With Cassius' arrow sticking out of her chest, blood staining her white robe red, Yusdrayl struggles to her feet. Gasping for air, she raises her arm and points her hands at you. A burst of energy surges forth as her Scorching Ray reaches out to Scar Attack: 10 Damage: 11, Anton Attack: 14 Damage: 9, and Cassius Attack: 23 Damage: 7.
The dragon did not take the AoO. (She had the lowest init roll and white dragon wyrmlings have a really low intelligence score. So I am RP'ing it that Calcryx won't understand what is happening right away)
Regardless, your first strike finishes what Cassius and Scar started. Yusdrayl falling dead at your feet. Your bonus strike will land on the guard (kobold 1) beside her, bloodying the guard.
Kobold 7 comes up behind #6 with his sling whirling above his head. He launches it projectile at Obsben Attack: 20 Damage: 5.
Kobold 8 sprints off down the hallway yelling in draconic
Obsben's head whips back from the impact."Oww! My head... I haven't done anything, you meanie! Go to sleep! Sorry Meepo, but you too."He decrees tapping his walking stick on the ground then pointing it just past the kobold. A giant, pink bubble grows into the space in the air and explodes just a ways behind the kobold line, raining down a purple and fast fading rain on kobold heads. He then moves to stand just behind Geth and Boh.
Obsben casts Dreamy Time for a pool of 24, catching at least kobold 5, 6, 7, and Meepo in the spell.
If Wild Magic would be triggered(for DM):
Not sure if you wanted to have it done for every time, or every so often. But if nothing more than a reminder of it being a thing, here A roll of fate:
19.
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
(OOC: Well, I clearly put my move in far too early, though I will keep those crappy rolls for my attack when it comes as doing otherwise would be cheese.)
Anton has to chase down Kobold 8 before he brings the whole clan down on us. Hoping that Obsben was able to sleep Kobold #4, but if not he'll take his chances with the AoO.
He uses a ki point to Step of the Wind and will Dash after Kobold #8 as a bonus action plus movement. (At 40' walking speed that should be 40' for movement and 40' for bonus Dash, right?) If he can catch K8 he'll use his crappy attack roll from earlier (2-handed quarterstaff: Attack: 11 Damage: 10). If he can't catch him, he'll use his regular action to dash up to another 40' to get within threat range of K8. In front of him if possible, but hopefully close enough to at least have an AoO if he continues to run.
(I'm still working out the kinks on the monk class, so if anything I did here is BS, call me on it. Sorry for posting my move so early and having it be so inaccurate. I knew I was going to be out for a bit and didn't want to hold things up.)
Step of the Wind
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Obsben- You spell puts Kobolds 5, 6, and 7 as well as Meepo to sleep.
Anton- Kobold 8 ran down the hallway to the right on the map. I measured, with your step of the wind you would end your turn 10' away from him in the next hallway over, using your action to dash would get you in front of him. You would only suffer 1 AoO from #4, since #5 is sleeping. Attack: 11 Damage: 8.
Scar does move before you in the Init track so if he kills #4 you can disregard the AoO.
Scars cuts Kobold 4 in half from shoulder to hip (that was enough to kill him 2x). Anton moves like the wind before a seaward storm. Hopping over the curiously sleeping forms of Meepo and several Kobolds. He sees the Kobold turn the corner and the end of the section and make for the door. Anton focuses and summoning up a burst of speed he interposes himself between the door and a very surprised kobold.
Kobold 1 lashes out with a quick feint with his shield before reversing his spin and bringing his sword around at Boh. Attack: 20 Damage: 3.
Kobold 2 uses the opportunity to attack as well, leaving Boh fending two opponents off. Attack: 13 Damage: 3
Geth fires off a quick crossbow bolt at one of the kobolds tangling with Boh (K1), then directs Arianrhod to distract the other one to assist Boh with his next attack.
(spending inspiration for advantage): Attack: 24 Damage: 12
This post has potentially manipulated dice roll results.
Geths crossbow bolt takes the kobold guard right off his feet, you familiar screeching and harassing the second.
