This post has potentially manipulated dice roll results.
Fearing for the safety of this weird bush man and his new companions, Arnnon decided he needed to do something about the bear. However, he did not wish to harm the bear, it was merely scared and acting out from being captured. Arnnon decided to fire a triple shot of arrows, aiming for the ground in front of the bear to scare it off, he drew his bow and let loose the three arrows.
The bear rears backwards from the arrows as the land in rapid succession in front of it. It looks almost forlornly at the body of the bushman and runs off into the scrubland.
Lugnutz is up. The bandits scored a point on you big man how are you going to reply?
Attack: 11 Damage: 10Lugnutz is angry. He knees the bandit in the groin and then swings back with his axe aiming for the sweet spot at the top of the collarbone.
This post has potentially manipulated dice roll results.
Geltrix runs around the camp checking the strewn belongings but it appears that the bandits did not have any healing supplies on them.
Galawain runs over to the prone form. It doesn’t look good. I can heal him but the damage to his skull might make him a little bit strange when he wakes up.
He kneels and places his hands over the skull of the man and a pale green light spreads from his palms and encompasses the form. Cure Wounds7
Inside the cave you find stacks of crates that appear to contain rotting food produce. To one side there is a small pile of satchels. Inside you find 113 gold coins, 74 silver pieces and 99 copper pieces. There are a number of dull or broken weapons piled in a corner but they are in a sad state and no amount of repair would make them sellable.
Galawain turns to Lugnutz, I see you have a small wound. Want me to look it over or are you going to sort it out yourself? Also what should we do with this bedraggled creature?
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Death save one. 10
That’s a pass.
The bear chomps down on the strange mans head, shakes him a bit and drops him to the floor. He still lives but is unconscious and bleeding heavily.
Arnnon you are up
Arnnon wants to try something cool.
I think am opposed roll makes sense. Roll d20+dex and I’ll make a d20+cha for the bear to see if you scare it off
-1
lol accidentally rolled that with advantage seems -1 is the bar to bear Arnnon
Fearing for the safety of this weird bush man and his new companions, Arnnon decided he needed to do something about the bear. However, he did not wish to harm the bear, it was merely scared and acting out from being captured. Arnnon decided to fire a triple shot of arrows, aiming for the ground in front of the bear to scare it off, he drew his bow and let loose the three arrows.
6
The bear rears backwards from the arrows as the land in rapid succession in front of it. It looks almost forlornly at the body of the bushman and runs off into the scrubland.
Lugnutz is up. The bandits scored a point on you big man how are you going to reply?
Attack: 11 Damage: 10Lugnutz is angry. He knees the bandit in the groin and then swings back with his axe aiming for the sweet spot at the top of the collarbone.
Snap! The axe smashes into the collar bone of the bandit. It keeps goings burying itself up to the shaft in the bandits chest.
Geltrix there are no more enemies present but there is a strange bush man bleeding out on the floor nearby
I look over to the strange small man who appeared from nowhere. More likely to be friend than foe.
I know I don't have any medical kit on me but I'd like to have a look for some bandages in the camp, to try and help him out?
Investigation check for Geltrix then DC12
8
Investigating the camp for supplies to help Alex out
🤣 . Bloody hell. I add 6 to that as well
Geltrix runs around the camp checking the strewn belongings but it appears that the bandits did not have any healing supplies on them.
Galawain runs over to the prone form. It doesn’t look good. I can heal him but the damage to his skull might make him a little bit strange when he wakes up.
He kneels and places his hands over the skull of the man and a pale green light spreads from his palms and encompasses the form. Cure Wounds 7
The wounds close over and the form flickers back into consciousness
So the bandits are defeated. The strange man is no longer dying and the bear has run off. What do the rest of you want to do?
First thing I will do is retrieve my three arrows I shot into the ground before exploring the camp and area for anything useful
Inside the cave you find stacks of crates that appear to contain rotting food produce. To one side there is a small pile of satchels. Inside you find 113 gold coins, 74 silver pieces and 99 copper pieces. There are a number of dull or broken weapons piled in a corner but they are in a sad state and no amount of repair would make them sellable.
“A good find, it’ll come in handy later in the quest I’m sure”
Not trusting Geltrix to spend it all on rum, Arnnon feels he should hold the coins until such time as the group needs
Arnnon notices the cave darken behind him. The figure of Geltrix stands behind him. His face looks angry and sullen.
I know what you were thinking with this... you think you're so clever
He walks up towards you.
I want you to know... ITS A GREAT IDEA! LETS BUY ALLLL THE RUM!
Galawain turns to Lugnutz, I see you have a small wound. Want me to look it over or are you going to sort it out yourself? Also what should we do with this bedraggled creature?