Zak runs down the hallway and turns around the corner to see three humanoid dummies, pierced by a lot of arrows. Then turning further to his right, he finds another small wall separating the room in two parts, with a couple Goblins beyond, holding short-bows.
You are facing 3Goblins in the room, they have half cover, they are not surprised considering Zak smashed the door in.
Goblins' Initiative: 15
ROLL FOR INITIATIVE ! (Anybody with an initiative equal or higher than the goblins can take their first turn already)
There seems to be a fire pit behind the small crenellated wall, but it only contains ashes right now. The small wall is about 3 ft tall and is currently providing half cover to the Goblins.
Renny will creep down the hall carefully (to G5) and hold there as that's about as far as she could get in a round and hold a fire bolt in case she sees a goblin. She'll press herself against the eastern wall.
This post has potentially manipulated dice roll results.
Those of you still in the caltrop room hear a small cry from behind you: Meepo is trying to keep up with you and seems to be stepping on most of the caltrops..
Hef's Initiative: 5
Hef will follow Zak by calling out in Orcish: Zak, wait up! We don't even know what.....He reaches the corner of the practice range room (G4), and sees the target dummies, and the Goblins, he reflexively grabs his hand-axe from his belt and throws it at the far Goblin (C1).
The Goblins in C1 and C2 will shoot arrows at Zak while screaming: Arrir deemgo, ses e nore maize!!
– 1st Attack on Zak: 7Damage: 7
– 2nd Attack on Zak: 24Damage: 7
They miss. The Goblin in A3 drops what seems to be a chunk of meat, and makes his was to the wall, taking cover and preparing his bow!
Hef's Attack: 18Damage: 6
Hef's axe hits the top of the wall between them and the Goblins, and bounces back into the room (E1). The rest of the party can take their turns, and Renny can take her 2nd round turn.
Encounter map:
PS: I will assume everybody recuperates any thrown weapons, and half (round down) ammunition used after a fight, no need to specify.
This post has potentially manipulated dice roll results.
The arrows shot by the goblins makes Zak even angrier.
"Gruumsh, give me strength! Aaarrrrggggghhhhh you will all die!!" Zak continues to yell these things in Orcish as he runs up to D3, now looking down grinning over the half wall at the goblin who just finished his meat (who I now assume is no longer in cover).
Zak raises his sword into the air, turns it so it's pointing downwards, and then proceeds to drive it down through the goblins head and have it follow down his entire body, essentially skewering him lengthwise. Zak will also use his inspiration here, I figured it's appropriate given this is his first Rage, and he's freaking right out. So advantage on the attack!
This post has potentially manipulated dice roll results.
Renny is going to rush forward (E2) and extend her hands toward the Goblins, "Zak, press to the wall." casting burning hands. It also might re-ignite the fire pit.. or set anything else back there ablaze. ;)
Damage: 4 (9 damage, the 1 is treated as a 2) Fire damage; Dex 14 for half
Gwenant runs to catch up with everyone in the next room, and takes an easy position to throw her trident at the next goblin to abandon cover (E1, hold action to throw the trident).
This post has potentially manipulated dice roll results.
Sacred Flame Dex save: 9
The Goblin in C3 sees a flash of light before realizing half his body is covered in what looks like sun burns, scorched skin...and pain.
Burning Hands Dex saves: 10524
Flames engulf the upper half of the room beyond the wall. None of the goblinoids are safe from such raw fire power, even though the last Goblin managed to take cover behind the wall, the pure heat is enough to put him down. The other 2 take a blast of flames to the faces and they fall to the ground, heads completely black.
Light fire pit(DC 5): 8 - The fire pit lights up in flames!
Zak stops just for a split second and sees the goblins burn up all around him. He is in awe and looks at Renny with almost a scared look.
But this only lasts for a very short moment. Zak still feels the deep rage inside him. It doesn't just go away and he can't just turn it off when a fight is done.
DM if it's ok, can Zak move up to the top door (A2) and kick it open as hard as he can and still be in Rage? That battle was only a few rounds at the most. If you allow it, Zak will do just that. He breaks out of his stare at Renny, starts screaming "Arrrrrrggghhhh Gruumsh will triumph! DIE!" and boots open that top door.
