@Zulk there's no way to parse double disadvantage, so no, it would just be a single roll with the disadvantage box ticked.
@James I didn't think I had to state that it was dark enough to be at disadvantage, since I stated repeatedly that it was Deep night, there was heavy cloud cover blocking the moonlight, that perception checks that relied on sight alone, and no one has darkvision, and no one has any light sources such as torches, light spells, lanterns, etc etc, for the same reason it doesn't make sense to need to tell you that you're not at disadvantage under normal circumstances on a bright sunny day since almost all attacks rely on sight - HOWEVER, I will attempt to do better on that in the next combat that happens - But going forward - If it's darker than dim lighting, and there's no nearby light-source, anything requiring an to-hit-attack roll by anyone who does not have darkvision, will be at disadvantage, unless otherwise effected by the effect of a spell, skill, or a mechanic (such as stealth).
Also, I did tell you what checks were required for melee before any melee came into a combat situation, as prior, it was a ranged 'held' action. And even informed you that should you somehow fail the check, they will not grant the enemy an attack of opportunity. Just as I informed Cirrus that when his turn does come around, because of his nat 20 stealth that he will get a stealth advantage, which negates the disadvantage from the darkness from his first attack action. As for the tokens, you do have a somewhat fair point. I just didn't want to have to remake the map more than once per full-round just to add a single token to the map every time a new one attacked - which I will admit is lazy on my part.
And I apologize if i sound harsh.
Gilari charges at Goblin 3, using his momentum and natural strength to lift him into the air, even without the critical damage, this particular goblin wasn't very hardy, and would have exploded into a bloody mess from the sheer force of the impact, spraying Gilari with entails and blood. Goblin 3 is dead 3 times over. Gilari's grace in his jump will allow him to choose to land on a branch in the tree, or land on the ground safely.
Goblin 2 sees this all happen, in stark detail in shades of grey, panicking Dashes away while nimbly escaping allowing him to also Disengage running straight to the right side of the map, and over the edge - Unless someone pursues, Goblin 2 is out of combat after next round.
Goblin one also panics, squealing in fright, but doesn't leave, revealing his location within the tree
Herman hears Goblin 2 leave and realizes the location of Goblin 1. Deciding to deal with the immediate threat rather than the fleeing one, he gets on top of the cart to get a better shot and then he aims for the goblin's head to bring it down quickly. He then gets off the cart and positions himself to the south side of the cart to get cover from goblin 1 if it decides to attack.
He says as he takes cover, "Someone get the goblin(2) that's running!"
[OOC: I actually don't like using the dice roller features beyond the basic plus/minus modifiers. So, I just rolled twice for disadvantage. Will do the same when I get advantage.]
This post has potentially manipulated dice roll results.
(OOC: I think now is the time to mention that I have never played a bard before, and it has been months since I had a character in combat. Suffice to say, I'm very rusty at D&D in general.)
At the moment that Herman fires an arrow, Cirrus seems to blink out of existence, disappearing out of sight from the rest of the party. Cirrus, as subtle as the slightest gust of wind, moves to be within 20 feet of Goblin2 to throw that dagger(like I said I would when I readied that action) (Attack: 24 Damage: 5(OOC: That should be a total of 3 damage, I somehow managed to mess up the dice rolling menu)) the goblin cannot hope to anticipate the flash of silver light that pierces his flesh. Afterwards, Cirrus uses the rest of his movement to get as close to the goblin as possible and angrily says, "You there! What happened our cart?" Hoping that the Goblin speaks Common.
(OOC: judging by these rolls, I think we've proven that Cirrus sucks at most things when he's calm, but is an absolute beast when he is stressed)
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Reason I didn't trigger your readied action was you would get to use it, and then an additional turn (after stealth broken), since your action was readied before your initiative, and I didnt want to undo your stealth in a way that might effect what you would have done, so technically you still have another action, just no movement, since you already used it. So you may take an additional action if you wish, the goblin is 'weak' but not dead or KO'd. So you may choose to attempt to attack it to KO it, or you may attempt to grapple it, or intimidate it, if you don't wish to kill it.
I'll wait till your next post before I proceed and will assume you spoke after that action.
