Brayton feeling like a job well done will go check any of the other offices adjacent just to see if they are locked.
Speaking to Erik “I think we should leave separately, why would we be walking around together?”
letting Erik go first and waiting a couple of minutes. He will stick his head out the door. To speak to the guard. (Having used the delivery cover id) “Hey, boss’s orders say I got to pick up this chest and bring it to the shop to get worked on. It’s heavier than a mule, think you can keep the door open for me while I carry it out?”
"I guess you're right... Well I'll go ahead check on the others... we should really invest in some sending stones. Also leave don't forget to lock the door after you leave." Erik will look around for a few seconds then head out first he nod at the guard as he leaves going to the other group.
Rollback Post to RevisionRollBack
Felix Windfall (Human-V Lv.7 Rogue) killed in ToA,Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA
Brayton feeling like a job well done will go check any of the other offices adjacent just to see if they are locked.
Speaking to Erik “I think we should leave separately, we would we be walking around together?”
letting Erik go first and waiting a couple of minutes. He will stick his head out the door. To speak to the guard. (Having used the delivery cover id) “Hey, boss’s orders say I got to pick up this chest and bring it to the shop to get worked on. It’s heavier than a mule, think you can keep the door open for me while I carry it out?”
Deception: 14 for dis/advantage: 7
You casually check the doors to the other offices. All the doors are locked and the offices are unoccupied. (If you want to do anything with these offices, let me know and we can resolve it as if it's before talking to the guard).
You carry the heavy chest out of Tolith's office and down the stairs. It's heavy, but it's no match for your strong dwarven frame. When you reach the guard he takes a quick look at your ID. Seeing your delivery status certainly helps and I'll give you advantage on your deception check.
The guard seems to believe you but still looks disgntuntled as he says grumpily "Sure, I can get the door for you" and he lumbers laboriously to his feet and over to the door. he holds it open for you and you exit into the bright sunshine. If you're going to the library, do you want to stash this somewhere first or take it with you?
"I guess you're right... Well I'll go ahead check on the others... we should really invest in some sending stones. Also leave don't forget to lock the door after you leave." Erik will look around for a few seconds then head out first he nod at the guard as he leaves going to the other group.
I'm happy to say that you and Brayton make it to the library and follow your companions down the tunnel into the Controlled Section. Given the time it took for them to disarm the trap and scout the top floor of the section, I'm happy to say you arrive as they're examining the spiral staircase down to the next floor if you like?
If you want to look for a specific magical item, let me know into the downtime between adventures and we can roll to see if you find one.
While Brayton didn’t listen to his partner about leaving items in the office he did listen to lock the door before he left.
“Thanks mate, I owe you an ale” as he walks away.
Taking the time to find a good spot to hide the chest outside to normal area that’s guarded during a normal day just in case they don’t make it back to retrieve it right away. Before going to meet the rest of the party.
"Oh, thank you for joining us," Ruhvon says to the rest of the party. "The book isn't here," he snaps a bit, perhaps the stakes of the job or perhaps that's just him being him. "We should make our way downstairs. Keep an eye out. It sounded like something may be roaming around."
This post has potentially manipulated dice roll results.
"Let us head down there, but let's go quietly." Laza says, and tries to sneak 20 towards the downstairs. All the while he's practicing his walk and talk like the professor (straight CHA) 18
Coming up on the others Erik will cast another ritual of Detect Magic.
Pretty much the whole room lights up in a blinding cacophony of colour and light. Items on every shelf are giving off auras of various colours and intensities. Some items are blindingly bright - there is magic contained in these items pretty much unparalleled in your experience. The stone beneath your feet attenuates some of the glow coming from the room below, but you can tell there's a large number of items in the room beneath your feet as well. (I assume you're looking for the book? Perception:11) The glare from the items in room below makes it too difficult to tell what each item might be.
"Let us head down there, but let's go quietly." Laza says, and tries to sneak 21 towards the downstairs. All the while he's practicing his walk and talk like the professor (straight CHA) 16
As you approach the stairs leading below the glyphs either side of the staircase flare to life. A jet of fire arcs between them for a second. The pain is intense as the flames burn over your skin, burning your fur. You take 1 fire damage. The glyphs fade and disappear - it appears the trap has been sprung.
