Gritting his teeth seeing his axe miss (ooc: really on a 19?!), he chides himself for being arrogant with the situation, and resolves to do better with his next shot. With a swift agile movement, he draws his last axe and hefts it towards the floating Klarg.
Hand Axe attack: 9 (long range again) ; damage: 9
The axe spins through the air, but even before it reaches its mark the Goliath knows it was a wasted shot.
((nono, Vimaks attack missed, your attack hit, I just forgot to put in the flair, but I didsubtract the HP --- AH i see why, I misread VIMAKS question as askign if HIS missed... gah, but yeah 2 hits, 1 miss thus far before resolving NEW posts. Sorry for the confusion))
Gilari's axe had sunk into the bugbear but thanks to the spinning he'd initially thought it had missed.
As weapons and missiles begin sinking into his flesh, the charm breaks. Rage and hatred fill Klargs eyes whenever they pass the area with Cirrus in them. Letting out a mighty roar, Klarg uses his entire action, to whistle, loud and long. It was a bit of a mystery how he pulled it off with his facial features but... the whistle was piercing.
Perception: 120 2 8
off in Klargs den, the natural chimney allowing the sound to carry through. Four fluffy ears perked up.
5 - 10
17 - 20
Wolf 1 and 2 get up, both dashing as far as they can, hearing their masters call.
Vimak can faintly hear howling coming from the cave.
Initiative: Vimak, Wolf 2, James, Wolf 1, Klarg, Herman, Cirrus
This post has potentially manipulated dice roll results.
(I've been having relatively bad internet all day today. I still can't see the map. Hopefully the net will be better tomorrow. In the meantime, I don't want to hold up the game so I'll post Herman's turn as best I can without a map. Sorry for the inconvenience.)
If Wolves are within 5ft of Herman:
Herman tries to stab one of the wolves with his dagger. He says, "Someone get this wolf off me!" Hit: 25 Dmg: 8
If Herman can see the wolves and they are not within 5ft of him:
Herman shoots his arrow at the wolf and says to Cirrus, "Get away from that cave now! Wolves closing in!" Hit: 21 Dmg: 8
He will use his movement to get as far away as possible from both Klarg and the wolves.
If Herman can't see the wolves (also applies if he can see them but can't target them):
Herman shoots his arrow at Klarg and says to Cirrus, "Get away from that cave now! Wolves closing in!" Hit: 15 Dmg: 10
He will use his movement to get as far away as possible from both Klarg and the wolves.
Cirrus, hearing Herman's call, will run away from the cave entrance, with his own wolves close behind, to O7 and throw a dagger at Klarg. 20 to hit (w/ adv. since he does seem to be restrained: 19), 5 damage. Then moves over to O6.
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
The wolves are on their way, Vimak thinks. Klarg is still suspended, but out of the range of Vimak's battle ax. Vimak's tossed all his throwing axes away. Maybe he'll try a bow?
Vimak turns and moves to M11. He readies an action with his ax to attack the first wolf that appears in L12 or M12: To Hit 12 Damage 8
Herman looses an arrow at Klarg, but apparently his nervousa at the wolves audible howls echoing through the cave causes his arrow to miss by a hairs breadth, sliding through Klargs fur and into the distance, but never making contact with flesh. However Cirrus' dagger finds it's mark, sinking into the Bugbears body. A pained owl escaping but the bugbear isn't down just yet.
Vimak moves himself, prepared to try to ambush whatever unlucky wolf appears first.
Wolf 2 continues down the corridor, making it to K-13. 7 somehow not seeing Vimak.
Initiative: Vimak, Wolf 2, James, Wolf 1, Klarg, Herman, Cirrus
This post has potentially manipulated dice roll results.
Seeing a fight developing on two fronts, Gilari strides forward in an effort to end this as quickly as possible. He moves quickly underneath Klarg, then turns back to face his companions.
"Herman, come surround him with me, Cirrus when he's in place end your magicks." And he steady himself for a strike.
Movement: O9 to R9 (i.e. south of Klarg's current square).
Action: Ready an attack for Cirrus ending his spell, and Klarg's falling into the square next to him. To hit 24; damage 14 (hopefully advantage from Herman stepping into flank.
