“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Kiev:We could heal him before he dies, rather than subdue.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
"Don't let that one get away!" Aleister yells as he sprints after the badly wounded ninja. "Take him alive!" If he catches up with him, Aleister will knock his leg out from under him and try to subdue the foul bushwacker.
OCC Not sure what is required for subduing, but I pretty sure a d20 is involved so....
12
Grappling
When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.
The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you subject the target to the grappled condition. The condition specifies the things that end it, and you can release the target whenever you like (no action required).
OCC Hmmmm. Posts seem to be disappearing into the electron void. Aleister wants to capture this miscreant back-stabber and 'put him to the question'. To that end all his actions are directed.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
OCC Hmmmm. Posts seem to be disappearing into the electron void. Aleister wants to capture this miscreant back-stabber and 'put him to the question'. To that end all his actions are directed.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
20 Sarah puts an arrow into a ninja for 7 damage 20 Max attacks the one that hit him (twice - action surge) 1920 two hits for 118 There's a 1 in 3 change that this is the one Sarah shot 2 18 Thomas shoots at the nija attacking 1 Max an blows out the back of his head 16 Uthvern hits his assailant for 6 damage 14 Ninjas The two remaining disengage then dash into the desert in different directions 8 Aleister 1 in 2 change you shot the wounded one 1 You hit the damaged one who is now badly wounded but still moving 7 George shoots and misses. They aren't close enough together to get the extra shot
Round 2
20 Sarah shoots the unwounded ninja for 12 damage then moves after him (range 40') 20 Max has no chance of running down a rogue so he unships his bow and shoots at the same one Sarah did 11 and misses 18 Thomas Thomas chases the wounded one. Before you shoot (which you missed anyway so whatever) please make a dexterity saving throw to avoid falling into the hole in the ground that you can't see on the plainly open ground. DC 14
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
20 Sarah puts an arrow into a ninja for 7 damage 20 Max attacks the one that hit him (twice - action surge) 1920 two hits for 118 There's a 1 in 3 change that this is the one Sarah shot 2 18 Thomas shoots at the nija attacking 1 Max an blows out the back of his head 16 Uthvern hits his assailant for 6 damage 14 Ninjas The two remaining disengage then dash into the desert in different directions 8 Aleister 1 in 2 change you shot the wounded one 1 You hit the damaged one who is now badly wounded but still moving 7 George shoots and misses. They aren't close enough together to get the extra shot
Round 2
20 Sarah shoots the unwounded ninja for 12 damage then moves after him (range 40') 20 Max has no chance of running down a rogue so he unships his bow and shoots at the same one Sarah did 11 and misses 18 Thomas Thomas chases the wounded one. Before you shoot (which you missed anyway so whatever) please make a dexterity saving throw to avoid falling into the hole in the ground that you can't see on the plainly open ground. DC 14. You fall in the pit trap. The bastards have put punji sticks at the bottom, thankfully not smeared with shit. 9 all the people watching see Thomas just fall through the ground and is gone.
This post has potentially manipulated dice roll results.
R2
Uthvern will attempt to finish the one I'm assuming is still in front of him
Attack: 7 Damage: 9
Then he'll use his movement, if he succeeded in killing the one in front of him to slowly walk towards where Thomas mysteriously disappeared keeping an eye out
OCC I don't know what modifiers are on an attempt to subdue....am looking for something now; excitement of the moment and all that rot.
I don't know how the double posts happened, but the #1525 was first.
Panic is a mechanism that strengthens the gene pool.
Thomas boosts his speed and chases after the fleeing foes taking shot after shot in eerie silence.
Ooc- Bonus action dash with arrow shots. No advantage or sneak aadd one .doing three shots
Attack: 14 Damage: 6
Attack: 10 Damage: 8
Attack: 18 Damage: 9
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Kiev:We could heal him before he dies, rather than subdue.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
They are heading in different directions. Are you chasing the wounded one?
Absolutely after the wounded one!
Panic is a mechanism that strengthens the gene pool.
Grappling
When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.
The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you subject the target to the grappled condition. The condition specifies the things that end it, and you can release the target whenever you like (no action required).
OCC Hmmmm. Posts seem to be disappearing into the electron void. Aleister wants to capture this miscreant back-stabber and 'put him to the question'. To that end all his actions are directed.
Panic is a mechanism that strengthens the gene pool.
OCC Hmmmm. Posts seem to be disappearing into the electron void. Aleister wants to capture this miscreant back-stabber and 'put him to the question'. To that end all his actions are directed.
Panic is a mechanism that strengthens the gene pool.
Sarah will take a shot at whichever ninja the group isn't going to try to interrogate, moving if she needs to.
Attack: 25 Damage: 12
Initiative
Round 1
20 Sarah puts an arrow into a ninja for 7 damage
20 Max attacks the one that hit him (twice - action surge) 19 20 two hits for 11 8 There's a 1 in 3 change that this is the one Sarah shot 2
18 Thomas shoots at the nija attacking 1 Max an blows out the back of his head
16 Uthvern hits his assailant for 6 damage
14 Ninjas The two remaining disengage then dash into the desert in different directions
8 Aleister 1 in 2 change you shot the wounded one 1 You hit the damaged one who is now badly wounded but still moving
7 George shoots and misses. They aren't close enough together to get the extra shot
Round 2
20 Sarah shoots the unwounded ninja for 12 damage then moves after him (range 40')
20 Max has no chance of running down a rogue so he unships his bow and shoots at the same one Sarah did 11 and misses
18 Thomas Thomas chases the wounded one. Before you shoot (which you missed anyway so whatever) please make a dexterity saving throw to avoid falling into the hole in the ground that you can't see on the plainly open ground. DC 14
16 Uthvern
14 Ninjas
8 Aleister
7 George
OOC - DEX me baybee!! 7 Plus 1 more if it involves Athletics.
Thomas fails to avoid a hole that suddenly is apparent when he plummets into it!
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
George shoots at the same target Sarah hit - trying to finish him off:
Attack: 13 Damage: 11
Initiative
Round 1
20 Sarah puts an arrow into a ninja for 7 damage
20 Max attacks the one that hit him (twice - action surge) 19 20 two hits for 11 8 There's a 1 in 3 change that this is the one Sarah shot 2
18 Thomas shoots at the nija attacking 1 Max an blows out the back of his head
16 Uthvern hits his assailant for 6 damage
14 Ninjas The two remaining disengage then dash into the desert in different directions
8 Aleister 1 in 2 change you shot the wounded one 1 You hit the damaged one who is now badly wounded but still moving
7 George shoots and misses. They aren't close enough together to get the extra shot
Round 2
20 Sarah shoots the unwounded ninja for 12 damage then moves after him (range 40')
20 Max has no chance of running down a rogue so he unships his bow and shoots at the same one Sarah did 11 and misses
18 Thomas Thomas chases the wounded one. Before you shoot (which you missed anyway so whatever) please make a dexterity saving throw to avoid falling into the hole in the ground that you can't see on the plainly open ground. DC 14. You fall in the pit trap. The bastards have put punji sticks at the bottom, thankfully not smeared with shit. 9 all the people watching see Thomas just fall through the ground and is gone.
16 Uthvern
14 Ninjas
8 Aleister
7 George
Aleister will grapple the bustard!
12
Please apply whatever divine energies/assistance/plain bloody tweeking Aleister can connive out of the Ether (or where ever is applicable).
Panic is a mechanism that strengthens the gene pool.
"Blasted holy orifice of Cluie's stern exit!" Aleister swears.
OCC I am now firmly convinced that this die app is prejudice against Aleister
Panic is a mechanism that strengthens the gene pool.
Sarah is certain she doesn't know what a Cluie is but then... she might be glad for that.
OOC: Wow. The dice do seem cursed. *makes a sign against the evil eye*
You have not a hope in hell of running these guys down. A rogue can move 3 times per round for 90' while you are limited 60'.
OOC: So... hmm... 5-6 rounds for Sarah to take down one via bow? Maaaybe given the advantage/disadvantage mechanics? Ahem, non-lethally that is.
R2
Uthvern will attempt to finish the one I'm assuming is still in front of him
Attack: 7 Damage: 9
Then he'll use his movement, if he succeeded in killing the one in front of him to slowly walk towards where Thomas mysteriously disappeared keeping an eye out
Perception 20
Aleister will just shoot the bustard then.
Attk 18 Dmg 7
OCC I did say this DRP is really cursed.
Panic is a mechanism that strengthens the gene pool.