Fist vs. Tanakir: 20 Fist vs. Tanakir: 24 Fist vs. Karst: 24 Fist vs. Karst: 10 Laser vs. Tanakir: 9 Laser vs. Tanakir: 13
The party retreats to the hallway, where only one of the constructs can easily attack. Karst bolsters himself, Aradurk, and Tanakir with magic, while Tanakir unleashes a sheet of flame at the approaching guardians. Even as the fire hits them, pieces of their armor blasted aside by Wes's shatter spell are slowly repairing themselves. Meanwhile, Rycider inspires the fiery paladin.
As one construct fills the hallway's opening, the flame dissipates, giving way to a massive fist that meets Tanakir's face, followed by a hefty punch to the chest, dealing 8 and 10 bludgeoning damage. Another construct sends a fist around the corner into Karst's shoulder, dealing 10 bludgeoning damage, but his follow-up instead strikes the wall, sending dust and shards of stone toward the party. White hot lasers fly from the eyes of two more constructs further back, one sizzling into Tanakir, dealing 11 radiant damage, burning into the ceiling above Karst's head.
Round 2 Order: Players <===== Enemies
Tracking: Five constructs remain. Two are slightly wounded but slowly recovering. Karst and Tanakir are shoulder-to-shoulder in the entrance, each engaged in melee combat with a construct. Tanakir has bardic inspiration (d8) for 10 minutes. Rycider is invisible for 1 hour.
Wes moves between the legs of all his compatriots. Whispering behind the frontline of Karst and Tanakir. “Looks like you two can use some cover.” Wes grabs a hold of both men and While Petunia grabs the wand in her claws. She gives it a flick while Wes recites his spell to cast invisibility at forth level. Petunia drops the wand as Wes catches it from the air. He then scurries back away from the constructs.
Did not prepare invisibility.
Petunia will flyby the constructs to help distract the metallic threat, leaving an opening for Wes to shoot a fire bolt
"They are too powerful we aren't going to withstand this. Start to fall back, give us space to retreat, I'm hoping these things aren't that fast." Karst calls over his shoulder "We need to withstand this for another few seconds, then we go, OK?" He says to Tanakir.
Drawing a breath he prepares for another assault, looking to focus on defending himself (Dodge)
OOC What is behind us? Is it actually worth retreating.
Rollback Post to RevisionRollBack
Vhon - Level 1 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
Duquesse - Level 3 Fighter Level 1 Rogue - Order of Medusa
Caerlan - Level 2 Rogue Level 2 Wizard - Dumat's Institute of Higher Magic
OOC: Botting Rycider for this round w/ dodge. Previous post updated to correct laser attacks.
129/146 116/131 137/141 134/134 149/149
Fist vs. Karst: 12 Fist vs. Karst: 11 Tanakir Mirror Image: 8 Fist vs. Tanakir (Image): 26 Tanakir Mirror Image: 19 Fist vs. Tanakir (Image): 9 Laser vs. Karst: 4 Laser vs. Karst: 8
Aradurk surveys the hall while Wes launches a fire bolt over the defending Karst and Tanakir's heads. The hallway runs for around 100 feet and opens up into a large central staircase of the tower. More shouts, clamoring, and the sound of metal hitting metal emanate from that direction.
Karst nimbly ducks beneath a fist, spinning from a second as it smashes into the stone wall next to him, moments before a laser strikes the same section of wall. Tanakir is seemingly not so fortunate, taking a fist directly to the head; a false image he had created melts away, and his movement as he dodges another punch shifts into two additional identical images. A sound emerges from a construct in back, a mixture of sizzle and whining as its laser backfires, dealing 4 radiant damage to itself. Smoke rises from the ruined mechanism in its eyes.
Round 3 Order: Players <===== Enemies
Tracking: Five constructs remain. Three are slightly wounded but slowly recovering. The party is 100 feet from the end of the hallway, where more sounds of battle can be heard. Karst and Tanakir are shoulder-to-shoulder in the entrance, each engaged in melee combat with a construct. Tanakir has bardic inspiration (d8) for 9:54 minutes. Rycider is invisible for 59:54 minutes.
Thinking they have nothing to lose, Rycider finds a spot in the hall where she thinks the acoustics are good. She feels in her minds eye the folds in her larynx, the curve or her palette, the dexterity of her tongue. Tapping her throat to give it the mechanical quality, she will project her voice as loudly as she can, imitating the automatons.
OOC: The hallway is 10 feet wide and 10 feet tall, certainly smaller than a whale. There's probably room for a fireball to hit the ceiling of the previous room (where the constructs currently are) and hit them without hitting any members of the party.
Giving a little more time for Aradurk and Wes to take their actions before advancing.
Wes ducks down to get a proper view of the ceiling to send a fireball to target the constructs but not his partners. He holds out his hand and swirls his wand around it faster and faster as and orange orb begins to glow bright and brighter turning red. Then throws it down the hall.
Tanakir Mirror Image: 10 Fist vs. Tanakir (Image): 24 Tanakir Mirror Image: 12 Fist vs. Tanakir (Image): 20 Fist vs. Karst: 23 Fist vs. Karst: 12 Laser vs. Karst: 4 Laser vs. Tanakir: 8
Karst CON Save: 16
Though Rycider's impersonation of the constructs' voices is spot on, they continue their assault. Tanakir weaves back and forth in front of his construct, having to pull his swing short to avoid the incoming fists, which crash through both of his remaining images, scattering them. Karst and his construct exchange blows, accepting a fist to the side and taking 9 bludgeoning damage and returning the favor with his axe. The paladins feel a rush of heat above their head as a thin line of fire darts past them into the previous chamber, erupting in a ball of flame that stops just short of the pair. When the fireball subsides, scorch marks can be seen on four of the constructs. Aradurk's missiles are less fortunate; an arrow follows the line of fire to smack the far wall of the previous chamber, and the other punches into the back of Karst's armor on the way to the target, dealing 11 piercing damage.
Karst CON Save: 32
Round 4 Order: Players <===== Enemies
Tracking: Five constructs remain. All are slightly wounded but slowly recovering. The party is 100 feet from the end of the hallway, where more sounds of battle can be heard. Karst and Tanakir are shoulder-to-shoulder in the entrance, each engaged in melee combat with a construct. Tanakir has bardic inspiration (d8) for 9:48 minutes. Rycider is invisible for 59:48 minutes. Karst has his construct marked for 1 hour.
OOC - Hunter's mark last for 1 hour, not 1 minute (this is actually a fight where it might matter!)
OOC2 - 32 for a save! - Karst will NOT drop his spells
grunting in pain as an arrow catches him fully in the back Karst pauses to assess the situation, apparently under fire from his own team as well as the constructs he grimaces and ploughs on calling a Vow of Enmity on the guardian in front of him. "Tell Denorian we will come for him next!"He unleashes several more heavy swings with his axe trying to chop the construct down faster than it can regenerate "And can we all aim for the big metal monsters, not the people trying to heroically shield you from harm!"
Attack 1 24 for 11 plus 3 (Hunter's Mark)
Attack 2 22 for 13 plus 3 (Hunter's Mark)
Channeling divine fury into his swings the paladin floods his axe with holy power as each swing connects.
Smite for 1st Attack 6 radiant
Smite for 2nd Attack 16 radiant
Edit - did not see the post above, sorry - Karst wouldn't attack a whale, so please disregard if the spell works!