Cirrus pulls out his rapier and points it at the goblin's neck, and glowers at the diminutive creature, "I hope for your sake that you can understand me, I need the things that were in that cart," Cirrus points to the cart. "Now, I might be willing to let you go despite what you may have done to those thieves who took our cart. My companions, on the other hand? Well ... you saw Gilari make quick work of you friend, and I know for a fact that he would not hesitate to do the same to you." (I will make an intimidation check on the goblin: 4) His expression softens a just a little bit, "But if you help us get back what is rightfully ours, I will spare you in hopes that you will turn from this dark path you're on. I know in my heart that you can be a good person, just this once?"
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(oh and I feel I need to clarify, you don't need to link your weapons and such, just spells and skill. so like.. fireball, or ... Battlemaster tactic things that have additional effects and require a saving throw or have an effect outside of just damage ~ Should save you some time posting.)
Goblin Save: 17 (insight)
The dagger that had been thrown into the goblin slides out from it's shallow hole as Cirrus attempts to intimidate the creature. Failing miserably to do so, and the goblin feeling that the big, angry man from before wasn't around, or atleast close enough to do anything about it, only making him bolder... He pretends initially to be giving up, before shouting in horribly broken common It belong him now. So is other peoples. Soon, you belong us too! and even as he finishes that sentence, he draws his Scimitar, and in the same deft motion, strikes out at Cirrus thigh, attempting to cripple him.
(Disadvantaged attack due to specific limb) Attack: 6 Damage: 6
Missing horribly, thanks to Cirrus reaction time, he is able to parry the blow...
The goblin curses in its horrid tongue, before Disengageing away from him, and continuing to run as fast as it can to the right (mapwise)
(Since his melee attack missed, though you don't get an AOO due to disengage, you do get a Dynamic AoO (as per my special runings for dynamic combat. So treat it as if you parried and then countered the goblins attack with a melee attack of some kind of your own which will take place before it disengages. If you deal more than 4 damage it will die, unless you intentionally 'hold back' t just KO it)
Vimak may take his turn now, and cirrus can post when he sees this.
Vimak, hearing Herman yell and Cirrus's efforts to intimidate the goblin, closes on it. Intending to knock it unconscious, he attacks 15 with the flat of his ax, rather than the blade, doing 13 points of damage.
Here is the same attack with disadvantage, if you'd like: 9
(Which Goblin does Vimak hit? Goblin1, who is cowering in the tree? or Goblin2, the one that Cirrus is trying to intimidate?)
Rollback Post to RevisionRollBack
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(In that case, I guess it doesn’t matter what Cirrus does with that AoO, I will just pass that action to Vimak, who knocks out the goblin.)
Rollback Post to RevisionRollBack
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Goblin 2 is KO'd (i took the original 11 +6) and falls limply to the ground, though blood does trickle from it's skull. Goblin 1, seeing that two of the four are farther away, jumps down from the tree it's in, using some of it's movement to shuffle away into the opposite side of the forest, in the direction of 1-A, it begins shuffling around, looking for shrubs and other plants to hide in.... before actually Hideing. Stealth: 12 It see's that it's chosen location isn't good enough, it abandons it, using thel ast of it's movement to shuffle farther south, attempting to bury itself under the snow.... (Goblin racial: Bonus action - Hide: 22) it feels much more confident in this spot, the only part of it exposed being it's mouth to breathe, shallowly.
You may choose to attempt to find goblin 1, or exit combat. Goblin 2 is now at your whim.
Following the few moments of shouts, cries and weapon noises, the air was once more still and silent barring the wind. "Too quiet" thought Gulari. He glanced to see that Vimak and the others had the other member of the ambush under control. He narrows his eyes, peers into the gloom and steps slowly and purposefully towards the last sound he had heard in that direction.
(ooc: I know I have the almost no chance of spotting the goblin, but Gulari would search them out despite the conditions) (EDIT ooc: oooph that was close!!!)
OOC: If this will remove disadvantage on Gulari's roll Herman will do (1). Otherwise he will do (2)
1:
Herman thinking that it will be really difficult to spot the Goblin lights one of his torches and moves close to the area where the Goblin was last seen - D4
2:
Herman realizing that it's going to be very difficult to find the goblin draws his bow and focuses his hearing. The moment he detects the goblin he will shoot it. Ready Action: Shoot Goblin when it appears. Hit: 18 (Dis: 15) Dmg: 12
(Lighting the torch will in fact remove the disadvantage. Also multiple people may search. I will give everyone a total of two attempts (If only for the sake of not potentially having this drag on indefinitely)
Vimak picks up the unconscious goblin by an ankle and slings it over his shoulder. It is small and not at all heavy. He continues to keep a hand on it as he walks toward the wagon where he will tie it to an axle, hopefully before it wakes.