"EDIT: Also just checked initiative and wolf1 and Klarg go before Herman."
Yes.. I know that but Gilari doesn't. However... Cirrus acts AFTER Klarg so levitate will still be in effect, meaning Klarg is unlikely to be able to move during his turn thus when Cirrus does drop the spell Klarg will drop into the square next to Gilari and thus trigger his attack. And IF Herman moves, AND the GM is kind... then I get advantage ;)
James, based on previous posts, the flanking rule will not be implemented in this game, especially when it is basically the same thing as the help action.
Rollback Post to RevisionRollBack
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Klarg, flails for a moment, Managing to pull a javelin form its sheath on his belt. Throwing it at the impudent human thing that had tricked him... betrayed their friendship.....
Javelin: (and you are within 20 feet) - Attack: 15 Damage: 12
The javelin striking directly through Cirrus abdomen, and piercing through to the other side, leaving a javelin sized hole where it passed through.
The wolves are both by the cave entrance.
Initiative: Vimak, Wolf 2, James, Wolf 1, Klarg, Herman, Cirrus
Herman sees the wolves and decides that the two front liners are better equipped to handle it. He moves 30ft south in a straight line (going off the map) and shoots another arrow at Klarg.
Hit: 8 Dmg: 8
He says to Cirrus, "Move it! The wolves are here!"
It happened too fast for Cirrus to react. He couldn't even let out a scream in pain, as much as he desired to. All that came out of Cirrus' mouth in that moment was copius amounts of blood, and a single, strangled, cry, barely audible to anyone.
As Herman moves downstream and turns towards Klarg to make his shat, he sees the form of Cirrus, slumped over on the ground, blood spilling across the grass. Was this the fate of all those who clung so tightly to such lofty ideals as "honor" or "responsibility?" This sight seemed to prove it. The sight of this man who had impressed him by charming the bugbear being completely impaled is perhaps enough to distract Herman from successfully firing his arrow. The wolves that Cirrus had named "Robin and Ronin" are prodding at his body, pushing it with their noses, trying to rouse Cirrus from whatever has made him fall. Gilari is too focused on Klarg to notice the pathetic whelp from Cirrus on his right. All that Gilari sees is that Cirrus must have followed his command, because the levitate spell on Klarg ends, as the bugbear descends to the ground. Vimak is also too preoccupied with his prepared ambush to notice Cirrus take his final breath behind him.
As Cirrus' life flags from his body, he can only think of the mother he knew, and the father he never did. How would they feel if they knew how their son met his end? He cannot ponder that question further, as his mind goes dark.
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Vimak will his turn in one of the two following ways:
ONE
If the wolves enter L12 or M12, Vimak's readied action triggers. The rolls to hit and damage are in post 451.
TWO
If no wolves are yet in L12 or M12, Vimak hears Herman yell about the wolves to Cirrus and glances over his shoulder, annoyed. The wolves aren't here, he thinks. They are taking forever, but as he glances, he sees Klarg begin to drop.
Why wait for wolves when you can attack bugbear?
Vimak moves to P9 using 15 of his 30 movement. He attacks Klarg: To Hit 21 Damage 9. He then moves back to M11, using the remaining 15 of his 30 movement, to wait for the wolves. Vimak expects Klarg's attack of opportunity when he turns back toward the cave, but because he (a hostile creature) is in within 5 feet of Klarg's ranged javelin attack, that attack of opportunity will be at disadvantage.
Falling as far as Klarg did, Vimak thinks, is bound to damage him.
Klarg falls. As Cirrus passes to the gates of death, the spell fails. Klarg, shocked that he was suddenly falling, wasn't able to properly attempt to land, resulting in 9 damage.
That brought Klarg to deaths door as well, only for Gilari to ensure it was permanent. Klarg dies, then and there, limp, on the ground. Due to the wind being knocked out of him, he doesn't even make a noise as he passes, outside of a strained gurgle.
