"I do not know the schedule of Ritska's Schoolchildren. They keep watch for her over all of the city, not just her safehouses. Of course, you are welcome to ask the child, but take caution around them. You have already seen their power," Roccar answers Killian, "However I do have my own guards. Those who were on watch last night tell me they saw nothing. They are inside right now. They are likely tired, but I doubled their watch for the morning so that you could ask your own questions of them."
Gruun finds many signs of passage through the street and alleys near the building. There is no telling if any are recent enough to be responsible for the theft, or where they may have headed.
Zane begins walking toward the only entrance of the building that is not bricked up, but Roccar stops him. "Not there. The door has a strong contact poison applied to it. Touching it will put you to sleep within a few seconds," he motions to a nearby structure. This building has been burned, and looks beyond ruin until Roccar walks the party closer to it, where you can see that beneath the burned facade is actually a very secure trapdoor, covered in faux ashes. "Locked via arcane means and alarmed. Not taking any chances," Roccar explains, crouching and sliding the trapdoor open.
The tunnel beneath eventually leads to the safehouse, a massive room beneath Luskan with a large cage suspended from the rafters by several chains. Zane finds no sign of a breach in the walls, ceiling, or floor; the room appears quite intact. Two human men salute Roccar as the party enters, standing guard dutifully near the tunnel entrance.
The cage is made of adamantine and is 20 feet by 20 feet, with a plate top; its four sides and floor are made up of gratings. The top plate has a teleportation circle inscribed on it, flanked by two antimagic field glyphs. The cage does not have an obvious door. Within the cage is a crate with the words "Ritska's Famous Cheesy Buns" printed on the side, and next to it is a large wooden chest and a long wooden case.
The floor beneath the cage is covered with razor sharp serrated spikes, each with three blades. Nearby, there is another teleportation circle inscribed into the floor.
OOC: Feel free to investigate inside or outside of the safehouse as you like, not trying to rush anybody inside, just keeping us moving. Roccar and the guards are there if you would like to speak to them.
Killian is happy to be taken inside, where she will stand and look about at the elaborate setup. "Were I trying to hide something, I would simply tell no one where it was. It would seem that many people knew where this was."
She pauses a moment.
"Someone knows where these items are now. We need to find that person, or the people they have told about the items, perhaps accomplices, or their buyers. They have stolen two sort of things, when they may have only been looking for one. That might trip them up, as they try to dispose of one, the other, or both."
She pulls over a stool or a bench, and sits down. "This particular mystery, how it was done, seems like a waste of time."
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ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Zane approaches Roccar, "May I detect magic in this room? This seems like way too secure of a setup to be done by an outsider, so I'm suspecting someone here either isn't who they say they are or is under the influence of some magic unwillingly."
(and to move things forward then with permission Zane would like to ritual-cast detect magic and walk around everything and everyone. AND then also ritual cast identify on all the guards and Roccar himself if allowed to see if they are affected by something. If not allowed then he would just mess around in the room trying to peer into everyones ears to see if they've been altered in some way.)
Hox wants to look about the place on how to break in. To see if the place has been marked by other thieves like him. He looks about the tunnel incase it was where they broke in. Then around the actual building itself, flying to the roof and seeing the possible entries from there.
Perception: 10 or Investigation: 18
Hox then looks for the child. Hox takes off his ring of mind shielding, pocketing it instead. Once he finds the child, he'll say "Do you know of the lady with horns?"
This post has potentially manipulated dice roll results.
Hox Survival:9
"Of course. This is why we brought you here," Roccar answers Zane. After spending 10 minutes preparing his spell, magic registers to the tabaxi's senses. Of the room itself, only the teleportation circles radiate a magical aura, fittingly one of conjuration. The rest of the structure seems to simply be a practically well-hidden building within the alleys of Luskan. When Zane reaches the guards, however, his suspicions seem to be confirmed; each guard radiates a faint aura of enchantment.
From his perch atop the structure, Hox sees only one other entrance to the building: The side alleyway, leading to the trapped door that Roccar pointed out. There are no Thieves' Cant markings related to the building, but he does note that the footprints in the alleyway seem abnormally thick, and recent. Additionally, there are marks left by the wheel of a wagon, though there is not one currently in the alley.
