Sybella's eyes water as the two offer her assistance, "Thanks friends, sniff, this is the best day of my life!" Without hesitation she scarfs down the pill, the eggs, and takes a long swig of the waterskin. When she pulls it from her lips, she gives a refreshing 'ahhh,' which might be enough to inspire a sudden thirst for water. "I am lucky to be part of this team!"
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Nodding to Anders, Del is more engaged in watching Sybella's discomforting but not life threatening illness with a somewhat detached curiosity, more astounded by the notion of a bridge having such an effect. Wondering at why such a targetted and unnatural enchantment would be ennacted, the young genasi asks Sybella,'
"A juice of some kind would be lovely, thanks Anders. Anything local, fruit or vegetable, please Skerrin.
That is terrible... terribly interesting, Sybella! Why would who ever created the bridge do such a thing - do you know? I mean... why elves?"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
This post has potentially manipulated dice roll results.
Does Sybella know why? History check time! 8
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
"Its before my time, " Sybella seems less green. "Before the village ever existed too. I know it effects elves and apparently fey-types too. Not the humans' fault. I don't think anyway... I hear the bridge is cursed to be that way and not a soul knows why."
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Anders and Skerrin looks at the group keeping his smile“It’s okay Sybella, I know how it can be on your kind. Mr. Gom, if it would get rid of the curse trust me the Town Council would have made the decision to remove it. Unfortunately, we have been told that wouldn’t work and decided to leave it up.”
As the group continues to inform Skerrin of there drink orders he disappears leaving the group and Anders alone. Anders just sighs“Yes, as for more information.”He looks around as if checking to make sure it is only them“I came across some information that I was reluctant to share in the tavern, it seems that the house may be in use by slavers somehow and that is really why I have hired you. I need you all to look into this information for me.”
As he finishes Skerrin comes back into the room and begins to hand out drinks to their respective people, bringing a pitcher of water also with a couple of glasses and smiles as he walks over to Sybella with a small plant of mint“For you miss, hopefully to help the stomach.”With that he just bows to the room and exits.
Anders just looks around again“The town council won’t believe me and all I wish to do it help this town. Worst case the house gets inspected and I’m right. Best case it’s as one of the rumors says and then my petition to burn the house down will be valid. Either way that place needs to be taken care of if we wish to see this town grow.”With that he lifts a cup of tea up to his lips.
Del nods his head in thanks at both Sybella and Anders' explanation about the bridge, though it is clear that the genasi's curiosity is far from satisfied. However, at Anders' mention of slavers within the house, the green-skinned man's black eyes narrow and he stands suddenly, leaving his juice half-finished, stating in a suddenly cold voice,'
"Slavers? Here in town? This cannot be allowed! We should root this scum out at once. The living souls of this world evolved sentience and free will for a reason. Those who would enslave another living creature for their own benefit are beneath contempt and should be shown no mercy!"
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
"Gom have astonish nothing done. Gom puzzle having bewilderment of Council inaction, accepting surrender from claims untested and untried. Gom having surfeit ideas give solution. Gom confident Chieftain give rectifying with Great Selinae leadership exemplify action lacking compromise. Gom consider bridge ugly monument with failure celebration.
"Gom judge slavers giving less difficulty contrasting undeath crypt. Gom having forced service aboard ship. Gom lacking all mercy to achieving slaver expungement. Gom holding advantage key of not stuporous with booze bending. Gom bring destruction and devastation with team vanquishing slaver menace."
Gom was interested to hear Anders was seeking permission to burn the house down. Having already announced his intention to do precisely that, the Orc decided not to revisit the topic. Nobody had told Gom he couldn't, which was the same as officially sanctioning such action, at least from Gom's standpoint. Gom shook his head silently lamenting this further case of squabbles, bickering, and power struggles preventing necessary action.
Nodding at Miz, before staring at Gom for a ten-count as he mentally goes through the deciphering process, Del says,'
"Yes, err... umm. Let us be vanquishing slaver menace at once!"
Del takes a step towards the door as though he plans to depart for the manor immediately... which he does.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
Nimb goes from his usual happy self to both sad and angry the moment slavers are mentioned, in one of the few times most people have seen him in such a state, saying ”They must be stopped immediately. We must save the people trapped there, then destroy it, that seems best.” He says this in a grim tone, clearly very angry, but trying to not let it show too much.
This post has potentially manipulated dice roll results.
"Aye, thank ya kindly," Sybella accepts the plant graciously and plucks a leaf to chew as Anders explains everything.
Just curious if Sybella heard rumors of slavers in town or if she has an idea of any groups/nations that are close enough to traffic slaves this close.
History: 11
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Anders nods as you all agree to continue on"Good and I agree slavers should be brought to justice. In that case just head down the road a bit and you'll eventually find the house, I'm sure Jake and Sybella know where it is."as you finish your drinks and place them back on the table you head back to the door. Sybella and Jake knowing the way begin to lead you down the main road for about half and hour. Some children have begun to follow you smiling having heard about the adventurers taking on the haunted house, the pass your time with various rumors of the house revolving around the massacre of a family with an axe and a mad mage who cursed the house and future inhabitants.
Eventually they leave the group to enjoy the rest of the our mile hike down the to an old road. The road to the house winds through the rocky coastal terrain, often offering a view of the sea below. Low clouds press upon you, with colors of grey; occasional patches of sunlight appear out over the water. A stiff wind blows in off the waves, carrying the briny stink of churning salt water.
The decrepit house sits on the highest ground in the area. Around it, a stone wall has crumbled in many places, exposing the interior grounds. An ornate metal gate lies open at the end of the road, swaying slightly in the wind. Wild flora grows throughout the inner yard, but all the years cannot hide the evidence of a well-tended garden that once sat here. Near the house, the rotted wooden roof of a water well rises out of the tall grass.
Anders nods as you all agree to continue on"Good and I agree slavers should be brought to justice. In that case just head down the road a bit and you'll eventually find the house, I'm sure Jake and Sybella know where it is."as you finish your drinks and place them back on the table you head back to the door. Sybella and Jake knowing the way begin to lead you down the main road for about half and hour. Some children have begun to follow you smiling having heard about the adventurers taking on the haunted house, the pass your time with various rumors of the house revolving around the massacre of a family with an axe and a mad mage who cursed the house and future inhabitants.
Eventually they leave the group to enjoy the rest of the our mile hike down the to an old road. The road to the house winds through the rocky coastal terrain, often offering a view of the sea below. Low clouds press upon you, with colors of grey; occasional patches of sunlight appear out over the water. A stiff wind blows in off the waves, carrying the briny stink of churning salt water.
The decrepit house sits on the highest ground in the area. Around it, a stone wall has crumbled in many places, exposing the interior grounds. An ornate metal gate lies open at the end of the road, swaying slightly in the wind. Wild flora grows throughout the inner yard, but all the years cannot hide the evidence of a well-tended garden that once sat here. Near the house, the rotted wooden roof of a water well rises out of the tall grass.
Watching the childrens' group and individual behaviours and making a mental note of dominant physical characteristics such as height, weight, hair and eye colouring, etc., Del smiles absentmindedly and nods as he walks away from the town proper. As the genaisi gets clear of the buildings, exposed to the grey skies and salty sea breezes, his step seems to quicken, even as his back straightens and his stride lenghtens. Anyone watching closely might notice that the more insular, though curious man who they met within town seems somewhat transformed away from the people and buildings of the civilisation. Descending from the bluffs towards the run-down old manor and nearer to the sea, Del now has the manner of a bold explorer, rather than the naturalist researcher.