Calcryx turns and snaps his jaws at Kobold 3 Attack: 22 Damage: 6 plus 1 missing it completely. The other kobolds are all sleeping so we return to the top of the order with Kobold 3.
The kobold risks a glance at the dragon that just tried to bite him, but turns at attacks Scar instead. Attack: 14 Damage: 6.
As i dodge the attack of Kobold 2 , i draw one of my daggers from my sleeve and throw it at kobold 3 ( Attack: 26 Damage: 9). And i use this momentum to completly spin back to kobold 2 who is distracted by the owl and stab him with sneak attack ( Attack: 12 Damage: 8 forgot advantage: 20)
This post has potentially manipulated dice roll results.
(if K3 is still up -- if not redirect the shot to K2) Cass pulls back on his crossbow again, this time focusing on accuracy over power fires off another bolt to protect the dragon.
Attack: 8 Damage: 5
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
This post has potentially manipulated dice roll results.
Lets watch from Scars perspective. There is a trembling kobold in front of you trying to be brave. Suddenly, he is studded with a crossbow bolt and a dagger from opposite directions. Kobold 3 falls to the floor still holding his sword.
Boh spins slashing Kobold 2 across the throat, killing it instantly.
Smash cut to the other hall, where Anton has imposed himself into the fleeing kobolds path. The kobold, calls again, and attacks Anton with his sword. Attack: 8 Damage: 3. Anton even in the heat of battle, you would hear familiar sounds of kobolds from the room you stand near.
Obsben, Scar, Anton and Geth are next up. The only enemies left in the Throne room are Kobolds 5,6, 7 and Meepo, all dozing peacefully.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
(Yeah, it’s only a flurry if I spend the ki. Just an unarmed attack otherwise. Ah well.)
(Nice hit Cassius!) And hold on a second Boh.
With Cassius' arrow sticking out of her chest, blood staining her white robe red, Yusdrayl struggles to her feet. Gasping for air, she raises her arm and points her hands at you. A burst of energy surges forth as her Scorching Ray reaches out to Scar Attack: 10 Damage: 11, Anton Attack: 14 Damage: 9, and Cassius Attack: 23 Damage: 7.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
As the map stands for Bohs turn, followed by Kobolds 7 & 8, Obsben, Scar, and Anton.
(Anton- You can't spend ki to dodge with a bonus action you already used)
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Well if she is still alive, then I will stick with the original plan. Get her between me and the dragon and stab her twice.
Even without sneak attack, I will still go for her with both attacks.
Also if she(Yusdral) moves away from the dragon, will she( Calcryx) get an attack of opportunity?
The dragon did not take the AoO. (She had the lowest init roll and white dragon wyrmlings have a really low intelligence score. So I am RP'ing it that Calcryx won't understand what is happening right away)
Regardless, your first strike finishes what Cassius and Scar started. Yusdrayl falling dead at your feet. Your bonus strike will land on the guard (kobold 1) beside her, bloodying the guard.
Kobold 7 comes up behind #6 with his sling whirling above his head. He launches it projectile at Obsben Attack: 20 Damage: 5.
Kobold 8 sprints off down the hallway yelling in draconic
"CHIEFTAN"
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
I will also sheath one of my shortsword. ( Main hand one to be precise.)
Obsben's head whips back from the impact. "Oww! My head... I haven't done anything, you meanie! Go to sleep! Sorry Meepo, but you too." He decrees tapping his walking stick on the ground then pointing it just past the kobold. A giant, pink bubble grows into the space in the air and explodes just a ways behind the kobold line, raining down a purple and fast fading rain on kobold heads. He then moves to stand just behind Geth and Boh.
Obsben casts Dreamy Time for a pool of 24, catching at least kobold 5, 6, 7, and Meepo in the spell.
If Wild Magic would be triggered(for DM):
Not sure if you wanted to have it done for every time, or every so often. But if nothing more than a reminder of it being a thing, here A roll of fate:
19.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
(OOC: Well, I clearly put my move in far too early, though I will keep those crappy rolls for my attack when it comes as doing otherwise would be cheese.)
