Bell gets close to the weakened drow and lifts the pipe in her hands above her head. “Shall we kill it like the scum it is?” She questions to the others in a voice of a man.
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Lucina moves forward with her crossbow, keeping it aimed at the drow. "It doesn't matter to me, but if we keep him alive it's best we not let him out of ours sights until we are done here. He could go alert others of where we are now."
"Hold, Bell. Lucina is right! Scum he may be... but we are not. That man's death would serve no purpose beyond pointless vengence. Let us restrain and hide him away, leaving him to whatever fate his callous god may have in store for him."
Bezel holds one placating hand out towards Bell while searching the felled guards as Nam turns the building over looking for their gear.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
Bell’s eye twitches in annoyance after glancing over to Bezel and Lucina then stares the guard down. “If it weren’t for the words of my friends I would have slaughtered you.” She growls at him and lowers her pipe.
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Combat Ends - But the Abyss will eventually claim all.
Nam
This is a good opportunity. With the only surviving Drow currently disarmed, Nam takes the chance to investigate the tower. A scattered deck of playing cards shows that the guards were amusing themselves before the attack began. It may be possible to grab the rest of the cards and make a full pack, but more than a few are damaged. Behind a wooden door in the wall, he finds the Drow's armory for this tower. Inside is a plethora of weapons - though sadly no focuses for arcane magic. In total, Nam finds the following equipment/gear:
6 Chain Shirts 6 Suits of Studded Leather Armor 6 Shields 6 Hand Crossbows 20 cases of hand crossbow bolts, each containing 20 bolts. 6 Shortswords and 10 daggers 6 bags of Caltrops (20 caltrops per bag) 4 100-foot-long coils of silk rope. 2 Building hammers - too small to be used as weapons. 2 bags of iron spikes (10 spikes per bag)
Bell/Lucina/Bezel
The Drow visibly sighs in relief. Especially with Bell being more than a little intimidating with her words. Luckily Bezel had come to his rescue and Lucina's indifference provided the final piece of safety he needed. "While I am loathe to help surface dwellers..." he pauses and looks over at Nam who has just discovered the armory. "I will offer this piece of information in exchange for my life." He reaches into his bag and pulls out a map of the outpost, handing it to whoever wanted to take it. He takes a moment to help orient the party, providing them with their exact location on the map. "If you're looking to escape, heading to the north is suicidal. That leads directly to Menzoberranzan - a drow city. You will undoubtedly be captured and returned to slavery if you head that direction. That leaves either the West or Southern passages. The West passage heads towards Darklake, while the South passage leads to a Duergar city." If questioned on the legitimacy of his information, he will shrug and simply state "You may choose to believe or not. I have provided what I can." He then grabs his shortsword and leaves out the same entrance Lynistra crashed through unless stopped. You notice that the Southern exit is closer to your position, while the Western exit is much farther - but possibly safer.
There is always the North exit as well. Which is much closer than either route.
Nam quickly puts on a set of studded leather and takes a crossbow with bolts. Nam shows everyone what he found “arm up everyone. We got a long way to go” he tells the group. “Anyone find any potions? I won’t make it far with my injuries.”
Rollback Post to RevisionRollBack
Elon Andrael- High Elf sorcerer- Waterdeep Dragon Heist
Tomac- goliath barbarian- Yet Another Storm Kings Thunder
Lucina takes the map and watches the drow leave, not taking her eyes off of him until he was completely out of their sight. She looks at Nam hearing his words, arming up with a set of studded leather, another case of crossbow bolts, a shortsword and 2 daggers. She then looks back at Nam and frowns, "Sadly I don't have any potions.. "
Bell watches the drow closely as he leaves until he is out of view before turning to what the others had found. She looks visibly sad at the fact that this wasn’t any of her stuff, missing her amulet if Illmater especially. A feathered claw hovers over where it should have been but then shakes her head to rid herself of the negative thoughts that tried to pry though her mind and instead gets to putting on the chain mail. Although this wasn’t hers, she felt better now that she was actually protected by some armor and picked up a shield for added defense along with a shortsword. Her feathers fluffed up at Nam’s voice and looked him over, stepping up to him with a hand outstretched.
”Here,” She says in the gentle voice of an older woman. “Let me help you, little one.”