Zane pulls Roccar aside and tells him what he found about the aura of enchantment on the guards. "Did you know about this beforehand? Do you mind if I try to rid them of whatever magical effects they are under? I would like you to invite one of them over and I'll try to dispel this effect. If you could then question them about what happened, I could try to discern from the side if I can figure out what kind of an effect it was. This may narrow down the list of people who can pull something like this off."
Given permission he would have Roccar invite one of the guards over and cast Dispel Magic on them.. and then follow the plan. And then later repeat it on the other one.
Killian watches Zane's actions with growing interest, and readies herself should one of the guards make a run for it, either before or after being dispelled.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
This post has potentially manipulated dice roll results.
Zane CHA: 12
"Enchantment? Of course, damn it. That would explain how they were able to get into the cage; each of the teleportation circles has a different command word. My men go through rigorous training to ensure that they are capable of guarding items of such importance. interrogation and torture would not even pry knowledge from them, of course it was magic," Roccar calls a guard over to him and Zane, allowing the bard to attempt to dispel any magic currently affecting the man. The aura of enchantment fades.
"Now...tell us what happened last night. How did the box get taken under your nose?" Roccar asks upon confirming that Zane's magic dispelled the effect.
"The box was here when I left at 10," the guard answers.
Confused, Roccar asks, "10? Your shift ends at midnight."
"Normally I would switch out at midnight, yes, but last night Sam took my shift from ten to midnight...Sam?" the guard responds.
"Sam?"Roccar asks in turn. The two stare at each other for a moment before Roccar continues, "There is no one in the guard rotation named Sam. You know that now, yes? Whoever this 'Sam' was placed you beneath an enchantment of some sort."
The guard rubs his temples, digesting the information.
"And now we have a time and a name."A mischievous grin spreads across his face. "I will go ask the children if they know anything of this. Guard, can you remember any description of 'Sam'?"
"Yeah, of course," the guard responds, "Real pale fellow, a human, short black hair, he wore sailor's clothes beneath a long cloak. Didn't strike me as odd at the time, though now I think about it that sounds ridiculous."
Speaking to the child outside, a small half-elf girl, Hox learns that she is one of the Schoolchildren, working for Ritska. When Gruun questions her on the previous night's activities, she says that she saw nobody moving toward either of the buildings the entire night.
Hox looks to Gruun, "Is horned lady's thing heavy? Hox saw cart tracks nearby but also saw a person's track as well. And maybe child is right, she see nothing cause she can not see anything. Maybe person make himself see through like cat person."
Zane talks to Roccar, "Would you like me to clear the other guard as well? He might give additional detail for the description. Also, were these two the only ones who gave over the watch and received the watch at that time or do you have other people potentially affected by this?"
Given permission, he would do the same with the other guard and then join Gruun and Hox.
There is a light of recognition in the child's eyes as Hox asks the question of Gruun. "There was a wagon last night, going in that direction," she says, pointing West.
Roccar tells Zane, "You are welcome to rid my other guard of the enchantment, of course. I have more in my private contingent, but these two were supposed to be the only ones on watch during the night of the crime. I doubt any other have been affected."
"Little one, is there anything else you remember about the wagon? Is there anyone else that would have seen its passage?" Gruun's voice is 'gentle' but still sounds like two slow mill stones grinding.
"It was covered, so I couldn't see what was in it, but the side of it had "RC" carved into it. The man pushing it looked human, but I don't remember anything else about it. Nobody else would have seen it, I was the only one watching last night," the girl answers.
This post has potentially manipulated dice roll results.
Once everyone is outside and ready to move Gruun will attempt to find and follow the wagon tracks."Hox your skills have proved better than mine in the past, follow behind and make sure I don't follow the wrong quarry." Gruun begins heading west trying to follow the tracks from the alley. He's stooped ridiculously close to the ground staring intently.
Survivial:14
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Gruun searches through the surrounding area looking for any tracks or marks of passage.
