"Jeel, you look a leetle nervous."Misha said as she dressed quickly. She took her hammer and shield from Nok Nok. "Do not worry. The wounds of the past ees what makes us who we are today. Internal and external. You weel be ok."
The secret door in the massage room that Jill was in was very obvious. Misha pushed it open just a tad. Darkness and a stairway down greeted her.
Nok Nok exits the water, eyeing the weasel hungrily. "There be enough meat on its bones for a good stew," he mumbles to himself. Seeing Misha and Jill return, he gathers his large pack and readies to move forward, giving the varmint one final look. "Perhaps later."
Rollback Post to RevisionRollBack
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd) Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist) Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Allyna changes quickly while Jill and Misha are knocking masseuse's out, and nods at the others. "Into the unknown, I suppose." This is exactly how the red tunics die in the ballads
"Thank you Misha. I usually do not like to expose myself in front of others, especially when I'm around women who are as pretty as you and Amelia and Allynna. But it helps that you all have been so nice to me and would not try to make me feel bad." Jill followed behind Misha when she opened the door. "Are any of you able to produce a light?"
Rollback Post to RevisionRollBack
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
This post has potentially manipulated dice roll results.
Not self aware enough to realize her attempts at distracting Jabaz went horribly wrong, Persephone continued to enjoy the bath while the other members of the team knocked out the spa employees and other customer. Upon seeing Jill return from her duty, Persephone quickly jumped out of the bath, and helped Nok Nok get dressed while she got dressed herself. For good measure, she throws a couple winks at Nok Nok while she’s taking off her corset suit and putting her leathers and cloak back on (Performance: 4).
...which of course goes horribly wrong.
Gathering up her things, she quickly follows Misha down the stairs to the dungeon below.
This post has potentially manipulated dice roll results.
Nok Nok moves forward, peering through the door with his darkvision to see what lies beyond before raising his hand and touching Misha's hammer. As he touches it, a soft bluish light emits, growing strong enough to illuminate the way for those who can't see.
A long staircase leads down. The chamber at the bottom of the staircase is empty, unlit, and flooded with foul-smelling water to a depth of 2 feet. The dungeon’s rooms, corridors, and staircases are hewn from limestone and unlit. The 5-foot-wide corridors throughout the dungeon have 8-foot-high ceilings. Rooms have 9-foot-high ceilings, often braced with wooden beams.Certain areas of the dungeon, highlighted in light purple are flooded with murky water to a depth of 2 feet to make them difficult terrain. It carries a foul stench. Which way would you like to go? You are greeted with nothing but the sounds of water and, otherwise, silence.
Persephone looks around a bit, trying to see if she can see signs of recent activity (i.e. cultists wading through the chambers in a certain direction).
Investigation: 3
OOC: oops, was supposed to be +3 on that skill check, but it didn’t matter anyway.
You are all in the main chamber now and the water is 2 feet high. It smells terrible in here, like sewer water. Looking south, there is a small room further down with nothing of interest inside, and another long passage way that leads down to a room down the hall.
You guys press on down south the long southern passageway, and as you reach some more upward steps, you step out of the water on to limestone rock again. You open a door and enter a room that has a total of three door, like on the map. (If you guys get lost, let me know and i'll show you where you are.)
This chamber is empty but not bereft of decor. Carved into each of its three doors is a full-figure depiction of one of the Dead Three.
East Door.The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a set of shackles. Misha places her hand on the door, and mutters a prayer in a language you don't understand.
North Door.This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be.
South Door.This door bears a carving of Myrkul, the neutral evil Lord of Bones. He is portrayed as a cloaked figure whose face is hidden under a cowl. In his skeletal hands, he clutches a screaming human skull.
Nok Nok watches the hand-squeezing between the two and rolls his eyes. "Like that's gonna matter when we're all dead," he grumbles, hefting his crossbow at the ready. "Jubes, what kind of mess have you gotten Nok into this time?"
"Be quiet. Be vigilant. Be ready."
