The Seldom Spring is a large three-storey inn, barely a year old, built close to the hot spring from which it takes its name. It was established by its proprietor, Dirk Seldom. Its well-lit common room is a warm and hospitable place, with no private booths or shadowy corners and a large open hearth. Numerous tables and chairs are provided for its patrons, with food and drinks delivered from the kitchen on request. A small stage offers a place for travelling performers to work their trade, and the walls are adorned with an eclectic range of trophies and keepsakes, including an iron helmet almost cloven in two, a scarlet shield, a wooden doll, and many others - each as strange as the last. The inn also boasts a decent stable, comfortable bedrooms of varying size and quality, and of course, the spring itself. A mug of hearty ale costs 5 coppers, mulled wine costs 2 silvers per pitcher and a decent meal costs 4 silvers. Lifestyle costs are modest for this inn, which includes a simple, well-kept room and two meals for 1 gold per day.
There are other establishments within the settlement of Seldom Spring. Formerly known as Seldom Trading, the Welcome Exchange is Seldom Spring's general store. It stocks a diverse collection of mundane supplies, adventuring gear, and an ever-changing selection of arms and armour. The Hunting Lodge is a large wooden cabin which serves as a warm retreat for the hunters and trappers of the region. Though it houses only one permanent resident, many others consider it home, and several such regulars of the inn can be found here as often as not.
You have each found yourselves in Seldom Spring for one reason or another over the past several days; and through common purpose and merriment, became acquainted last night during the performance of a travelling lyrist. The day is now just past noon, and you find yourselves back in the inn, clustered around a circular table with the last remnants of lunch and a few almost-empty tankards. Some of you may be nursing sore heads, but now it is time to recover and discuss the matter at hand - honest work for honest pay.
The only other individuals currently visible at the inn are a small handful of homesteaders as well as Jambiya, the goblin waitress, and Dirk Seldom, the hugely popular founder of the settlement and proprietor of the inn. Despite her lineage, Jambiya is possessed of such grace and beauty as is normally reserved for the fairest of the fey. With her disarming personality and a penchant for playful mischief, she is a firm favourite among even the most intolerant of patrons. You will all have had at least some interaction with Jambiya through your stay, as she takes drink and food orders for guests. Dirk on the other hand, is a retired adventurer of simple upbringing, for whom the thrill of the escapade was its own reward. He grew up in Waterdeep's busy Dock Ward, and briefly served in the Church of Lathander, but his heart yearned to explore and adventure. His wealth of questing experience is considerable and he remains keenly enthusiastic about the adventuring life, for which he is only too happy to share his tales with any who listen.
Now would be a great time to introduce yourselves, including your appearance and anything that you may have told the others when you met the previous night.
The first adventure proper will begin either Monday or Tuesday (depending on how busy my Monday working gets), so feel free to take this time to engage in some roleplay amongst yourselves and anybody around the settlement.
Welcome to Seldom Spring!
Rollback Post to RevisionRollBack
"The most important step a person can take is always the next one." -Dalinar Kholin; Oathbringer
A red-skinned Tiefling in fine clothes joins the table
Hello friends, I believe we met last night. But I had not noticed how, perhaps, noticeable we all are, if you will forgive me for pointing it out. A certain poetry in us coming together, or somebody's idea of a joke. Redemption, I go by, Redemption Malxis.(strums a bit on his fiddle) Cause all I ever have - redemption song …. these songs of freedom.
Red is somewhat short and skinny, but fairly handsome (in human terms) for a tiefling. Red skin, clean-shaven, with slight fangs and yellow-gold eyes. Orangish horns, on the small side, curl back and around like a ram out of short black hair. Silver rings in piercings on ears and eyebrows. Tail is strait and smooth and tapers at the tip. "Town" clothes are colorful and fine, suitable for performance or court. Travels in grey-tan over leather armor. A fiddle on a leather strap over his shoulder, shawm on a braided cord tucked into a chest pocket.
