Two have gone radio silent, and one needs to go due to RL obligations.
Need two people to join for Lost Mines of Phandelver just pass the first boss encounter.
Need 1 person to join and replace a player in my homebrew. Please list WHICH you're interested in, if you don't I will assume you are fine with either.
I do have some homebrew rules. But they are to make combat more interesting.
Everyone will be starting at level (1)
All ability scores will be Rolled. (4d6 drop lowest, Reroll ones ONCE - it looks like this: Ability scores: 12161610129) And whatever is rolled will be taken, However, you can move around your stat locations so you don't end up with a Wizard with 20 Strength, and 8 INT. Roll here, in this thread.
I will allow multiclassing, but onlyafter level 4.
All content is usable except UA/Homebrew.
Keep your backgrounds good, but simple. You're level 1 - you didn't defeat an entire raiding band of orcs. Or slay a dragon with a pebble. Also please try to avoid the orphan/lone-wanderer background stories(they're just far too common :x), unless absolutely needed for character flavor. Try to keep your backgrounds to 1-2 paragraphs.
EXP progression.
You may take starting equipment or gold.
Link your finalized character sheets.
ALL alignments allowed.
Damage is real, roleplay it. You didn't just get critical shot in the arm and act as if it just 'tickles'.
All actions must be 'hyper-linked' unless it can't be. E.G. Fireball.
Be able to post regularly and often. I understand life gets in the way, and I will pilot if necessary, but please try to be able to get out one post per day, minimum. If life happens, inform me/us, as I understand. Just don't go radio silent.
In a spoiler at the bottom of your post, choose two of these scenarios. Post as if your character was in that scenario, how they would react, etc. This is a chance for you to show off your RP skills, and a major determinant in selection.
1. The townsfolk have you and the party surrounded. Torches.. pitchforks, and rage. They believe you to be responsible for the murders of several beloved townsfolk, as well as several thefts, and arson of the church, including poisoning of the well. You know you didn't do it. You're fairly sure your party members didn't do it, however, there's been no proof that anyone else is responsible, and Kadheri has been vanishing at night and refuses to explain why she keeps going out. You know that if you don't explain the situation promptly, you may be forced to either defend yourself against enraged commoners, or, allow yourself to be killed or put on trial for crimes you may or may not have committed. In the crowd, you spot a mysterious figure who seems to be just watching how things play out, a slight grin on their face, barely visible beneath their sack-cloth hood.... their face.. what you can see of it, looks strangely like Khaderi...
2. Khaderi, and Barobo have fallen to the golem, both in the throes of death. The golem is clearly about to crush Barobo's skull in, to ensure his death. You're weak yourself, having taken a critical blow earlier. The Legendary Scepter is just behind the golem who is currently distracted by your comrades... You're fast... fast enough you could easily get the scepter and run, succeeding in the quest necessary to save the realm, and bring peace back to the lands, as you and your friends were tasked with, and without it, the realm would fall into darkness, and death - But in-so-doing, you ensure the fate of Khaderi and Barobo, to die here, their skulls crushed beneath the construct. The construct also seems pretty weak, a few more good hits, and it may just fall.
3. The shopkeeper, a gruff, angry dwarf who doesn't seem all that fond of your party.. especially you is charging twice the usual rate for even the simplest of items. His stock is quality, but he seems to be judging you and yours by your various races, and attempting to gouge your coinpurses. Khaderi truly needs a new weapon, and Barobo's supply of components has ran out, almost completely.. limiting how many spells he can cast, and once he's out... You don't particularly require any supplies, but there above the mantle, just behind the shopkeepers counter, is a very visibly powerful artifact, thrumming with power, and it just so happens to be exactly the type of Weapon or Armor you can use. The shopkeeper huffs, curses at you all, and heads to the back storage room to grab something....
4. You've finally beaten the wizard the townsfolk have begged you to eliminate. He is at your parties mercy. He's been terrorizing a town, not too far from where he was found. You haven't killed him yet, asking him why he did the things he did. He tells you of how that town took everything from him... they murdered his wife and children, sacrificing them to Shar in a ritualistic, and violent manner - the only reason he escaped that fate, was that he was out of town when it occurred. In his grief, he called out to dark powers, being answered by one of the archdevils of the nine hells, who promised him power, and revenge, in return for service, and his soul once all was rendered. He is clearly telling the truth, about everything.