Tightening the straps on his leather armour and crustacean adorned shield, even as he draws and takes a couple of practice swings with his still freshly forged scimitar, Del's black eyes study the skies and grounds around the manor moreso than the building itself, noting the well, but looking for signs of wildlife or flora. Del's attention seems especially drawn to the overgrown and neglected garden, and as he kneels to study the ground for tracks, he remarks,'
"What once was wild, will one day be again... I see no sign of slavers, or indeed habitation at all, but perhaps something has left signs of passage which may enlighten us."
[OOC] survival check to look for tracks or other signs of disturbance around the run down house:14
perception check to see if he spots any animals or anything of note among the surrounding plant life: 13
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
Del looks on the ground and notices that something seems to have made a trail going to the rose bush in the garden, underneath the bush appears to be the entrance to a burrow big enough for some medium creatures to crawl into, he is able to assume that this is only the entrance and that something has made its home here. The freshest tracks appear to be heading out of the hole, though due to the mixing with old tracks it is hard to tell the number of creatures. From the distance between the track marks he is able to make out that it is a medium sized creature with four paws.
Del looks on the ground and notices that something seems to have made a trail going to the rose bush in the garden, underneath the bush appears to be the entrance to a burrow big enough for some medium creatures to crawl into, he is able to assume that this is only the entrance and that something has made its home here. The freshest tracks appear to be heading out of the hole, though due to the mixing with old tracks it is hard to tell the number of creatures. From the distance between the track marks he is able to make out that it is a medium sized creature with four paws.
Finding the tracks and following them into the overgrown garden, Del investigates the bush and burrow beneath without crawling in, though the genasi does touch and sniff the soil and leaves around the area, trying to discern anything further about what this creature might be.
[OOC] nature check to see if he can narrow down how old the tracks are, what creature the tracks might belong to: 8
investigation check to see if the burrow might be currently occupied or if there might have been any human interaction with the burrow's denizens: 11
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
You inspect the tracks looking at them as you poke at it with fingers, you gather the tracks are newer maybe 1 or 2 hours but due to the fact you you aren't use to tracking on the land you find it difficult to tell.
"I can't be sure. These dry tracks are unfamiliar to me, but unless these slavers walk on all fours, I think these belong to some beast instead. That burrow within the overgrown garden is in use, though something appears to have left it recently. That is all I can tell."
Pointing out the burrow and tracks to his companions, Del sighs at his inability to assist more in the foreign environment, but at the same time grins at the challenge and opportunity to learn and grow.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
To post a comment, please login or register a new account.
"Chieftain must decree alteration to modifying bridge. Chieftain imposing will of town improvement under leadership."
Gom removes his waterskin and offers it to Sybella, and using his other hand, presents a fistful of scrambled egg.
Sybella's eyes water as the two offer her assistance, "Thanks friends, sniff, this is the best day of my life!" Without hesitation she scarfs down the pill, the eggs, and takes a long swig of the waterskin. When she pulls it from her lips, she gives a refreshing 'ahhh,' which might be enough to inspire a sudden thirst for water. "I am lucky to be part of this team!"
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Nodding to Anders, Del is more engaged in watching Sybella's discomforting but not life threatening illness with a somewhat detached curiosity, more astounded by the notion of a bridge having such an effect. Wondering at why such a targetted and unnatural enchantment would be ennacted, the young genasi asks Sybella,'
"A juice of some kind would be lovely, thanks Anders. Anything local, fruit or vegetable, please Skerrin.
That is terrible... terribly interesting, Sybella! Why would who ever created the bridge do such a thing - do you know? I mean... why elves?"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
Does Sybella know why? History check time! 8
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
"Its before my time, " Sybella seems less green. "Before the village ever existed too. I know it effects elves and apparently fey-types too. Not the humans' fault. I don't think anyway... I hear the bridge is cursed to be that way and not a soul knows why."
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Anders and Skerrin looks at the group keeping his smile “It’s okay Sybella, I know how it can be on your kind. Mr. Gom, if it would get rid of the curse trust me the Town Council would have made the decision to remove it. Unfortunately, we have been told that wouldn’t work and decided to leave it up.”
As the group continues to inform Skerrin of there drink orders he disappears leaving the group and Anders alone. Anders just sighs “Yes, as for more information.” He looks around as if checking to make sure it is only them “I came across some information that I was reluctant to share in the tavern, it seems that the house may be in use by slavers somehow and that is really why I have hired you. I need you all to look into this information for me.”
As he finishes Skerrin comes back into the room and begins to hand out drinks to their respective people, bringing a pitcher of water also with a couple of glasses and smiles as he walks over to Sybella with a small plant of mint “For you miss, hopefully to help the stomach.” With that he just bows to the room and exits.
Anders just looks around again “The town council won’t believe me and all I wish to do it help this town. Worst case the house gets inspected and I’m right. Best case it’s as one of the rumors says and then my petition to burn the house down will be valid. Either way that place needs to be taken care of if we wish to see this town grow.” With that he lifts a cup of tea up to his lips.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Del nods his head in thanks at both Sybella and Anders' explanation about the bridge, though it is clear that the genasi's curiosity is far from satisfied. However, at Anders' mention of slavers within the house, the green-skinned man's black eyes narrow and he stands suddenly, leaving his juice half-finished, stating in a suddenly cold voice,'
"Slavers? Here in town? This cannot be allowed! We should root this scum out at once. The living souls of this world evolved sentience and free will for a reason. Those who would enslave another living creature for their own benefit are beneath contempt and should be shown no mercy!"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
Miz loses his smile and nods his head, "I agree with Del. I am no fan of slavers."
Looking to the rest of the group, "Shall we go?"
Campaigns:
DM - Waterdeep Dragon Heist PbP
"Gom have astonish nothing done. Gom puzzle having bewilderment of Council inaction, accepting surrender from claims untested and untried. Gom having surfeit ideas give solution. Gom confident Chieftain give rectifying with Great Selinae leadership exemplify action lacking compromise. Gom consider bridge ugly monument with failure celebration.
"Gom judge slavers giving less difficulty contrasting undeath crypt. Gom having forced service aboard ship. Gom lacking all mercy to achieving slaver expungement. Gom holding advantage key of not stuporous with booze bending. Gom bring destruction and devastation with team vanquishing slaver menace."
Gom was interested to hear Anders was seeking permission to burn the house down. Having already announced his intention to do precisely that, the Orc decided not to revisit the topic. Nobody had told Gom he couldn't, which was the same as officially sanctioning such action, at least from Gom's standpoint. Gom shook his head silently lamenting this further case of squabbles, bickering, and power struggles preventing necessary action.
Nodding at Miz, before staring at Gom for a ten-count as he mentally goes through the deciphering process, Del says,'
"Yes, err... umm. Let us be vanquishing slaver menace at once!"
Del takes a step towards the door as though he plans to depart for the manor immediately... which he does.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
Selinae was very cheered by the idea of slavers rather than ghosts.
" Butt-kicking! For Goodness!"
Nimb goes from his usual happy self to both sad and angry the moment slavers are mentioned, in one of the few times most people have seen him in such a state, saying ”They must be stopped immediately. We must save the people trapped there, then destroy it, that seems best.” He says this in a grim tone, clearly very angry, but trying to not let it show too much.
The proud owner of over 8000 hours in Terraria.
Send help please"Aye, thank ya kindly," Sybella accepts the plant graciously and plucks a leaf to chew as Anders explains everything.
Just curious if Sybella heard rumors of slavers in town or if she has an idea of any groups/nations that are close enough to traffic slaves this close.
History: 11
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Anders nods as you all agree to continue on "Good and I agree slavers should be brought to justice. In that case just head down the road a bit and you'll eventually find the house, I'm sure Jake and Sybella know where it is." as you finish your drinks and place them back on the table you head back to the door. Sybella and Jake knowing the way begin to lead you down the main road for about half and hour. Some children have begun to follow you smiling having heard about the adventurers taking on the haunted house, the pass your time with various rumors of the house revolving around the massacre of a family with an axe and a mad mage who cursed the house and future inhabitants.