Bell casts Cure Wounds and heals Nam for 10. With that done she looks up to him with a gentle smile. “Do you feel better?”
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Cobalt will take a hand crossbow (he'll also take a spare if any are left over), as well as 3 cases of bolts, a shield and a shortsword. He'll then take whatever armour is left over from the others (provisionally chain shirt, but happy to take leather if anybody needs it). Since nobody else has touched them yet, he'll also grab some spikes, caltrops, a hammer and some rope - just in case a climb is necessary.
"We may as well take all we can get." The dwarf says whilst fashioning a bindle out of some clothing or spare fabric nearby. "I have no love for duergar or drow. We should head for the lake."
Rollback Post to RevisionRollBack
"The most important step a person can take is always the next one." -Dalinar Kholin; Oathbringer
Nam feels the touch of Bell and his wounds begin to close up. After a quick moment he feels nothing more then some bruising. "Thank you friend" he tells Bell. "we must get going before that drow returns with friends of his own."
Nam will also take a couple daggers if not already claimed.
Rollback Post to RevisionRollBack
Elon Andrael- High Elf sorcerer- Waterdeep Dragon Heist
Tomac- goliath barbarian- Yet Another Storm Kings Thunder
((There was 10 characters total and 9 prisoners beside that. -3 players and -1 dead prisoner. As it stands three of the prisoners have run off ahead, dead or alive is hard to determine. You have 5 prisoners with your 7 person group. I've been keeping them quiet unless someone wanted to interact with them since there didnt appear to be much interest in them at the beginning.
Yes I am on my phone. I want to give Lynistra a chance to post tonight as well as Bezel, so next full post tomorrow.))
(Grabbing a Chain Shirt, Shield, 2 daggers, a 100' length of rope, and a bag of spikes with a hammer. Fire the person in front should be best equipped for either heavy close-range fighting or a sudden climb up or down.
Lynistra sets about arming herself to the teeth. Once properly suited, she empties the contents of the armoury onto the table and helps to dole out equipment. Seeming that most of the familiar faces (i.e. Our Party) favored leathers and crossbows, she personally keeps the other prisoners close who are given heavier armor and weaponry. "If you would take a blade over bow, then you'd best not be a coward. Such things aren't reserved for those who would fight in the rear or run at first blood."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Bezel nods his thanks to Nam for finding the armoury and smiles in appreciation as Lynistra lays out the gear on the table. Moving forward to pick up a suit of studded leather armour and a spear, the tiefling checks the heft and straightness of the spear, before grabbing a few more items from the table (x1 bag of caltrops, x1 coil of rope) and will nod at seeing a couple of his fellows grab the hammers and spikes also. Moving quietly off the side of the room to don his armour, he will eventually return with the spear in hand, the bag of caltrops tied at his left hip and the rope coiled diagonally acorss his torso.
Looking around the now noticeably more prepared group, the tiefling will marvel that he had been fortunate to have been captured with such capable individuals, wondering I wonder how my life would have been if I had first been enslaved with such amazing people all those years ago... Shaking his head to clear it of pointless ruminations, Bezel smiles in wonder as Bell heals their companion, momentarilly forgetting the chilling ruthlessness that the child-like bird creature had displayed mere moments ago. Finally, the bronze skinned tiefling nods in agreement with Cobalt and Nam, responding,'
"Yes, we shouldn't tarry... but I would dearly love to find my orb and other items. But if we must go now, I say we also go to the Lake. The duergar are likely to be as bad or worse than the drow, though if they trade with or travel nearer the surface, that may be our best bet of leaving the underdark."
Looking over at Lynistra, Bevel says with an apologetic shrug as he holds up the spear,'
"I'm not much use close up in a fight and I've taken this mainly to have something in hand, though I greatly miss my orb! But if it comes to another battle, I can assist from the rear with my... arts."
[OOC] Sorry about the delay in posting. A few things going on this week, so there may be slight delays. Feel free to bot me as needed or just move the party along with Bevel quietly at the rear as needed.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
With everyone reasonably well equipped at this time. The rest of the prisoners feel a bit more comfortable with picking up weaponry. Buppido - the male Derro picks up a shortsword and starts cutting at bits of his beard with it. You notice that it makes his beard incredibly uneven and quite the fright to look at. "Ah, yes. All part of Buppido's plan. Fight on, brave warriors! You will be in the holy texts they write of my adventures." You catch him mumbling some other things to himself. Mostly about how this was all a part of his grand master plan. The Quaggoth waits outside of the tower, curiously looking at the demons flying overhead. He seems nervous to say the least and if approached about why he doesn't take a weapon he will respond. "It is not of true elven make."