Rolling first, will edit with character: Ability scores: 131415171812
Good with either campaign
Character Name: Rotadore
Class/Race: Changling Rogue
Alignment/Background: Neutral Good/ Noble
Backstory: Rotadore was nobleborn and had a quite fruitful life, learning history, meeting other nobles, and the likes. Then his life took a turn, one for the worst. His family had a "Freak Accident" while he and his twin sister, Irorila had been at home sick from some virus and they were on a trip. Then one of the servants, a young girl named Hannah told them what really happened and was told to some of the servants to do to the two of them, this was planned. Their family was in reality killed by someone unknown and the two of them were in danger, so the two of them sick and tired, gathered what they could and ran away. After a couple years or so they got split up and have not seen each one another since, He knows she is still alive out there he just does, but he still has yet to find her and has had to turn to stealing to get by. As the years went on he has learned what he could of himself and learned that he was not actually human but a changeling, he believes on his mothers side. He has used his skill to help hide himself from those still trying to kill him and his sister.
3: Rotadore will hop over the desk and grab the artifact then sit on the desk with it and wait for the shop keeper. Then when the shopkeeper gets back "Hey friend, while I know you may think badly of my friends and I for various reasons we are a group of adventurers, and adventurers can do many things suck as take this and mess around with it until something dangerous happens, or possibly even just steal everything from you. I will not however because I believe that one should avoid stealing when they can but if you can at least tell me why you hate us so much me and my friends will gladly leave your store and never come back." Ratadore says as he starts to look around the artifact and mess with it a little
4: Rotadore will bring the wizard back to the town and once people have gathered he will speak to them "Hahaha, you bastards think that you can hire some adventurers to kill a man who was avenging his family? Oh well you have made a great mistake, so unless you give up those who did sacrifice this mans family after you thought it was a good idea to send someone who's own family was killed for no good ******* reason to kill a man actually doing something about it, then i am going to give this man his spell-book back, along with a fun little thing called a fireball spell so he can get his revenge on all of you indiscriminately." He will say as a rage begins to fill his eyes and draw his sword
Alignment & Background: True Neutral/ Entertainer Place of Origin : Underdark Backstory: Boo was born as a human slave to the drow. He spent most of his childhood in cages, forced to dance and preform for his masters. As the years went by many creatures began to visit him by his cage. And they would talk to him. Tell him about the surface. The Sun. The grass. Trees. It all seemed like a dream that something so beautiful could exist. One 'day', Boo awoke to his cage open and all the drow asleep. A glowing white elk stood outside it, beckoning him closer. The elk told him of the world outside. Of the gods of nature and light. When it was done telling it's story, the elk died. Soon after, Boo emerged from the Underdark, his skin pale from the lack of light, but his heart burned with joy. Now, he could experience the light for himself.
Boo has been beaten and bloodied before. That much wasn't his concern. No. This golem would be no match to the horrors of the Underdark. But his friends. How they laid like flowers torn from their roots. The color and light slowly fading from them. He knew what he had to do. His purpose was to help those born under the sun. Yes, that includes the realm, but... "Boo will save all! Starting with comrades!" With what strength he has left, he will rend the golem through with his glaive.
Scenario 4
After hearing the wizards plee, Boo will get on his knees and begin to heal him. While doing so he will say, "Boo understands. He does. He does, friend. Boo has come from a dark place. He has seen dark powers. He understands. And Boo will try to rid you of darkness, as darkness was rid from Boo."
Starting with ability scores, will edit later with the rest of the information.
Ability scores: 141015171515
Name: Rysta, Lighttouched Race/Class: Aasimar Divine Soul Sorcerer Background: Rysta remembers nothing outside the walls of the temple. From what she has gathered, overhearing the townfolk that come to worship, she was taken from her family at a young age when her powers had begun to manifest. She had always been able to do things she couldn't explain, healing the sick and dying, manifesting fire from nothing. The town called her The Lighttouched and said she had been blessed by the Dawnfather.
