To everyone I apologize for not posting sooner, at the following link you will find a map of the territory (each hex is 24 miles) and a map of Crag keep with a list of the buildings to help you better navigate. If you have any problems let me know
You have heard passing rumors through the land caravans that have been attacked from goblins and bandits, spiders from the moors have been more active and brazen than normal and humanoid bandits have been plundering travelers up north. Add to this strange sightings of drow and undead to and rumors of cult followers of the chained god in the area. You decide to learn more
You have all come to crag keep and met with a red headed dwarf named Krackenhammer. he has partnered you 3 together to locate the bandits and take them in custody or kill them if necessary. bounty is 300 a head dead 500 a head alive
You are free to get supplies from the town, you can stay in the barracks for free and 2 meals a day are paid for up to 3sp. You will also receive regular pay of 5 silver per day for as long as you remain in employment.
I am going to the inn, carouse a little and see if I can get more detained info as to where the bandits are attacking. Maybe try to get a game of Dragonchess going with veteran caravan guard and pry him for information.
The inn is by far the largest building at the fort it is 3 stories tall cut out of 1 piece of stone. the stonework is of master craftsmanship inside are several tables a bar tended by a human male and a gnome cleaning tables. 2 soldiers sit at a table playing cards. Krackenhammer is in his office to the left otherwise the place is empty
In that case I will head over to the open air market and try to see if any of the merchants are talking about the recent attacks. I will also wander into areas 20-22 to se what I might find.
As Ricavor goes to leave, Brandy casually watches him leave as he makes his way to the bar. He orders an ale and makes small talk with the bar tender. He will listening for any talk of bandits or suspicious goings on.
In our discussion and employment with Krackenhammer, were the attacks based in a central location? Were the goods stolen specific in nature or seemingly random? With Drow, possibly involved were there any things based in their religion(Loth) taken or left behind? Investigate 18, Religion 12. Brandy, while sitting at the bar will observe for Drow and or those who may have recently become more wealthy. Perception 22 (natural 20 plus 2) if I must confirm the 20, I rolled a 14.
The open air market has a few vendors selling fruits and vegtables, others selling pelts and leather goods. The shops are well maintained and open for business. you catch talk about extra guards posted on the roads and whether they are enough.
The bartender a female human stout but standing 6 feet tall greets you warmly "welcome what can I get you"
Krackenhammer's meeting the attacks appear to be random but more frequent, goods are taken but nothing in particular general supplies anything military has an armed escort.
Nothing of Loth or other dieties if their is a connection one hasn't been found yet
Ricavor will look around to see if there is a caravan getting ready to head out, or if one has just arrived. He will talk to the teamsters and the guards (if any) and see what they have to say about conditions on the road. I'm looking especially for a specific place along the road where caravans seem to get hit more frequently. Persuasion 18.
After that I will head over to the inn and join Brandy at the bar. White wine is the drink of choice.
One of the shopkeepers you ask says one came in 2 days ago but the best place to get answers to your question might be the guild house but they are usually by appointment only unless you have a membership.
I'll head over to the guild hall and see if anyone will talk to me. If not, then I will make an appointment. then I will head over to the inn and join Brandy.
'Hello good sir, my name is Ricavor Stormhearld and my associates and I have been hired by Krackenhammer to stop the raids of the caravans hereabouts. I was wondering if I might inquire about said caravan attacks so as to better plan our strategy." Persuasion 17
If I get in I will ask about when and where the attacks happen, composition of the bandits, tactics and anything else than might help us. Persuasion 22
Hello Sarah. It is my pleasure to meet you. I am Brandywyne Underhill, but my friends call me, Brandy. After about 10 minutes of small talk and a second ale, Brandy says; "I hear there has been some bandits running amuck around these places. Sarah, bartenders see everything. Back home Terri, who ran tavern in my home town, knew all the goings on." Using persuasion(unskilled) a roll of 23, and his charm, he asks if she knows anything about it. Also use Insight of 13(skilled) to check her the truth of her answer.