A grey-ish green skinned half orc looks at you, smiling.
"Hello! That's quite poetic of you. My name is Adri, I believe we introduced ourselves last night, but a few of us might have been too out of it to remember. It's nice to meet you all, I'm a cleric of Selûne, goddess of the moon."
Adri is slightly above average in human height, but below average for orcs. She has long black hair she keeps in a ponytail. grey-ish green and she has two teeth that jut out from her bottom lip. Her ears are pointed and her eyes are piercingly blue. The clothes she wears are nothing interesting, just peasant clothing with some blue accents. The only thing of note is her dark blue cape. On top of her clothing is chain mail armor and she carries a shield with a pair of eyes surrounded by seven stars on it on her back. She also carries a crossbow and a mace that look a little used.
Greetings again, Redemption. While it is true that we are an odd lot, I believe Bahamut has brought us together to do great things! I look forward to working with you all.
Brozak is leaning back in his chair, with a large grin on his face. He is broad across the chest, and quite strong looking, red scales rippling over his muscles. He wears an amulet of Bahamut around his neck, and a large hammer at his side. His dark blue eyes have a merriment to them that sets others at ease. He wears simple priestly clothes, but often fingers the amulet around his neck.
Rollback Post to RevisionRollBack
Brozak - Red Dragonborn Paladin, lvl 2, Never Winter, Seldom Spring
Abner is scratching his name in the table with a cheap-looking dagger, only half paying attention.
Seeing eyes upon him, he looks up and says,"Um. Yup. I'm Abner!" He flashes a big youthful grin through a heavy, black beard.
Abner wears a fancy-but-worn jacket and a formal neckcloth. A couple of surprisingly elvish-looking ears peek out of his thick hair, and his skin is covered with faint brownish scales.
He goes back to cheerfully vandalizing the table. A B N E ...
Ah, Master Abner, such a marvelous economy with words. I look forward to your next syllable with great eagerness.
Brother Brozak, Sister Adri, I believe your optimism may be well justified. Such an unlikely collection must be guided by divine powers. May Selune and Bahamut and their allies grant us the opportunity to do good works.
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
“And I’m Therne,” says the halfling, with her recently-gained over-enunciation so that big people stop calling her ‘Fern.’ She leans forward slightly on the barstool-like chair, grateful again to Jambiya for providing her with a seat actually fitted for someone her size, rather than a pile of slippery cushions.
Therne is a halfling; standing not quite three feet tall, her skin is the deep tan of someone who spends the majority of their time outdoors. Her hands are calloused from hard work and she has the casually muscled build of someone who walks everywhere and regularly trades a day of labor on a farm or ship for food or shelter. Her brown hair is pulled back in the kind of no-nonsense but skewed braid that suggests it was put together while half asleep. She wears worn leathers, possibly second-hand.
Half an hour passes as you reintroduce yourselves and continue to finish your lunch. Abner, after you finish carving your name, you find your mind wandering and your gaze follows it to the myriad trophies arrayed along the walls.
“A minotaur,” declares Dirk Seldom, dragging you from your thoughts. He places a wooden tray on the edge of your table and reaches for an empty flagon. Noting your apparent confusion, he gestures toward a sundered helmet, mounted like a trophy on the nearby wall. “You were probably wondering what could have struck such a powerful blow,” he suggests, proceeding to clear your table as he speaks. He pauses for a moment, his gaze returning to the helmet. “Alas, poor Radyard fared no better.”
Releasing a gentle sigh, he continues his impromptu tale. “It was many years ago now. Radyard was a keen young warrior. Though he lacked my experience, he made up for it with fearless enthusiasm.” He pauses as he reaches over for an empty plate. “I had discovered the location of an ancient vault in Calimshan and gathered a party to uncover its secrets.” Dirk motions towards a shield dwarf wearing an apron with a peg leg and a plethora of wicked burn scars across his face, who enters from a backroom. “Brunthor was with us, I think for the first time,” he announces with a smile. “Aye, that I was,” confirms the dwarven cook as he trudges past, his metallic foot releasing a tortured squeal with every step.