The clerics at the temple were nice enough, but always withheld information from her. More and more, she felt like a prisoner within the walls and began to collect belongings that would help her survive outside the temple. She planned her escape for months, before eventually finding her opportunity when the cleric who as designated as the night-watch had a bit too much wine over his shift. She collected her meager belongings, and headed into the world, to see what it had to offer.
2. Rysta rises to her feet, taking in a sharp breath as the pain from her broken ribs radiated through her body. Seeing the construct about to extract the last bit of life from her friends, she only sees a single path forward. Her eyes blaze to fury, as her hands begin to radiate power. "Either we succeed together, or not at all", she gasps, summoning the last of her strength and releasing the spell at the construct, before collapsing from exhaustion.
4. Rysta listens intently to the wizard's plight, which feels like it hits rather close to home. She closes her eyes and takes a beat before responding. "What the town has done to you and your family is unforgivable... that is clear." She sighs deeply, continuing, "Vengeance and the subjugation of this town will not bring your family back, however. These actions will only continue to bring pain into the world. Having made a bargain with one from the nine hells, your soul is already forfeit. And though, it may be the hardest choice, you can still use the power you obtained through the bargain to be a force for good in the world. Do not extend the cycle of pain and hatred." As she speaks, she looks deeply into the wizard's eyes to see if her words took hold.
I'm currently playing LMoP so I'd prefer to play in the homebrew if chosen.
Name: Denarik Teriol
Race: Dragonborn (Blue)
Class: Fighter (Will be Battlemaster or Champion)
Alignment: Lawful Evil
Background: Noble
Backstory: A minor lord over an insignificant plot of land, Denarik ruled with a heavy hand, preferring to err on the side of justice rather than risk thieves and the like getting away with crimes. However, his actions resulted in him being overthrown by the townsfolk, who were fed up with his idea of justice. Although he managed to escape with his life, Denarik refused to give up that which is his by birthright, and vowed to return and reclaim his dominion. But first, he must strengthen himself and gather allies.
1. Looking over the crowd of townsfolk, Denarik felt a sense of deja vu as an old rage burned up from within him. Stopping his companions' protests of innocence, he begins to shoulder his way through the townsfolk towards the Khaderi lookalike. He uses his shield at first, but hefts his flail at any of them that look to be trying to attack him, glaring at any person that tries to stop him. Once he reaches her, he prepares himself for any attack she might try to throw at him and talks calmly while readying his flail,"Confess, or die. An attack on my honor is an attack on myself."
4. Denarik looks down at the wizard, not a shred of pity in his face. He nods once before speaking, "Then die, avenged," and crushes the wizard's head with his flail. He turns to the rest of the party, "Rest up. We march on the town at dawn. Let no one escape."
Backstory: Alynoa learned at a young age not to take sides. That it did nothing more than just make life worse for everyone. The only side you can ever truly be on is your side. Of course, this mentality also led her to begin tricking the people she met into doing things she wanted them to do. Father's leaving, taking their fully elven brother with him made her realize that family won't help you at the end of the day. She didn't lash out at the world, her mother was grateful for that. Of course, that didn't stop her from plotting in her free time.
It started with is simple dice game. Rigging dice was one of the easiest things to get away with. When people started to get suspicious she would pack up and move on. She didn't steal, not in her mind. Some people could survive, not missing a few gold pieces here and there. The ones who clearly couldn't were avoided or straight up ignored. The magic just made her act a little bit better, made people feel more comfortable. Working with other people made cons easier, so when she could she added people. She just had to be very careful of who she let in. Sometimes she wondered if there was a different way to go through life, instead of just tricking everyone she met. Perhaps, but she didn't complain too much. If the opportunity were to arise, let it come. Otherwise she was good with life as it was.