Anton has to chase down Kobold 8 before he brings the whole clan down on us. Hoping that Obsben was able to sleep Kobold #4, but if not he'll take his chances with the AoO.
He uses a ki point to Step of the Wind and will Dash after Kobold #8 as a bonus action plus movement. (At 40' walking speed that should be 40' for movement and 40' for bonus Dash, right?) If he can catch K8 he'll use his crappy attack roll from earlier (2-handed quarterstaff: Attack: 11 Damage: 10). If he can't catch him, he'll use his regular action to dash up to another 40' to get within threat range of K8. In front of him if possible, but hopefully close enough to at least have an AoO if he continues to run.
(I'm still working out the kinks on the monk class, so if anything I did here is BS, call me on it. Sorry for posting my move so early and having it be so inaccurate. I knew I was going to be out for a bit and didn't want to hold things up.)
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Obsben- You spell puts Kobolds 5, 6, and 7 as well as Meepo to sleep.
Anton- Kobold 8 ran down the hallway to the right on the map. I measured, with your step of the wind you would end your turn 10' away from him in the next hallway over, using your action to dash would get you in front of him. You would only suffer 1 AoO from #4, since #5 is sleeping. Attack: 11 Damage: 8.
Scar does move before you in the Init track so if he kills #4 you can disregard the AoO.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(moot, the AoO missed.)
Scar grins with delight at seeing Yusdrayl fall dead and takes a back hand swing at kobold #4 hoping to cave in its chest.
Greataxe: Attack: 23 Damage: 11
Scars cuts Kobold 4 in half from shoulder to hip (that was enough to kill him 2x). Anton moves like the wind before a seaward storm. Hopping over the curiously sleeping forms of Meepo and several Kobolds. He sees the Kobold turn the corner and the end of the section and make for the door. Anton focuses and summoning up a burst of speed he interposes himself between the door and a very surprised kobold.
Kobold 1 lashes out with a quick feint with his shield before reversing his spin and bringing his sword around at Boh. Attack: 20 Damage: 3.
Kobold 2 uses the opportunity to attack as well, leaving Boh fending two opponents off. Attack: 13 Damage: 3
Geth is next followed by Calcryx.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Aaaaand here's Anton standing in the next hall with the Kobold.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Geth fires off a quick crossbow bolt at one of the kobolds tangling with Boh (K1), then directs Arianrhod to distract the other one to assist Boh with his next attack.
(spending inspiration for advantage): Attack: 24 Damage: 12
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Geths crossbow bolt takes the kobold guard right off his feet, you familiar screeching and harassing the second.
Calcryx turns and snaps his jaws at Kobold 3 Attack: 22 Damage: 6 plus 1 missing it completely. The other kobolds are all sleeping so we return to the top of the order with Kobold 3.
The kobold risks a glance at the dragon that just tried to bite him, but turns at attacks Scar instead. Attack: 14 Damage: 6.
Cass and Boh are next.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
As i dodge the attack of Kobold 2 , i draw one of my daggers from my sleeve and throw it at kobold 3 ( Attack: 26 Damage: 9). And i use this momentum to completly spin back to kobold 2 who is distracted by the owl and stab him with sneak attack ( Attack: 12 Damage: 8 forgot advantage: 20)
(if K3 is still up -- if not redirect the shot to K2) Cass pulls back on his crossbow again, this time focusing on accuracy over power fires off another bolt to protect the dragon.
Attack: 8 Damage: 5
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Edit: never mind!
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Lets watch from Scars perspective. There is a trembling kobold in front of you trying to be brave. Suddenly, he is studded with a crossbow bolt and a dagger from opposite directions. Kobold 3 falls to the floor still holding his sword.
Boh spins slashing Kobold 2 across the throat, killing it instantly.
Smash cut to the other hall, where Anton has imposed himself into the fleeing kobolds path. The kobold, calls again, and attacks Anton with his sword. Attack: 8 Damage: 3. Anton even in the heat of battle, you would hear familiar sounds of kobolds from the room you stand near.
Obsben, Scar, Anton and Geth are next up. The only enemies left in the Throne room are Kobolds 5,6, 7 and Meepo, all dozing peacefully.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)