What was the goblin saying? The things in the cart belong to "him" now. Who's the "him"? And other people belong to the "him." The "him" is a leader? A slaver? The only honorable behavior is finishing the work they promised Rockseeker. He will do that. And this goblin, when it wakes, is going to help them. He ties it with a section of rope around its thigh, torso, and upper arm. Three separate knots.
Once it is knotted to the wagon, he sees that the others are still searching for something. He'll go over to help them.
This post has potentially manipulated dice roll results.
As Cirrus passes by Vimak, he gestures at the goblin and asks, "What should we do with this one? He doesn't seem willing to cooperate, and we only have so much time." Cirrus looks at the bleeding wound, "That's quite a nasty cut, should I do something to heal him? We're keeping him alive for information, right? He may not be able to be of any use to us at this rate." Cirrus is going to make a medicine check to see 1) how lethal is this head wound, and 2) can he perform some kind of first aid to keep the head wound from getting any worse: 14. After he does that, he will try to use the light provided by Herman's torch to find Goblin1 via a perception check: 22
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(Since each of us are getting two chances to react, I'm going to guess we get two actions?)
If we get another action and the goblin isn't found in the first try, Herman will hand his torch to whoever is nearest to him and then will draw his bow ready to shoot down the Goblin as soon as he can detect it. It can't stay hidden forever. It has to move at some point.
This post has potentially manipulated dice roll results.
Vimak and Gulari work in unison to scour the area, their feet crunching lightly on the snow, keeping perceptive eyes and ears alert for the last sneaky goblin who still continued to elude them.
Using the advantage from Vimak's Help - I usePerception: 7
(ooc: It's very unlikely EVEN with advantage that I'll find that little blighter)
Rollback Post to RevisionRollBack
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@Zulk there's no way to parse double disadvantage, so no, it would just be a single roll with the disadvantage box ticked.
@James I didn't think I had to state that it was dark enough to be at disadvantage, since I stated repeatedly that it was Deep night, there was heavy cloud cover blocking the moonlight, that perception checks that relied on sight alone, and no one has darkvision, and no one has any light sources such as torches, light spells, lanterns, etc etc, for the same reason it doesn't make sense to need to tell you that you're not at disadvantage under normal circumstances on a bright sunny day since almost all attacks rely on sight - HOWEVER, I will attempt to do better on that in the next combat that happens - But going forward - If it's darker than dim lighting, and there's no nearby light-source, anything requiring an to-hit-attack roll by anyone who does not have darkvision, will be at disadvantage, unless otherwise effected by the effect of a spell, skill, or a mechanic (such as stealth).
Also, I did tell you what checks were required for melee before any melee came into a combat situation, as prior, it was a ranged 'held' action. And even informed you that should you somehow fail the check, they will not grant the enemy an attack of opportunity. Just as I informed Cirrus that when his turn does come around, because of his nat 20 stealth that he will get a stealth advantage, which negates the disadvantage from the darkness from his first attack action. As for the tokens, you do have a somewhat fair point. I just didn't want to have to remake the map more than once per full-round just to add a single token to the map every time a new one attacked - which I will admit is lazy on my part.
And I apologize if i sound harsh.
Gilari charges at Goblin 3, using his momentum and natural strength to lift him into the air, even without the critical damage, this particular goblin wasn't very hardy, and would have exploded into a bloody mess from the sheer force of the impact, spraying Gilari with entails and blood. Goblin 3 is dead 3 times over. Gilari's grace in his jump will allow him to choose to land on a branch in the tree, or land on the ground safely.
Goblin 2 sees this all happen, in stark detail in shades of grey, panicking Dashes away while nimbly escaping allowing him to also Disengage running straight to the right side of the map, and over the edge - Unless someone pursues, Goblin 2 is out of combat after next round.
Goblin one also panics, squealing in fright, but doesn't leave, revealing his location within the tree
G3 - 16, Gilari - 10, G2 - 10, Herman - 9, Cirrus - 8, Vimak - 6, Goblin 1 - 6
Occassional Dungeon Master.
Herman hears Goblin 2 leave and realizes the location of Goblin 1. Deciding to deal with the immediate threat rather than the fleeing one, he gets on top of the cart to get a better shot and then he aims for the goblin's head to bring it down quickly. He then gets off the cart and positions himself to the south side of the cart to get cover from goblin 1 if it decides to attack.