“Yes,” Dirk continues. “There was also Hanjo, our nimblefingered halfling friend, and Daratin, the party wizard.” A grunt of disdain breaks Dirk's flow and the hiss of spit meeting flame as Brunthor sends his regards to whichever god resides within the inn's welcoming hearth. “Daratin did not leave us on the best of terms,” Dirk admits, “but at the time he was a valued member of our party.” He looks back up to the helmet mounted on the wall. “As for Radyard, he left us rather too abruptly,” Dirk concludes, sighing once again. His story seemingly at an end, he lifts the wooden tray and departs for the kitchen.
Rollback Post to RevisionRollBack
"The most important step a person can take is always the next one." -Dalinar Kholin; Oathbringer
Red picks a few notes and quietly tries the names for rhythm: Dirk Seldom, Brunthor, Hanjo,... Daratin, poor Radyard….
Has anyone written a song of it, Captain Seldom? Are there tales of Calimshan vault worth telling? The stage was entertaining last night, I might like a turn. If I set your tale to a tune, or if you'd like a bit of accompaniment to your own telling, allow me to be at your service.
And of course a nod to Therne The Lady Wildcloak, a pleasure again
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
"Please, just Dirk will do." He says as he works around the room to prepare for the day ahead. "And it is a long tale of many parts, which I'm more than happy to deliver to you as and when I have spare moments!" He flashes a grin and heads out of the front door with an armful of hay and a bucket of water.
"I love hearing tales of past adventures. Do you all have any?"
"I can do THIS!" blurts Abner.
He picks up his dagger and cuts a long, deliberate slit through his sleeve, until it hangs loose from his bare arm. He then lays down his knife and folding his sleeve back together, clasps his other hand over the cut, and...
"Ta daa!" "Well, that's not a story, but it's what I've been doing for the past ten years." "I'd love a good adventure. Or just some gold. Or more customers." "Anyone need some mending?"
"Ye can mend that bloody mess ye made on me table!" Brunthor mutters, carrying a sack of potatoes past your table and narrowing his eyes in your direction.
”Well, it’s not too exciting to me, but the others were impressed —“ Therne goes on to explain how the merchant’s caravan she’d been paid to help guard on part of her journey here had been beset by a crag cat that had wandered down out of the mountains. But she was able to speak with animals to encourage it away from the road, in search of easier prey.
“Adventure and some gold is nice, so far work hasn’t been too hard to come by.”
Wanna see tricks? This is the "benefit" of my people's infernal effing legacyRed has his sarcasm on I can talk loud, or make spooky noises; slam doors or flicker the candles; cause HARMLESS tremors - or make my eyes look weird.
Uses Thaumaturgy for a couple effects, ending by making his featureless gold eyes appear like an average human's for a minute
I once went off without a tinderbox under the mistaken impression I could start fires. Awesome bargain great grand whatever. Totally worth a lifetime of mistrust. Shakes it off
But, good Sister, in answer: I know a few epics, but have none of my own. At least none that compare to our good host. I hope I can be part of some tales of daring rescue and the like, an ambition we seem to be edging towards together.
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
“Animals are a nice change from most people — you don’t have to worry about ulterior motives or gossip.” She frowns. “Though sometimes their understanding of a thing is still hard to interpret.”
