Laza would have taken the same calico appearance as last night before heading down. He then takes a table near the Champions, ordering two pints, and taking them over to the table. One for himself, and offers the other to Moryax saying "Hair of the dog my friend? You're looking like you've had better mornings." with a small chuckle, adding "Will you head down to Dun Farum today? We're headed the opposite direction unfortunately, though hopefully our paths will cross again! I'd love to hear more of your adventures!"
Moryax takes one of the pints and takes a swig. "Ah, excellent start to the day! I've had better mornings, aye, but I've certainly had worse!" He laughs heartily.
The orc replies in a voice which is scratchy but also sounds well-educated "Yes, we'll be heading toward Dun Farum this morning. Should be there by nightfall if all goes well."
You continue chatting over breakfast for about an half an hour. Just as Moryax looks like he's about to order a second drink, Ruth steps in an ushers the Champions out of the door. You exchange pleasantries and they head on their way.
Ruhvon wakes early and takes a light breakfast quietly away from the the Champions. When he finishes, the druid takes the few leftover pieces bread from his plate and heads outside. He makes his ways on the edge of town - on the Nyalean side, and wanders in the the shadows of the trees. The druid begins to break apart the bread and scatter it around him. He then sits to wait for a suitable messenger to approach.
(Looking for a place to find a bird for Animal Messenger. Message: "Champions of Justice coming to Dun Farum. Erik bringing same news ahead of my messenger. Expect worst if this reaches you first - Ruhvon."
After a minute or so a blackbird hops over to you and pecks at the bread. It stands bolt upright as you cast your spell then, as you finish, it shakes it head as if coming out of daze, picks up one last crumb of bread and flies up into the sky before heading northwest. Your task complete you head inside.
The four of you are now all alone in the inn, except for the innkeeper who is stood behind the bar polishing glasses.
Keeping his appearance while in the Inn, but dropping back to his normal voice, and remaining quiet, Laza says to the group "Well, Erik is on the way, hopefully that will at least warn the Boss... We should continue on with our task at hand before heading back to see what trouble they may be causing. We also know to be more discrete in our actions in the coming days." he then stats to pack his bag and says "I'm ready to continue on when the rest of you are."
"I sent a message of my own. Hopefully at lease one of them will make it Pyke to warn him of the trouble." Ruhvon says once they arrive at the stables. "When we make our own return, we should do our best to enter unseen."The half-drow throws his pack over his horse and steps up into the saddle. "Let's quickly take care of this merchant so that we'll have someone to come back to that will pay us."
This post has potentially manipulated dice roll results.
You mount up your horses and leave Berwick. You travel through the day along well paved roads through the open countryside of the Great Plains. Gentle ripples in the terrain never quite make it to the status of hill and the landscape is dotted with sparse copses of trees and small areas of boggy land. However, the terrain is mainly grasslands and fields. The sun rises high in the sky and you stop for a meal. After lunch, there's a little light drizzle, but not enough to slow you significantly. You make good time and reach Nyalean in the late afternoon.
This is a much larger settlement than Berwick. It's not anywhere near the size of Dun Farum, but few places in the Empire are. It's set against the coast of the Abraxan Sea and has a walled inner city, but buildings sprawl out of it in all directions into the open plains. Smoke pours from chimneys of forges dotted around the city. A steady streams of wagons pass in and out of the city along a number of roads and you can see the sails of boats filling the harbour. This is a town where business happens.
You're approaching the city from the northwest, perpendicular to the coast. You know the address of your Blades contact, Eloise Piggean, is on Horseshoe Row. You don't currently know where you mark, Sammus Cobran, might be found.
For Rothnar:
You recognise the city from your childhood as you approach it. It's grown somewhat, but it's still recognisable. An intelligence check to see if you recall where Horeshoe Row is: 18 You know roughly where the street is, it's near the walls of the inner city, but outside it. You remember the area as being a bit run down, but nowhere near as dangerous as Dogtown. You could certainly lead your party to the rough location, even if you can't recall the exact position.
"keep an eye on your belingings we are not going to visit the better part of the city " Rothnar says to his companions and he guides them towards the crossing street that he remembers.
A lof of memories fight to come out to the surface, but with a great force of will he manages to surpress them. He has being doing that since his family were murdered, but now all that containment threatens to break like a damn and provoke a tsunami that will swallow him.
