This post has potentially manipulated dice roll results.
Geths Owl should have been faster then me, allowing me to take my shoot straight away. After i shot my arrow i will draw my rapier and move next to the hidden door (not in front of it) to put me into a position for an opportunity attack if the skelletons come out of the room and to be under some cover if they try shooting from the room.
(oportunity attack 18 /piercing damage 9 /sneak if someone else is within 5 feet 2)
During combat Cassius would do his best to place himself as far from the front line as possible and start raining down arrows. Action: Longbow Attack: 6 Damage: 15
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Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Unless shot in the back first, Obsben will try to duck fully into the dragon relief to room to initially hide(9) around a corner. Although he will peek just outside just enough to see and stay hidden. On the other hand, if he /is/ shot first, he retiliates in a panic spitting a wad of acid(Dex Save: DC 13) that splashes on one or two skeletons(if within 5ft of each other).
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
Geth raises his cross bow, squeezes the release bolt, and watches the bolt smash into the first skeletons (Skeleton A) ribs. It shudders and seems to be barely standing after Geth's strike. Scar rushes into the room, roaring, and shatters the broken body of the skeleton (Skeleton A killed) with two handed downward swing of his enormous axe. Meanwhile Cassius, who was drawing his longbow, has to pull his shot at the last second to avoid hitting Scar. The arrow bounces harmlessly off the wall. Geth's Owl soars forward to harass one of the remaining skeletons. Boh seizes the opportunity to fire off a arrow to cover his rush for better positioning. Anton step in, twirling his staff. He swings it wide, knocking away the skeleton's bow and follows it with a spinning back kick, knocking the skeleton back against the wall cracking bones (Skeleton B). Adalbricht steps up into the mouth of the room and summons a small marble sized ball of fire, hurling it at the skeleton (Skeleton B). The bolt of fire strikes the bony animation and slams it against the wall, shattering it in a fiery burst of light. The remaining skeleton raises its bow. Attack: 12 Damage: 3 The arrows flies wide of Scar, striking the wall behind him.
Technical Question: would you consider sheathing the rapier and drawing an arrow one free interaction or do i have to drop the sword?
Bhoraelea gets rid of his rapier and smothly draws an arrow while swinging around the corner into a kneeling position to aim for a gap between the doorframe and Scar to shoot the remaining Skelleton.
Short bow attack (12), damage including sneak (11)
Once he took his shoot he will make space in front of the door so other people have more space.
After the last skeleton crumbles Bhoraelea organises his weapons and searches the bones as he takes a closer look at the room ( investigation 18). He examines the skeletons bows and graps any useable arrows he can find.
Well it looks like they were traped inside the room for a few years.
Let’s move on?
Looking at his comrades but without really waiting for a reply, he passes any valuables he found to Obsben as he moves to the dragon relief to examine it ( investigation 5). After a moment he pulls out some odd shaped tools and starts to poke into the dragons mouth like a dentist ( picking the look 25).
I don't know about the rest of you, but I'm pretty sure that did the job! lol.
Once the last of the skeletons fall, Obsben breathes a sigh of relief and steps out fully from cover. "That was exciting. Worrisome, but exciting! Oh--oops!"He waves his hand off to the side, dispersing some strange greenish liquid from his hand. Stranger still, it lightly sizzles after making contact with anything else, yet left the halfling's hand untarnished from contact. He points out the dragon relief key in passing, but made a point of being outside the room and watching from the entryway if any decide to mess with it.
"I'd be careful. There's no telling what kind of other trap those cultist had originally set-up in here."
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
As Geth is preparing another crossbow shot, he suddenly is struck with a brief premonition of the remaining skeleton being obliterated by his companions, and so instead of firing he decides to add a bit of color to the proceedings. Twirling his fingers, he readies a minor illusion to cause the skeleton to give off a burst of bright orange light right at the moment of its redeath.
This post has potentially manipulated dice roll results.
Scar will continue to look around the room for another to attack and when finding none, will slump against the wall for a moment, shaking his head, "That was not enough, hopefully there are more things to kill in here."
This post has potentially manipulated dice roll results.
The skeleton falls under the weight of Scar's barrage, perishing in a brilliant flash of orange. Now that things have quieted down a bit, you can take a look at the room. It seems to be a sentry post, these poor skeletons must be the remainder of whatever force was here when the mountain collapsed. Among their bones you find 20 regular arrows, 17 silver, and 4 gold, and three +1 arrows. There is nothing else of interest in here.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Boh- I would consider sheathing your sword and then pulling your bow to be an action, the dropping of the sword is fine though. I wont even make you RP picking it back up after the battle.