Not everyone chose to wait, however. One of the crossbows and some bolts had been snatched off the table by a male gnome with a cunning smile. "Bet that Drow Priestess has some good coin stashed up in there." He looks over to Cobalt and reveals a gold coin - seemingly hid somewhere on his person - and shows him both sides. "Come on, eh? Wanna bet? 15 gold says we make at least a hundred by checking it out." You're used to Jimjar's bets by now. He would bet food when coin wasn't around and this wasn't the first time he had approached another prisoner with an inane bet.
Hiding beneath the Quaggoth is the Myconid - just a sprout really. It seems just as frightened as when the breakout first started and is only staying near the Quaggoth seemingly because its big. Every now and then it lets out a little whimper of fear and sadness. The only other prisoner still alive is a Kuo-toa. You've come to know him as Shuushar and at being offered a weapon by Lynistra he would calmly shake his head. "All life is precious, dear Dragonborn. Even those of the drow must be respected." He nods to Bezel and Lucina with a calm smile - much too calm considering the situation. "If I may, if we're looking for a safe place to go Darklake is a great place to start. Judging by the Drow's remarks the Western passage would probably be our best bet to make it there. Though I do think escaping should be our first priority." The Kuo-toa frowns and says "I'd hate to think of having to do more killing or fighting."
"Coin won't help us here, gnome. Anyways, we need t'continue along the outpost t'find a way down." He addresses the rest of the group in the tower now. "I'll sneak ahead t'the next tower and report back what I find. If ya hear me shoutin'... Well you've nothin' t'lose by comin' to me aid." He chuckles.
Cobalt keeps low and stealthily makes his way over to room 6 with a hand crossbow drawn in each hand.
[OoC]: Do we know that there's a winch/cage mechanism at the far side of the outpost? I seem to recall you saying that we'd been allowed out for chores, etc. before our escape.
Lucina looks at the Kuo-toa and frowns slightly. "I'm sorry to say but we may not have a choice, if drow find us then it is likely they will try to kill us or initiate a fight in order to recapture us. I know you don't like the fact we have to fight, but we have no choice if we want to make it out of this alive." She says quietly.
"Coin won't help us here, gnome. Anyways, we need t'continue along the outpost t'find a way down." He addresses the rest of the group in the tower now. "I'll sneak ahead t'the next tower and report back what I find. If ya hear me shoutin'... Well you've nothin' t'lose by comin' to me aid." He chuckles.
Lucina looks at the Kuo-toa and frowns slightly. "I'm sorry to say but we may not have a choice, if drow find us then it is likely they will try to kill us or initiate a fight in order to recapture us. I know you don't like the fact we have to fight, but we have no choice if we want to make it out of this alive." She says quietly.
Wondering at the strange words from the Quaggoth, Bezel turns to nod along with Cobalt's words, murmering,'
"You are right, friend. The only currencies that we should be concerned about now are freedom and life. And such things are indeed coin to those who live in these horrible depths. Worry not though, brave scout. If I hear you shouting, I will come."
As the stealthy dwarf melts into the shadows, the bronzed tiefling smiles at the surprising Kuo-toa but grimaces and nods in agreement with Lucina, saying with a noticable lack of enthusiasm,'
"I too would like to escape as peacefully as possible, Shuusha... but Lucina is right. We must fight to earn our freedom, though we should not slay indiscriminantly. Giving into rage or a lust for revenge will only drag us further into the madness that dominates in these dark depths."
The almost stick-thin tiefling will hunch down, his shoulders somewhat slumped despite his determined words, as he carefully listens for any sounds of conflict or cries for help from ahead. As he waits, the muscles on his guant face twitch ever so slightly and there is a noticeable tremble to his long, thin-fingered hands, even as his eyes dart about as though tracking movements that no one else sees. The bout of extreme anxiety seems to pass quickly, though anyone particularly insightful will note that Bezel seems continuously tense, even more so that most of the other escaped slaves.
