"I will look for your memento," Vimak says. "I think I remember--well, something--at the bottom of the pit. Hopefully, I can look there." He shows the bobby-pins to Cirrus, reaching and stretching toward the other cage. "Useful?" he says.
"Bastille, how do you feel about doing some scouting? Maybe in another form? How far away are our weapons and armor? Or any weapons and armor?"
Bastille says, "I can try to slip underneath the door crack in the form of a spider. I can scout for up to 2 hours before needing an hour to rest again. I will go now and see what I can find."
Bastille will then ask Cirrus to hold on to her collar so that it doesn't make a noise. Then she will wildshape into a spider to walk through the bars and under the door. She will try to avoid getting the attention of Red Brands as she scouts for armor and weapons.
Rolling Stealth to remain undetected: 8
Rolling Perception to find where the weapons and armor are kept and if there is still time left, to see how many red brands there are between the cells and that room. 17
(8 is a low roll but it shouldn't be too hard to avoid detection right? I'm a tiny spider in a cavern. It shouldn't be that hard to hide right? right?)
(Hate to be “that guy,” but I don’t think our cells are close enough for Vimak to just hand me the pin. He’ll either have to toss it/them to me, or have spider-Bastille bring them to me.)
(Edit: I misread the message, thought he said he was handing me the pins, but he’s just showing them)
Cirrus says, “better than nothing! Give them to me and I’ll see what I can do.”
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Bastille says, "I can try to slip underneath the door crack in the form of a spider. I can scout for up to 2 hours before needing an hour to rest again. I will go now and see what I can find."
Bastille will then ask Cirrus to hold on to her collar so that it doesn't make a noise. Then she will wildshape into a spider to walk through the bars and under the door. She will try to avoid getting the attention of Red Brands as she scouts for armor and weapons.
Rolling Stealth to remain undetected: 8
Rolling Perception to find where the weapons and armor are kept and if there is still time left, to see how many red brands there are between the cells and that room. 17
(8 is a low roll but it shouldn't be too hard to avoid detection right? I'm a tiny spider in a cavern. It shouldn't be that hard to hide right? right?)
((OOC - Yes, it's basically impossible for them to notice you unless you go out of your way to like say.. climb on them. Either way, we're falling back into the 'we say a lot of hypothetical, but don't take any actions' situations I general however.... In this case, the post above is an example of a hard post to work with, I don't mean to make you feel singled out this time, but this post is difficult to work with. You made your rolls, those are fine. You say you go under the door. Ok. But you see.. here lies the issue. You, even though you have access to the entire map now [Can save the map to your desktop for example..] but I don't like to 'give you the answers' as a DM. And I keep having to do this because of non-directional posts. What I mean by a non-directional post specifically is this:
Then she will wildshape into a spider to walk through the bars and under the door. She will try to avoid getting the attention of Red Brands as she scouts for armor and weapons. Rolling Perception to find where the weapons and armor are kept and if there is still time left, to see how many red brands there are between the cells and that room. With the way this is worded, it's forcing me to either demand a direction [which i've done multiple times in the past] or just 'hand you the answer' While I'm not the 'if they don't do EXACTLY what it requires they wont solve the puzzle' type of DM, you can't keep asking me [by being nonspecific] to hand you the answers either. This post says "I just go around until I find the weapons and figure out how many redbrands are between A and B. So instead of finding them yourself, or exploring a specific part of the base to find out whats there, it just says "DM, tell where the weapons are, and how many redbrands are in the base between there and here"
Here's another example: "I explore the base that we now think is abandoned" this forces me to either just tell you everything, or assume your actions. And in this case, I had an ambush planned so without knowing where you want you character to go, I don't know when to trigger the event, and it forced me to either just make you ram into the ambush or Hand you the free items.
It's like .. using a real life example... if I said I ask if you wanted to go on a vacation and you just answer that you want to go on a vacation to "a country." And said nothing else. Which country? How do we plan to get there? How will we pay?
So now that I'm done DM venting.. I need posts to tell me what you do - and not in ways that force me to 'guess' - I know 'where' you want to go, but I don't know 'How' you want to get there. What 'direction' you choose to take first - because without that information I have to 'guess' and 'assume' your intent.
but instead of just saying that and leaving it there, here's an example of a post I can work with based on them... """I explore the base until i find the weapons, and take not of how many redbrands are there Vs I wildshape into a spider, and slip under the door, after scuttling around I see that there is a single door to the south, and a single door to the north. I choose to take the (North/South) door"""
Now I know where you're going, and know which descriptions to give you, what to tell you that you do or don't see, what you do or don't find. Otherwise I might as well just describe every single room at random, hand you all the loot, and give you all the answers. In the games where I'm a player, I usually give the DM options for situations I can't know the outcome of. Such as: I enter the door to the right, with a readied attack if i find a creature that is clearly hostile - If I don't find anyone, I then explore the room and investigate whats in it. (proper roll) Unless something of great value is there, I will then proceed to the north room, after pocketing what I find.
This lets the DM know "I want to explore the room on the right, prepared for an attack. If I run into an enemy, I attack. If I run into an ally or an unknown, I don't. If I run into no one, I loot it. Once I'm done looting, I proceed to the north room. Now I'll be fair, in that sometimes you can't be sure of what to guess and you can only take a single action, I run into this fairly often because I don't know what my action may trigger in some situations and can't even guess, so I post as much about my action and intent as possible and see what comes. But If i just said 'I explore the entire town..' the DM has no idea what I 'want' to do beyond 'explorign the entire town' ETC... Sorry for venting, but these general posts with general actions, force me to guess how you want to do things. I know 'what' you want to do, and 'where' you want to be.. but you're basically telling me to control your character. So What I'm going to do from now on, is whenever a 'overly generalized' action is taken I'm simply going to control your character, and what happens happens. I will roll a dice, determine the action taken by that roll, and will let the dice fall where they may.)
Alright then. So there's a door to the north and to the south? Bastille goes north. What does she see in the room to the north?
(OOC: I don't blame you for venting. Everyone has their own DM style and that's that. I personally, have no issue with overly generalized posts but that's just my own personal way to do things.)
Vimak will throw one of the bobby pins toward Cirrus. "I'm aiming for the corner of your cell," he will say. "As you face the back wall of your cell, the left-most corner."
(OOC: If you 'd like something else let me know, but here is a Slight of Hand roll for the throw: 15.)
If Cirrus is able to find the bobby pin, Vimak will repeat this process (11), but if not, he'll ask, "What do you think? How can I get this to you?"
(Will be posting after I have some dinner. And Eh I don't see how a game can function with too much generalization. Sorry again for blowing up. Its just.... .. if I place an NPC in a party, outside of general interactions such as talking to the party, or fighting i try to keep them to an interactive background roll. Because I as the DM 'know everything ' about a room dungeon etc, and I don't want that info to spill out intentionally or otherwise. Though I'm not averse to them giving out info that they would readily know 'as that specific npc' or as I said, in this case..... i feel i'm giving away the goose if it just says 'i look until i find' as well as assuming actions that I feel that takes the players/characters ... whats the word.... volition? because if i then simply lead the character to what they seek i feel i've stolen their opportunity to do a specific thing.. such as if i say you walk through X room, Y room, Z room. you find the items in Z room "But i wanted to loot rooms X and Y..." etc situations like that. As well as .. again.. because I know where the weapons are I'm basically handing them to you right after taking them away, in this case)
As bastille heads into the crypt, she see's three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate. Heading northward, the direction they had came from before when they were being led to their cells. She then see's the partially destroyed secret door the Bugbears had burst from, but this time, notices a door to the right. Before going in, with her high senses.. she feels emanations from the earth, and see's some of the redbrands resting in the room Vimak had been in just before the attack. There are currently two there, while not asleep, their eyes are closed as they recover from their wounds.
Slinking under the door, Bastille notices racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks by the door. The weapon racks hold twelve spears, six shortswords, four longswords, six light crossbows, and eight quivers holding twenty crossbow bolts each. Tossed into an uncouth pile on the floor, are the parties weapons. It seems this is an armory of some sort. Nothing else appears worth mentioning within the room.
(normally throwing, unless meant to be stealthy would be athletics)
Vimak nearly perfectly throws the pins, both landing in the corner of the room against the 'L's corner where the floor meets the wall. making just enough noise that cirrus can instantly spot it.
"I don't know how well these will work, but I will try them. I think I should wait until Bastille gets back, though. Then we'll be informed as to what's on the other side."
Rollback Post to RevisionRollBack
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Bastille still has some time left so she decides she should check out the south room as well. She gets back to the room with the cells and heads down under the door to the south. What does she see there?
Walking through the crypt once more, passing the deceased, and heading to the south door.. it was of much finer craftsmanship than the other doors you had seen thus-far. And a little closer to the ground, so even as a spider, you had some difficulty making your way through it. It opens into a very wide path. Thick dust covers the flagstones of this somber hallway. The walls are decorated with faux columns every ten feet, and the double doors at the west end of the hall are sheathed in copper plate, now green with age. A relief carving of a mournful angel graces the doors. This hallway seems to lead to nothing atleast not until Bastille makes her way farther inside. A tiny inlet in the hallway leads to a dead end.