(7 Survival+4 or Investigation-1)
"I do not know the schedule of Ritska's Schoolchildren. They keep watch for her over all of the city, not just her safehouses. Of course, you are welcome to ask the child, but take caution around them. You have already seen their power," Roccar answers Killian, "However I do have my own guards. Those who were on watch last night tell me they saw nothing. They are inside right now. They are likely tired, but I doubled their watch for the morning so that you could ask your own questions of them."
Gruun finds many signs of passage through the street and alleys near the building. There is no telling if any are recent enough to be responsible for the theft, or where they may have headed.
Zane begins walking toward the only entrance of the building that is not bricked up, but Roccar stops him. "Not there. The door has a strong contact poison applied to it. Touching it will put you to sleep within a few seconds," he motions to a nearby structure. This building has been burned, and looks beyond ruin until Roccar walks the party closer to it, where you can see that beneath the burned facade is actually a very secure trapdoor, covered in faux ashes. "Locked via arcane means and alarmed. Not taking any chances," Roccar explains, crouching and sliding the trapdoor open.
The tunnel beneath eventually leads to the safehouse, a massive room beneath Luskan with a large cage suspended from the rafters by several chains. Zane finds no sign of a breach in the walls, ceiling, or floor; the room appears quite intact. Two human men salute Roccar as the party enters, standing guard dutifully near the tunnel entrance.
The cage is made of adamantine and is 20 feet by 20 feet, with a plate top; its four sides and floor are made up of gratings. The top plate has a teleportation circle inscribed on it, flanked by two antimagic field glyphs. The cage does not have an obvious door. Within the cage is a crate with the words "Ritska's Famous Cheesy Buns" printed on the side, and next to it is a large wooden chest and a long wooden case.
The floor beneath the cage is covered with razor sharp serrated spikes, each with three blades. Nearby, there is another teleportation circle inscribed into the floor.
OOC: Feel free to investigate inside or outside of the safehouse as you like, not trying to rush anybody inside, just keeping us moving. Roccar and the guards are there if you would like to speak to them.
See my profile for all my PbP threads!
Killian is happy to be taken inside, where she will stand and look about at the elaborate setup. "Were I trying to hide something, I would simply tell no one where it was. It would seem that many people knew where this was."
She pauses a moment.
"Someone knows where these items are now. We need to find that person, or the people they have told about the items, perhaps accomplices, or their buyers. They have stolen two sort of things, when they may have only been looking for one. That might trip them up, as they try to dispose of one, the other, or both."
She pulls over a stool or a bench, and sits down. "This particular mystery, how it was done, seems like a waste of time."
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Zane approaches Roccar, "May I detect magic in this room? This seems like way too secure of a setup to be done by an outsider, so I'm suspecting someone here either isn't who they say they are or is under the influence of some magic unwillingly."
(and to move things forward then with permission Zane would like to ritual-cast detect magic and walk around everything and everyone. AND then also ritual cast identify on all the guards and Roccar himself if allowed to see if they are affected by something. If not allowed then he would just mess around in the room trying to peer into everyones ears to see if they've been altered in some way.)
Hox wants to look about the place on how to break in. To see if the place has been marked by other thieves like him. He looks about the tunnel incase it was where they broke in. Then around the actual building itself, flying to the roof and seeing the possible entries from there.
Perception: 10 or Investigation: 18
Hox then looks for the child. Hox takes off his ring of mind shielding, pocketing it instead. Once he finds the child, he'll say "Do you know of the lady with horns?"
Hox Survival: 9
"Of course. This is why we brought you here," Roccar answers Zane. After spending 10 minutes preparing his spell, magic registers to the tabaxi's senses. Of the room itself, only the teleportation circles radiate a magical aura, fittingly one of conjuration. The rest of the structure seems to simply be a practically well-hidden building within the alleys of Luskan. When Zane reaches the guards, however, his suspicions seem to be confirmed; each guard radiates a faint aura of enchantment.
From his perch atop the structure, Hox sees only one other entrance to the building: The side alleyway, leading to the trapped door that Roccar pointed out. There are no Thieves' Cant markings related to the building, but he does note that the footprints in the alleyway seem abnormally thick, and recent. Additionally, there are marks left by the wheel of a wagon, though there is not one currently in the alley.
See my profile for all my PbP threads!