[OOC] perception check to listen out for Cobalt's call and to keep an eye out for approaching danger: 7
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
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Bell gets close to the weakened drow and lifts the pipe in her hands above her head. “Shall we kill it like the scum it is?” She questions to the others in a voice of a man.
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Nam starts searching the room for their gear and anything else helpful.
Investigation 23
Elon Andrael- High Elf sorcerer- Waterdeep Dragon Heist
Tomac- goliath barbarian- Yet Another Storm Kings Thunder
Lucina moves forward with her crossbow, keeping it aimed at the drow. "It doesn't matter to me, but if we keep him alive it's best we not let him out of ours sights until we are done here. He could go alert others of where we are now."
"Hold, Bell. Lucina is right! Scum he may be... but we are not. That man's death would serve no purpose beyond pointless vengence. Let us restrain and hide him away, leaving him to whatever fate his callous god may have in store for him."
Bezel holds one placating hand out towards Bell while searching the felled guards as Nam turns the building over looking for their gear.
[OOC] investigation 13
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
Bell’s eye twitches in annoyance after glancing over to Bezel and Lucina then stares the guard down. “If it weren’t for the words of my friends I would have slaughtered you.” She growls at him and lowers her pipe.
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Combat Ends - But the Abyss will eventually claim all.
Nam
This is a good opportunity. With the only surviving Drow currently disarmed, Nam takes the chance to investigate the tower. A scattered deck of playing cards shows that the guards were amusing themselves before the attack began. It may be possible to grab the rest of the cards and make a full pack, but more than a few are damaged. Behind a wooden door in the wall, he finds the Drow's armory for this tower. Inside is a plethora of weapons - though sadly no focuses for arcane magic. In total, Nam finds the following equipment/gear:
6 Chain Shirts
6 Suits of Studded Leather Armor
6 Shields
6 Hand Crossbows
20 cases of hand crossbow bolts, each containing 20 bolts.
6 Shortswords and 10 daggers
6 bags of Caltrops (20 caltrops per bag)
4 100-foot-long coils of silk rope.
2 Building hammers - too small to be used as weapons.
2 bags of iron spikes (10 spikes per bag)
Bell/Lucina/Bezel
The Drow visibly sighs in relief. Especially with Bell being more than a little intimidating with her words. Luckily Bezel had come to his rescue and Lucina's indifference provided the final piece of safety he needed. "While I am loathe to help surface dwellers..." he pauses and looks over at Nam who has just discovered the armory. "I will offer this piece of information in exchange for my life." He reaches into his bag and pulls out a map of the outpost, handing it to whoever wanted to take it. He takes a moment to help orient the party, providing them with their exact location on the map. "If you're looking to escape, heading to the north is suicidal. That leads directly to Menzoberranzan - a drow city. You will undoubtedly be captured and returned to slavery if you head that direction. That leaves either the West or Southern passages. The West passage heads towards Darklake, while the South passage leads to a Duergar city." If questioned on the legitimacy of his information, he will shrug and simply state "You may choose to believe or not. I have provided what I can." He then grabs his shortsword and leaves out the same entrance Lynistra crashed through unless stopped. You notice that the Southern exit is closer to your position, while the Western exit is much farther - but possibly safer.
There is always the North exit as well. Which is much closer than either route.
The Map - Reposted for Clarity.
EXTATUM ET ORATUM
Nam quickly puts on a set of studded leather and takes a crossbow with bolts. Nam shows everyone what he found “arm up everyone. We got a long way to go” he tells the group. “Anyone find any potions? I won’t make it far with my injuries.”
Elon Andrael- High Elf sorcerer- Waterdeep Dragon Heist
Tomac- goliath barbarian- Yet Another Storm Kings Thunder
Lucina takes the map and watches the drow leave, not taking her eyes off of him until he was completely out of their sight. She looks at Nam hearing his words, arming up with a set of studded leather, another case of crossbow bolts, a shortsword and 2 daggers. She then looks back at Nam and frowns, "Sadly I don't have any potions.. "
Bell watches the drow closely as he leaves until he is out of view before turning to what the others had found. She looks visibly sad at the fact that this wasn’t any of her stuff, missing her amulet if Illmater especially. A feathered claw hovers over where it should have been but then shakes her head to rid herself of the negative thoughts that tried to pry though her mind and instead gets to putting on the chain mail. Although this wasn’t hers, she felt better now that she was actually protected by some armor and picked up a shield for added defense along with a shortsword. Her feathers fluffed up at Nam’s voice and looked him over, stepping up to him with a hand outstretched.
