Throin had been getting comfortable when he heard the shout of rider, followed by the alert of the goblins approaching. He struggles to get his boots on as quick as he can, reaching for his shield and his hammer.
David’s face hardens as he pulls his bow off of his back and makes a very rude hand sign while yelling a few words that if anyone speaks Goblin, is an insult to the goblin’s mothers and strangely their cooking.
Arthmael had tied his horse, made sure there was plenty for it to eat, and taken a seat away from the fire. He pulled out a small pouch containing what looks like scorched bones, shook them in his hand, and cast them on the ground in front of him. He scowled for a moment at the bones, then looked up to see the pursued rider. He hurriedly gather the bones up again and pockets them, then says "So it begins..."as he stretches the kinks in his shoulders out and twirls his staff, ending with it held in two hands.
storm an kethaz close the distance on their foes ( the goblins are 50 feet out so you are not close enough to attack with melee you can hold your action until they close on you if you wish or use a ranged weapon they are within 20 feet after your movement
[OOC] Oh, yea will hold my action till they come within range, then just attack them with the greatclub. Want me to roll again or just use the above minus the BA.
Arthmael follows Storm and Kethaz, then stands there with his quarterstaff in both hands, readying an action to attack the first goblin to come within range.
Goblin swinging wildly misses, another closes on storm who is standing ready iwth his battle axe the last thing the goblin does is raise his scimitar as storm brings his axe down cleaving its head in 2.. kethaz also finds his mark as one jumps at him his greatclub knocking it to the ground spinning around his tail connects with the prone form a loud thud the figure lies lifeless on the ground. Artthmael 's staff swiftly strikes another with a loud crack and the breaking of bone the goblin slumps to the ground dead. The remaining goblins take pause and take out bows taking cover behind rocks and shrubs (apply disadvantage to ranged attacks against them)
David's up
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luncn time though late 4:30 pm
Throin
Initiative: 1
Throin had been getting comfortable when he heard the shout of rider, followed by the alert of the goblins approaching. He struggles to get his boots on as quick as he can, reaching for his shield and his hammer.
Storm draws his battle axe and smiles "Today we honor Kord with battle."
[OOC]
Initiative: 18
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Dangerous Designs - Kaelen Stoneshard - Minotaur Cleric (War Domain) Lv. 2 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Removing his cloak and bringing out a greatclub from under it, Kethaz prepares for battle.
Initiative: 18
David’s face hardens as he pulls his bow off of his back and makes a very rude hand sign while yelling a few words that if anyone speaks Goblin, is an insult to the goblin’s mothers and strangely their cooking.
Initiative 5
Arthmael had tied his horse, made sure there was plenty for it to eat, and taken a seat away from the fire. He pulled out a small pouch containing what looks like scorched bones, shook them in his hand, and cast them on the ground in front of him. He scowled for a moment at the bones, then looked up to see the pursued rider. He hurriedly gather the bones up again and pockets them, then says "So it begins..." as he stretches the kinks in his shoulders out and twirls his staff, ending with it held in two hands.
Initiative: 16
4 SOLDIERS20
5 GOBLINS 16
5 GOBLINS13
INITIATIVE ORDER IS AS FOLLOWS
5 GOBLINS ---- STORM ----- KETHAZ ----- ARTHMAEL ---- 5 GOBLINS ----- DAVID ----- SOLDIERS ----- THROIN
YOU WILL ALL RECEIVE A LINK IN YOUR PRIVATE MESSAGE AND DIRECTIONS TO USE THE BATTLE MAT ANY QUESTIONS LET ME KNOW
GOOD HUNTING
The riders horse is injured and barely keeping ahead of the goblins. they aim their short bows and fire
19
14
32
2 hit the horse and 1 finds the soldiers back the horse fall to the ground 9
the rider lands prone on the ground and gets up staring at the goblins approaching
storm is up next
Storm rushes at one of the goblins swinging his axe at it.
[OOC]
Movement: move to nearest goblin
Action: Attack: 16 Damage: 9
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Dangerous Designs - Kaelen Stoneshard - Minotaur Cleric (War Domain) Lv. 2 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Kethaz will rush up the next nearest Goblin and bash the greatclub down upon its head and then wip his tail around to hopefully crush its body.
[OOC]
Greatclub: Attack: 20 Damage: 8
Monk Unarmed Tail attack (BA): Attack: 17 Damage: 4
storm an kethaz close the distance on their foes ( the goblins are 50 feet out so you are not close enough to attack with melee you can hold your action until they close on you if you wish or use a ranged weapon they are within 20 feet after your movement
[OOC] Oh, yea will hold my action till they come within range, then just attack them with the greatclub. Want me to roll again or just use the above minus the BA.
Arthmael follows Storm and Kethaz, then stands there with his quarterstaff in both hands, readying an action to attack the first goblin to come within range.
Hit Roll: Attack: 23 Damage: 7
One of the goblins closes on the rider attack8 damage 7
Goblin swinging wildly misses, another closes on storm who is standing ready iwth his battle axe the last thing the goblin does is raise his scimitar as storm brings his axe down cleaving its head in 2.. kethaz also finds his mark as one jumps at him his greatclub knocking it to the ground spinning around his tail connects with the prone form a loud thud the figure lies lifeless on the ground. Artthmael 's staff swiftly strikes another with a loud crack and the breaking of bone the goblin slumps to the ground dead. The remaining goblins take pause and take out bows taking cover behind rocks and shrubs (apply disadvantage to ranged attacks against them)
David's up