Rollback Post to RevisionRollBack
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd) Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist) Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
The giant weasel returned the hungry look with a lick across fangs easily the size of goblin forearms. Though a moment later, it "smiles" good naturedly and carries on after the other with his passenger on board. Once the group are in the sewers, Yoswea growls lowly and tries to bad at his nose. But everytime an appendage arose from the murk, it gets immediately whipped away prior to any gunk landing on its nose.
With a huff, Yoswea steadies his nerves, and would prime itself to pounce on any cutlist type that try to enter from the other doors opposite of Jill and Misha's choice.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"I do not fear death."Misha said casually to Nok Nok, taking her hand off the door. She gave Jeel a wink and pressed on past the door of the Lord General.
THE ALTAR OF BANE
Heading east past the door of Bane is a long corridor with two sets of steps down - eventually you are back in two foot high water. You quickly turn south and enter the water flooded chamber above. (The large light purple shaded room)
The eastern part of this room is unlit, flooded, and braced with floor-to-ceiling wooden beams. Rough-hewn steps rise out of the murky water to the western portion of the room, which is dry and lit by two torches in sconces that flank a stone altar. Shackled to the wall behind the altar is a sickly man in a loincloth with a burlap sack over his head. An alcove in the north wall contains a freestanding suit of plate armor missing its helm.
Misha gasps.
Standing before the altar are two grim figures: a powerfully built woman clutching a mace, and an even bigger man wearing a bucket helm. The helmed man is jabbing the prisoner with a spear, causing him to twitch. Both figures are clad in chain mail, and the woman carries a wooden shield with a leering skull painted on it.
Spurred by the voice from within, "Do something," Nok resists the urge to turn tail and go the other way. Instead, he lowers his crossbow and raises his right hand towards Bucket Head. Giving the Jill and Misha a quick look, he channels Jubilation's will through him and a multi-colored rainbow of eldritch energy bursts for toward the cultist.
This post has potentially manipulated dice roll results.
Allynna eyes the doors before they go through, Gargauth's disdainful voice ringing through her head.
Self-righteous. Emo. The absolute worst kind of nerd, his voice proclaims at each of the doors in turn.
You're talking like you know them personally.
Close enough.
Some time you're going to have to put names to your story, you know. You can't just expect me to be satisfied with "exiled prince being hunted by the Nine Hells and Acheron" forever.
Maybe later. Deal with the cultists first.
When they go through the Bane door, Allynna's lips thin at the sight in front of them, and a blast of fire joins Nok Nok's rainbow energy in slamming into Bucket Head.
"Stop!"Misha barked instinctively. "Why are you doing thees!"
KAZZIRA AND YIGNATH
Kazzira, the woman, turned. Her eyes went wide. Yignath turned his head, too, his spear a hair away from the prisoner.
"By the Feest of Bane, Glory has descended upon us on thees wretched world. A Prime!"Kazzika lowered into a combat stance, staying out of the water. "With your death, Prime, I weel bask een the light of our Father. Come, and meet your end. Then, when you body has been broken by me, we weel handle your friends."
Misha shook her head, sad, and confused. "We are brother and seester. Why do you act thees way? Can you not see? We are of same world, yet you threaten a comrade in arms. We cannot allow the Dead Three cult to keel more innocents - why are you here?"
Kazzira scoffed. "We were paid to be here. We are mercenaries. But YOU tell me - what posseeble business could a Prime have on thees sheet stain of a planet, anyways! We are here because of what we do best - conquer. Dominate. Rule. And, perhaps, other reasons, ah? The weak will perish! You are nothing but a weak tool - scared to do what you KNOW you must! A creation of our Father with no strength and ALL weakness. Where ees your courage?!"
"I weel SHOW you."Misha growled, and charged.
Nok Nok's blast missed by a bit, and Yignath thrust his spear into the prisoner. Crouching into a battle stance, the battle was afoot!
"Jeel, you look a leetle nervous." Misha said as she dressed quickly. She took her hammer and shield from Nok Nok. "Do not worry. The wounds of the past ees what makes us who we are today. Internal and external. You weel be ok."
The secret door in the massage room that Jill was in was very obvious. Misha pushed it open just a tad. Darkness and a stairway down greeted her.