The shopkeeper, a gruff, angry dwarf who doesn't seem all that fond of your party.. especially you is charging twice the usual rate for even the simplest of items. His stock is quality, but he seems to be judging you and yours by your various races, and attempting to gouge your coinpurses. Khaderi truly needs a new weapon, and Barobo's supply of components has ran out, almost completely.. limiting how many spells he can cast, and once he's out... You don't particularly require any supplies, but there above the mantle, just behind the shopkeepers counter, is a very visibly powerful artifact, thrumming with power, and it just so happens to be exactly the type of Weapon or Armor you can use. The shopkeeper huffs, curses at you all, and heads to the back storage room to grab something....
Alynoa rolls her eyes as the shopkeep heads to the back. She was fed up with him, and the people in this town. The artifact sitting behind the counter however, could prove very useful. He could live without it, seeing as he can afford to raise his prices on people looking to buy just because they weren't dwarfs. Pulling a bit of fleece from her pocket, and whispering arcane words, she approached the counter.
Leaning over, making sure the shopkeep was truly in the back not paying attention, she swipes the artifact while laying down a silent image in its place. Backing out of the store, Alynoa leaves her friends in their to finish her shopping, staying far enough away ready to make a quick escape if the worst happened and they didn't leave before the spell expired. Smiling, she pets Blink, her familiar, and waits for her friends while slipping the artifact into her bag.
The townsfolk have you and the party surrounded. Torches.. pitchforks, and rage. They believe you to be responsible for the murders of several beloved townsfolk, as well as several thefts, and arson of the church, including poisoning of the well. You know you didn't do it. You're fairly sure your party members didn't do it, however, there's been no proof that anyone else is responsible, and Kadheri has been vanishing at night and refuses to explain why she keeps going out. You know that if you don't explain the situation promptly, you may be forced to either defend yourself against enraged commoners, or, allow yourself to be killed or put on trial for crimes you may or may not have committed. In the crowd, you spot a mysterious figure who seems to be just watching how things play out, a slight grin on their face, barely visible beneath their sack-cloth hood.... their face.. what you can see of it, looks strangely like Khaderi...
Alynoa sighs, staring whoever the figure is down. Turning to the townsfolk, she begins to discuss what's happened in the past few days. Rather than outright denying the accusations, she spends the time explain who they are, where they've been, and what they are doing in this town. She then points to the figure in the distance, pointing out that they've been standing there this whole time, promising if they bring them here she will find the answer to this problem once and for all.
Background: Rising Noble (Hybrid of noble/merchant backgrounds)
BS: Gold-Eyes was one of the man in a goblin tribe used as test subjects by a vile wizard. after some terrible experiments (including some intelligence boosting infusions and surgeries, and replacing his eyes with that of a Gryphon's, hence his name) he led an escape attempt, working their way down the terrible tower, through a plethora of traps he disarmed. But upon reaching the gate to the wizard's tower, his kin, all abominations in their own right, were too fearful to leave the tower, and retreated back into the arms of their master. Since then, Gold-Eyes worked as a house slave in an opulent elven city, learning the ways of diplomacy, language, and negotiation from his observations of his masters, (and the skills of of a thief from their locks and his own nightly activities) He eventually earned the attention of his masters, and soon after, his freedom. He considers to be just a peck above his kin, but wishes to unite the goblinoid races, and uplift them. For he knows that together, they are strong. In pursuit of his goal of becoming "Lord of Goblins" he has begun to expand his web of contacts, and is trying to gain resources (money, land, alliances) to facilitate this. He is in town looking for jobs to do, hands to shake, and most importantly: coin to earn.
9 *10 starting gold
(never figured out how to handle background equipment for custom backgrounds, so that's up to you.)
3: Gold-Eyes knows this type well. This will come down to haggling and deftness and skill. Better to make the shopkeep think them poor at first, he'll put up an amount, we can say we can't meet that, and we'll haggle down to a lower, more reasonable price. If our continued patronage and services do not ease up his opinions of us, we can always resort to obtaining blackmail, or slandering his family name and business. As a last resort of course, being courteous and civil the whole time. After all, we aren't that cruel, civility is key.