The wolves were taking forever. They were close, still drawing near but Vimak couldn't see them just yet. As he turns to assault Klarg after watching him fall, and makes it about 5 feet before it's clear that Klarg has already died. Because of this, Vimak shrugs, turning back to once again ready himself for the wolves when Wolf 2 Bursts out of the cave at breakneck speed, surprising Vimak, but his adrenaline only helped him this time, Landing a solid blow into the wolfs body. Not quite killing it, but hard enough that a pained yelp escapes it's jowls, followed by an angry, defensive growl. This however didnt' stop Vimak, instead, Vimak struck out again, an attack that was meant for Klarg finishing wolf 2 off.
((Wolf 1 is still in the cave, in a 'freezeframe' run - And to explain what just happened with vimak: Vimak readied an action, his potential action 2 was triggered due to wolves not beign visible yet, but was then negated due to Klargs death. His readied action was then used on wolf 2. Then his turn came around, and his next attack triggered for his actual turn. Viola, 1 wolf left and a dying Cirrus.))
Vimak, Wolf 2, James, Wolf 1, Klarg, Herman, Cirrus
This post has potentially manipulated dice roll results.
(ooc: this is taking a little theatrical licence so forgive me GM, and if you're not up for allowing it I'm cool with that)
Gilari raises his maul, the crushed form of the bugbear still on the ground, a grimace of pain and victory on his face. He raises his eyes to his surrounds and takes in Cirrus' and his unnaturally repose, and scowls. "There is naught I can do for him." Quick movement catches his eyes, and he sees the lupine form of Klarg's wolf charging out of the cave.
"But I can do something about him." And he reaches down to Klarg's body, and tugs hard to retrieve his own hand axe, leaps over the deceased goblinoid, and bursts into a jog. He closes the distance by a few strides before hurling the axe with a guttural outburst.
(Gilari will be on spot O10)
Gritting his teeth seeing his axe miss (ooc: really on a 19?!), he chides himself for being arrogant with the situation, and resolves to do better with his next shot. With a swift agile movement, he draws his last axe and hefts it towards the floating Klarg.
Hand Axe attack: 9 (long range again) ; damage: 9
The axe spins through the air, but even before it reaches its mark the Goliath knows it was a wasted shot.
((nono, Vimaks attack missed, your attack hit, I just forgot to put in the flair, but I did subtract the HP --- AH i see why, I misread VIMAKS question as askign if HIS missed... gah, but yeah 2 hits, 1 miss thus far before resolving NEW posts. Sorry for the confusion))
Gilari's axe had sunk into the bugbear but thanks to the spinning he'd initially thought it had missed.
As weapons and missiles begin sinking into his flesh, the charm breaks. Rage and hatred fill Klargs eyes whenever they pass the area with Cirrus in them. Letting out a mighty roar, Klarg uses his entire action, to whistle, loud and long. It was a bit of a mystery how he pulled it off with his facial features but... the whistle was piercing.
Perception: 120 2 8
off in Klargs den, the natural chimney allowing the sound to carry through. Four fluffy ears perked up.
5 - 10
17 - 20
Wolf 1 and 2 get up, both dashing as far as they can, hearing their masters call.
Vimak can faintly hear howling coming from the cave.
Initiative: Vimak, Wolf 2, James, Wolf 1, Klarg, Herman, Cirrus
Occassional Dungeon Master.
(I've been having relatively bad internet all day today. I still can't see the map. Hopefully the net will be better tomorrow. In the meantime, I don't want to hold up the game so I'll post Herman's turn as best I can without a map. Sorry for the inconvenience.)
If Wolves are within 5ft of Herman:
Herman tries to stab one of the wolves with his dagger. He says, "Someone get this wolf off me!"
Hit: 25 Dmg: 8
If Herman can see the wolves and they are not within 5ft of him:
Herman shoots his arrow at the wolf and says to Cirrus, "Get away from that cave now! Wolves closing in!"
Hit: 21 Dmg: 8
He will use his movement to get as far away as possible from both Klarg and the wolves.
If Herman can't see the wolves (also applies if he can see them but can't target them):
Herman shoots his arrow at Klarg and says to Cirrus, "Get away from that cave now! Wolves closing in!"
Hit: 15 Dmg: 10
He will use his movement to get as far away as possible from both Klarg and the wolves.