If Zak cannot stay in Rage that long, then he will continue screaming for a few moments and proceed to hack up the burned bodies until he can finally calm down.
This post has potentially manipulated dice roll results.
(A little under 2 rounds of combat have passed so Zak can remain in Rage)
Somewhat sneaking up behind the party, Meepo is still following: <-- Yeesshh, you guys are no joke! -->
Mounted and stuffed animal heads adorn the walls. The mounting job is sloppy, and the assortment of heads includes cattle, rats, and other not particularly impressive specimens. A few grisly trophies share the wall with the animals, including a couple of kobold heads. Smashed and broken cabinets and small tables litter the periphery of the room, mute victims of some sort of rampage. A rusted iron spike stands in the center of the room, trailing a broken chain. The walls, floor, and debris are patterned with scorch marks and burns.
A gold dragon wyrmling is lying behing a broken table, and lets out a hiss when the door comes crumbling down.
Calcryx initiative: 13
You can all keep the previous initiative rolls, but you can all take an action before Calcryx will do anything.
This post has potentially manipulated dice roll results.
Renny hears the hiss and goes to the door to peek around Zak tentatively. Her eyes go wide, "Oh he's so little. Zak.. everyone, stay where you are."
She clearly takes a second to consider something then takes off her travel cloak, loosens her shirt a bit and pushes her hair back .. all to make the golden scales more visible as she slowly enters the room. In Draconic, <-Hello, Calcryx.. I'm Renny. We're not here to hurt you. We were told by the kobolds you needed help->
Renny looks at Spotty, "I think he misunderstood 'don't kill too quickly'."
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Zak runs down the hallway and turns around the corner to see three humanoid dummies, pierced by a lot of arrows. Then turning further to his right, he finds another small wall separating the room in two parts, with a couple Goblins beyond, holding short-bows.
You are facing 3 Goblins in the room, they have half cover, they are not surprised considering Zak smashed the door in.
Goblins' Initiative: 15
ROLL FOR INITIATIVE !
(Anybody with an initiative equal or higher than the goblins can take their first turn already)
Encounter Map:
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Initiative 6
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Initiative 22 (nice .. .but uhh.. hrmm .. is that another fire pit in B3? hehe)
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Spotty's initiative: 14
There seems to be a fire pit behind the small crenellated wall, but it only contains ashes right now. The small wall is about 3 ft tall and is currently providing half cover to the Goblins.
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Initiative: 10
Renny will creep down the hall carefully (to G5) and hold there as that's about as far as she could get in a round and hold a fire bolt in case she sees a goblin. She'll press herself against the eastern wall.
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Initiative: 14
Those of you still in the caltrop room hear a small cry from behind you: Meepo is trying to keep up with you and seems to be stepping on most of the caltrops..
Hef's Initiative: 5
Hef will follow Zak by calling out in Orcish: Zak, wait up! We don't even know what..... He reaches the corner of the practice range room (G4), and sees the target dummies, and the Goblins, he reflexively grabs his hand-axe from his belt and throws it at the far Goblin (C1).
The Goblins in C1 and C2 will shoot arrows at Zak while screaming: Arrir deemgo, ses e nore maize!!
– 1st Attack on Zak: 7 Damage: 7
– 2nd Attack on Zak: 24 Damage: 7
They miss. The Goblin in A3 drops what seems to be a chunk of meat, and makes his was to the wall, taking cover and preparing his bow!
Hef's Attack: 18 Damage: 6
Hef's axe hits the top of the wall between them and the Goblins, and bounces back into the room (E1). The rest of the party can take their turns, and Renny can take her 2nd round turn.
Encounter map:
PS: I will assume everybody recuperates any thrown weapons, and half (round down) ammunition used after a fight, no need to specify.
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
The arrows shot by the goblins makes Zak even angrier.
"Gruumsh, give me strength! Aaarrrrggggghhhhh you will all die!!" Zak continues to yell these things in Orcish as he runs up to D3, now looking down grinning over the half wall at the goblin who just finished his meat (who I now assume is no longer in cover).
