Duchess Morwen of Daggerford is having guests for dinner — and you are invited. No strangers to Daggerford, you have come to the town’s defense on more than one occasion, and you count Lady Morwen as a friend and a benefactor.
A cool autumn breeze blows through the streets as you make your way to the keep. As you dine on hot, spicy soup and tenderly cooked pheasant, you can tell that the duchess seems more out of sorts than usual. Then a pall comes over the occasion as she voices her concern about a band of wayward travelers camped outside the town’s walls. They seemed harmless at first, but Morwen has received reports that they have begun harassing townsfolk and other visitors as they come and go, demanding money and wine, and threatening to put hexes on anyone who doesn’t pay up.
Yesterday, the duchess ordered several guards to scare away the mysterious visitors, but they couldn’t get the job done. When the guards returned, they spoke sympathetically about the visitors. It seemed as if the guards had been magically charmed.
Morwen doesn’t want an armed conflict, but she aims to send a stern message to the visitors and asks you to deliver it on her behalf. “If they don’t leave before dawn,” she says, “I’ll burn their wagons to the ground.”
OOC: This post contains a note of suicide by dragon for the character as part of his backstory and might be a trigger for some folks. I created the backstory for Joetaro as a reflection of what I was feeling at the time I made the character - I was living in a town that was very toxic - and how it led to him finding his goddess. I have sense moved from this town and I'm better than where I was. That said, if anyone is uncomfortable with this, I can change the post and backstory. And please, please don't hesitate to say anything if it makes you feel uncomfortable.
Joetaro Jordilyn
Joetaro rested quietly after his trip to Daggerford from Waterdeep, the result of a dinner invite from Lady Morwen. He was hesitant to travel to the town and asked Selune for guidance. The Moonmaiden assured Joetaro he needed to visit Daggerford as it was good for him to visit friends and maintain his relationship. After grooming his blood-red hair and cleaning his face, he gathered his weapons and armor, and saying a prayer to Lady Selune to guide him on his journey, he walked downstairs and out the door to meet Lady Morwen for dinner.
Joetaro, or Jojo as the townsfolk of Daggerford knew him, smiled at the townsfolk had enjoyed his visits to the town, even the ones that involved him getting his hands dirty on the town's behalf. Daggerford reminded him of his home town many years ago where he grew up in the local orphanage before training to become a knight. He had grown to trust Morwen enough to share his past, specifically about the time in his life where he was lonely and depressed and tried to end his own life by a red dragon. The dragon, which turned out to be silver, informed Joetaro that his life was worth living and led him to the Enclave the Moon where he met new friends and found his goddess Selune. This led to him traveling to Waterdeep, meeting new friends and finding a new purpose. For Joetaro, Selune is a goddess of strength, because like him, she has different moods, like the phases of the moon.
Joetaro arrived at dinner and overheard Morwen's guards talking about the visitors harassing the townsfolk. After hearing her request, Joetaro nods and quickly finishes his dinner. "I'll see what I can do Lady Morwen. Please, don't resort to burning their wagons. I am sure these folks can be reasoned with."
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
A short (2ft 9) halfling, (well known in Daggerford after using his small size to sneak up to bandits laying siege to the town and set fire to their carts/caravans) Ander Tealeaf, stands up and then realising he was easier to see while seated at the table will sit down again. "I agree with Jojo. I am sure we can work something out, but if not you know I am perfectly capable of burning their wagons."
Glimra nodded carefully as she stripped the last bits of pheasant from the bones on her plate, crunching through cartilage, " We will go and speak with them. I'm sure it can all be sorted without need for violence.....and if not....well, hopefully it will not come to that."
The solidly built onyx skinned woman had her head wrap down about her shoulders here inside with friends and where the air was warm, she stretched corded muscles as she pushed her arms over her shaved head, " Thankyou for the meal, Lady Morwen. Shall we go and chat to these fine people now?", she finished to her companions.