Cirrus, hearing Herman's call, will run away from the cave entrance, with his own wolves close behind, to O7 and throw a dagger at Klarg. 20 to hit (w/ adv. since he does seem to be restrained: 19), 5 damage. Then moves over to O6.
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
The wolves are on their way, Vimak thinks. Klarg is still suspended, but out of the range of Vimak's battle ax. Vimak's tossed all his throwing axes away. Maybe he'll try a bow?
Vimak turns and moves to M11. He readies an action with his ax to attack the first wolf that appears in L12 or M12: To Hit 12 Damage 8
Death on the Water and Baldur's Gate Bodyguard
Herman looses an arrow at Klarg, but apparently his nervousa at the wolves audible howls echoing through the cave causes his arrow to miss by a hairs breadth, sliding through Klargs fur and into the distance, but never making contact with flesh. However Cirrus' dagger finds it's mark, sinking into the Bugbears body. A pained owl escaping but the bugbear isn't down just yet.
Vimak moves himself, prepared to try to ambush whatever unlucky wolf appears first.
Wolf 2 continues down the corridor, making it to K-13. 7 somehow not seeing Vimak.
Initiative: Vimak, Wolf 2, James, Wolf 1, Klarg, Herman, Cirrus
Occassional Dungeon Master.
Occassional Dungeon Master.
Seeing a fight developing on two fronts, Gilari strides forward in an effort to end this as quickly as possible. He moves quickly underneath Klarg, then turns back to face his companions.
"Herman, come surround him with me, Cirrus when he's in place end your magicks." And he steady himself for a strike.
Movement: O9 to R9 (i.e. south of Klarg's current square).
Action: Ready an attack for Cirrus ending his spell, and Klarg's falling into the square next to him. To hit 24; damage 14 (hopefully advantage from Herman stepping into flank.
I'm... pretty sure we aren't using flanking rules.
EDIT: Also just checked initiative and wolf1 and Klarg go before Herman.
"EDIT: Also just checked initiative and wolf1 and Klarg go before Herman."
Yes.. I know that but Gilari doesn't. However... Cirrus acts AFTER Klarg so levitate will still be in effect, meaning Klarg is unlikely to be able to move during his turn thus when Cirrus does drop the spell Klarg will drop into the square next to Gilari and thus trigger his attack. And IF Herman moves, AND the GM is kind... then I get advantage ;)
James, based on previous posts, the flanking rule will not be implemented in this game, especially when it is basically the same thing as the help action.
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Wolf 1 makes it to just behind it's brother.
Klarg, flails for a moment, Managing to pull a javelin form its sheath on his belt. Throwing it at the impudent human thing that had tricked him... betrayed their friendship.....
Javelin: (and you are within 20 feet) - Attack: 15 Damage: 12
The javelin striking directly through Cirrus abdomen, and piercing through to the other side, leaving a javelin sized hole where it passed through.
The wolves are both by the cave entrance.
Initiative: Vimak, Wolf 2, James, Wolf 1, Klarg, Herman, Cirrus
Occassional Dungeon Master.
Herman sees the wolves and decides that the two front liners are better equipped to handle it. He moves 30ft south in a straight line (going off the map) and shoots another arrow at Klarg.
Hit: 8 Dmg: 8
He says to Cirrus, "Move it! The wolves are here!"
In his panic, the arrow flies almost straight up, only ever hitting air.
Occassional Dungeon Master.
It happened too fast for Cirrus to react. He couldn't even let out a scream in pain, as much as he desired to. All that came out of Cirrus' mouth in that moment was copius amounts of blood, and a single, strangled, cry, barely audible to anyone.
As Herman moves downstream and turns towards Klarg to make his shat, he sees the form of Cirrus, slumped over on the ground, blood spilling across the grass. Was this the fate of all those who clung so tightly to such lofty ideals as "honor" or "responsibility?" This sight seemed to prove it. The sight of this man who had impressed him by charming the bugbear being completely impaled is perhaps enough to distract Herman from successfully firing his arrow. The wolves that Cirrus had named "Robin and Ronin" are prodding at his body, pushing it with their noses, trying to rouse Cirrus from whatever has made him fall. Gilari is too focused on Klarg to notice the pathetic whelp from Cirrus on his right. All that Gilari sees is that Cirrus must have followed his command, because the levitate spell on Klarg ends, as the bugbear descends to the ground. Vimak is also too preoccupied with his prepared ambush to notice Cirrus take his final breath behind him.