Collecting your thoughts, you move slowly down the staircase. Your practice at replicating Tolith's voice is paying off - if you spoke like this to someone you would probably fool anyone except a close friend or family member. However, your muttering makes your attempts at stealth more difficult (I'm going to say it means you roll with disadvantage, so here's the second roll: 11).
The staircase rotates one and a half full turns, opening out into a room directly below the one you were just in. The room is illuminated in a low blue light by crystals set into the ceiling. You can hear a strange scraping sound somewhere in the room, but it's hard to pinpoint as the sound seems to echo off the hard stone walls.
Throughout the centre of the room are a number of display cases containing magical curios. The edge of the room contains several rows of shelves which skim the ceiling. You glance around, looking for the book. In one the display case at the far end of the room (about fifty feet away), you spot a book that matches the description Eirril gave you. It's a large black tome with a gold clasp. On its cover lies a depiction of an upright skeletal hand holding a set of scales etched into the leather with a red ink. The display case is a solid stone pedestal about four feet high with a glass covering. The book is propped up on a stand within the covering. The other display cases in the room contain similar displays of the items contained within them.
This post has potentially manipulated dice roll results.
Brayton would like to take a look in all the display cases that is only until the group starts to look forward. Keeping an eye for anything that looks more valuable than the rest.
This post has potentially manipulated dice roll results.
Rothnar says "Remember we are here only for the book. Anything else we took and it will be loose ends that will make the whole heist fall. " Then he start looking for the book while keeping an ear to the strange sound he heard before.
Once they found the book he inspects the pedestal and case looking for any traps or alarms.
"I guess that this is the hardest part of our plan, taking it without raising any alarm and without beign turned into stone or something worse... "
Perception: 25
Investigation: 20
If anyone wants to make the investigation roll he will Help them to give advantage...
Rothnar and Erik begin to examine the display case. It appears that the glass case is attached to the display case by a lock. With your combined experience you pick up on small flits of light which show the lock is probably warded. Attempting to unlock it without the proper key and without dispelling the magical protection would likely result in an electric shock for the wielder of the tools. Probably not enough to kill you, but enough to hurt. The glass itself is fairly thick but appears to be unenchanted. A strong person with a good weapon might be able to hack through it.
Brayton browses the shelves and display cases in the room. Lacking magical knowledge it's difficult to ascertain what the value of the items in the room. One thing you do notice is that the items in here are not "practical" magic items like enchanted weapons or clothing. These are more obscure objects which you guess are probably involved in specific rituals or books that contain specific knowledge about the arcane. You reason that the items simply resting on the shelves are probably less important than those in the cases and that probably has the correlation with how much someone familiar with the objects would pay.
Of the items in the display cases, one catches your eye. It's a golden metallic glove inlaid with a number of precious stones. Even without any magical significance, the materials would make it worth a few thousand gold at very least. This is in a case similar to the one the Well of Souls. Of the items on the shelf, your attention is drawn to a box which appears to be made of ebony and gold. It's area is about 20cmx20cm and it stands about 10cm high on small golden feet. A small clasp holds it shut. This wouldn't be as valuable as the glove, but would certainly be easier to take.
For Brayton only:
If you wanted to pocket this without any of the others noticing, it would be fairly easy as it's off to one side of the room.
Brayton has surveyed about half of the room and is contemplating the box, which is on the right hand side of the room when the scraping sound that has pervaded the room comes into sharper focus. He looks up and, rounding the corner of the shelves about ten feet from him come two figures wearing clanking silver suits of armour. They're moving stiffly and unnaturally, their joints scraping against each other. Their helmets are pulled down and none of the flesh of whoever is inside is exposed. When they spot you they raise their weapons (one has a large sword and the other a warhammer) and begin to advance on you.
Currently, Erik and Rothnar are by the book in the middle of the room, Brayton in on the right-hand-side of the room and Laza and Ruhvon are by the door. Only Brayton has a direct line of sight to the figures. The rest of you are currently blocked by the shelves but could make it into melee range or into a position where you have line of sight in a single move action.
The figures both close on Brayton rapidly without uttering a word. The scraping of their joints has got louder as the intensity of their movement has increased and, by the time they reach Brayton, everyone can see them and is aware of the threat. The figure with the hammer arrives first and swings his weapon at Brayton twice. Attacks: 22, 24. Both attacks land, one on his shoulder and one it the centre of his chest, winding him. The first does 3 damage and the other does 5 damage (both bludgeoning).
The second figure is somewhat hamstrung by the cramped space between the shelves and the wall and struggles to reach past their companion to strike. They attack twice (with disadvantage) by waving their sword awkwardly past their comrade. Attack rolls:15, 5. Its first swing grazes across Brayton's cheek, dealing 5 slashing damage but the second swing passes harmlessly through the air.
This post has potentially manipulated dice roll results.
"I did warn you about something being down here," Ruhvon says with a hoarse voice. He slinks over to the dwarf. As he does so, fungus and spores begin to sprout from his skin, appearing to bolster the typically frail looking sewer dweller. He steps immediately behind Brayton with staff glowing with a sick green energy. "Watch yourself." The druid extends his arm toward the nearest armored figure and sends a rope of the spores at the foe.
Action: Wildshape/Symbiotic Entity, +8 temp hp. Melee attacks will also gain 1d6 poison damage
BA: Shillelagh
Reaction (to occur in the second round): Halo of Spores, 2 necrotic on a failed DC 12 ConST at the top of the turn of the figure adjacent to Brayton
Symbiotic Entity
At 2nd level, you gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits:
When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total.
Your melee weapon attacks deal an extra 1d6 poison damage to any target they hit.
Halo of Spores
Starting at 2nd level, you are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC.
(Keeping two books and the hat)
Brayton feeling like a job well done will go check any of the other offices adjacent just to see if they are locked.
Speaking to Erik “I think we should leave separately, why would we be walking around together?”
letting Erik go first and waiting a couple of minutes. He will stick his head out the door. To speak to the guard. (Having used the delivery cover id) “Hey, boss’s orders say I got to pick up this chest and bring it to the shop to get worked on. It’s heavier than a mule, think you can keep the door open for me while I carry it out?”
Deception: 14 for dis/advantage: 7
"I guess you're right... Well I'll go ahead check on the others... we should really invest in some sending stones. Also leave don't forget to lock the door after you leave." Erik will look around for a few seconds then head out first he nod at the guard as he leaves going to the other group.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAYou casually check the doors to the other offices. All the doors are locked and the offices are unoccupied. (If you want to do anything with these offices, let me know and we can resolve it as if it's before talking to the guard).
You carry the heavy chest out of Tolith's office and down the stairs. It's heavy, but it's no match for your strong dwarven frame. When you reach the guard he takes a quick look at your ID. Seeing your delivery status certainly helps and I'll give you advantage on your deception check.
Insight 9
The guard seems to believe you but still looks disgntuntled as he says grumpily "Sure, I can get the door for you" and he lumbers laboriously to his feet and over to the door. he holds it open for you and you exit into the bright sunshine. If you're going to the library, do you want to stash this somewhere first or take it with you?
DM - Silver Blades homebrew
Vonrak Hammerstone - Fighter/Wizard: Pick and Play
I'm happy to say that you and Brayton make it to the library and follow your companions down the tunnel into the Controlled Section. Given the time it took for them to disarm the trap and scout the top floor of the section, I'm happy to say you arrive as they're examining the spiral staircase down to the next floor if you like?
If you want to look for a specific magical item, let me know into the downtime between adventures and we can roll to see if you find one.
DM - Silver Blades homebrew
Vonrak Hammerstone - Fighter/Wizard: Pick and Play
While Brayton didn’t listen to his partner about leaving items in the office he did listen to lock the door before he left.
“Thanks mate, I owe you an ale” as he walks away.
Taking the time to find a good spot to hide the chest outside to normal area that’s guarded during a normal day just in case they don’t make it back to retrieve it right away. Before going to meet the rest of the party.
Coming up on the others Erik will cast another ritual of Detect Magic.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAPerception roll for Rothnar: 18
Before I see the result... I don't know if it is high enough to see Krayton's new hat
PbP Character: A few ;)
(It’s tucked away in a pocket not being worn yet.)
PbP Character: A few ;)
"Oh, thank you for joining us," Ruhvon says to the rest of the party. "The book isn't here," he snaps a bit, perhaps the stakes of the job or perhaps that's just him being him. "We should make our way downstairs. Keep an eye out. It sounded like something may be roaming around."
"Let us head down there, but let's go quietly." Laza says, and tries to sneak 20 towards the downstairs. All the while he's practicing his walk and talk like the professor (straight CHA) 18
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Pretty much the whole room lights up in a blinding cacophony of colour and light. Items on every shelf are giving off auras of various colours and intensities. Some items are blindingly bright - there is magic contained in these items pretty much unparalleled in your experience. The stone beneath your feet attenuates some of the glow coming from the room below, but you can tell there's a large number of items in the room beneath your feet as well. (I assume you're looking for the book? Perception:11) The glare from the items in room below makes it too difficult to tell what each item might be.
DM - Silver Blades homebrew
Vonrak Hammerstone - Fighter/Wizard: Pick and Play
As you approach the stairs leading below the glyphs either side of the staircase flare to life. A jet of fire arcs between them for a second. The pain is intense as the flames burn over your skin, burning your fur. You take 1 fire damage. The glyphs fade and disappear - it appears the trap has been sprung.
Collecting your thoughts, you move slowly down the staircase. Your practice at replicating Tolith's voice is paying off - if you spoke like this to someone you would probably fool anyone except a close friend or family member. However, your muttering makes your attempts at stealth more difficult (I'm going to say it means you roll with disadvantage, so here's the second roll: 11).
The staircase rotates one and a half full turns, opening out into a room directly below the one you were just in. The room is illuminated in a low blue light by crystals set into the ceiling. You can hear a strange scraping sound somewhere in the room, but it's hard to pinpoint as the sound seems to echo off the hard stone walls.
Throughout the centre of the room are a number of display cases containing magical curios. The edge of the room contains several rows of shelves which skim the ceiling. You glance around, looking for the book. In one the display case at the far end of the room (about fifty feet away), you spot a book that matches the description Eirril gave you. It's a large black tome with a gold clasp. On its cover lies a depiction of an upright skeletal hand holding a set of scales etched into the leather with a red ink. The display case is a solid stone pedestal about four feet high with a glass covering. The book is propped up on a stand within the covering. The other display cases in the room contain similar displays of the items contained within them.
DM - Silver Blades homebrew
Vonrak Hammerstone - Fighter/Wizard: Pick and Play
Brayton would like to take a look in all the display cases that is only until the group starts to look forward. Keeping an eye for anything that looks more valuable than the rest.
perception: 3
Rothnar says "Remember we are here only for the book. Anything else we took and it will be loose ends that will make the whole heist fall. " Then he start looking for the book while keeping an ear to the strange sound he heard before.
Once they found the book he inspects the pedestal and case looking for any traps or alarms.
"I guess that this is the hardest part of our plan, taking it without raising any alarm and without beign turned into stone or something worse... "
Perception: 25
Investigation: 20
If anyone wants to make the investigation roll he will Help them to give advantage...
PbP Character: A few ;)
Erik will investigate the books and it's shelf for any wards or traps.
Investigation: 19
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiARothnar and Erik begin to examine the display case. It appears that the glass case is attached to the display case by a lock. With your combined experience you pick up on small flits of light which show the lock is probably warded. Attempting to unlock it without the proper key and without dispelling the magical protection would likely result in an electric shock for the wielder of the tools. Probably not enough to kill you, but enough to hurt. The glass itself is fairly thick but appears to be unenchanted. A strong person with a good weapon might be able to hack through it.
Brayton browses the shelves and display cases in the room. Lacking magical knowledge it's difficult to ascertain what the value of the items in the room. One thing you do notice is that the items in here are not "practical" magic items like enchanted weapons or clothing. These are more obscure objects which you guess are probably involved in specific rituals or books that contain specific knowledge about the arcane. You reason that the items simply resting on the shelves are probably less important than those in the cases and that probably has the correlation with how much someone familiar with the objects would pay.
Of the items in the display cases, one catches your eye. It's a golden metallic glove inlaid with a number of precious stones. Even without any magical significance, the materials would make it worth a few thousand gold at very least. This is in a case similar to the one the Well of Souls. Of the items on the shelf, your attention is drawn to a box which appears to be made of ebony and gold. It's area is about 20cmx20cm and it stands about 10cm high on small golden feet. A small clasp holds it shut. This wouldn't be as valuable as the glove, but would certainly be easier to take.
For Brayton only:
If you wanted to pocket this without any of the others noticing, it would be fairly easy as it's off to one side of the room.
Brayton has surveyed about half of the room and is contemplating the box, which is on the right hand side of the room when the scraping sound that has pervaded the room comes into sharper focus. He looks up and, rounding the corner of the shelves about ten feet from him come two figures wearing clanking silver suits of armour. They're moving stiffly and unnaturally, their joints scraping against each other. Their helmets are pulled down and none of the flesh of whoever is inside is exposed. When they spot you they raise their weapons (one has a large sword and the other a warhammer) and begin to advance on you.
Initiative rolls:
Armoured figures: 20
Brayton: 19
Ruhvon: 6
Erik: 13
Laza: 8
Rothnar: 14
Currently, Erik and Rothnar are by the book in the middle of the room, Brayton in on the right-hand-side of the room and Laza and Ruhvon are by the door. Only Brayton has a direct line of sight to the figures. The rest of you are currently blocked by the shelves but could make it into melee range or into a position where you have line of sight in a single move action.
DM - Silver Blades homebrew
Vonrak Hammerstone - Fighter/Wizard: Pick and Play
Turn order is:
Armoured figures
Brayton
Rothnar
Erik
Laza
Ruhvon
The figures both close on Brayton rapidly without uttering a word. The scraping of their joints has got louder as the intensity of their movement has increased and, by the time they reach Brayton, everyone can see them and is aware of the threat. The figure with the hammer arrives first and swings his weapon at Brayton twice. Attacks: 22, 24. Both attacks land, one on his shoulder and one it the centre of his chest, winding him. The first does 3 damage and the other does 5 damage (both bludgeoning).
The second figure is somewhat hamstrung by the cramped space between the shelves and the wall and struggles to reach past their companion to strike. They attack twice (with disadvantage) by waving their sword awkwardly past their comrade. Attack rolls:15, 5. Its first swing grazes across Brayton's cheek, dealing 5 slashing damage but the second swing passes harmlessly through the air.
You guys can now act in any order you like.
DM - Silver Blades homebrew
Vonrak Hammerstone - Fighter/Wizard: Pick and Play
"I did warn you about something being down here," Ruhvon says with a hoarse voice. He slinks over to the dwarf. As he does so, fungus and spores begin to sprout from his skin, appearing to bolster the typically frail looking sewer dweller. He steps immediately behind Brayton with staff glowing with a sick green energy. "Watch yourself." The druid extends his arm toward the nearest armored figure and sends a rope of the spores at the foe.
Action: Wildshape/Symbiotic Entity, +8 temp hp. Melee attacks will also gain 1d6 poison damage
BA: Shillelagh
Reaction (to occur in the second round): Halo of Spores, 2 necrotic on a failed DC 12 ConST at the top of the turn of the figure adjacent to Brayton
At 2nd level, you gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits:
Starting at 2nd level, you are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC.
Bonus Action: Rage
Action: Attack: 16 Damage: 7
Brayton Yells in pain from the serious blows knocking him back. Taking out his Great Axe he slashed forward against the one who did the most damage.