The Seldom Spring is a large three-storey inn, barely a year old, built close to the hot spring from which it takes its name. It was established by its proprietor, Dirk Seldom. Its well-lit common room is a warm and hospitable place, with no private booths or shadowy corners and a large open hearth. Numerous tables and chairs are provided for its patrons, with food and drinks delivered from the kitchen on request. A small stage offers a place for travelling performers to work their trade, and the walls are adorned with an eclectic range of trophies and keepsakes, including an iron helmet almost cloven in two, a scarlet shield, a wooden doll, and many others - each as strange as the last. The inn also boasts a decent stable, comfortable bedrooms of varying size and quality, and of course, the spring itself. A mug of hearty ale costs 5 coppers, mulled wine costs 2 silvers per pitcher and a decent meal costs 4 silvers. Lifestyle costs are modest for this inn, which includes a simple, well-kept room and two meals for 1 gold per day.
There are other establishments within the settlement of Seldom Spring. Formerly known as Seldom Trading, the Welcome Exchange is Seldom Spring's general store. It stocks a diverse collection of mundane supplies, adventuring gear, and an ever-changing selection of arms and armour. The Hunting Lodge is a large wooden cabin which serves as a warm retreat for the hunters and trappers of the region. Though it houses only one permanent resident, many others consider it home, and several such regulars of the inn can be found here as often as not.
You have each found yourselves in Seldom Spring for one reason or another over the past several days; and through common purpose and merriment, became acquainted last night during the performance of a travelling lyrist. The day is now just past noon, and you find yourselves back in the inn, clustered around a circular table with the last remnants of lunch and a few almost-empty tankards. Some of you may be nursing sore heads, but now it is time to recover and discuss the matter at hand - honest work for honest pay.
The only other individuals currently visible at the inn are a small handful of homesteaders as well as Jambiya, the goblin waitress, and Dirk Seldom, the hugely popular founder of the settlement and proprietor of the inn. Despite her lineage, Jambiya is possessed of such grace and beauty as is normally reserved for the fairest of the fey. With her disarming personality and a penchant for playful mischief, she is a firm favourite among even the most intolerant of patrons. You will all have had at least some interaction with Jambiya through your stay, as she takes drink and food orders for guests. Dirk on the other hand, is a retired adventurer of simple upbringing, for whom the thrill of the escapade was its own reward. He grew up in Waterdeep's busy Dock Ward, and briefly served in the Church of Lathander, but his heart yearned to explore and adventure. His wealth of questing experience is considerable and he remains keenly enthusiastic about the adventuring life, for which he is only too happy to share his tales with any who listen.
Now would be a great time to introduce yourselves, including your appearance and anything that you may have told the others when you met the previous night.
The first adventure proper will begin either Monday or Tuesday (depending on how busy my Monday working gets), so feel free to take this time to engage in some roleplay amongst yourselves and anybody around the settlement.
Welcome to Seldom Spring!
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
A red-skinned Tiefling in fine clothes joins the table
Hello friends, I believe we met last night. But I had not noticed how, perhaps, noticeable we all are, if you will forgive me for pointing it out. A certain poetry in us coming together, or somebody's idea of a joke. Redemption, I go by, Redemption Malxis. (strums a bit on his fiddle) Cause all I ever have - redemption song …. these songs of freedom.
Red is somewhat short and skinny, but fairly handsome (in human terms) for a tiefling. Red skin, clean-shaven, with slight fangs and yellow-gold eyes. Orangish horns, on the small side, curl back and around like a ram out of short black hair. Silver rings in piercings on ears and eyebrows. Tail is strait and smooth and tapers at the tip. "Town" clothes are colorful and fine, suitable for performance or court. Travels in grey-tan over leather armor. A fiddle on a leather strap over his shoulder, shawm on a braided cord tucked into a chest pocket.
https://www.dndbeyond.com/forums/d-d-beyond-general/arts-crafts/96-pc-gallery-share-your-character-art?comment=303
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
A grey-ish green skinned half orc looks at you, smiling.
"Hello! That's quite poetic of you. My name is Adri, I believe we introduced ourselves last night, but a few of us might have been too out of it to remember. It's nice to meet you all, I'm a cleric of Selûne, goddess of the moon."