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Get together of the Goon Squad
To old friends and new beginnings
To everyone I apologize for not posting sooner, at the following link you will find a map of the territory (each hex is 24 miles) and a map of Crag keep with a list of the buildings to help you better navigate. If you have any problems let me know
https://1drv.ms/u/s!AmZZyJ-19LijhngR326W-zEwYaOF
You have heard passing rumors through the land caravans that have been attacked from goblins and bandits, spiders from the moors have been more active and brazen than normal and humanoid bandits have been plundering travelers up north. Add to this strange sightings of drow and undead to and rumors of cult followers of the chained god in the area. You decide to learn more
You have all come to crag keep and met with a red headed dwarf named Krackenhammer. he has partnered you 3 together to locate the bandits and take them in custody or kill them if necessary. bounty is 300 a head dead 500 a head alive
You are free to get supplies from the town, you can stay in the barracks for free and 2 meals a day are paid for up to 3sp. You will also receive regular pay of 5 silver per day for as long as you remain in employment.
I am going to the inn, carouse a little and see if I can get more detained info as to where the bandits are attacking. Maybe try to get a game of Dragonchess going with veteran caravan guard and pry him for information.
Persuasion +17
-Ricavor Stormhearld
The inn is by far the largest building at the fort it is 3 stories tall cut out of 1 piece of stone. the stonework is of master craftsmanship inside are several tables a bar tended by a human male and a gnome cleaning tables. 2 soldiers sit at a table playing cards. Krackenhammer is in his office to the left otherwise the place is empty
In that case I will head over to the open air market and try to see if any of the merchants are talking about the recent attacks. I will also wander into areas 20-22 to se what I might find.
Ricavor Stormhearld
As Ricavor goes to leave, Brandy casually watches him leave as he makes his way to the bar. He orders an ale and makes small talk with the bar tender. He will listening for any talk of bandits or suspicious goings on.
In our discussion and employment with Krackenhammer, were the attacks based in a central location? Were the goods stolen specific in nature or seemingly random? With Drow, possibly involved were there any things based in their religion(Loth) taken or left behind? Investigate 18, Religion 12. Brandy, while sitting at the bar will observe for Drow and or those who may have recently become more wealthy. Perception 22 (natural 20 plus 2) if I must confirm the 20, I rolled a 14.
The open air market has a few vendors selling fruits and vegtables, others selling pelts and leather goods. The shops are well maintained and open for business. you catch talk about extra guards posted on the roads and whether they are enough.
The bartender a female human stout but standing 6 feet tall greets you warmly "welcome what can I get you"
Krackenhammer's meeting the attacks appear to be random but more frequent, goods are taken but nothing in particular general supplies anything military has an armed escort.
Nothing of Loth or other dieties if their is a connection one hasn't been found yet
You haven't seen any drow in the keep since you arrived
Brandy, will ask the bartender her name as he orders a pint.
Sarah McConnely at your service and yours?
Ricavor will look around to see if there is a caravan getting ready to head out, or if one has just arrived. He will talk to the teamsters and the guards (if any) and see what they have to say about conditions on the road. I'm looking especially for a specific place along the road where caravans seem to get hit more frequently. Persuasion 18.
After that I will head over to the inn and join Brandy at the bar. White wine is the drink of choice.
One of the shopkeepers you ask says one came in 2 days ago but the best place to get answers to your question might be the guild house but they are usually by appointment only unless you have a membership.
I'll head over to the guild hall and see if anyone will talk to me. If not, then I will make an appointment. then I will head over to the inn and join Brandy.
You knock at the door an older gentleman answers, "Yes how may I help you?"
The spell you want is ok except it will use your wisdom mod for you casting ability instead of charisma
'Hello good sir, my name is Ricavor Stormhearld and my associates and I have been hired by Krackenhammer to stop the raids of the caravans hereabouts. I was wondering if I might inquire about said caravan attacks so as to better plan our strategy." Persuasion 17
If I get in I will ask about when and where the attacks happen, composition of the bandits, tactics and anything else than might help us. Persuasion 22
Hello Sarah. It is my pleasure to meet you. I am Brandywyne Underhill, but my friends call me, Brandy. After about 10 minutes of small talk and a second ale, Brandy says; "I hear there has been some bandits running amuck around these places. Sarah, bartenders see everything. Back home Terri, who ran tavern in my home town, knew all the goings on." Using persuasion(unskilled) a roll of 23, and his charm, he asks if she knows anything about it. Also use Insight of 13(skilled) to check her the truth of her answer.