While strumming his lyre, Uanstaer overhears the conversation. "Malady Morewen, perhaps I could be of aid. I know much about wanders and wagon-travelers, as I have been one for the most of my life. Fear not of their hexes, even if they are real they shall be weak. I'll try to talk to them, and hopefully these three will support me if things get ... physical." Uanstaer brushes his red hair away from his freckled face, and adjusts his rapier in its hilt.
Joetaro nods at his companions. "Good to know about hexes. I wonder where these folks are from and why they are harassing the townsfolk." He stands and begins to walk toward the door before bowing to Morwen. "Selune be with you," he says before he walks outside.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
A look of relief spreads across Lady Marwens face as you rise to take your leave. "Wait, take this, a token of my gratitude." She says as she waves a hand toward one of her servants. The servant brings you each a small pouch of coins totaling 5gp.
You walk out of the keep and spot campfire smoke just outside the walls, you assume it to be the trouble makers and head that direction.
As the evening grows dark, you see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three barrel-topped wagons are parked at odd angles. Tied to a nearby tree, grazing, are half a dozen draft horses wearing bright coats with bangles and tassels.
Glimra looked the wagons and people over with a practiced eye searching for anything out of place or unusual for a group of rovers and vagabonds, she held her tongue as Uanstaer had claimed greater familiarity with such folk and should probably be the first point of contact.
You don't notice anything out of the ordinary about these vagabonds, however, their garb isn't familiar and you get the impression that they have traveled quite the distance.
Joetaro observes the men and women having a good time, wonder why Marwen would believe the villagers would cause him trouble. He takes a step forward in a friendly manner with a smile on his face before he too waits for Uanstaer to introduce the group to the newcomers while watching their movements.
Perception - 17
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Jojo doesn't notice anything too interesting about the group. The closer he gets to the group he can begin to smell the sweet smell of wine and can hear the cheerful commotion of the group.
This post has potentially manipulated dice roll results.
As Uanstaer approaches, he looks at the people's clothing style, the construction of their wagons, the songs they sing, any religious symbols they're wearing, etc. trying to see if he can identify this group of people.
You don't notice any identifying features in the group. They look like they are from a foreign place. It seems that one of the figures has spotted your party. They wave an arm in the air in a "come on over" gesture as they clear some space by the campfire for the four of you.
Uanstaer whispers to the others, "Keep ready for combat. You never know when they might turn violent," then yells to the people around the camp fire. "Aye! Hope the city is treating you well. Where might you hail from?"
The figure that called you over, an old man with wispy white hair and large hoop earrings, stands and greets you; "Questions, questions, questions, why is it that you are always so full of questions?" His voice is kindly and creaks like an old door. A smile spreads across his face as he welcomes you to their encampment. "I am Stanimir, and this rabble is my family" he says as he waves an open palm toward the merry group. "Did Marwen send you too?"
Ander walks slightly forward. "She did tell us to come here. She wishes you leave and if you dont then your campfire might spread to your wagons. My companion here is telling the truth that it was our free will, he just missed out the important part of the threat she asked us to deliver. I feel like in this case full honesty is needed, if you would be so kind as to be honest back"
Glimra raised an eyebrow at Anders words, she hadn't expected things to degenerate to threats quite so fast. Her eyes flashed across the group and her hand hovered over her weapon.
The travellers had two options now; attack immediately or leave immediately, Anders words had removed all other options.
Duchess Morwen of Daggerford is having guests for dinner — and you are invited. No strangers to Daggerford, you have come to the town’s defense on more than one occasion, and you count Lady Morwen as a friend and a benefactor.
A cool autumn breeze blows through the streets as you make your way to the keep. As you dine on hot, spicy soup and tenderly cooked pheasant, you can tell that the duchess seems more out of sorts than usual. Then a pall comes over the occasion as she voices her concern about a band of wayward travelers camped outside the town’s walls. They seemed harmless at first, but Morwen has received reports that they have begun harassing townsfolk and other visitors as they come and go, demanding money and wine, and threatening to put hexes on anyone who doesn’t pay up.
