Rarg rushes to the ball and attacks it(south) with his bat.
Attack: 7 Damage: 10
(doing eufemio later)
"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life." - Sir Terry Pratchett
Eufemio plays a haunting tune on his flute, and Hjalman, Ballgoosesmack, and Joe feel a chill run down their backs.
(Bane, DC 13 charisma save)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Got a campaign now! Please join. https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/32763-robbys-beast-fighting-fun-times
When you want to have a fun time against your players, so you send a Tornado of Crawling Claws after them
Alright. Hjalman and Joe are affected by Bane.
Ballgoosesmack, you're up!
Ballgooseswoosh will go into E ‘s space and, as Ballgoosesmack goes to G20, will distract E as Ballgoosesmack sneakily hits him twice.
Attack: 24 Damage: 6
Attack: 20 Damage: 7
Sneak Attack: 3
Both of Ballgoosesmack's attacks hit, and Eufemio goes down.
Kezaphir runs to the ball and hits it with his batons(south).
Attack: 13 Damage: 8
Attack: 11 Damage: 1
Ralvius prepares an action.
The ball is now at D12.
Garan, you're up!
Garan can't get to the ball and can't get close enough to use anything short range that he's got. He'll maintain bless and move up to C20. He'll ready the bat in case the ball comes past him.
Bless Rounds: 9 left
"No boom today. Boom tomorrow. There's always a boom tomorrow""No power in the 'verse can stop me"
Is this still happening?
Ahhh! I somehow missed badpanda's post! I'm really sorry!
I'll post when I get to a computer.
Joe dashes to F8, making himself open to a pass.
Helerie attacks the ball southward.
Attack: 15 Damage: 7
...and forgets that grum is in the way.
Grum, you can take a swing at the ball, it currently has 2 momentum points.
Grum will swing at the ball as it comes towards him, assuming due north to Joe.
Attack: 13 +bless 1 Damage: 4
Attack: 22 +bless 2 Damage: 11
(Not sure why it posted twice. It's happened to me a couple of times recently.)
...and that sends the ball right back to D12. Good job, Helerie!
Grum is up.
Grum will move to D12 and attack the ball (north) once again.
Attack:18 +bless 3. Damage 6
Could we get a new map again, too? I wonder if getting a new map at the start of each round would help keep track of where players are. Sorry to be a pain!
I can't do that right now, but I will soon.
The ball heads to D9.
Hjalman is up!
(So, is this no longer going?)