Adri is slightly above average in human height, but below average for orcs. She has long black hair she keeps in a ponytail. grey-ish green and she has two teeth that jut out from her bottom lip. Her ears are pointed and her eyes are piercingly blue. The clothes she wears are nothing interesting, just peasant clothing with some blue accents. The only thing of note is her dark blue cape. On top of her clothing is chain mail armor and she carries a shield with a pair of eyes surrounded by seven stars on it on her back. She also carries a crossbow and a mace that look a little used.
https://kiikiibee.tumblr.com/image/138211900002
Brozak nods to the Tiefling.
Greetings again, Redemption. While it is true that we are an odd lot, I believe Bahamut has brought us together to do great things! I look forward to working with you all.
Brozak is leaning back in his chair, with a large grin on his face. He is broad across the chest, and quite strong looking, red scales rippling over his muscles. He wears an amulet of Bahamut around his neck, and a large hammer at his side. His dark blue eyes have a merriment to them that sets others at ease. He wears simple priestly clothes, but often fingers the amulet around his neck.
Brozak - Red Dragonborn Paladin, lvl 2, Never Winter, Seldom Spring
Abner is scratching his name in the table with a cheap-looking dagger, only half paying attention.
Seeing eyes upon him, he looks up and says, "Um. Yup. I'm Abner!" He flashes a big youthful grin through a heavy, black beard.
Abner wears a fancy-but-worn jacket and a formal neckcloth. A couple of surprisingly elvish-looking ears peek out of his thick hair, and his skin is covered with faint brownish scales.
He goes back to cheerfully vandalizing the table. A B N E ...
Ah, Master Abner, such a marvelous economy with words. I look forward to your next syllable with great eagerness.
Brother Brozak, Sister Adri, I believe your optimism may be well justified. Such an unlikely collection must be guided by divine powers. May Selune and Bahamut and their allies grant us the opportunity to do good works.
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
“And I’m Therne,” says the halfling, with her recently-gained over-enunciation so that big people stop calling her ‘Fern.’ She leans forward slightly on the barstool-like chair, grateful again to Jambiya for providing her with a seat actually fitted for someone her size, rather than a pile of slippery cushions.
Therne is a halfling; standing not quite three feet tall, her skin is the deep tan of someone who spends the majority of their time outdoors. Her hands are calloused from hard work and she has the casually muscled build of someone who walks everywhere and regularly trades a day of labor on a farm or ship for food or shelter. Her brown hair is pulled back in the kind of no-nonsense but skewed braid that suggests it was put together while half asleep. She wears worn leathers, possibly second-hand.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Half an hour passes as you reintroduce yourselves and continue to finish your lunch. Abner, after you finish carving your name, you find your mind wandering and your gaze follows it to the myriad trophies arrayed along the walls.
“A minotaur,” declares Dirk Seldom, dragging you from your thoughts. He places a wooden tray on the edge of your table and reaches for an empty flagon. Noting your apparent confusion, he gestures toward a sundered helmet, mounted like a trophy on the nearby wall. “You were probably wondering what could have struck such a powerful blow,” he suggests, proceeding to clear your table as he speaks. He pauses for a moment, his gaze returning to the helmet. “Alas, poor Radyard fared no better.”
Releasing a gentle sigh, he continues his impromptu tale. “It was many years ago now. Radyard was a keen young warrior. Though he lacked my experience, he made up for it with fearless enthusiasm.” He pauses as he reaches over for an empty plate. “I had discovered the location of an ancient vault in Calimshan and gathered a party to uncover its secrets.” Dirk motions towards a shield dwarf wearing an apron with a peg leg and a plethora of wicked burn scars across his face, who enters from a backroom. “Brunthor was with us, I think for the first time,” he announces with a smile. “Aye, that I was,” confirms the dwarven cook as he trudges past, his metallic foot releasing a tortured squeal with every step.