Oh! I get it. The south room leads to a room with just the way I came in from and the green doors. The green doors lead to a dead end.
Bastille will return and to not raise suspicion, will wildshape back into her elf form so that she'd be back in the iron collar. She'll tell the party, "So our weapons are in a room to the north. The north room has 3 skeletons and past it is the room where the bugbears showed up. There is a door to the right which has our weapons. There are 2 Red Brands resting in the bugbear room."
(now i cant tell if you're mocking me or not ~.~ sounds kind of robotic :| I wasn't quite saying to go to an extreme, just give me enough to work with that I don't control your character for you)
"So, two of them resting between us and our weapons," Vimak says. "Assuming we can free ourselves, I think we should sneak past the guards to the weapons. If we have to fight them, things could get loud." He thinks for a moment. "Once we have our gear, what then? Attack the Redbrands room by room? Is there a way to seal them all in? How can we help these four out of here?"
“Hmm... once we answer that question we will be able to make our escape. As I said before, unless we have some unbelievable advantage, I think bringing these victims with us will only put them in harm’s way.”
"Is it even possible to sneak by them? they just have their eyes closed, their not asleep. The fact that we don't know any of their positions is frustrating. It might actually be a matter of going room by room, killing any redbrands we see. Although leaving dead bodies strewn about would cause alarm if they were to be discovered by living Redlands. perhaps we could hide the bodies someplace? but having to do that for who knows how many thugs... If you couldn't already tell, I have my Reservations about that plan of attack, but unfortunately I can't come up with a better one. Bastille, you seem of the crafty sort, what say you? How do we navigate the caverns once we exit this prison room?"
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(waiting on actions. Btw i've been feelingi need to say this due to recent events. Me saying 'waiting for actions' 'isn't me saying 'hurry up and do something' but ive been in games before where the players are waiting on the DM, and the DM is waiting on the players "at the same time" because they're not sure if the other intends to post. So it's more of an 'i'm not posting yet, but I am paying attention' if that makes sense)
"I will look for your memento," Vimak says. "I think I remember--well, something--at the bottom of the pit. Hopefully, I can look there." He shows the bobby-pins to Cirrus, reaching and stretching toward the other cage. "Useful?" he says.
"Bastille, how do you feel about doing some scouting? Maybe in another form? How far away are our weapons and armor? Or any weapons and armor?"
Death on the Water and Baldur's Gate Bodyguard
The woman looks up to Vimak appreciatively, before slinking back down into her corner of the cell. (waiting on actions to be taken)
Occassional Dungeon Master.
Bastille says, "I can try to slip underneath the door crack in the form of a spider. I can scout for up to 2 hours before needing an hour to rest again. I will go now and see what I can find."
Bastille will then ask Cirrus to hold on to her collar so that it doesn't make a noise. Then she will wildshape into a spider to walk through the bars and under the door. She will try to avoid getting the attention of Red Brands as she scouts for armor and weapons.
Rolling Stealth to remain undetected: 8
Rolling Perception to find where the weapons and armor are kept and if there is still time left, to see how many red brands there are between the cells and that room. 17
(8 is a low roll but it shouldn't be too hard to avoid detection right? I'm a tiny spider in a cavern. It shouldn't be that hard to hide right? right?)
(Hate to be “that guy,” but I don’t think our cells are close enough for Vimak to just hand me the pin. He’ll either have to toss it/them to me, or have spider-Bastille bring them to me.)
(Edit: I misread the message, thought he said he was handing me the pins, but he’s just showing them)
Cirrus says, “better than nothing! Give them to me and I’ll see what I can do.”
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(correct theres like 10-15 feet between each cell)
Will start posting soonish.
Occassional Dungeon Master.