Zane pulls Roccar aside and tells him what he found about the aura of enchantment on the guards. "Did you know about this beforehand? Do you mind if I try to rid them of whatever magical effects they are under? I would like you to invite one of them over and I'll try to dispel this effect. If you could then question them about what happened, I could try to discern from the side if I can figure out what kind of an effect it was. This may narrow down the list of people who can pull something like this off."
Given permission he would have Roccar invite one of the guards over and cast Dispel Magic on them.. and then follow the plan. And then later repeat it on the other one.
Killian watches Zane's actions with growing interest, and readies herself should one of the guards make a run for it, either before or after being dispelled.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Zane CHA: 12
"Enchantment? Of course, damn it. That would explain how they were able to get into the cage; each of the teleportation circles has a different command word. My men go through rigorous training to ensure that they are capable of guarding items of such importance. interrogation and torture would not even pry knowledge from them, of course it was magic," Roccar calls a guard over to him and Zane, allowing the bard to attempt to dispel any magic currently affecting the man. The aura of enchantment fades.
"Now...tell us what happened last night. How did the box get taken under your nose?" Roccar asks upon confirming that Zane's magic dispelled the effect.
"The box was here when I left at 10," the guard answers.
Confused, Roccar asks, "10? Your shift ends at midnight."
"Normally I would switch out at midnight, yes, but last night Sam took my shift from ten to midnight...Sam?" the guard responds.
"Sam?" Roccar asks in turn. The two stare at each other for a moment before Roccar continues, "There is no one in the guard rotation named Sam. You know that now, yes? Whoever this 'Sam' was placed you beneath an enchantment of some sort."
The guard rubs his temples, digesting the information.
See my profile for all my PbP threads!
"And now we have a time and a name." A mischievous grin spreads across his face. "I will go ask the children if they know anything of this. Guard, can you remember any description of 'Sam'?"
"Yeah, of course," the guard responds, "Real pale fellow, a human, short black hair, he wore sailor's clothes beneath a long cloak. Didn't strike me as odd at the time, though now I think about it that sounds ridiculous."
Speaking to the child outside, a small half-elf girl, Hox learns that she is one of the Schoolchildren, working for Ritska. When Gruun questions her on the previous night's activities, she says that she saw nobody moving toward either of the buildings the entire night.
See my profile for all my PbP threads!
Hox looks to Gruun, "Is horned lady's thing heavy? Hox saw cart tracks nearby but also saw a person's track as well. And maybe child is right, she see nothing cause she can not see anything. Maybe person make himself see through like cat person."
Zane talks to Roccar, "Would you like me to clear the other guard as well? He might give additional detail for the description. Also, were these two the only ones who gave over the watch and received the watch at that time or do you have other people potentially affected by this?"
Given permission, he would do the same with the other guard and then join Gruun and Hox.
Killian nods in a self-satisfied way. Too many people knowing too much. But she maintains her wary watch on the guards.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
There is a light of recognition in the child's eyes as Hox asks the question of Gruun. "There was a wagon last night, going in that direction," she says, pointing West.
Roccar tells Zane, "You are welcome to rid my other guard of the enchantment, of course. I have more in my private contingent, but these two were supposed to be the only ones on watch during the night of the crime. I doubt any other have been affected."
See my profile for all my PbP threads!
"Little one, is there anything else you remember about the wagon? Is there anyone else that would have seen its passage?" Gruun's voice is 'gentle' but still sounds like two slow mill stones grinding.
"It was covered, so I couldn't see what was in it, but the side of it had "RC" carved into it. The man pushing it looked human, but I don't remember anything else about it. Nobody else would have seen it, I was the only one watching last night," the girl answers.
See my profile for all my PbP threads!
Zane will spend as many spell slots as it takes to dispel the magic affecting the other guard as well. After that he will join up with the others.
"So, the wagon went west? Lets follow the tracks as far as we can and maybe I can use magic to help us further from there."
Killian follows Zane out, after giving the guards the stink eye.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Once everyone is outside and ready to move Gruun will attempt to find and follow the wagon tracks. "Hox your skills have proved better than mine in the past, follow behind and make sure I don't follow the wrong quarry." Gruun begins heading west trying to follow the tracks from the alley. He's stooped ridiculously close to the ground staring intently.
Survivial:14