Nok Nok exits the water, eyeing the weasel hungrily. "There be enough meat on its bones for a good stew," he mumbles to himself. Seeing Misha and Jill return, he gathers his large pack and readies to move forward, giving the varmint one final look. "Perhaps later."
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Allyna changes quickly while Jill and Misha are knocking masseuse's out, and nods at the others. "Into the unknown, I suppose." This is exactly how the red tunics die in the ballads
Good thing you're wearing mostly black then.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
"Thank you Misha. I usually do not like to expose myself in front of others, especially when I'm around women who are as pretty as you and Amelia and Allynna. But it helps that you all have been so nice to me and would not try to make me feel bad." Jill followed behind Misha when she opened the door. "Are any of you able to produce a light?"
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Not self aware enough to realize her attempts at distracting Jabaz went horribly wrong, Persephone continued to enjoy the bath while the other members of the team knocked out the spa employees and other customer. Upon seeing Jill return from her duty, Persephone quickly jumped out of the bath, and helped Nok Nok get dressed while she got dressed herself. For good measure, she throws a couple winks at Nok Nok while she’s taking off her corset suit and putting her leathers and cloak back on (Performance: 4).
...which of course goes horribly wrong.
Gathering up her things, she quickly follows Misha down the stairs to the dungeon below.
Stealth: 23
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Nok Nok moves forward, peering through the door with his darkvision to see what lies beyond before raising his hand and touching Misha's hammer. As he touches it, a soft bluish light emits, growing strong enough to illuminate the way for those who can't see.
Casts light.
Lookie look before casting: 19
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
THE DUNGEON OF THE DEAD THREE
A long staircase leads down. The chamber at the bottom of the staircase is empty, unlit, and flooded with foul-smelling water to a depth of 2 feet. The dungeon’s rooms, corridors, and staircases are hewn from limestone and unlit. The 5-foot-wide corridors throughout the dungeon have 8-foot-high ceilings. Rooms have 9-foot-high ceilings, often braced with wooden beams.Certain areas of the dungeon, highlighted in light purple are flooded with murky water to a depth of 2 feet to make them difficult terrain. It carries a foul stench. Which way would you like to go? You are greeted with nothing but the sounds of water and, otherwise, silence.
Persephone looks around a bit, trying to see if she can see signs of recent activity (i.e. cultists wading through the chambers in a certain direction).
Investigation: 3
OOC: oops, was supposed to be +3 on that skill check, but it didn’t matter anyway.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Jill will lead the party into the larger chamber and see if there's any enemies in there before moving deeper in the dungeon.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Nok Nok will stick close to Jill, his crossbow out and loaded. He attempts to move as quietly as possible.
Stealth: 24 ; Perception: 13 ; Overall grumpiness: 22
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
You are all in the main chamber now and the water is 2 feet high. It smells terrible in here, like sewer water. Looking south, there is a small room further down with nothing of interest inside, and another long passage way that leads down to a room down the hall.
THE DEAD THREE DOORS
You guys press on down south the long southern passageway, and as you reach some more upward steps, you step out of the water on to limestone rock again. You open a door and enter a room that has a total of three door, like on the map. (If you guys get lost, let me know and i'll show you where you are.)
This chamber is empty but not bereft of decor. Carved into each of its three doors is a full-figure depiction of one of the Dead Three.
East Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a set of shackles. Misha places her hand on the door, and mutters a prayer in a language you don't understand.
North Door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be.
South Door. This door bears a carving of Myrkul, the neutral evil Lord of Bones. He is portrayed as a cloaked figure whose face is hidden under a cowl. In his skeletal hands, he clutches a screaming human skull.
Jill gives Misha's hand a quick squeeze and opens the Bane door.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Nok Nok watches the hand-squeezing between the two and rolls his eyes. "Like that's gonna matter when we're all dead," he grumbles, hefting his crossbow at the ready. "Jubes, what kind of mess have you gotten Nok into this time?"
"Be quiet. Be vigilant. Be ready."
