Geth uses mage hand to scoop up a pile of a couple different kinds of poop from the skeleton room. It hovers along next to him as he proceeds with the group.
This post has potentially manipulated dice roll results.
Looking into the room Scar will shake his head in annoyance as he forgot to grab his javelin from the other room. He will then, as best he can, quietly bring out his greatsword again and creep into the room, approaching the nearest hole that does not seem to have a light in it and look in.
As Scar steps forth, drawing his sword, peering into the hole. The hole goes down as far as you can see. A fact made apparent by the stone Scar dislodged with his foot; the same stone that is now banging down earthen and stone walls of the 2 foot wide holes. The holes that glow seems to pulse. Their glows getting steadily brighter. Five large, bright red snakes slowly rise up from their holes, filling the room with a wave of heat. Rolling initiative:
The rest of you watch in horror as the three closest snakes swarm Scar.
The first snake tries to bite you Attack: 4 Damage: 5 plus 1 fire damage. It then tries to whip you with is tail. Attack: 4 Damage: 3 plus 4 fire damage. The second snake attempts to bite you Attack: 4 Damage: 4 plus 4 fire damage. And then tries to tail whip you, Attack: 21 Damage: 3 plus 1 fire damage. The last snake takes advantage of your distraction Attack: 12 Damage: 2 plus 6 fire damage and tail whip Attack: 19 Damage: 4 plus 6 fire damage.
(OOC: I am scared to press 'post reply'. My thoughts are with you Scar.)
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Obsben has to do some slipping between feet before getting a good sight of scar. After quickly sending him some well wishes(9 HP Restored to Scar), the scruffy looking halfling points a finger fast being covered over by a strange frost. The same frost starts to gather upon a fire snake to the south, chilling(Con Save, DC 14 or take 1 cold damage/suffer DA on next attack) if it proves to burn not hot enough!
"There! I've done all I could. Good luck, Mr. Scar." He says as he falls back ten feet from the door.
DM: Would you allow Obsben to try and do something crazy with a spell? Specifically use control flames to try and weaken a fire snake somehow, or even hold the spell to use to try and reduce any incoming fire damage one time?
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
Geth approaches the doorway, takes a peek inside, and says, "Well that doesn't look inviting." With a dramatic incantation and wave of his hands he summons a water elemental to do battle with the snakes, which appears directly behind the snake to Scar's east (2x2 square, with the southern edge aligned with Scar and the snake behind him). Geth then makes room for the others to enter, backing away from the doorway.
Arianrhod flies in and flaps around the snake that Obsben tried to cool off, helping Boh with his efforts.
Until the snakes figure out the wave isn't real, Im counting it as a real creature, despite its ghostly visage on the map above. So Scar would have flanking advantage against the east snake.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Geth uses mage hand to scoop up a pile of a couple different kinds of poop from the skeleton room. It hovers along next to him as he proceeds with the group.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
(Yeah, that was weird. Wonder what happened there?)
"Boh, is it trapped?"
Looking into the room Scar will shake his head in annoyance as he forgot to grab his javelin from the other room. He will then, as best he can, quietly bring out his greatsword again and creep into the room, approaching the nearest hole that does not seem to have a light in it and look in.
Stealth: 5
Perception? 22
As Scar steps forth, drawing his sword, peering into the hole. The hole goes down as far as you can see. A fact made apparent by the stone Scar dislodged with his foot; the same stone that is now banging down earthen and stone walls of the 2 foot wide holes. The holes that glow seems to pulse. Their glows getting steadily brighter. Five large, bright red snakes slowly rise up from their holes, filling the room with a wave of heat. Rolling initiative:
Anton 4 Cassius 11 Bho 7 Geth12 Obsben 12 Scar 10
fire snakes 17.
Next post will contain map of my guesstimate of where you nerds are, and tracklist.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
The rest of you watch in horror as the three closest snakes swarm Scar.
The first snake tries to bite you Attack: 4 Damage: 5 plus 1 fire damage. It then tries to whip you with is tail. Attack: 4 Damage: 3 plus 4 fire damage. The second snake attempts to bite you Attack: 4 Damage: 4 plus 4 fire damage. And then tries to tail whip you, Attack: 21 Damage: 3 plus 1 fire damage. The last snake takes advantage of your distraction Attack: 12 Damage: 2 plus 6 fire damage and tail whip Attack: 19 Damage: 4 plus 6 fire damage.
(OOC: I am scared to press 'post reply'. My thoughts are with you Scar.)
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
wow four crit fails!! Scar Lives!
There are now essentially snakes on the north, south, and east sides of scar. The two in the upper right haven't moved.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
"Fool of a Took!"
OoC: I see that this time you didn't put all of the enemies within a 20' cube...
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
OoC: Does Geth know anything about the diet of fire snakes? (and can he make a knowledge check without using an action?) (Arcana?: 6)
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
(ooc: i forgot i was a battlemaster. i can't wait to actually start hitting these power shots :P)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
remembering something is a free action. You would know from your studies that fire snakes are elementals, and as such feed on the fires they set.
(OOC: Snakes happen to follow basic urinal protocol when it comes to nesting. You don't want to be rubbing elbows :)
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Obsben has to do some slipping between feet before getting a good sight of scar. After quickly sending him some well wishes(9 HP Restored to Scar), the scruffy looking halfling points a finger fast being covered over by a strange frost. The same frost starts to gather upon a fire snake to the south, chilling(Con Save, DC 14 or take 1 cold damage/suffer DA on next attack) if it proves to burn not hot enough!
"There! I've done all I could. Good luck, Mr. Scar." He says as he falls back ten feet from the door.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
[OOC: Whew, so going to Rage when given the chance. On another note, when did we get 5 Temp HP's....I forget.]
Geth approaches the doorway, takes a peek inside, and says, "Well that doesn't look inviting." With a dramatic incantation and wave of his hands he summons a water elemental to do battle with the snakes, which appears directly behind the snake to Scar's east (2x2 square, with the southern edge aligned with Scar and the snake behind him). Geth then makes room for the others to enter, backing away from the doorway.
Arianrhod flies in and flaps around the snake that Obsben tried to cool off, helping Boh with his efforts.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
The southern snake recoils from Obsben's cold shoulder. 4 Con svt. Its takes 2 points of cold damage.
The image of a large wave appears, it's angry face glaring at the fire snakes.
Cassius is up next, Followed, by Scar, Bho, and Anton.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Until the snakes figure out the wave isn't real, Im counting it as a real creature, despite its ghostly visage on the map above. So Scar would have flanking advantage against the east snake.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Cass targets the snake directly north of Scar to give him some breathing room.
Attack: 8 Damage: 18
Precision Attack: 3 added to hit
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Cassius' arrow tears into the fire snake, immediately bursting into flames.
Scar is next, Bho then Anton.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)