As Cirrus' life flags from his body, he can only think of the mother he knew, and the father he never did. How would they feel if they knew how their son met his end? He cannot ponder that question further, as his mind goes dark.
1ST DEATH SAVE: 5
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Vimak will his turn in one of the two following ways:
ONE
If the wolves enter L12 or M12, Vimak's readied action triggers. The rolls to hit and damage are in post 451.
TWO
If no wolves are yet in L12 or M12, Vimak hears Herman yell about the wolves to Cirrus and glances over his shoulder, annoyed. The wolves aren't here, he thinks. They are taking forever, but as he glances, he sees Klarg begin to drop.
Why wait for wolves when you can attack bugbear?
Vimak moves to P9 using 15 of his 30 movement. He attacks Klarg: To Hit 21 Damage 9. He then moves back to M11, using the remaining 15 of his 30 movement, to wait for the wolves. Vimak expects Klarg's attack of opportunity when he turns back toward the cave, but because he (a hostile creature) is in within 5 feet of Klarg's ranged javelin attack, that attack of opportunity will be at disadvantage.
Falling as far as Klarg did, Vimak thinks, is bound to damage him.
Death on the Water and Baldur's Gate Bodyguard
Klarg falls. As Cirrus passes to the gates of death, the spell fails. Klarg, shocked that he was suddenly falling, wasn't able to properly attempt to land, resulting in 9 damage.
That brought Klarg to deaths door as well, only for Gilari to ensure it was permanent. Klarg dies, then and there, limp, on the ground. Due to the wind being knocked out of him, he doesn't even make a noise as he passes, outside of a strained gurgle.
The wolves were taking forever. They were close, still drawing near but Vimak couldn't see them just yet. As he turns to assault Klarg after watching him fall, and makes it about 5 feet before it's clear that Klarg has already died. Because of this, Vimak shrugs, turning back to once again ready himself for the wolves when Wolf 2 Bursts out of the cave at breakneck speed, surprising Vimak, but his adrenaline only helped him this time, Landing a solid blow into the wolfs body. Not quite killing it, but hard enough that a pained yelp escapes it's jowls, followed by an angry, defensive growl. This however didnt' stop Vimak, instead, Vimak struck out again, an attack that was meant for Klarg finishing wolf 2 off.
((Wolf 1 is still in the cave, in a 'freezeframe' run - And to explain what just happened with vimak: Vimak readied an action, his potential action 2 was triggered due to wolves not beign visible yet, but was then negated due to Klargs death. His readied action was then used on wolf 2. Then his turn came around, and his next attack triggered for his actual turn. Viola, 1 wolf left and a dying Cirrus.))
Vimak, Wolf 2, James, Wolf 1, Klarg, Herman, Cirrus
Occassional Dungeon Master.
(ooc: this is taking a little theatrical licence so forgive me GM, and if you're not up for allowing it I'm cool with that)
Gilari raises his maul, the crushed form of the bugbear still on the ground, a grimace of pain and victory on his face. He raises his eyes to his surrounds and takes in Cirrus' and his unnaturally repose, and scowls. "There is naught I can do for him." Quick movement catches his eyes, and he sees the lupine form of Klarg's wolf charging out of the cave.
"But I can do something about him." And he reaches down to Klarg's body, and tugs hard to retrieve his own hand axe, leaps over the deceased goblinoid, and bursts into a jog. He closes the distance by a few strides before hurling the axe with a guttural outburst.
Movement: R9 to N11, ending up adjacent to Vimak.
Hand Axe attack: 25 Damage: 10
The attack connects to wolf 1 just barely making it out of the cave only to be struck. Though that hit only seemed to mildly phase it.
Wolf 1 retaliates, biting at Gilari: Attack: 6 Damage: Unable to parse dice roll. Missing or being deflected.
+1 DAOO for james. Postable anytime.
Vimak, Wolf 2, James, Wolf 1, Klarg, Herman, Cirrus
Occassional Dungeon Master.
(Erm... What?? What's DAOO)