Attack 18 (Dis: 10) Dmg: 9
He says as he takes cover, "Someone get the goblin(2) that's running!"
[OOC: I actually don't like using the dice roller features beyond the basic plus/minus modifiers. So, I just rolled twice for disadvantage. Will do the same when I get advantage.]
(Thats fine)
Occassional Dungeon Master.
(OOC: I think now is the time to mention that I have never played a bard before, and it has been months since I had a character in combat. Suffice to say, I'm very rusty at D&D in general.)
At the moment that Herman fires an arrow, Cirrus seems to blink out of existence, disappearing out of sight from the rest of the party. Cirrus, as subtle as the slightest gust of wind, moves to be within 20 feet of Goblin2 to throw that dagger (like I said I would when I readied that action) (Attack: 24 Damage: 5 (OOC: That should be a total of 3 damage, I somehow managed to mess up the dice rolling menu)) the goblin cannot hope to anticipate the flash of silver light that pierces his flesh. Afterwards, Cirrus uses the rest of his movement to get as close to the goblin as possible and angrily says, "You there! What happened our cart?" Hoping that the Goblin speaks Common.
(OOC: judging by these rolls, I think we've proven that Cirrus sucks at most things when he's calm, but is an absolute beast when he is stressed)
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Reason I didn't trigger your readied action was you would get to use it, and then an additional turn (after stealth broken), since your action was readied before your initiative, and I didnt want to undo your stealth in a way that might effect what you would have done, so technically you still have another action, just no movement, since you already used it. So you may take an additional action if you wish, the goblin is 'weak' but not dead or KO'd. So you may choose to attempt to attack it to KO it, or you may attempt to grapple it, or intimidate it, if you don't wish to kill it.
I'll wait till your next post before I proceed and will assume you spoke after that action.
Occassional Dungeon Master.
Cirrus pulls out his rapier and points it at the goblin's neck, and glowers at the diminutive creature, "I hope for your sake that you can understand me, I need the things that were in that cart," Cirrus points to the cart. "Now, I might be willing to let you go despite what you may have done to those thieves who took our cart. My companions, on the other hand? Well ... you saw Gilari make quick work of you friend, and I know for a fact that he would not hesitate to do the same to you." (I will make an intimidation check on the goblin: 4) His expression softens a just a little bit, "But if you help us get back what is rightfully ours, I will spare you in hopes that you will turn from this dark path you're on. I know in my heart that you can be a good person, just this once?"
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(oh and I feel I need to clarify, you don't need to link your weapons and such, just spells and skill. so like.. fireball, or ... Battlemaster tactic things that have additional effects and require a saving throw or have an effect outside of just damage ~ Should save you some time posting.)
Goblin Save: 17 (insight)
The dagger that had been thrown into the goblin slides out from it's shallow hole as Cirrus attempts to intimidate the creature. Failing miserably to do so, and the goblin feeling that the big, angry man from before wasn't around, or atleast close enough to do anything about it, only making him bolder... He pretends initially to be giving up, before shouting in horribly broken common It belong him now. So is other peoples. Soon, you belong us too! and even as he finishes that sentence, he draws his Scimitar, and in the same deft motion, strikes out at Cirrus thigh, attempting to cripple him.
(Disadvantaged attack due to specific limb) Attack: 6 Damage: 6
Missing horribly, thanks to Cirrus reaction time, he is able to parry the blow...
The goblin curses in its horrid tongue, before Disengageing away from him, and continuing to run as fast as it can to the right (mapwise)
(Since his melee attack missed, though you don't get an AOO due to disengage, you do get a Dynamic AoO (as per my special runings for dynamic combat. So treat it as if you parried and then countered the goblins attack with a melee attack of some kind of your own which will take place before it disengages. If you deal more than 4 damage it will die, unless you intentionally 'hold back' t just KO it)
Vimak may take his turn now, and cirrus can post when he sees this.
G3 - 16, Gilari - 10, G2 - 10, Herman - 9, Cirrus - 8, Vimak - 6, Goblin 1 - 6
Occassional Dungeon Master.
Vimak, hearing Herman yell and Cirrus's efforts to intimidate the goblin, closes on it. Intending to knock it unconscious, he attacks 15 with the flat of his ax, rather than the blade, doing 13 points of damage.
Here is the same attack with disadvantage, if you'd like: 9
Death on the Water and Baldur's Gate Bodyguard
(Which Goblin does Vimak hit? Goblin1, who is cowering in the tree? or Goblin2, the one that Cirrus is trying to intimidate?)
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(real life delaying me. Post will be out tonight, just will be delayed)
Occassional Dungeon Master.
Vimak is aiming for the goblin closest to Cirrus.
Death on the Water and Baldur's Gate Bodyguard
(In that case, I guess it doesn’t matter what Cirrus does with that AoO, I will just pass that action to Vimak, who knocks out the goblin.)
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Goblin 2 is KO'd (i took the original 11 +6) and falls limply to the ground, though blood does trickle from it's skull. Goblin 1, seeing that two of the four are farther away, jumps down from the tree it's in, using some of it's movement to shuffle away into the opposite side of the forest, in the direction of 1-A, it begins shuffling around, looking for shrubs and other plants to hide in.... before actually Hideing. Stealth: 12 It see's that it's chosen location isn't good enough, it abandons it, using thel ast of it's movement to shuffle farther south, attempting to bury itself under the snow.... (Goblin racial: Bonus action - Hide: 22) it feels much more confident in this spot, the only part of it exposed being it's mouth to breathe, shallowly.
You may choose to attempt to find goblin 1, or exit combat. Goblin 2 is now at your whim.
G3 - 16, Gilari - 10,G2 - 10, Herman - 9, Cirrus - 8, Vimak - 6, Goblin 1 - 6Occassional Dungeon Master.
Following the few moments of shouts, cries and weapon noises, the air was once more still and silent barring the wind. "Too quiet" thought Gulari. He glanced to see that Vimak and the others had the other member of the ambush under control. He narrows his eyes, peers into the gloom and steps slowly and purposefully towards the last sound he had heard in that direction.
Movement: F6 to B5 then B4; Action: Perception:20
(ooc: I know I have the almost no chance of spotting the goblin, but Gulari would search them out despite the conditions)
(EDIT ooc: oooph that was close!!!)
OOC: If this will remove disadvantage on Gulari's roll Herman will do (1). Otherwise he will do (2)
1:
Herman thinking that it will be really difficult to spot the Goblin lights one of his torches and moves close to the area where the Goblin was last seen - D4
2:
Herman realizing that it's going to be very difficult to find the goblin draws his bow and focuses his hearing. The moment he detects the goblin he will shoot it.
Ready Action: Shoot Goblin when it appears.
Hit: 18 (Dis: 15) Dmg: 12
(Lighting the torch will in fact remove the disadvantage. Also multiple people may search. I will give everyone a total of two attempts (If only for the sake of not potentially having this drag on indefinitely)
Occassional Dungeon Master.
Vimak picks up the unconscious goblin by an ankle and slings it over his shoulder. It is small and not at all heavy. He continues to keep a hand on it as he walks toward the wagon where he will tie it to an axle, hopefully before it wakes.
What was the goblin saying? The things in the cart belong to "him" now. Who's the "him"? And other people belong to the "him." The "him" is a leader? A slaver? The only honorable behavior is finishing the work they promised Rockseeker. He will do that. And this goblin, when it wakes, is going to help them. He ties it with a section of rope around its thigh, torso, and upper arm. Three separate knots.
Once it is knotted to the wagon, he sees that the others are still searching for something. He'll go over to help them.
Death on the Water and Baldur's Gate Bodyguard
As Cirrus passes by Vimak, he gestures at the goblin and asks, "What should we do with this one? He doesn't seem willing to cooperate, and we only have so much time." Cirrus looks at the bleeding wound, "That's quite a nasty cut, should I do something to heal him? We're keeping him alive for information, right? He may not be able to be of any use to us at this rate." Cirrus is going to make a medicine check to see 1) how lethal is this head wound, and 2) can he perform some kind of first aid to keep the head wound from getting any worse: 14. After he does that, he will try to use the light provided by Herman's torch to find Goblin1 via a perception check: 22
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
(Since each of us are getting two chances to react, I'm going to guess we get two actions?)
If we get another action and the goblin isn't found in the first try, Herman will hand his torch to whoever is nearest to him and then will draw his bow ready to shoot down the Goblin as soon as he can detect it. It can't stay hidden forever. It has to move at some point.
Ready Action: Longbow attack: 11 Dmg: 12
Vimak and Gulari work in unison to scour the area, their feet crunching lightly on the snow, keeping perceptive eyes and ears alert for the last sneaky goblin who still continued to elude them.
Using the advantage from Vimak's Help - I usePerception: 7
(ooc: It's very unlikely EVEN with advantage that I'll find that little blighter)