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
The giant weasel returned the hungry look with a lick across fangs easily the size of goblin forearms. Though a moment later, it "smiles" good naturedly and carries on after the other with his passenger on board. Once the group are in the sewers, Yoswea growls lowly and tries to bad at his nose. But everytime an appendage arose from the murk, it gets immediately whipped away prior to any gunk landing on its nose.
With a huff, Yoswea steadies his nerves, and would prime itself to pounce on any cutlist type that try to enter from the other doors opposite of Jill and Misha's choice.
When you realize you're doing too much: Signature.
"I do not fear death." Misha said casually to Nok Nok, taking her hand off the door. She gave Jeel a wink and pressed on past the door of the Lord General.
THE ALTAR OF BANE
Heading east past the door of Bane is a long corridor with two sets of steps down - eventually you are back in two foot high water. You quickly turn south and enter the water flooded chamber above. (The large light purple shaded room)
The eastern part of this room is unlit, flooded, and braced with floor-to-ceiling wooden beams. Rough-hewn steps rise out of the murky water to the western portion of the room, which is dry and lit by two torches in sconces that flank a stone altar. Shackled to the wall behind the altar is a sickly man in a loincloth with a burlap sack over his head. An alcove in the north wall contains a freestanding suit of plate armor missing its helm.
Misha gasps.
Standing before the altar are two grim figures: a powerfully built woman clutching a mace, and an even bigger man wearing a bucket helm. The helmed man is jabbing the prisoner with a spear, causing him to twitch. Both figures are clad in chain mail, and the woman carries a wooden shield with a leering skull painted on it.
Spurred by the voice from within, "Do something," Nok resists the urge to turn tail and go the other way. Instead, he lowers his crossbow and raises his right hand towards Bucket Head. Giving the Jill and Misha a quick look, he channels Jubilation's will through him and a multi-colored rainbow of eldritch energy bursts for toward the cultist.
Initiative, when needed: 13
Rainbow-powered Agonizing Blast! Attack: 12 Damage: 9
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
"Is something wrong, Misha? These are the people that we are here to kill, right?"
Initiative: 5
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Allynna eyes the doors before they go through, Gargauth's disdainful voice ringing through her head.
Self-righteous. Emo. The absolute worst kind of nerd, his voice proclaims at each of the doors in turn.
You're talking like you know them personally.
Close enough.
Some time you're going to have to put names to your story, you know. You can't just expect me to be satisfied with "exiled prince being hunted by the Nine Hells and Acheron" forever.
Maybe later. Deal with the cultists first.
When they go through the Bane door, Allynna's lips thin at the sight in front of them, and a blast of fire joins Nok Nok's rainbow energy in slamming into Bucket Head.
Initiative!: 10
Eldritch Blast Attack: 20 Damage: 8
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
"Stop!" Misha barked instinctively. "Why are you doing thees!"
KAZZIRA AND YIGNATH
Kazzira, the woman, turned. Her eyes went wide. Yignath turned his head, too, his spear a hair away from the prisoner.
"By the Feest of Bane, Glory has descended upon us on thees wretched world. A Prime!" Kazzika lowered into a combat stance, staying out of the water. "With your death, Prime, I weel bask een the light of our Father. Come, and meet your end. Then, when you body has been broken by me, we weel handle your friends."
Misha shook her head, sad, and confused. "We are brother and seester. Why do you act thees way? Can you not see? We are of same world, yet you threaten a comrade in arms. We cannot allow the Dead Three cult to keel more innocents - why are you here?"
Kazzira scoffed. "We were paid to be here. We are mercenaries. But YOU tell me - what posseeble business could a Prime have on thees sheet stain of a planet, anyways! We are here because of what we do best - conquer. Dominate. Rule. And, perhaps, other reasons, ah? The weak will perish! You are nothing but a weak tool - scared to do what you KNOW you must! A creation of our Father with no strength and ALL weakness. Where ees your courage?!"
"I weel SHOW you." Misha growled, and charged.
Nok Nok's blast missed by a bit, and Yignath thrust his spear into the prisoner. Crouching into a battle stance, the battle was afoot!
Misha: 5
Kazzira: 2
Yignath: 9