Zak raises his sword into the air, turns it so it's pointing downwards, and then proceeds to drive it down through the goblins head and have it follow down his entire body, essentially skewering him lengthwise. Zak will also use his inspiration here, I figured it's appropriate given this is his first Rage, and he's freaking right out. So advantage on the attack!
Attack: 23 Damage: 12
OOC: Oh gosh :)
(Yes, in melee range, the wall doesn’t cover much; and yes, oh gosh.. it’s a miss)
Zak smashes his sword down into the makeshift wall, and makes it crack a little... it seems to be made of clay, mixed in with rubble and bones.
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Martin moves into the room (G3) and then speaking the holy name of Lathander once again and a beam of holy fire descends on C3.
Dex save: 12DC
Damage: 6
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Renny is going to rush forward (E2) and extend her hands toward the Goblins, "Zak, press to the wall." casting burning hands. It also might re-ignite the fire pit.. or set anything else back there ablaze. ;)
Damage: 4 (9 damage, the 1 is treated as a 2) Fire damage; Dex 14 for half
(If I am interpreting the cone effect correctly, this should start at D2, miss Zak standing in D3 and cover the 3 goblins and the row behind them. Using this as a reference btw https://rpg.stackexchange.com/questions/46492/how-do-i-map-a-15-cone-to-a-1-grid .. obviously we don't want to hit Zak with it).
After this is cast she'll move back to E3 and get as low as she can, using Zak as cover.
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Gwenant runs to catch up with everyone in the next room, and takes an easy position to throw her trident at the next goblin to abandon cover (E1, hold action to throw the trident).
Held Attack: 22 Damage: 8
Sacred Flame Dex save: 9
The Goblin in C3 sees a flash of light before realizing half his body is covered in what looks like sun burns, scorched skin...and pain.
Burning Hands Dex saves: 10 5 24
Flames engulf the upper half of the room beyond the wall. None of the goblinoids are safe from such raw fire power, even though the last Goblin managed to take cover behind the wall, the pure heat is enough to put him down. The other 2 take a blast of flames to the faces and they fall to the ground, heads completely black.
Light fire pit(DC 5): 8 - The fire pit lights up in flames!
Goblins are all burnt to crisp.
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Zak stops just for a split second and sees the goblins burn up all around him. He is in awe and looks at Renny with almost a scared look.
But this only lasts for a very short moment. Zak still feels the deep rage inside him. It doesn't just go away and he can't just turn it off when a fight is done.
DM if it's ok, can Zak move up to the top door (A2) and kick it open as hard as he can and still be in Rage? That battle was only a few rounds at the most. If you allow it, Zak will do just that. He breaks out of his stare at Renny, starts screaming "Arrrrrrggghhhh Gruumsh will triumph! DIE!" and boots open that top door.
If Zak cannot stay in Rage that long, then he will continue screaming for a few moments and proceed to hack up the burned bodies until he can finally calm down.
(A little under 2 rounds of combat have passed so Zak can remain in Rage)
Somewhat sneaking up behind the party, Meepo is still following: <-- Yeesshh, you guys are no joke! -->
Mounted and stuffed animal heads adorn the walls. The mounting job is sloppy, and the assortment of heads includes cattle, rats, and other not particularly impressive specimens. A few grisly trophies share the wall with the animals, including a couple of kobold heads. Smashed and broken cabinets and small tables litter the periphery of the room, mute victims of some sort of rampage. A rusted iron spike stands in the center of the room, trailing a broken chain. The walls, floor, and debris are patterned with scorch marks and burns.
A gold dragon wyrmling is lying behing a broken table, and lets out a hiss when the door comes crumbling down.
Calcryx initiative: 13
You can all keep the previous initiative rolls, but you can all take an action before Calcryx will do anything.
Map:
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Renny hears the hiss and goes to the door to peek around Zak tentatively. Her eyes go wide, "Oh he's so little. Zak.. everyone, stay where you are."
She clearly takes a second to consider something then takes off her travel cloak, loosens her shirt a bit and pushes her hair back .. all to make the golden scales more visible as she slowly enters the room. In Draconic, <-Hello, Calcryx.. I'm Renny. We're not here to hurt you. We were told by the kobolds you needed help->
Persuasion 23 (daaaaaaaaaaaamn)
(EDITED)
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
(ignore this)