Eventually they leave the group to enjoy the rest of the our mile hike down the to an old road. The road to the house winds through the rocky coastal terrain, often offering a view of the sea below. Low clouds press upon you, with colors of grey; occasional patches of sunlight appear out over the water. A stiff wind blows in off the waves, carrying the briny stink of churning salt water.
The decrepit house sits on the highest ground in the area. Around it, a stone wall has crumbled in many places, exposing the interior grounds. An ornate metal gate lies open at the end of the road, swaying slightly in the wind. Wild flora grows throughout the inner yard, but all the years cannot hide the evidence of a well-tended garden that once sat here. Near the house, the rotted wooden roof of a water well rises out of the tall grass.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Watching the childrens' group and individual behaviours and making a mental note of dominant physical characteristics such as height, weight, hair and eye colouring, etc., Del smiles absentmindedly and nods as he walks away from the town proper. As the genaisi gets clear of the buildings, exposed to the grey skies and salty sea breezes, his step seems to quicken, even as his back straightens and his stride lenghtens. Anyone watching closely might notice that the more insular, though curious man who they met within town seems somewhat transformed away from the people and buildings of the civilisation. Descending from the bluffs towards the run-down old manor and nearer to the sea, Del now has the manner of a bold explorer, rather than the naturalist researcher.
Tightening the straps on his leather armour and crustacean adorned shield, even as he draws and takes a couple of practice swings with his still freshly forged scimitar, Del's black eyes study the skies and grounds around the manor moreso than the building itself, noting the well, but looking for signs of wildlife or flora. Del's attention seems especially drawn to the overgrown and neglected garden, and as he kneels to study the ground for tracks, he remarks,'
"What once was wild, will one day be again... I see no sign of slavers, or indeed habitation at all, but perhaps something has left signs of passage which may enlighten us."
[OOC] survival check to look for tracks or other signs of disturbance around the run down house:14
perception check to see if he spots any animals or anything of note among the surrounding plant life: 13
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
Del looks on the ground and notices that something seems to have made a trail going to the rose bush in the garden, underneath the bush appears to be the entrance to a burrow big enough for some medium creatures to crawl into, he is able to assume that this is only the entrance and that something has made its home here. The freshest tracks appear to be heading out of the hole, though due to the mixing with old tracks it is hard to tell the number of creatures. From the distance between the track marks he is able to make out that it is a medium sized creature with four paws.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Finding the tracks and following them into the overgrown garden, Del investigates the bush and burrow beneath without crawling in, though the genasi does touch and sniff the soil and leaves around the area, trying to discern anything further about what this creature might be.
[OOC] nature check to see if he can narrow down how old the tracks are, what creature the tracks might belong to: 8
investigation check to see if the burrow might be currently occupied or if there might have been any human interaction with the burrow's denizens: 11
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
You inspect the tracks looking at them as you poke at it with fingers, you gather the tracks are newer maybe 1 or 2 hours but due to the fact you you aren't use to tracking on the land you find it difficult to tell.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Seeing Del following some tracks, Mizzula follows after him.
"What's that you found there Del? Do we have slavers on our hands?"
Mizzula tries to look into the burrow to see if there's anything in there but can't see anything one way or the other.
Campaigns:
DM - Waterdeep Dragon Heist PbP
"I can't be sure. These dry tracks are unfamiliar to me, but unless these slavers walk on all fours, I think these belong to some beast instead. That burrow within the overgrown garden is in use, though something appears to have left it recently. That is all I can tell."
Pointing out the burrow and tracks to his companions, Del sighs at his inability to assist more in the foreign environment, but at the same time grins at the challenge and opportunity to learn and grow.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown