Tanon hesitates, not sure who this group of people are or what their intentions could be. After a brief looking glance at all of them, she replies. "Friend or foe?" she asks, grasping her staff and ready for the worst.
"I didn't have much of a choice," Tanon replies, still eyeing the party down. "I lost my team. I was scouting. We thought that something in one of the caves was responsible for attack the village. They sent me in to get a look first. But as we were going there to try and find something I think it found us first." Tanon grips her staff tighter. "I'm the only one who escaped... why do I always escape. First the ship, and now this." Tanon starts to tear up, but closes her eyes and forces them to go away, not willing to show that much weakness with people she still wasn't sure how much she could trust. She looks at all of them after a few moments, wondering what they were all thinking.
You all head into the cave unperturbed by anything that may have attacked Tanon and her group as you got along for a few minutes seeing a transition from regular random stone to well carves and even decorated stone as you move along into a chamber will a hall leading forward and a hall leading to the right. What would you like to do
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P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
“Well it’s probably best you stick with us, safety in numbers and all. I hope one of you is good for scouting ahead. I’m not too good at it.” As Or’vill walks into the cave
(OOC: We don't have a ranger. I'm a cleric, but my racial traits as a Mark of Finding Half-Orc give me some special tracking options.)
Hunter’s Intuition WGtE
When you make a Perception or Survival check, you can roll one Intuition die and add the number rolled to the check.
Imprint Prey WGtE
Once per short rest as a bonus action, choose one creature you can see within 30 ft. The target is imprinted in your mind until it dies or you use this trait again. Alternatively, you can imprint a creature as your quarry whenever you succeed on a Survival check to track it.
When tracking your quarry, double the result of your Intuition die. When your quarry is within 60 ft., you have a sense of its location: it can’t be hidden from you, gains no benefit from invisibility, and your attacks against it ignore half cover.
Imprint Prey: 1 Bonus Action/Short Rest
Nature’s Voice WGtE
You gain the ability to cast locate animals or plants, but only as a ritual.
Zogar the tracks of the person ended at the middleish of this chamber but you find no remnants other than those tracks. Which way are all of you going, also Vaunea or whoever wants to lead make a perception check
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P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
You go down the right tunnel for a little while with nothing happening Zogar you can tell more and more carvings in the wall as you go along until you come into a chamber where you see in the middle of the camber a large steel sculpture of an amazingly detailed building resembling some sort of what most of you would assume to be a religious temple. Anyone proficient in history make a history check
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P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
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Tanon hesitates, not sure who this group of people are or what their intentions could be. After a brief looking glance at all of them, she replies. "Friend or foe?" she asks, grasping her staff and ready for the worst.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
(OOC: Welcome Tanon! Zogar would allow others to do the talking here, so I'll stay quiet in character, but glad to have a caster on-board.)
"I'm not sure about friends, but if you don't start any trouble, we won't either."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Or’vill raises his chin taking a look at Tanon. “Out here by yourself? Gets pretty dangerous to go alone.”
"I didn't have much of a choice," Tanon replies, still eyeing the party down. "I lost my team. I was scouting. We thought that something in one of the caves was responsible for attack the village. They sent me in to get a look first. But as we were going there to try and find something I think it found us first." Tanon grips her staff tighter. "I'm the only one who escaped... why do I always escape. First the ship, and now this." Tanon starts to tear up, but closes her eyes and forces them to go away, not willing to show that much weakness with people she still wasn't sure how much she could trust. She looks at all of them after a few moments, wondering what they were all thinking.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
You all head into the cave unperturbed by anything that may have attacked Tanon and her group as you got along for a few minutes seeing a transition from regular random stone to well carves and even decorated stone as you move along into a chamber will a hall leading forward and a hall leading to the right. What would you like to do
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
“Well it’s probably best you stick with us, safety in numbers and all. I hope one of you is good for scouting ahead. I’m not too good at it.” As Or’vill walks into the cave
Zogar still has the imprint on his target. Which way did he go?
Survival (Imprinted target): 20
(Max roll was on one intuition die, not the d20)
"I can track him, but you probably don't want me scouting. This chain mail doesn't exactly keep me quiet."
Gabriel just nods "I can scout - but might be better if we let the ranger scout a few feet in front of us and I'll follow behind."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
(OOC: We don't have a ranger. I'm a cleric, but my racial traits as a Mark of Finding Half-Orc give me some special tracking options.)
When you make a Perception or Survival check, you can roll one Intuition die and add the number rolled to the check.
Once per short rest as a bonus action, choose one creature you can see within 30 ft. The target is imprinted in your mind until it dies or you use this trait again. Alternatively, you can imprint a creature as your quarry whenever you succeed on a Survival check to track it.
When tracking your quarry, double the result of your Intuition die. When your quarry is within 60 ft., you have a sense of its location: it can’t be hidden from you, gains no benefit from invisibility, and your attacks against it ignore half cover.
You gain the ability to cast locate animals or plants, but only as a ritual.
(OOC: Understood but Gabriel doesn't know that.)
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
"I would, but I tend to be quite loud when push comes to shove so I'd rather not." Tanon looks at the group with interest
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Vaunea I check on ahead if it's alright I dont wear any armor so I maybe the quietest here. 16
DP IF wish to join my dnd 5e homebrew discord serve you may just please read the rules and follow them. https://discord.gg/jqhgxPSswx
Gabriel just nods "I'll follow 20 feet behind then just so you have backup if you run into anything."
OOC:
Following 20 ft behind
Stealth check: 15
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Zogar follows Gabriel, continuing to monitor his track.
Stealth with disadvantage (heavy armor): 13
(repost, dice roll glitch)
Zogar follows Gabriel, continuing to monitor his track.
Stealth with disadvantage (heavy armor): 11
Zogar the tracks of the person ended at the middleish of this chamber but you find no remnants other than those tracks. Which way are all of you going, also Vaunea or whoever wants to lead make a perception check
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
"The tracks end here, but he's still alive, I can sense it."
Perception (With Hunter's Intuition): 16
(That'll do, Donkey)
Uhh, we'll take the hall to the right. (Nobody else said anything.)
Zogar hopes his roll of 30 perception comes in to play somehow. :)
You go down the right tunnel for a little while with nothing happening Zogar you can tell more and more carvings in the wall as you go along until you come into a chamber where you see in the middle of the camber a large steel sculpture of an amazingly detailed building resembling some sort of what most of you would assume to be a religious temple. Anyone proficient in history make a history check
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM: