, you'll have to remind me of what kind of magical items Aisha is seeking.
While we're waiting for Olive and Aisha's marching order and travel plans, feel free to RP the song and dance!
See my profile for all my PbP threads!
Olive is in the front, she'll keep an eye out for anything suspicious.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
((OOC sorry, i knew i was forgetting something, i'm still busy unpacking stuff, but trying to get back into the swing. Aisha will stay near the front, as her eager exploratory spirit will outweight her danger-watching. And the items....
Aisha with her 104 GP will be searching for the following items, though she can only 'maybe' afford one. I was unsure of the rarity allowed, so I only searched 'common to uncommon' and tried to avoid ones that seemed very powerful.
Bag of Holding Reason for seeking: Aisha is always on the verge of her max carry weight. and with this.. she could take most of that load off her shoulders.
Boots of Elvenkind Reason for seeking: Improved survivability via stealth, as well as the obvious combat/scouting advantages.
Bracers of Archery Reason for seeking: Better hit chance, but not high on the list of 'want'
Cloak of Elvenkind Reason for seeking: Same as boots.
Decanter of Endless Water Reason for seeking: Utility/survivability. Providing water for the part at all times especially since we're going to a place with a lot of heat.
Deck of Illusions Reason for seeking: Utility, bluffing, randomness.
Eyes of Charming Reason for seeking: It goes with her flirty personality, and her Tabaxi kleptomania. Though Tabaxi almost always return what they steal once they're bored of it.
Eyes of the Eagle Reason for seeking: Assistance with long distance shots, and to couple with her massive passive perception, useful for scouting, etc.
Gauntlets of Ogre Power Reason for seeking: An alternative to the bag of holding, for carrying capacity.
Gloves of Missile Snaring Reason for seeking: Aside from the defensive nature, it allows replenishment of ammo.
Gloves of Thievery Reason for seeking: To enhance her Klepto tendencies to be less likely to be caught, and thus less likely to potentially cause issues if caught.
Immovable Rod Reason for seeking: Utility, safety. Strategic.
Periapt of Wound Closure Reason for seeking: Keeping the 'healer' up, and wasting less actions keeping Aisha alive in case of dangerous scenarios.
Slippers of Spider Climbing Reason for seeking: Utility/Combat.
Orb of Shielding (Fire) Reason for seeking: We're going to a place with a lot of fire apparently.
In character, she isn't necessarily seeking them for their specific purpose. Rather, shes asking the shopkeepers or crafters as the case may be for useful items that can help, and listening for descriptions of anything that sounds useful by chance, rather than intent. If that makes sense.
If by magic items you simply meant like a +1 weapon, or armor, then please, ignore this. Originally I was going to wait until I got a reply, but felt it may be best for the sake of pace to just put this out there and see what happens. And in which case, she'd simply seek a Longbow +1.
Occassional Dungeon Master.
"I will do my best to find this information for you," Mitsi tells Aisha, accepting her gold.
The journey over the next tenday is rather peaceful. The weather has turned perfect for harvesting, with very sunny days and a few light sprinklings throughout the course of your travel. The farmland and grassland surrounding Ruskivek leads to a large lake that provides cool relief as you navigate around it, and reach a dense forest that within, according to the crude map, lies Xagafell.
See my profile for all my PbP threads!
OOC: Moving us past the roleplay, then.
Aisha Survival: 18
Olive Survival: 8
Together, Olive and Aisha are able to lead the party safely through the thick forest. It takes almost seven days of searching this forest, but you finally reach an overgrown clearing that seems to match the few descriptions that Abraxas was able to find in the Order's libraries.
Warm to the touch and constructed of orange bricks, the ruins stick out like a sore thumb beneath the foliage, moss, and vines crawling all over them. It is unnervingly silent within the clearing. The noises of animals around you had slowed the closer you came to the entrance, and are now gone entirely. Even odder, the smell of the forest around you is also gone. The entrance is a single set of stairs leading underground. It is dark beyond.
OOC: Not everyone is carrying enough rations for the 16 days it took to find Xagafell, so someone in the middle rank (Abraxas, Harmony, or Jove) will need to make a Survival check to forage for at least part of the trip.
See my profile for all my PbP threads!
Jove isn't too great at survival. But perhaps Caiphon can help cover some ground? I have a +0.
The absence or smell is rather strange. Has Jove heard of anything magical causing this before?
Arcana: 9
--- --- We want Grung! --- ---
~https://www.dmsguild.com/browse.php?author=DragonbornDoug ~
For Jove:
You don't recall anything that might cause the absence of smell.
See my profile for all my PbP threads!
Abraxas considers everything that he has ever read about survival and tries to forage for food.
OOC: I'm only on my phone. Barty, will you roll for Abraxas?
Death on the Water and Baldur's Gate Bodyguard
Abraxas Survival: 6
Along the way, Abraxas is able to successfully split his time between making a crude map and foraging for meals on most days.
Area Description:
OOC: 8 days of rations (for the days Abraxas was making a map) have been removed from each character's inventory.
See my profile for all my PbP threads!
Jove will take a peek inside. He can see through all darkness up to 120 ft. If there is a sharp corner or the like, Caiphon will be sent in to scout for enemies or traps.
Perception: 2
--- --- We want Grung! --- ---
~https://www.dmsguild.com/browse.php?author=DragonbornDoug ~
Jove sees dust, cobwebs, and the gray stone of a chamber at the end of a long set of rickety, wooden steps.
See my profile for all my PbP threads!
Harmony was very surprised and confused by how eerily silent it is here, no longer hearing animals and she couldn't even smell the forest either. But she saw the steps and figured that they have to go down them to get into the ruins further. "Come on guys, let's go." she said to the others with a smile as she would lead the way down the steps and to the chamber.
With Harmony leading down the rickety wooden stairs, you find a 15 by 25 foot room walled with grey stone. The room has some dust and cobwebs but otherwise has no major features about it. A closed wooden door lies ahead of you, and another lies to the left.
See my profile for all my PbP threads!
There are dust and cobwebs on the way here. Do the doors also have these features? If it doesn't that means it was disturbed recently.
--- --- We want Grung! --- ---
~https://www.dmsguild.com/browse.php?author=DragonbornDoug ~