“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
20 Thomas opens the door from the officer's room and sees the two other doors open and the noncoms exit. They haven't had time to put on their armour but they have swords and shields. He holds until Max joins him then moves in to strikes for 9 damage. He then disengages and uses his remaining movement to back out of range 19 George 12 Sarah sticks one for 11 damage 12 Max swings at a NC 26 crit 16 damage 10 Noncoms 9 Osso 7 Aleister
20 Thomas opens the door from the officer's room and sees the two other doors open and the noncoms exit. They haven't had time to put on their armour but they have swords and shields. He holds until Max joins him then moves in to strikes for 9 damage. He then disengages and uses his remaining movement to back out of range 19 George fires a couple of arrows into the noncoms for a miss and a hit for 5 damage 12 Sarah sticks one for 11 damage 12 Max swings at a NC 26 crit 16 damage 10 Noncoms both attack Max 813 for a miss and a critical hit 15 damage 9 Osso joins the fight and hits for 14 damage 7 Aleister as usual a miss
Damage
NC1 27 NC2 38 Max 10/44
20 Thomas 19 George 12 Sarah puts another arrow into a NC for 7 damage 12 Max attacks again with action surge 1214 for two hits and 6 and 11 damage (I screwed up the dice rolls so I've put the damage here manually) 10 Noncoms 9 Osso 7 Aleister
Thomas gets back into combat with a swift move and helps Max in the forefront. "Let's dance, little man!" He says to the half-dressed foe he faces. "Time to put another slaver into the ground!"
Attack: 7 Damage: 11
He then Disengages, letting Max take the brunt of their attacks.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
20 Thomas opens the door from the officer's room and sees the two other doors open and the noncoms exit. They haven't had time to put on their armour but they have swords and shields. He holds until Max joins him then moves in to strikes for 9 damage. He then disengages and uses his remaining movement to back out of range 19 George fires a couple of arrows into the noncoms for a miss and a hit for 5 damage 12 Sarah sticks one for 11 damage 12 Max swings at a NC 26 crit 16 damage 10 Noncoms both attack Max 1526 for a miss and a critical hit 10 damage 9 Osso joins the fight and hits for 14 damage 7 Aleister as usual a miss
Damage
NC1 27 NC2 dead Max 26/44 Osso 5/45
20 Thomas gets back into combat with a swift move and helps Max in the forefront. "Let's dance, little man!" He says to the half-dressed foe he faces. "Time to put another slaver into the ground!" After seeing the result of his attack "Never mind." 19 George fires twice again for a hit and 6 damage, which is enough to take down the NC 12 Sarah puts another arrow into a NC for 7 damage 12 Max attacks again with action surge 2122 for two hits and 6 and 11 damage (I screwed up the dice rolls so I've put the damage here manually) 10 Noncoms the remaining NC attacks Max 12 for 9 damage. The two guards that where in the tower come down to see what all the fuss is about and shoot at Max and Osso 1019 for 7 and 2 - half damage due to raging 9 Osso swings and misses 7 Aleister decides that he never hits anyway so he starts searching the officers quarters. One of the officers has a rapier. There's a locked footlocker. Much paper in his desk.
This post has potentially manipulated dice roll results.
Round 3
Deftly moving around the combatants, Thomas attacks the remaining foe, seeing if a silent but deadly attack is more effective, and flanks MAx to help him hit as well.
Attack: 15 Damage: 14
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Aleister will look at the rapier, Hmmmm, might be better than 'Poetry', that's it! I name you 'Limerick'! He'll attach 'Limerick' to his baldric, so its his on-hand weapon letting 'Poetry' become the off-hand one, and grab the papers for later perusal.
"Can anyone open this footlocker without too much fuss?" he ask politely.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
"Too much butter in the way," Aleister grins, "wouldn't want to punch any holes in the wrong places. Besides, ya'll seem t' be doin' jes fine as 'tis." He pats the hilt of 'Limerick' saying, "Next time, mayhaps I'll be able to get some elbow room and see how 'Limerick' and 'Poetry' pun together! Of course, should anybody like to have 'Limerick', I'll gladly do 'Rock, Paper, Scissors' for him."
Round 2
Taking careful aim she looses an arrow.
Attack: 26 Damage: 7
OOC- Thomas will hold his attack, fer sure. :)
Gamliel will keep helping Sarah in her endeavours.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
20 Thomas opens the door from the officer's room and sees the two other doors open and the noncoms exit. They haven't had time to put on their armour but they have swords and shields. He holds until Max joins him then moves in to strikes for 9 damage. He then disengages and uses his remaining movement to back out of range
19 George
12 Sarah sticks one for 11 damage
12 Max swings at a NC 26 crit 16 damage
10 Noncoms
9 Osso
7 Aleister
George draws his bow and looses two quick shots:
Attack: 11 Damage: 10
Horde Breaker Attack: 26 Damage: 5
Still in a rage from his inadequacy, Osso goes for blood.