Yesterday, the duchess ordered several guards to scare away the mysterious visitors, but they couldn’t get the job done. When the guards returned, they spoke sympathetically about the visitors. It seemed as if the guards had been magically charmed.
Morwen doesn’t want an armed conflict, but she aims to send a stern message to the visitors and asks you to deliver it on her behalf. “If they don’t leave before dawn,” she says, “I’ll burn their wagons to the ground.”
Lady Morwen:
||PbP: Tarvyn's World... DM||
OOC: This post contains a note of suicide by dragon for the character as part of his backstory and might be a trigger for some folks. I created the backstory for Joetaro as a reflection of what I was feeling at the time I made the character - I was living in a town that was very toxic - and how it led to him finding his goddess. I have sense moved from this town and I'm better than where I was. That said, if anyone is uncomfortable with this, I can change the post and backstory. And please, please don't hesitate to say anything if it makes you feel uncomfortable.
Joetaro Jordilyn
Joetaro rested quietly after his trip to Daggerford from Waterdeep, the result of a dinner invite from Lady Morwen. He was hesitant to travel to the town and asked Selune for guidance. The Moonmaiden assured Joetaro he needed to visit Daggerford as it was good for him to visit friends and maintain his relationship. After grooming his blood-red hair and cleaning his face, he gathered his weapons and armor, and saying a prayer to Lady Selune to guide him on his journey, he walked downstairs and out the door to meet Lady Morwen for dinner.
Joetaro, or Jojo as the townsfolk of Daggerford knew him, smiled at the townsfolk had enjoyed his visits to the town, even the ones that involved him getting his hands dirty on the town's behalf. Daggerford reminded him of his home town many years ago where he grew up in the local orphanage before training to become a knight. He had grown to trust Morwen enough to share his past, specifically about the time in his life where he was lonely and depressed and tried to end his own life by a red dragon. The dragon, which turned out to be silver, informed Joetaro that his life was worth living and led him to the Enclave the Moon where he met new friends and found his goddess Selune. This led to him traveling to Waterdeep, meeting new friends and finding a new purpose. For Joetaro, Selune is a goddess of strength, because like him, she has different moods, like the phases of the moon.
Joetaro arrived at dinner and overheard Morwen's guards talking about the visitors harassing the townsfolk. After hearing her request, Joetaro nods and quickly finishes his dinner. "I'll see what I can do Lady Morwen. Please, don't resort to burning their wagons. I am sure these folks can be reasoned with."
I have an intelligence of six, I know what I'm doing.
((We seem to have a very charismatic party))
A short (2ft 9) halfling, (well known in Daggerford after using his small size to sneak up to bandits laying siege to the town and set fire to their carts/caravans) Ander Tealeaf, stands up and then realising he was easier to see while seated at the table will sit down again. "I agree with Jojo. I am sure we can work something out, but if not you know I am perfectly capable of burning their wagons."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Glimra nodded carefully as she stripped the last bits of pheasant from the bones on her plate, crunching through cartilage, " We will go and speak with them. I'm sure it can all be sorted without need for violence.....and if not....well, hopefully it will not come to that."
The solidly built onyx skinned woman had her head wrap down about her shoulders here inside with friends and where the air was warm, she stretched corded muscles as she pushed her arms over her shaved head, " Thankyou for the meal, Lady Morwen. Shall we go and chat to these fine people now?", she finished to her companions.
While strumming his lyre, Uanstaer overhears the conversation. "Malady Morewen, perhaps I could be of aid. I know much about wanders and wagon-travelers, as I have been one for the most of my life. Fear not of their hexes, even if they are real they shall be weak. I'll try to talk to them, and hopefully these three will support me if things get ... physical." Uanstaer brushes his red hair away from his freckled face, and adjusts his rapier in its hilt.