Once they reach the zone where he remembers their destiantion must be close he takes a sip of his waterskin and he wipes a faint sweat of his forefront.
"The place should be around here. Never been there before so this is as close as my memory serves."
“I’d like to see anyone try to make their way with our valuables. Two bit crooks like those highwaymen. Back in the day a man had honor, now just petty thieves and murderers..... I’ll keep and eye out.” Brayton follows in the back just keeping an eye on the party and anyone that comes too close.
The area is mostly fairly quiet. It has paved roads, although the paving looks like it was done hastily and cheaply. The buildings are made of a grey stone that's slowly turning black from the smoke in the air from a nearby foundry. The people here are mostly quietly and peacefully going about their business. The area looks dirty and poor, but not run down or particularly dangerous.
You're just walking around looking for the street?
You pick one of the workers who you like the look of and ask them the way to Horseshoe Row. They're a female human in their fifties with a simple look and a gap-toothed smile. They regard you for a second before saying "Of course, it's just over here." They guide you to the street in a couple of minutes. "Here you are sirs, Horeshoe Row." A road sign confirms that they've brought you to the right place. She smiles and move her hand out in a motion that makes it clear they would like some compensation.
The woman smiles a gappy smile back at you. "Thank you kindly sirs. Have a blessed day."She disappears around a corner.
You follow the address on the piece of paper Pike gave you to a house midway along Horseshoe Row. It looks fairly similar to the other houses that surround it - a single story affair made of grey stone. It looks fairly spartan, as though someone was trying to build houses of an acceptable quality cheaply and quickly, but with no regard to style or luxury. It has two small windows, one either side of the plain wooden door you find yourselves stood in front of. It's still daylight, so there are no light-sources lit inside and you don't hear any sounds from the interior. On the street around you, a few people pass, going about their business, but nobody pays any particular attention to you.
(If the DM will allow I would like to back up to ask our guide a quick question..)
Ruhvon is grateful for the easy leg to Nyalean. Though quiet for the most part during the ride he has kept a sharp eye out, especially as they enter the town. "Pardon me, Miss, but did you happen to hear of the Champions of Justice? Perhaps they passed through here just in the last couple of days?"
(If the DM will allow I would like to back up to ask our guide a quick question..)
Ruhvon is grateful for the easy leg to Nyalean. Though quiet for the most part during the ride he has kept a sharp eye out, especially as they enter the town. "Pardon me, Miss, but did you happen to hear of the Champions of Justice? Perhaps they passed through here just in the last couple of days?"
(No problem)
Your guide scrunches her face up as if trying to recall. "I did hear something about them. I think they had a reception with the Duke - rumour has it he owed them a favour of some sort for something they'd done for him in the past. Don't know the details though." She shrugs.
(If you want to carry on the conversation, feel free to, I don't think it' likely to affect what happens next, so we can do both at the same time)
Laza looks to the group, shrugs, and knocks on the door.
There's a sound of mild commotion inside. You vaguely hear the sound of glass smashing and swearing. As you stand to alert and prepare for the worst the door swings open. A female dwarf leans precariously against the door frame. She looks tough and conditioned, although she seems to be quite uncoordinated at this moment. "Who are you and what do you want?" she slurs. You make a subtle gesture with one of your hands - a sign the members of the Silver Blades use to make themselves known to each other. She pricks up a little and makes the reciprocal gesture. "Well, well, you must be the lads Pike sent to kill Sammus!" she exclaims a bit louder than you feel comfortable with in a doorway backing on to a street. "I'm Eloise. Must say, I was expecting more of you!" She slips a little on the doorframe she's leaning against before catching herself.
Brayton chuckles “Maybe your judgement be a wee impaired. Might be a little more then ya’ think! Looks like you got enough to share, your heritage is showing, eh. ‘Bout time you had us in fer a drink, talk business innit.” Brayton lays into his dwarven accent that the group hasn’t previously heard from him before.
Ruhvon gives a curt nod to the guide and allows them to go on their way.
(Nothing further here, just wanted to see if the CoJ were possibly taking care if the Blades here too.)
"Lower your voice," the druid hisses to the drunken dwarf. "You don't know who may be listening out there." He begins to push his way through the door.
Moryax takes one of the pints and takes a swig. "Ah, excellent start to the day! I've had better mornings, aye, but I've certainly had worse!" He laughs heartily.
The orc replies in a voice which is scratchy but also sounds well-educated "Yes, we'll be heading toward Dun Farum this morning. Should be there by nightfall if all goes well."
You continue chatting over breakfast for about an half an hour. Just as Moryax looks like he's about to order a second drink, Ruth steps in an ushers the Champions out of the door. You exchange pleasantries and they head on their way.
After a minute or so a blackbird hops over to you and pecks at the bread. It stands bolt upright as you cast your spell then, as you finish, it shakes it head as if coming out of daze, picks up one last crumb of bread and flies up into the sky before heading northwest. Your task complete you head inside.
The four of you are now all alone in the inn, except for the innkeeper who is stood behind the bar polishing glasses.
DM - Silver Blades homebrew
Vonrak Hammerstone - Fighter/Wizard: Pick and Play
Keeping his appearance while in the Inn, but dropping back to his normal voice, and remaining quiet, Laza says to the group "Well, Erik is on the way, hopefully that will at least warn the Boss... We should continue on with our task at hand before heading back to see what trouble they may be causing. We also know to be more discrete in our actions in the coming days." he then stats to pack his bag and says "I'm ready to continue on when the rest of you are."
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Brayton fills his belly with the cooked breakfast, standing up to stretch. “Let’s get on with it then,”
Rothnar just nods letting the rest knowing that he is ready to leave.
PbP Character: A few ;)
"I sent a message of my own. Hopefully at lease one of them will make it Pyke to warn him of the trouble." Ruhvon says once they arrive at the stables. "When we make our own return, we should do our best to enter unseen." The half-drow throws his pack over his horse and steps up into the saddle. "Let's quickly take care of this merchant so that we'll have someone to come back to that will pay us."
You mount up your horses and leave Berwick. You travel through the day along well paved roads through the open countryside of the Great Plains. Gentle ripples in the terrain never quite make it to the status of hill and the landscape is dotted with sparse copses of trees and small areas of boggy land. However, the terrain is mainly grasslands and fields. The sun rises high in the sky and you stop for a meal. After lunch, there's a little light drizzle, but not enough to slow you significantly. You make good time and reach Nyalean in the late afternoon.
This is a much larger settlement than Berwick. It's not anywhere near the size of Dun Farum, but few places in the Empire are. It's set against the coast of the Abraxan Sea and has a walled inner city, but buildings sprawl out of it in all directions into the open plains. Smoke pours from chimneys of forges dotted around the city. A steady streams of wagons pass in and out of the city along a number of roads and you can see the sails of boats filling the harbour. This is a town where business happens.
You're approaching the city from the northwest, perpendicular to the coast. You know the address of your Blades contact, Eloise Piggean, is on Horseshoe Row. You don't currently know where you mark, Sammus Cobran, might be found.
For Rothnar:
You recognise the city from your childhood as you approach it. It's grown somewhat, but it's still recognisable. An intelligence check to see if you recall where Horeshoe Row is: 18 You know roughly where the street is, it's near the walls of the inner city, but outside it. You remember the area as being a bit run down, but nowhere near as dangerous as Dogtown. You could certainly lead your party to the rough location, even if you can't recall the exact position.
DM - Silver Blades homebrew
Vonrak Hammerstone - Fighter/Wizard: Pick and Play
"keep an eye on your belingings we are not going to visit the better part of the city " Rothnar says to his companions and he guides them towards the crossing street that he remembers.
A lof of memories fight to come out to the surface, but with a great force of will he manages to surpress them. He has being doing that since his family were murdered, but now all that containment threatens to break like a damn and provoke a tsunami that will swallow him.
Once they reach the zone where he remembers their destiantion must be close he takes a sip of his waterskin and he wipes a faint sweat of his forefront.
"The place should be around here. Never been there before so this is as close as my memory serves."
PbP Character: A few ;)
“I’d like to see anyone try to make their way with our valuables. Two bit crooks like those highwaymen. Back in the day a man had honor, now just petty thieves and murderers..... I’ll keep and eye out.” Brayton follows in the back just keeping an eye on the party and anyone that comes too close.
The area is mostly fairly quiet. It has paved roads, although the paving looks like it was done hastily and cheaply. The buildings are made of a grey stone that's slowly turning black from the smoke in the air from a nearby foundry. The people here are mostly quietly and peacefully going about their business. The area looks dirty and poor, but not run down or particularly dangerous.
You're just walking around looking for the street?
DM - Silver Blades homebrew
Vonrak Hammerstone - Fighter/Wizard: Pick and Play
Rothnar will stop one worker and politely ask for directions.
PbP Character: A few ;)
You pick one of the workers who you like the look of and ask them the way to Horseshoe Row. They're a female human in their fifties with a simple look and a gap-toothed smile. They regard you for a second before saying "Of course, it's just over here." They guide you to the street in a couple of minutes. "Here you are sirs, Horeshoe Row." A road sign confirms that they've brought you to the right place. She smiles and move her hand out in a motion that makes it clear they would like some compensation.
DM - Silver Blades homebrew
Vonrak Hammerstone - Fighter/Wizard: Pick and Play
"Thank you ma'am" says Rothnar giving her 1 gold piece "Have a nice day"
He looks to the others and let them lead the way to meet their contact.
Edit: I just changed the coins don't have silver logged so I just give her a gold. :)
PbP Character: A few ;)
Brayton keeps following behind, gives the woman a nod of appreciation to the woman after she was paid. “Looks like this is it boys, shall we go in?”
The woman smiles a gappy smile back at you. "Thank you kindly sirs. Have a blessed day." She disappears around a corner.
You follow the address on the piece of paper Pike gave you to a house midway along Horseshoe Row. It looks fairly similar to the other houses that surround it - a single story affair made of grey stone. It looks fairly spartan, as though someone was trying to build houses of an acceptable quality cheaply and quickly, but with no regard to style or luxury. It has two small windows, one either side of the plain wooden door you find yourselves stood in front of. It's still daylight, so there are no light-sources lit inside and you don't hear any sounds from the interior. On the street around you, a few people pass, going about their business, but nobody pays any particular attention to you.
DM - Silver Blades homebrew
Vonrak Hammerstone - Fighter/Wizard: Pick and Play
Laza looks to the group, shrugs, and knocks on the door.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(If the DM will allow I would like to back up to ask our guide a quick question..)
Ruhvon is grateful for the easy leg to Nyalean. Though quiet for the most part during the ride he has kept a sharp eye out, especially as they enter the town. "Pardon me, Miss, but did you happen to hear of the Champions of Justice? Perhaps they passed through here just in the last couple of days?"
(No problem)
Your guide scrunches her face up as if trying to recall. "I did hear something about them. I think they had a reception with the Duke - rumour has it he owed them a favour of some sort for something they'd done for him in the past. Don't know the details though." She shrugs.
(If you want to carry on the conversation, feel free to, I don't think it' likely to affect what happens next, so we can do both at the same time)
There's a sound of mild commotion inside. You vaguely hear the sound of glass smashing and swearing. As you stand to alert and prepare for the worst the door swings open. A female dwarf leans precariously against the door frame. She looks tough and conditioned, although she seems to be quite uncoordinated at this moment. "Who are you and what do you want?" she slurs. You make a subtle gesture with one of your hands - a sign the members of the Silver Blades use to make themselves known to each other. She pricks up a little and makes the reciprocal gesture. "Well, well, you must be the lads Pike sent to kill Sammus!" she exclaims a bit louder than you feel comfortable with in a doorway backing on to a street. "I'm Eloise. Must say, I was expecting more of you!" She slips a little on the doorframe she's leaning against before catching herself.
DM - Silver Blades homebrew
Vonrak Hammerstone - Fighter/Wizard: Pick and Play
Brayton chuckles “Maybe your judgement be a wee impaired. Might be a little more then ya’ think! Looks like you got enough to share, your heritage is showing, eh. ‘Bout time you had us in fer a drink, talk business innit.” Brayton lays into his dwarven accent that the group hasn’t previously heard from him before.
"Better to talk inside" says Rothnar.
PbP Character: A few ;)
Ruhvon gives a curt nod to the guide and allows them to go on their way.
(Nothing further here, just wanted to see if the CoJ were possibly taking care if the Blades here too.)
"Lower your voice," the druid hisses to the drunken dwarf. "You don't know who may be listening out there." He begins to push his way through the door.