Mandaway didn't really see the point of attacking the two large canine-things as the dog was already dead, he wasn't sure exactly what they were....similar to dire wolves in size but the heads were all wrong....
He shouldered his crossbow, " Um....why are we doing this?" he said plaintively before releasing the bolt...
Pleased that his aim with the boomerang was true, Zook watches as the worg charges towards him. He suddenly realizes just how big and dangerous these wolf-like beasts are, with their large, powerful bodies, paws nearly as big as his own head and teeth that could surely bite right through his little gnome body. He experiences an initial twinge of fear, but quickly snaps his mind and body into focus as he prepares his defense.
Staying light on his feet, Zook keeps a fluid stance and tries to anticipate the worg’s movements. He waits until just the last possible moment, then when the worg is nearly opon him, he twists himself to the side and is fortunately able to dodge the attack.
Keeping his turn going, he spins all the way around and converts his defensive momentum into an offensive attack. At the end of his spin, he strikes at the worg’s throat with his short sword, then finishes with a roundhouse kick, or in his case, a “roundcottage” kick to the creature’s snout.
OOC: I’m still trying to get the hang of this dice roller, but it doesn’t look like it added my +3 DEX damage bonus to either of my attacks. I’m pretty sure I put the bonus in the combat tab, but oh well. At any rate, total damage should be 9 on my sword attack and 6 on my unarmed strike.
Bert, having darted across the graveyard after firing his bow while the worgs were eating the dog, completely disappears behind the boulder, and he thinks the worgs don't see him anymore. Just like my nocturnal adventures, sneaking around town, only this time, it's a real adventure, with real warriors, fighting real monsters! At least, I'm pretty sure these worgs are monsters... they were eating a dog after all, and I've heard stories of them attacking people along with goblins, and I don't want to be worg chow. The others seem upset about me deciding to attack them, but they'll see! We're heroes! Just maybe not to worg or goblin storytellers.
He nocks another arrow, draws his longbow, and fires at the worg attacking Zook (Z1), if it's still up.
Attack: 19 Damage: 9 Sneak attack: 1
Then he will use his movement to dart again to the east, against the wall of the next building (assuming the inn?), tucking behind the little alcove under the SW window/rookpeak, going as quietly as he can (stealth: 23). If I am messing up the hiding/stealth/sneak attack rules here, please let me know, and we can take the first attack to take away advantage (though sneak attack should be fine with the worgs in melee with others.)
ALso Zook you probably have a bonus to damage don't you? Don't forget to add!
Krakkan laughs. "I've never been much of a dog person anyway!" The beast bounces off of his armor and Krakkan will capitalize on the opportunity with his hand axes, leaving his ornate battle axes on his back.
Forge's attention on following Krakkan sees the large dog like creature approach him and launch an attack. A flame quickly appears into Forge's hand, extending his arm forward turning his palm towards the creature the flame juts forward like a fast ball cutting through the air.
Bert: Until level 2 (I think) you can't take the hide action as a bonus action so for now you can't hide. Sneak attack is still valid from melee
Hawk: Technically, you can draw or stow one as a free action (and drop as many as you want) but a way around it is to drop the bow and draw one at the end of your last turn and then draw the other. And then you can pick your bow up at the end