”Here,” She says in the gentle voice of an older woman. “Let me help you, little one.”
Bell casts Cure Wounds and heals Nam for 10. With that done she looks up to him with a gentle smile. “Do you feel better?”
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Cobalt will take a hand crossbow (he'll also take a spare if any are left over), as well as 3 cases of bolts, a shield and a shortsword. He'll then take whatever armour is left over from the others (provisionally chain shirt, but happy to take leather if anybody needs it). Since nobody else has touched them yet, he'll also grab some spikes, caltrops, a hammer and some rope - just in case a climb is necessary.
"We may as well take all we can get." The dwarf says whilst fashioning a bindle out of some clothing or spare fabric nearby. "I have no love for duergar or drow. We should head for the lake."
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
Nam feels the touch of Bell and his wounds begin to close up. After a quick moment he feels nothing more then some bruising. "Thank you friend" he tells Bell. "we must get going before that drow returns with friends of his own."
Nam will also take a couple daggers if not already claimed.
Elon Andrael- High Elf sorcerer- Waterdeep Dragon Heist
Tomac- goliath barbarian- Yet Another Storm Kings Thunder
[OoC]: JetanWM, how many of our group are here including NPCs and abandoned characters? Roughly 20 escaped prisoners?
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
((There was 10 characters total and 9 prisoners beside that. -3 players and -1 dead prisoner. As it stands three of the prisoners have run off ahead, dead or alive is hard to determine. You have 5 prisoners with your 7 person group. I've been keeping them quiet unless someone wanted to interact with them since there didnt appear to be much interest in them at the beginning.
Yes I am on my phone. I want to give Lynistra a chance to post tonight as well as Bezel, so next full post tomorrow.))
EXTATUM ET ORATUM
(Grabbing a Chain Shirt, Shield, 2 daggers, a 100' length of rope, and a bag of spikes with a hammer. Fire the person in front should be best equipped for either heavy close-range fighting or a sudden climb up or down.
Lynistra sets about arming herself to the teeth. Once properly suited, she empties the contents of the armoury onto the table and helps to dole out equipment. Seeming that most of the familiar faces (i.e. Our Party) favored leathers and crossbows, she personally keeps the other prisoners close who are given heavier armor and weaponry. "If you would take a blade over bow, then you'd best not be a coward. Such things aren't reserved for those who would fight in the rear or run at first blood."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Bezel nods his thanks to Nam for finding the armoury and smiles in appreciation as Lynistra lays out the gear on the table. Moving forward to pick up a suit of studded leather armour and a spear, the tiefling checks the heft and straightness of the spear, before grabbing a few more items from the table (x1 bag of caltrops, x1 coil of rope) and will nod at seeing a couple of his fellows grab the hammers and spikes also. Moving quietly off the side of the room to don his armour, he will eventually return with the spear in hand, the bag of caltrops tied at his left hip and the rope coiled diagonally acorss his torso.
Looking around the now noticeably more prepared group, the tiefling will marvel that he had been fortunate to have been captured with such capable individuals, wondering I wonder how my life would have been if I had first been enslaved with such amazing people all those years ago... Shaking his head to clear it of pointless ruminations, Bezel smiles in wonder as Bell heals their companion, momentarilly forgetting the chilling ruthlessness that the child-like bird creature had displayed mere moments ago. Finally, the bronze skinned tiefling nods in agreement with Cobalt and Nam, responding,'
"Yes, we shouldn't tarry... but I would dearly love to find my orb and other items. But if we must go now, I say we also go to the Lake. The duergar are likely to be as bad or worse than the drow, though if they trade with or travel nearer the surface, that may be our best bet of leaving the underdark."
Looking over at Lynistra, Bevel says with an apologetic shrug as he holds up the spear,'
"I'm not much use close up in a fight and I've taken this mainly to have something in hand, though I greatly miss my orb! But if it comes to another battle, I can assist from the rear with my... arts."
[OOC] Sorry about the delay in posting. A few things going on this week, so there may be slight delays. Feel free to bot me as needed or just move the party along with Bevel quietly at the rear as needed.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
((Ack. I didn't get to post this morning because my alarm didnt go off. Was almost late to work. I'll post later tonight when I get home.))
