All things are quiet from the arrow slits, so either you illusory "Orcish for Dummies" textbook conversation is working or no one is really paying that much attention.
The path continues down a few sets of stairs and it opens up into a wider hall. Steps rise up leading to a set of open double doors bracketed by lit braziers.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Anton has a grappling hook as well as some climbers kits and loads of rope. He's happy to setup a rig and will even offer to climb up and take a peek if that's what the group wants.
Geth whispers into Bho's mind: "Think I should try these doors and take my chances with whoever's behind them looking like an orc? Or you wanna go in together?"
While he's waiting for a response, he tries to check the door for traps and such.
Although Obsben looks skeptical, he's fine with taking a peek if Scar's long arms can get him there. But as the only without dark vision at the moment, he defers to Anton. If it comes down to it. He is pretty content to keep the whispering down to a minimum, and signals even less so, seeing as he couldn't... well, see.
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
OoC: Just re-read the post to see that the doors are already open. Whoops; scratch that investigation roll then. The question posed to Bho still stands (and others' input is welcome as well; Message technically targets just one creature, but Geth's intent is to consult with the group... He would also have shared what he saw)
A blind Obsben just shrugged in what he hoped was Geth's direction, and then interlocked his fingers together. "We stick together as much can." He whispers back through the spell after getting over the shock of it.
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
This post has potentially manipulated dice roll results.
The arrow slits are 15 feet off the ground, the dimension are about 3 feet wide and 15 inches tall at its narrowest. They expand outwards to give the widest view of the "kill zone."
Looking through them, Anton sees the grey outline of three orcs, gathered near a room on the southern side of a hallway. 3 The orcs have not seen you.
Bho sneaks forward through the open double doors and finds himself on the edge of a precipice that descend well past his darkvision. The sound of rushing water echos far below. He is standing on a ledge about 10' and 30' long. On the far side of the ravine, about 30 feet away, is another ledge with large natural rock columns. Two orcs stand guard there next to a rack of javelins. The two sides are connected by a very precarious looking rope bridge. The orcs have not noticed you yet.
This post has potentially manipulated dice roll results.
Not having anything in the form of a grenade, Anton quietly lowers himself and communicates this intel to the group. He offers to rig up anyone else who might want to cause some mayhem through the arrow slit. If there are no takers, he'll quietly move forward toward Boh.
"Remind me when we take a break and I'll rig you up a harness. Should make things more comfortable for both of you."
All things are quiet from the arrow slits, so either you illusory "Orcish for Dummies" textbook conversation is working or no one is really paying that much attention.
The path continues down a few sets of stairs and it opens up into a wider hall. Steps rise up leading to a set of open double doors bracketed by lit braziers.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Published by the Department of Redundancy Dept.
Ignoring the hight, would the arrowslits be wide enough to climb through?
If not, can the double doors be opened?
Can I possibly lift Obsben up to the arrow slits so he can look in?
Anton has a grappling hook as well as some climbers kits and loads of rope. He's happy to setup a rig and will even offer to climb up and take a peek if that's what the group wants.
Geth whispers into Bho's mind: "Think I should try these doors and take my chances with whoever's behind them looking like an orc? Or you wanna go in together?"
While he's waiting for a response, he tries to check the door for traps and such.
Investigation: 7
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Although Obsben looks skeptical, he's fine with taking a peek if Scar's long arms can get him there. But as the only without dark vision at the moment, he defers to Anton. If it comes down to it. He is pretty content to keep the whispering down to a minimum, and signals even less so, seeing as he couldn't... well, see.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Anton rigs up a climbing harness and attempts to climb up quietly to peek through an arrow slit.
Athletics: 7
Stealth: 29
Perception: 17
Acrobatics if needed: 26
Four advantage rolls in case he's got advantage for anything: 4 - 2 - 5 - 14
OoC: Just re-read the post to see that the doors are already open. Whoops; scratch that investigation roll then. The question posed to Bho still stands (and others' input is welcome as well; Message technically targets just one creature, but Geth's intent is to consult with the group... He would also have shared what he saw)
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
(OOC somehow i read closed doors, 🤦♂️)
With the doors open, i would sneak inside, trying to use the walls, corners and doors as cover ( sneak 33) and perception 21)
A blind Obsben just shrugged in what he hoped was Geth's direction, and then interlocked his fingers together. "We stick together as much can." He whispers back through the spell after getting over the shock of it.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
The arrow slits are 15 feet off the ground, the dimension are about 3 feet wide and 15 inches tall at its narrowest. They expand outwards to give the widest view of the "kill zone."
Looking through them, Anton sees the grey outline of three orcs, gathered near a room on the southern side of a hallway. 3 The orcs have not seen you.
Bho sneaks forward through the open double doors and finds himself on the edge of a precipice that descend well past his darkvision. The sound of rushing water echos far below. He is standing on a ledge about 10' and 30' long. On the far side of the ravine, about 30 feet away, is another ledge with large natural rock columns. Two orcs stand guard there next to a rack of javelins. The two sides are connected by a very precarious looking rope bridge. The orcs have not noticed you yet.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
What you guys see respectively.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Not having anything in the form of a grenade, Anton quietly lowers himself and communicates this intel to the group. He offers to rig up anyone else who might want to cause some mayhem through the arrow slit. If there are no takers, he'll quietly move forward toward Boh.
Stealth: 16
Cass volunteers. "sounds like it was made for me."
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Anton hooks Cass into the harness. "Don't get dead."
[OOC: OK with a strength of 17 about how far can I throw someone, willing or not? lol ]
(Sorry 😋)
I shoot the right orc
Reply to Geths spell: Come inside!
And use my movement and bonus action to dash across the bridge.