((OOC - Yes, it's basically impossible for them to notice you unless you go out of your way to like say.. climb on them. Either way, we're falling back into the 'we say a lot of hypothetical, but don't take any actions' situations I general however.... In this case, the post above is an example of a hard post to work with, I don't mean to make you feel singled out this time, but this post is difficult to work with. You made your rolls, those are fine. You say you go under the door. Ok. But you see.. here lies the issue. You, even though you have access to the entire map now [Can save the map to your desktop for example..] but I don't like to 'give you the answers' as a DM. And I keep having to do this because of non-directional posts. What I mean by a non-directional post specifically is this:
Then she will wildshape into a spider to walk through the bars and under the door. She will try to avoid getting the attention of Red Brands as she scouts for armor and weapons. Rolling Perception to find where the weapons and armor are kept and if there is still time left, to see how many red brands there are between the cells and that room. With the way this is worded, it's forcing me to either demand a direction [which i've done multiple times in the past] or just 'hand you the answer' While I'm not the 'if they don't do EXACTLY what it requires they wont solve the puzzle' type of DM, you can't keep asking me [by being nonspecific] to hand you the answers either. This post says "I just go around until I find the weapons and figure out how many redbrands are between A and B. So instead of finding them yourself, or exploring a specific part of the base to find out whats there, it just says "DM, tell where the weapons are, and how many redbrands are in the base between there and here"
Here's another example: "I explore the base that we now think is abandoned" this forces me to either just tell you everything, or assume your actions. And in this case, I had an ambush planned so without knowing where you want you character to go, I don't know when to trigger the event, and it forced me to either just make you ram into the ambush or Hand you the free items.
It's like .. using a real life example... if I said I ask if you wanted to go on a vacation and you just answer that you want to go on a vacation to "a country." And said nothing else. Which country? How do we plan to get there? How will we pay?
So now that I'm done DM venting.. I need posts to tell me what you do - and not in ways that force me to 'guess' - I know 'where' you want to go, but I don't know 'How' you want to get there. What 'direction' you choose to take first - because without that information I have to 'guess' and 'assume' your intent.
but instead of just saying that and leaving it there, here's an example of a post I can work with based on them...
"""I explore the base until i find the weapons, and take not of how many redbrands are there Vs I wildshape into a spider, and slip under the door, after scuttling around I see that there is a single door to the south, and a single door to the north. I choose to take the (North/South) door"""
Now I know where you're going, and know which descriptions to give you, what to tell you that you do or don't see, what you do or don't find. Otherwise I might as well just describe every single room at random, hand you all the loot, and give you all the answers. In the games where I'm a player, I usually give the DM options for situations I can't know the outcome of. Such as: I enter the door to the right, with a readied attack if i find a creature that is clearly hostile - If I don't find anyone, I then explore the room and investigate whats in it. (proper roll) Unless something of great value is there, I will then proceed to the north room, after pocketing what I find.
This lets the DM know "I want to explore the room on the right, prepared for an attack. If I run into an enemy, I attack. If I run into an ally or an unknown, I don't. If I run into no one, I loot it. Once I'm done looting, I proceed to the north room. Now I'll be fair, in that sometimes you can't be sure of what to guess and you can only take a single action, I run into this fairly often because I don't know what my action may trigger in some situations and can't even guess, so I post as much about my action and intent as possible and see what comes. But If i just said 'I explore the entire town..' the DM has no idea what I 'want' to do beyond 'explorign the entire town' ETC... Sorry for venting, but these general posts with general actions, force me to guess how you want to do things. I know 'what' you want to do, and 'where' you want to be.. but you're basically telling me to control your character. So What I'm going to do from now on, is whenever a 'overly generalized' action is taken I'm simply going to control your character, and what happens happens. I will roll a dice, determine the action taken by that roll, and will let the dice fall where they may.)
Occassional Dungeon Master.
Alright then. So there's a door to the north and to the south? Bastille goes north. What does she see in the room to the north?
(OOC: I don't blame you for venting. Everyone has their own DM style and that's that. I personally, have no issue with overly generalized posts but that's just my own personal way to do things.)
Vimak will throw one of the bobby pins toward Cirrus. "I'm aiming for the corner of your cell," he will say. "As you face the back wall of your cell, the left-most corner."
(OOC: If you 'd like something else let me know, but here is a Slight of Hand roll for the throw: 15.)
If Cirrus is able to find the bobby pin, Vimak will repeat this process (11), but if not, he'll ask, "What do you think? How can I get this to you?"