Attack: Reckless Attack: 13 Damage: 12 Divine Fury if hits 7 radiant damage.
OOC: Welcome to the Campaign of Cursed Dice, Albo. Osso doesn't have it as bad as Aleister, who truly defies the odds ;).
ooc: i know right thats with advantage
"Too dratted many arses in the way," Aleister grumbles. "If I was to try and shoot somebody's butter it'd probably be one of our sticks."
He will do a quick search of the officers.
Investigation 21
"Confounded angel sphincters! What's this?"
Panic is a mechanism that strengthens the gene pool.
20 Thomas opens the door from the officer's room and sees the two other doors open and the noncoms exit. They haven't had time to put on their armour but they have swords and shields. He holds until Max joins him then moves in to strikes for 9 damage. He then disengages and uses his remaining movement to back out of range
19 George fires a couple of arrows into the noncoms for a miss and a hit for 5 damage
12 Sarah sticks one for 11 damage
12 Max swings at a NC 26 crit 16 damage
10 Noncoms both attack Max 8 13 for a miss and a critical hit 15 damage
9 Osso joins the fight and hits for 14 damage
7 Aleister as usual a miss
Damage
NC1 27
NC2 38
Max 10/44
20 Thomas
19 George
12 Sarah puts another arrow into a NC for 7 damage
12 Max attacks again with action surge 12 14 for two hits and 6 and 11 damage (I screwed up the dice rolls so I've put the damage here manually)
10 Noncoms
9 Osso
7 Aleister
Thomas gets back into combat with a swift move and helps Max in the forefront. "Let's dance, little man!" He says to the half-dressed foe he faces. "Time to put another slaver into the ground!"
Attack: 7 Damage: 11
He then Disengages, letting Max take the brunt of their attacks.
OOC- Well, they can't all be golden.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
George fires again:
Attack: 17 Damage: 6
Horde breaker: Attack: 13 Damage: 7
20 Thomas opens the door from the officer's room and sees the two other doors open and the noncoms exit. They haven't had time to put on their armour but they have swords and shields. He holds until Max joins him then moves in to strikes for 9 damage. He then disengages and uses his remaining movement to back out of range
19 George fires a couple of arrows into the noncoms for a miss and a hit for 5 damage
12 Sarah sticks one for 11 damage
12 Max swings at a NC 26 crit 16 damage
10 Noncoms both attack Max 15 26 for a miss and a critical hit 10 damage
9 Osso joins the fight and hits for 14 damage
7 Aleister as usual a miss
Damage
NC1 27
NC2 dead
Max 26/44
Osso 5/45
20 Thomas gets back into combat with a swift move and helps Max in the forefront. "Let's dance, little man!" He says to the half-dressed foe he faces. "Time to put another slaver into the ground!" After seeing the result of his attack "Never mind."
19 George fires twice again for a hit and 6 damage, which is enough to take down the NC
12 Sarah puts another arrow into a NC for 7 damage
12 Max attacks again with action surge 21 22 for two hits and 6 and 11 damage (I screwed up the dice rolls so I've put the damage here manually)
10 Noncoms the remaining NC attacks Max 12 for 9 damage. The two guards that where in the tower come down to see what all the fuss is about and shoot at Max and Osso 10 19 for 7 and 2 - half damage due to raging
9 Osso swings and misses
7 Aleister decides that he never hits anyway so he starts searching the officers quarters. One of the officers has a rapier. There's a locked footlocker. Much paper in his desk.
Round 3
Sarah keeps up the pressure with her arrows.
Attack: 11 Damage: 11
Or tries.
Round 3
Deftly moving around the combatants, Thomas attacks the remaining foe, seeing if a silent but deadly attack is more effective, and flanks MAx to help him hit as well.
Attack: 15 Damage: 14
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Round 3
Osso runs to the next foe jumps to clear the distance with his axe over his head to come down between ears still in a reckless rage.
Attack: Attack: 19 Damage: 13 plus Divine fury if hits for an extra 6
That extra dice gets doubled on a crit too.
Ooc so he is super dead right? Like I killed his ghost too.
Aleister will look at the rapier, Hmmmm, might be better than 'Poetry', that's it! I name you 'Limerick'! He'll attach 'Limerick' to his baldric, so its his on-hand weapon letting 'Poetry' become the off-hand one, and grab the papers for later perusal.
"Can anyone open this footlocker without too much fuss?" he ask politely.
Panic is a mechanism that strengthens the gene pool.
"Kill, loot and then burn but the first step is key, Aleister," Sarah chides with a snicker.
"Too much butter in the way," Aleister grins, "wouldn't want to punch any holes in the wrong places. Besides, ya'll seem t' be doin' jes fine as 'tis." He pats the hilt of 'Limerick' saying, "Next time, mayhaps I'll be able to get some elbow room and see how 'Limerick' and 'Poetry' pun together! Of course, should anybody like to have 'Limerick', I'll gladly do 'Rock, Paper, Scissors' for him."
Panic is a mechanism that strengthens the gene pool.