Seb will take the same strategy as before, keeping low and moving in close - then striking twice before spinning away from its reach. He'll attempt to circle it opposite Crash to pen it in and flank it. "What in the nine hells is this thing?" Seb calls out, both confused and slightly amused.
Cutlass Attack 1:22 Damage: 10
Cutlass Attack 2:19 Damage: 6
Sneak Attack:7
[OoC]: Seb attacks using his action, then attacks offhand using his bonus action - applying sneak attack damage to whichever hit/crit. He then makes use of his fancy footwork to move out of its range without provoking an attack of opportunity.
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"The most important step a person can take is always the next one." -Dalinar Kholin; Oathbringer
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
[OoC]: Heritage, the built in dice roller on this site is pretty easy to use - use this format without spaces: [ roll ] x d y + z [ / roll ]
[OOC: sorry, tried to do it via the die icon, only saw d20, Combat and Ability options. Do you want me to reroll it on the site?]
Rollback Post to RevisionRollBack
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
The garbage golem falls into pieces. The large door in front of you is closed and you realize that a glyph must be written on it to open it. The organisation seems to be stronger than it was first anticipated. As you move out of the sewer and put back everything in place you realise that you will need help to tackle this beast.
Very sorry but for now I ll be closing this thread for the time being. I ll ask you to past on the Barrack thread and we will remake a group. Hope you don 't mind it's just that i really like this camapign and i would like to keep the thing rolling.
Leaving the Barracks you weave through the cities encumbered streets. Its a bit afternoon and a lot of people are about.
The way to the Griffon Hall is rather easy to find but hard to manage. The place is a bit out of the way and patrols stop you from time to time. They are intent on making sure you are not trying to go where you are not welcomed. Dropping the name Longlock helps speed things up.
The large building can be seen from most places in Waterdeep but coming closer you realize how huge it is. The castle has been modified to accommodate the large number of griffons. As you approach a team of riders passes you by. They are visibly intrigued by your presence and you can see that the riders are twins so low they fly.
At the gate, a soldier with the golden griffon on a red field stops you and asks what you are doing here. He is not at all belligerent. He is just doing his job.
"Hello soldier, we're looking for Daniel Longlock. Tell him Shandalar is looking for him. Maybe he'll remember me from my time with the riders. We heard there's a rider who needs help and we've come offering our assistance."
Shandalar also pulls out his old griffon riders insignia of rank from his backpack.
"In case this helps speed things along too. Proof I used to be part of the riders."
To say that Kriz was excited and happy was an understatement. She literally claps her hands and wave to the twin raiders as they make they flyby, giggling. She asks Shandalar if he knew the twins, and the name of the griffons, do they name their griffons? She start reciting possible names for a griffon if she would have one.
She stands right behind Shandalar when he speaks to the guard, silent, and trying to look professional but her wide smile and the nervous change of weight between her feet doesn’t help.
Rollback Post to RevisionRollBack
PbP Character: A few ;)
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Aye crash will take the hit on the chin
An so he does.
(Sorry. It s all Seb's fault )
New round all.
Xana repositions slightly to get a clearer shot, then sends another eldritch blast at the thing. Attack: 9. Damage: 12.
Xanaphia Nailo: Level 4 Warlock, Grey Hands PbP.
Ellara Nightflower: level 1 blood hunter, Curse of Strahd
Seb will take the same strategy as before, keeping low and moving in close - then striking twice before spinning away from its reach. He'll attempt to circle it opposite Crash to pen it in and flank it. "What in the nine hells is this thing?" Seb calls out, both confused and slightly amused.
Cutlass Attack 1: 22 Damage: 10
Cutlass Attack 2: 19 Damage: 6
Sneak Attack: 7
[OoC]: Seb attacks using his action, then attacks offhand using his bonus action - applying sneak attack damage to whichever hit/crit. He then makes use of his fancy footwork to move out of its range without provoking an attack of opportunity.
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
Crash will spit on the floor and strike out with his staff. Attack: 20 Damage: 4
He will then spin the staff and assume a defensive posture. (Activating patient defence. All incoming attacks are at disadvantage)
Come on the ugly show me what you got
Fruli grabs her necklace, says a quick prayer, and then places her hand on Crash's shoulder to give him the Blessing of the Bear.
[OOC: Fruli uses Enhance Ability to give Crash Bear's Endurance: Advantage on Con saves and 2d6 temporary HP.]
2d6=6
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
[OoC]: Heritage, the built in dice roller on this site is pretty easy to use - use this format without spaces: [ roll ] x d y + z [ / roll ]
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
[OOC: sorry, tried to do it via the die icon, only saw d20, Combat and Ability options. Do you want me to reroll it on the site?]
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
OOc: That would be better to roll here yes.
Crash and Seb combined attacks take large chunks of the garbage that compose the construct but it still moves.
Kriz shoots her bow. Attack: 7 Damage: 5
The golem takes a step forward and swings a massive fist at Crash. Attack: 15 Damage: 8
Crash uses the back of his forearm to push the fist off course narrowly missing him and resumes his defensive posture
You can all move.
5 temporary HP for Crash
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
“Let’s try this again,” Xana grumbles, firing another Eldritch blast at the creature.
Attack: 10. Damage: 12
(Ooc: is there a digital dice jail? Cause I think I need one v.v)
Xanaphia Nailo: Level 4 Warlock, Grey Hands PbP.
Ellara Nightflower: level 1 blood hunter, Curse of Strahd
Attack: 18 Damage: Unable to parse dice roll.Crash will strike out again with his staff and follow it up with a single unarmed blow
Attack: 6 Damage: 11
The garbage golem falls into pieces. The large door in front of you is closed and you realize that a glyph must be written on it to open it. The organisation seems to be stronger than it was first anticipated. As you move out of the sewer and put back everything in place you realise that you will need help to tackle this beast.
Very sorry but for now I ll be closing this thread for the time being. I ll ask you to past on the Barrack thread and we will remake a group. Hope you don 't mind it's just that i really like this camapign and i would like to keep the thing rolling.
Leaving the Barracks you weave through the cities encumbered streets. Its a bit afternoon and a lot of people are about.
The way to the Griffon Hall is rather easy to find but hard to manage. The place is a bit out of the way and patrols stop you from time to time. They are intent on making sure you are not trying to go where you are not welcomed. Dropping the name Longlock helps speed things up.
The large building can be seen from most places in Waterdeep but coming closer you realize how huge it is. The castle has been modified to accommodate the large number of griffons. As you approach a team of riders passes you by. They are visibly intrigued by your presence and you can see that the riders are twins so low they fly.
At the gate, a soldier with the golden griffon on a red field stops you and asks what you are doing here. He is not at all belligerent. He is just doing his job.
Shandalar walks up and greets the soldier.
"Hello soldier, we're looking for Daniel Longlock. Tell him Shandalar is looking for him. Maybe he'll remember me from my time with the riders. We heard there's a rider who needs help and we've come offering our assistance."
Shandalar also pulls out his old griffon riders insignia of rank from his backpack.
"In case this helps speed things along too. Proof I used to be part of the riders."
Nephrakas - Tiefling Warlock, Pact of the Chain - Lords of the Sword Coast (Princes of The Apocalypse - Roll20)
Zanibrak - Human Fighter Battlemaster, Crossbow Expert - (Tomb of Annhilation - Roll20)
Ender Dundragon - Human Artificer, Battle Smith - Rise of Tiamat (Discord using Avrae - PbP)
Cyrus Dundragon - Custom Lineage, Twilight Cleric - Dungeon of the Mad Mage (Discord using Avrae - PbP)
Brathan - Human Paladin - Descent into Avernus
Joetaro nods and stands behind Shandalar, hoping to not make a scene but ready in case a fight breaks out.
I have an intelligence of six, I know what I'm doing.
Crash stands to the side stroking his beard letting the new guys take the lead and settle into the team
To say that Kriz was excited and happy was an understatement. She literally claps her hands and wave to the twin raiders as they make they flyby, giggling. She asks Shandalar if he knew the twins, and the name of the griffons, do they name their griffons? She start reciting possible names for a griffon if she would have one.
She stands right behind Shandalar when he speaks to the guard, silent, and trying to look professional but her wide smile and the nervous change of weight between her feet doesn’t help.
PbP Character: A few ;)