Death on the Water and Baldur's Gate Bodyguard
(Will be posting after I have some dinner. And Eh I don't see how a game can function with too much generalization. Sorry again for blowing up. Its just.... .. if I place an NPC in a party, outside of general interactions such as talking to the party, or fighting i try to keep them to an interactive background roll. Because I as the DM 'know everything ' about a room dungeon etc, and I don't want that info to spill out intentionally or otherwise. Though I'm not averse to them giving out info that they would readily know 'as that specific npc' or as I said, in this case..... i feel i'm giving away the goose if it just says 'i look until i find' as well as assuming actions that I feel that takes the players/characters ... whats the word.... volition? because if i then simply lead the character to what they seek i feel i've stolen their opportunity to do a specific thing.. such as if i say you walk through X room, Y room, Z room. you find the items in Z room "But i wanted to loot rooms X and Y..." etc situations like that. As well as .. again.. because I know where the weapons are I'm basically handing them to you right after taking them away, in this case)
As bastille heads into the crypt, she see's three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate. Heading northward, the direction they had came from before when they were being led to their cells. She then see's the partially destroyed secret door the Bugbears had burst from, but this time, notices a door to the right. Before going in, with her high senses.. she feels emanations from the earth, and see's some of the redbrands resting in the room Vimak had been in just before the attack. There are currently two there, while not asleep, their eyes are closed as they recover from their wounds.
Slinking under the door, Bastille notices racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks by the door. The weapon racks hold twelve spears, six shortswords, four longswords, six light crossbows, and eight quivers holding twenty crossbow bolts each. Tossed into an uncouth pile on the floor, are the parties weapons. It seems this is an armory of some sort. Nothing else appears worth mentioning within the room.
(normally throwing, unless meant to be stealthy would be athletics)
Vimak nearly perfectly throws the pins, both landing in the corner of the room against the 'L's corner where the floor meets the wall. making just enough noise that cirrus can instantly spot it.
Occassional Dungeon Master.
"I don't know how well these will work, but I will try them. I think I should wait until Bastille gets back, though. Then we'll be informed as to what's on the other side."
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Bastille still has some time left so she decides she should check out the south room as well. She gets back to the room with the cells and heads down under the door to the south. What does she see there?
Walking through the crypt once more, passing the deceased, and heading to the south door.. it was of much finer craftsmanship than the other doors you had seen thus-far. And a little closer to the ground, so even as a spider, you had some difficulty making your way through it. It opens into a very wide path. Thick dust covers the flagstones of this somber hallway. The walls are decorated with faux columns every ten feet, and the double doors at the west end of the hall are sheathed in copper plate, now green with age. A relief carving of a mournful angel graces the doors. This hallway seems to lead to nothing atleast not until Bastille makes her way farther inside. A tiny inlet in the hallway leads to a dead end.
Occassional Dungeon Master.
Bastille goes toward the green doors to see where they lead. What's on the other side of those copper doors?
(The green door is the one you just went under.)
Occassional Dungeon Master.
Oh! I get it. The south room leads to a room with just the way I came in from and the green doors. The green doors lead to a dead end.
Bastille will return and to not raise suspicion, will wildshape back into her elf form so that she'd be back in the iron collar. She'll tell the party, "So our weapons are in a room to the north. The north room has 3 skeletons and past it is the room where the bugbears showed up. There is a door to the right which has our weapons. There are 2 Red Brands resting in the bugbear room."
(now i cant tell if you're mocking me or not ~.~ sounds kind of robotic :| I wasn't quite saying to go to an extreme, just give me enough to work with that I don't control your character for you)
Occassional Dungeon Master.
(Nah, I'm not mocking. Sorry it came off like that. I got confused about the copper doors.)
"So, two of them resting between us and our weapons," Vimak says. "Assuming we can free ourselves, I think we should sneak past the guards to the weapons. If we have to fight them, things could get loud." He thinks for a moment. "Once we have our gear, what then? Attack the Redbrands room by room? Is there a way to seal them all in? How can we help these four out of here?"
Death on the Water and Baldur's Gate Bodyguard
“Hmm... once we answer that question we will be able to make our escape. As I said before, unless we have some unbelievable advantage, I think bringing these victims with us will only put them in harm’s way.”
"Is it even possible to sneak by them? they just have their eyes closed, their not asleep. The fact that we don't know any of their positions is frustrating. It might actually be a matter of going room by room, killing any redbrands we see. Although leaving dead bodies strewn about would cause alarm if they were to be discovered by living Redlands. perhaps we could hide the bodies someplace? but having to do that for who knows how many thugs... If you couldn't already tell, I have my Reservations about that plan of attack, but unfortunately I can't come up with a better one. Bastille, you seem of the crafty sort, what say you? How do we navigate the caverns once we exit this prison room?"
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(waiting on actions. Btw i've been feelingi need to say this due to recent events. Me saying 'waiting for actions' 'isn't me saying 'hurry up and do something' but ive been in games before where the players are waiting on the DM, and the DM is waiting on the players "at the same time" because they're not sure if the other intends to post. So it's more of an 'i'm not posting yet, but I am paying attention' if that makes sense)
Occassional Dungeon Master.