EXTATUM ET ORATUM
Everyone
With everyone reasonably well equipped at this time. The rest of the prisoners feel a bit more comfortable with picking up weaponry. Buppido - the male Derro picks up a shortsword and starts cutting at bits of his beard with it. You notice that it makes his beard incredibly uneven and quite the fright to look at. "Ah, yes. All part of Buppido's plan. Fight on, brave warriors! You will be in the holy texts they write of my adventures." You catch him mumbling some other things to himself. Mostly about how this was all a part of his grand master plan. The Quaggoth waits outside of the tower, curiously looking at the demons flying overhead. He seems nervous to say the least and if approached about why he doesn't take a weapon he will respond. "It is not of true elven make."
Not everyone chose to wait, however. One of the crossbows and some bolts had been snatched off the table by a male gnome with a cunning smile. "Bet that Drow Priestess has some good coin stashed up in there." He looks over to Cobalt and reveals a gold coin - seemingly hid somewhere on his person - and shows him both sides. "Come on, eh? Wanna bet? 15 gold says we make at least a hundred by checking it out." You're used to Jimjar's bets by now. He would bet food when coin wasn't around and this wasn't the first time he had approached another prisoner with an inane bet.
Hiding beneath the Quaggoth is the Myconid - just a sprout really. It seems just as frightened as when the breakout first started and is only staying near the Quaggoth seemingly because its big. Every now and then it lets out a little whimper of fear and sadness. The only other prisoner still alive is a Kuo-toa. You've come to know him as Shuushar and at being offered a weapon by Lynistra he would calmly shake his head. "All life is precious, dear Dragonborn. Even those of the drow must be respected." He nods to Bezel and Lucina with a calm smile - much too calm considering the situation. "If I may, if we're looking for a safe place to go Darklake is a great place to start. Judging by the Drow's remarks the Western passage would probably be our best bet to make it there. Though I do think escaping should be our first priority." The Kuo-toa frowns and says "I'd hate to think of having to do more killing or fighting."
EXTATUM ET ORATUM
"Coin won't help us here, gnome. Anyways, we need t'continue along the outpost t'find a way down." He addresses the rest of the group in the tower now. "I'll sneak ahead t'the next tower and report back what I find. If ya hear me shoutin'... Well you've nothin' t'lose by comin' to me aid." He chuckles.
Cobalt keeps low and stealthily makes his way over to room 6 with a hand crossbow drawn in each hand.
Stealth: 22
[OoC]: Do we know that there's a winch/cage mechanism at the far side of the outpost? I seem to recall you saying that we'd been allowed out for chores, etc. before our escape.
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
Lucina looks at the Kuo-toa and frowns slightly. "I'm sorry to say but we may not have a choice, if drow find us then it is likely they will try to kill us or initiate a fight in order to recapture us. I know you don't like the fact we have to fight, but we have no choice if we want to make it out of this alive." She says quietly.
Wondering at the strange words from the Quaggoth, Bezel turns to nod along with Cobalt's words, murmering,'
"You are right, friend. The only currencies that we should be concerned about now are freedom and life. And such things are indeed coin to those who live in these horrible depths. Worry not though, brave scout. If I hear you shouting, I will come."
As the stealthy dwarf melts into the shadows, the bronzed tiefling smiles at the surprising Kuo-toa but grimaces and nods in agreement with Lucina, saying with a noticable lack of enthusiasm,'
"I too would like to escape as peacefully as possible, Shuusha... but Lucina is right. We must fight to earn our freedom, though we should not slay indiscriminantly. Giving into rage or a lust for revenge will only drag us further into the madness that dominates in these dark depths."
The almost stick-thin tiefling will hunch down, his shoulders somewhat slumped despite his determined words, as he carefully listens for any sounds of conflict or cries for help from ahead. As he waits, the muscles on his guant face twitch ever so slightly and there is a noticeable tremble to his long, thin-fingered hands, even as his eyes dart about as though tracking movements that no one else sees. The bout of extreme anxiety seems to pass quickly, though anyone particularly insightful will note that Bezel seems continuously tense, even more so that most of the other escaped slaves.
[OOC] perception check to listen out for Cobalt's call and to keep an eye out for approaching danger: 7
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown