Zeph you need to make another death save but since Vhon is sitting holding your hand or stroking your head in an ineffectual attempt to stabilise you I’ll let you make it with advantage.
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DM - Storm King's Thunder - The Gods Respond DM - Four bards walk into a bar... Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
This post has potentially manipulated dice roll results.
As he sees the tabaxi's breathing settle into a more healthy rhythm Vhon allows himself to relax a tiny amount, loading his crossbow and firing at the bandit fighting Zin. "Scared me there, cat. Looks like you still have another life at least."
Attack 25 for 7 piercing damage.
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
After Floki's Attack, Tiro takes a flying leap over the prone Gilly and sprints as only a triton can to the tabaxi. He calls out to Vhon, n " I'll look after the furball boss-man, there's more bandits in the South tunnel."He then inspects Zeph and using his medicine skill, attempts to stabilise him. drum roll....20
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Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
This post has potentially manipulated dice roll results.
Oh Oh - it ain't over yet!
DM Secret Dice rolls 16, 18, 10, 1 & 4
As Floki crashes into the last remaining crossbowmen and takes him out he spots two more humans armed with longbows drawing them them back. One of whom looses at him Attack: 6 Damage: 3. The arrow slices deeply into his arm for 5HP of damage.
OOC: Tiro posted his action in post #530, I do not wish to change my action based on the new info from Floki, though with the map showing Gilly further up the corridor than I thought, I don't need to jump over him, just make a beeline for Zeph.
Having restored some semblance of normality into Zeph's countenance, Tiro glances around the chamber to see if any of his gear has been dumped here. If it has, Tiro will collect it and move towards the Southern tunnel, listening and looking for when his health restoration services may again be required. If his gear has not been dumped here, he will just sigh heavily and make the move anyway.
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Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Seeing Floki frothing at the mouth and running towards his companion with an arrow hanging out of his upper arm the other human draws back his bow and looses Attack: 5 Damage: 9. The arrow slices open his scalp as it glances of his rock hard head but barely seems to slow him down as he only takes 3 HP of damage.
Zeph and Gilly you're up to finish off the round.
Initiative for next round: Vhon, Floki, Human (w Longbow), Zin, Tiro, Human (w Longbow), Zeph & Gilly
This post has potentially manipulated dice roll results.
Floki wipes his forehead with the back of his hand, and looks at it with a grin. "Let's finish this boys!" he calls in delight as he draws betsy in his offhand. With an axe in each hand, he charges the nearest bandit, unleashing a whirlwind of axes.
Bessy Attack: 18 Damage: 14
Betsy Attack: 22 Damage: 15
If the first swing finishes a bandit, he will move onto the next one.
Edit: The damage for he second attack should be 6, i added my strength modifier.
Zin continues to press the attack on the crossbowman near him.
"We need to finish this!"
Attack: 18 Damage: 10
Zeph you need to make another death save but since Vhon is sitting holding your hand or stroking your head in an ineffectual attempt to stabilise you I’ll let you make it with advantage.
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
(Welp, If I fail I am dead dead so we will see :D)
Zeph death save (with advantage!) *It is just a flat d20 roll right? not a con save?* 17
The dice wanted you to succeed. How 'bout that!
Gilly’s shot drops one of the crossbowmen. The bandit fighting Zin strikes at the Elf Attack: 9 Damage: 6
Vhon you’re up. Then I’ll use Floki’s pre-post
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
As he sees the tabaxi's breathing settle into a more healthy rhythm Vhon allows himself to relax a tiny amount, loading his crossbow and firing at the bandit fighting Zin. "Scared me there, cat. Looks like you still have another life at least."
Attack 25 for 7 piercing damage.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
After Floki's Attack, Tiro takes a flying leap over the prone Gilly and sprints as only a triton can to the tabaxi. He calls out to Vhon, n " I'll look after the furball boss-man, there's more bandits in the South tunnel." He then inspects Zeph and using his medicine skill, attempts to stabilise him. drum roll....20
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
( OOC yay, I really didn't want to have to make other death save lol)
Oh Oh - it ain't over yet!
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
OOC: Tiro posted his action in post #530, I do not wish to change my action based on the new info from Floki, though with the map showing Gilly further up the corridor than I thought, I don't need to jump over him, just make a beeline for Zeph.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Zin looks around as he hears the commotion of more fighting. Not seeing anyone else around he moves towards the fighting and then dodge action.
OOC: fixed my action in light of the map being posted.
I updated my action based on the map being posted.
Having restored some semblance of normality into Zeph's countenance, Tiro glances around the chamber to see if any of his gear has been dumped here. If it has, Tiro will collect it and move towards the Southern tunnel, listening and looking for when his health restoration services may again be required. If his gear has not been dumped here, he will just sigh heavily and make the move anyway.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Seeing Floki frothing at the mouth and running towards his companion with an arrow hanging out of his upper arm the other human draws back his bow and looses Attack: 5 Damage: 9. The arrow slices open his scalp as it glances of his rock hard head but barely seems to slow him down as he only takes 3 HP of damage.
Zeph and Gilly you're up to finish off the round.
Initiative for next round: Vhon, Floki, Human (w Longbow), Zin, Tiro, Human (w Longbow), Zeph & Gilly
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
(I am stable but unconcious right?)
Yes Zeph is still unconscious. Gilly you’re up followed by Vhon.
DM - Storm King's Thunder - The Gods Respond
DM - Four bards walk into a bar...
Cracitus Tibicen (Tibi) - Aarokocra - Rogue [Swashbuckler] / Fighter [Battlemaster]
Gilly gets up, moves up behind Floki, shoots a crossbow bolt at fiend #6, then falls back to hide behind the bend in the wall.
Crossbow attack: 15, damage: 11 piercing damage
Vhon moves up leaving Zeph to recover on his own, he loads his crossbow as he goes ready in case needed.
Movement to the mouth of this tunnel they are fighting in.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Floki wipes his forehead with the back of his hand, and looks at it with a grin. "Let's finish this boys!" he calls in delight as he draws betsy in his offhand. With an axe in each hand, he charges the nearest bandit, unleashing a whirlwind of axes.
Bessy Attack: 18 Damage: 14
Betsy Attack: 22 Damage: 15
If the first swing finishes a bandit, he will move onto the next one.
Edit: The damage for he second attack should be 6, i added my strength modifier.