Technical Question: would you consider sheathing the rapier and drawing an arrow one free interaction or do i have to drop the sword?
Bhoraelea gets rid of his rapier and smothly draws an arrow while swinging around the corner into a kneeling position to aim for a gap between the doorframe and Scar to shoot the remaining Skelleton.
Short bow attack (12), damage including sneak (11)
Once he took his shoot he will make space in front of the door so other people have more space.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
After the last skeleton crumbles Bhoraelea organises his weapons and searches the bones as he takes a closer look at the room ( investigation 18). He examines the skeletons bows and graps any useable arrows he can find.
Well it looks like they were traped inside the room for a few years.
Let’s move on?
Looking at his comrades but without really waiting for a reply, he passes any valuables he found to Obsben as he moves to the dragon relief to examine it ( investigation 5). After a moment he pulls out some odd shaped tools and starts to poke into the dragons mouth like a dentist ( picking the look 25).
On top of giving 8g 6s to Obsben i give 1 of the +1 and 10 normal Arrows to Cassius befor trying to pick the lock.
Scar will continue to look around the room for another to attack and when finding none, will slump against the wall for a moment, shaking his head, "That was not enough, hopefully there are more things to kill in here."
"I've heard of bloodlust, but bonelust is a new one." He cracks a wiry grin at Adal and Scar. Remaining mindful of the dragon room however, he steps another five feet back from the entryway if it all possible to keep watch from afar. Despite his many misgivings about it all, he was just as curious to know what lay beyond it as the others.
Bhoraelea stops fiddling the keyhole for a second and turns toward Obsben and grins:
" Those traps are half the fun of it"
Obsben grimaces and leans back in both concern and discomfort. "Yeah, well, so long as you disable them first they're alright." He compromises before taking the time to sort the accumulated coinage.
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
After a few moments of working the lock, Boh hears a satisfying click of the tumblers falling into place. The door, swings open an inch and an ill smelling wind pours from the opening. A puff of dust explodes from the crack, denoting that this section has not been open for a while. The inside of the room beyond is covered with dust. The air tastes musty and stagnant. There are three alcoves on the wall to the right, each bearing a stone pedestal bearing a fist sized globe. The globes are dark and show cracks. There is one alcove on the wall to the left, that features one of the globes, but this one glowing with a soft blue light. There is a door at the other side of the room.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
This post has potentially manipulated dice roll results.
Bhuraelea pushes the door wide open befor he takes what looks like a bag full of marbles from his pack and rolls the whole bag over the floor towards the other side. He then carefully enters the room (perception 26) and examines the three broken globes ( investigation 11) and the single one.
Geths Owl should have been faster then me, allowing me to take my shoot straight away. After i shot my arrow i will draw my rapier and move next to the hidden door (not in front of it) to put me into a position for an opportunity attack if the skelletons come out of the room and to be under some cover if they try shooting from the room.
(oportunity attack 18 /piercing damage 9 /sneak if someone else is within 5 feet 2)
initiative: 19
During combat Cassius would do his best to place himself as far from the front line as possible and start raining down arrows.
Action: Longbow Attack: 6 Damage: 15
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Initiative: 6.
Unless shot in the back first, Obsben will try to duck fully into the dragon relief to room to initially hide(9) around a corner. Although he will peek just outside just enough to see and stay hidden. On the other hand, if he /is/ shot first, he retiliates in a panic spitting a wad of acid(Dex Save: DC 13) that splashes on one or two skeletons(if within 5ft of each other).
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
The initiative is as follows:
Geth raises his cross bow, squeezes the release bolt, and watches the bolt smash into the first skeletons (Skeleton A) ribs. It shudders and seems to be barely standing after Geth's strike. Scar rushes into the room, roaring, and shatters the broken body of the skeleton (Skeleton A killed) with two handed downward swing of his enormous axe. Meanwhile Cassius, who was drawing his longbow, has to pull his shot at the last second to avoid hitting Scar. The arrow bounces harmlessly off the wall. Geth's Owl soars forward to harass one of the remaining skeletons. Boh seizes the opportunity to fire off a arrow to cover his rush for better positioning. Anton step in, twirling his staff. He swings it wide, knocking away the skeleton's bow and follows it with a spinning back kick, knocking the skeleton back against the wall cracking bones (Skeleton B). Adalbricht steps up into the mouth of the room and summons a small marble sized ball of fire, hurling it at the skeleton (Skeleton B). The bolt of fire strikes the bony animation and slams it against the wall, shattering it in a fiery burst of light. The remaining skeleton raises its bow. Attack: 12 Damage: 3 The arrows flies wide of Scar, striking the wall behind him.
Back to Geth and the top of round 2.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(ooc No way this gets back to me, but I'll roll anyway.)
Anton again 2-hands the staff and follows with an unarmed strike.
Attack: 7 Damage: 7
Attack: 21 Damage: 6
Technical Question: would you consider sheathing the rapier and drawing an arrow one free interaction or do i have to drop the sword?
Bhoraelea gets rid of his rapier and smothly draws an arrow while swinging around the corner into a kneeling position to aim for a gap between the doorframe and Scar to shoot the remaining Skelleton.
Short bow attack (12), damage including sneak (11)
Once he took his shoot he will make space in front of the door so other people have more space.
After the last skeleton crumbles Bhoraelea organises his weapons and searches the bones as he takes a closer look at the room ( investigation 18). He examines the skeletons bows and graps any useable arrows he can find.
Well it looks like they were traped inside the room for a few years.
Let’s move on?
Looking at his comrades but without really waiting for a reply, he passes any valuables he found to Obsben as he moves to the dragon relief to examine it ( investigation 5). After a moment he pulls out some odd shaped tools and starts to poke into the dragons mouth like a dentist ( picking the look 25).
Cassius keeps backing up and this time trades power for accuracy as he focuses his shot on a well damaged skeleton.
Longbow Attack: 18 Damage: 5
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Scar will spin around frothing at the mouth, leveling his greataxe to remove the skeletons head form his body.
Attack: 25 Damage: 26
Once the last of the skeletons fall, Obsben breathes a sigh of relief and steps out fully from cover. "That was exciting. Worrisome, but exciting! Oh--oops!" He waves his hand off to the side, dispersing some strange greenish liquid from his hand. Stranger still, it lightly sizzles after making contact with anything else, yet left the halfling's hand untarnished from contact. He points out the dragon relief key in passing, but made a point of being outside the room and watching from the entryway if any decide to mess with it.
"I'd be careful. There's no telling what kind of other trap those cultist had originally set-up in here."
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
As Geth is preparing another crossbow shot, he suddenly is struck with a brief premonition of the remaining skeleton being obliterated by his companions, and so instead of firing he decides to add a bit of color to the proceedings. Twirling his fingers, he readies a minor illusion to cause the skeleton to give off a burst of bright orange light right at the moment of its redeath.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Bhoraelea stops fiddling the keyhole for a second and turns toward Obsben and grins:
" Those traps are half the fun of it"
Scar will continue to look around the room for another to attack and when finding none, will slump against the wall for a moment, shaking his head, "That was not enough, hopefully there are more things to kill in here."
Then he will search the room. 13
The skeleton falls under the weight of Scar's barrage, perishing in a brilliant flash of orange. Now that things have quieted down a bit, you can take a look at the room. It seems to be a sentry post, these poor skeletons must be the remainder of whatever force was here when the mountain collapsed. Among their bones you find 20 regular arrows, 17 silver, and 4 gold, and three +1 arrows. There is nothing else of interest in here.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Boh- I would consider sheathing your sword and then pulling your bow to be an action, the dropping of the sword is fine though. I wont even make you RP picking it back up after the battle.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Adalbricht will step around the bow dead skeletons, taking a look around before turning back to the others. "Well that was exhilarating."
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
On top of giving 8g 6s to Obsben i give 1 of the +1 and 10 normal Arrows to Cassius befor trying to pick the lock.
"I've heard of bloodlust, but bonelust is a new one." He cracks a wiry grin at Adal and Scar. Remaining mindful of the dragon room however, he steps another five feet back from the entryway if it all possible to keep watch from afar. Despite his many misgivings about it all, he was just as curious to know what lay beyond it as the others.
Obsben grimaces and leans back in both concern and discomfort. "Yeah, well, so long as you disable them first they're alright." He compromises before taking the time to sort the accumulated coinage.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
After a few moments of working the lock, Boh hears a satisfying click of the tumblers falling into place. The door, swings open an inch and an ill smelling wind pours from the opening. A puff of dust explodes from the crack, denoting that this section has not been open for a while. The inside of the room beyond is covered with dust. The air tastes musty and stagnant. There are three alcoves on the wall to the right, each bearing a stone pedestal bearing a fist sized globe. The globes are dark and show cracks. There is one alcove on the wall to the left, that features one of the globes, but this one glowing with a soft blue light. There is a door at the other side of the room.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Bhuraelea pushes the door wide open befor he takes what looks like a bag full of marbles from his pack and rolls the whole bag over the floor towards the other side. He then carefully enters the room (perception 26) and examines the three broken globes ( investigation 11) and the single one.
“How is your arcane knowledge guys?”