Joetaro nods at his companions. "Good to know about hexes. I wonder where these folks are from and why they are harassing the townsfolk." He stands and begins to walk toward the door before bowing to Morwen. "Selune be with you," he says before he walks outside.
I have an intelligence of six, I know what I'm doing.
A look of relief spreads across Lady Marwens face as you rise to take your leave. "Wait, take this, a token of my gratitude." She says as she waves a hand toward one of her servants. The servant brings you each a small pouch of coins totaling 5gp.
You walk out of the keep and spot campfire smoke just outside the walls, you assume it to be the trouble makers and head that direction.
As the evening grows dark, you see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three barrel-topped wagons are parked at odd angles. Tied to a nearby tree, grazing, are half a dozen draft horses wearing bright coats with bangles and tassels.
||PbP: Tarvyn's World... DM||
Glimra looked the wagons and people over with a practiced eye searching for anything out of place or unusual for a group of rovers and vagabonds, she held her tongue as Uanstaer had claimed greater familiarity with such folk and should probably be the first point of contact.
Holding her tongue she waited to be introduced...
Perception: 13
You don't notice anything out of the ordinary about these vagabonds, however, their garb isn't familiar and you get the impression that they have traveled quite the distance.
||PbP: Tarvyn's World... DM||
Joetaro observes the men and women having a good time, wonder why Marwen would believe the villagers would cause him trouble. He takes a step forward in a friendly manner with a smile on his face before he too waits for Uanstaer to introduce the group to the newcomers while watching their movements.
Perception - 17
I have an intelligence of six, I know what I'm doing.
Jojo doesn't notice anything too interesting about the group. The closer he gets to the group he can begin to smell the sweet smell of wine and can hear the cheerful commotion of the group.
||PbP: Tarvyn's World... DM||
As Uanstaer approaches, he looks at the people's clothing style, the construction of their wagons, the songs they sing, any religious symbols they're wearing, etc. trying to see if he can identify this group of people.
Perception - 9
You don't notice any identifying features in the group. They look like they are from a foreign place. It seems that one of the figures has spotted your party. They wave an arm in the air in a "come on over" gesture as they clear some space by the campfire for the four of you.
||PbP: Tarvyn's World... DM||
Uanstaer whispers to the others, "Keep ready for combat. You never know when they might turn violent," then yells to the people around the camp fire. "Aye! Hope the city is treating you well. Where might you hail from?"
She followed just over his left shoulder as he approached and hailed them, her hands at her sides and in clear view of the strangers.
The figure that called you over, an old man with wispy white hair and large hoop earrings, stands and greets you; "Questions, questions, questions, why is it that you are always so full of questions?" His voice is kindly and creaks like an old door. A smile spreads across his face as he welcomes you to their encampment. "I am Stanimir, and this rabble is my family" he says as he waves an open palm toward the merry group. "Did Marwen send you too?"
||PbP: Tarvyn's World... DM||
"Nay, we come here on our own will, but we did hear about you from her."
Deception - 12
"What brings you all here?"
Ander walks slightly forward. "She did tell us to come here. She wishes you leave and if you dont then your campfire might spread to your wagons. My companion here is telling the truth that it was our free will, he just missed out the important part of the threat she asked us to deliver. I feel like in this case full honesty is needed, if you would be so kind as to be honest back"
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Glimra raised an eyebrow at Anders words, she hadn't expected things to degenerate to threats quite so fast. Her eyes flashed across the group and her hand hovered over her weapon.
The travellers had two options now; attack immediately or leave immediately, Anders words had removed all other options.
She gave the old man an apologetic shrug....
Stanimir laughs. “Don’t worry. We have no wish to make enemies of Lady Morwen. I have a story to tell all of you. First you listen, then we go.”
||PbP: Tarvyn's World... DM||