“Yes,” Dirk continues. “There was also Hanjo, our nimblefingered halfling friend, and Daratin, the party wizard.” A grunt of disdain breaks Dirk's flow and the hiss of spit meeting flame as Brunthor sends his regards to whichever god resides within the inn's welcoming hearth. “Daratin did not leave us on the best of terms,” Dirk admits, “but at the time he was a valued member of our party.” He looks back up to the helmet mounted on the wall. “As for Radyard, he left us rather too abruptly,” Dirk concludes, sighing once again. His story seemingly at an end, he lifts the wooden tray and departs for the kitchen.
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
Abner smiles at Brozak's amulet. "I like your crystal. Beautiful!"
To the others, "Do y' suppose Dirk and his gang found that vault? Is he coming back to finish the story?"
He gestures to Jambiya with a grin. "Got any dessert?" He jingles his last five gold pieces in his pocket.
"I'll get Brunthor to rustle up a bowl of candied pears, my dear!" She dances away towards the kitchen, humming a tune.
[OoC]: On my phone for the next couple of days so I can't change font/colour.
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
Red picks a few notes and quietly tries the names for rhythm: Dirk Seldom, Brunthor, Hanjo,... Daratin, poor Radyard….
Has anyone written a song of it, Captain Seldom? Are there tales of Calimshan vault worth telling? The stage was entertaining last night, I might like a turn. If I set your tale to a tune, or if you'd like a bit of accompaniment to your own telling, allow me to be at your service.
And of course a nod to Therne The Lady Wildcloak, a pleasure again
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
"Please, just Dirk will do." He says as he works around the room to prepare for the day ahead. "And it is a long tale of many parts, which I'm more than happy to deliver to you as and when I have spare moments!" He flashes a grin and heads out of the front door with an armful of hay and a bucket of water.
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
Adri smiles toward the door.
"He seems like a nice fellow, I love hearing tales of past adventures. Do you all have any?"
"I can do THIS!" blurts Abner.
He picks up his dagger and cuts a long, deliberate slit through his sleeve, until it hangs loose from his bare arm. He then lays down his knife and folding his sleeve back together, clasps his other hand over the cut, and...
mending
"Ta daa!"
"Well, that's not a story, but it's what I've been doing for the past ten years."
"I'd love a good adventure. Or just some gold. Or more customers."
"Anyone need some mending?"
"Ye can mend that bloody mess ye made on me table!" Brunthor mutters, carrying a sack of potatoes past your table and narrowing his eyes in your direction.
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
”Well, it’s not too exciting to me, but the others were impressed —“ Therne goes on to explain how the merchant’s caravan she’d been paid to help guard on part of her journey here had been beset by a crag cat that had wandered down out of the mountains. But she was able to speak with animals to encourage it away from the road, in search of easier prey.
“Adventure and some gold is nice, so far work hasn’t been too hard to come by.”
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Adri looks extremely interested in Therne's story.
"Oh wow! That sounds so interesting! You can speak to animals? I'd love to be able to speak to animals!"
Wanna see tricks? This is the "benefit" of my people's infernal effing legacy Red has his sarcasm on I can talk loud, or make spooky noises; slam doors or flicker the candles; cause HARMLESS tremors - or make my eyes look weird.
Uses Thaumaturgy for a couple effects, ending by making his featureless gold eyes appear like an average human's for a minute
I once went off without a tinderbox under the mistaken impression I could start fires.
Awesome bargain great grand whatever. Totally worth a lifetime of mistrust. Shakes it off
But, good Sister, in answer: I know a few epics, but have none of my own. At least none that compare to our good host. I hope I can be part of some tales of daring rescue and the like, an ambition we seem to be edging towards together.
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
“Animals are a nice change from most people — you don’t have to worry about ulterior motives or gossip.” She frowns. “Though sometimes their understanding of a thing is still hard to interpret.”
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Abner smiles innocently and nods vigorously. "Do you need some help with the potatoes? I'm pretty good at carrying stuff!"