4: "Poor lad." Gold-Eyes takes the only logical course of action, he announces loudly that the wizard's plans fell short, and that he did not accomplish his goal, the town was safe, and his vengeance unrequited. With all of the gallivanting and such done, he would thereby be executed, hopefully free of his pact. Gold-Eyes would then search out the king who ruled over the lands the town occupied, or perhaps a powerful theological organization, to report his findings on the cultist town, and organize the subjugation or raid of said town.
Name: Garrin Paleaxe Race/Class: v. Human Barbarian Background: Folk Hero - Garrin has gone from town to town to pay for minstrels and bards to spread the tale and rumors of his life. Well, none of i t was true. He didn't slay a dragon or beat a giant at wrestling. He hasn't traveled the lands far and wide meeting and beating gods. He's been going town to town spreading rumors about himself so upon his return, he can return a hero. His greatest love is food and drink which is a big motivation for antics. Only recently has he actually taken up adventuring. As a young man he was trained to be warrior but was lazy and slacked off and goofed off at every turn and would sneak off to eat.
more to come.
3. "Oi, that looks nice there... anyway, I'm fine with what I got, but you lot you need this stuff more than me." Garrin hands over whatever gold he has to his party. "You all might as well be a bunch more greataxes to me, but I can only hold one, and I need 'em to be sharp. So take my gold, buy your things... BUT! You all owe me a feast, each. No skimpin' turkey and hog and mead all of it!"
4. "The nine hells you say? You sold your soul? Well... allow me to reunited the two of you." With one overhand swing Garrin decapitates the mage. "Sorry, it was quite the story and its a sad one, and I myself, as well as any of you can relate, but thats the difference between us. We are good people at the end of the day. We do the good we can. He... he was a coward. I was too but... He tormented these people over something horrific... but he still tormented them. It had to be this way.
Race: Yuan-ti Pureblood (glad to refluff the half-elf if the magic resistance is too strong)
Class: Warlock (Hexbow: Hexblade, Blade Pact)
Alignment: True Neutral
Background: The place of Purebloods in Yuan-ti society was well known. They were the spies, the schemers and the endlessly hungry for their position was decreed at birth to serve their stronger kin. For Zhara this endlessly frustrating. What good was the ambition and strength that Sseth had imbued in them if it amounted to nothing? The god did not answer her silent prayers for answers and the solace of learning her people's ways of deception and infiltration began the wane. Then answers began to whisper in her dreams. Be the bloody edge, the spearhead, the point. Swear and be freed.
Was it a fool's bargain? Zhara dared not speculate but she now knew all too well that desperation did strange things to a mind. She had sworn her service and the next day she was tapped for a long-term infiltration of the neighboring human kingdoms. Had it been the whisper she'd sworn herself? Or perhaps happenstance. In the days that followed, she gained a taste for freedom and new horizons, only partially nagged by the need to report back occasionally to her kin. Perhaps she had shed one form of slavery for another and tomorrow would not be so kind. Zhara resolved to savor life while she could.
Scenario 1
The combined fervor of the mob was swiftly robbing them of what little sense they had. Zhara's hands wanted to dart towards the hilt of her dagger or perhaps to her bow but she ruthlessly suppressed that urge. It would incite a bloodbath for certain and she was not so certain it would go their way. The shrouded form of the smirking woman wearing a disturbingly familiar face warned against haste. Magic could steal a face, Zhara knew that from her earliest lessons. So could artifice with face paint.
She carefully observed the stranger and Khaderi, looking for the telltale sings of either (Arcana check and Disguise Kit aided Perception check). With as much knowledge under her command as possible, Zhara then raked her gaze over the assembled mob. Surely there had to be a leader among them (Perception check)? With someone pinpointed, she would bluff them into stating their evidence and then do what Yuan-ti did best- dump the blame at someone else's feet. The mob wanted a scapegoat as much as the guilty party, so why not given them one? The smug stranger certainly seemed like a very deserving target (Deception check). A little magic wouldn't hurt either (Hex, debuff on Charisma rolls on robed woman). Let the mob turn on their instigator. If not... then sacrifices may have to be made, Zhara thought as she looked at Khaderi.
Scenario 4
Zhara felt a pang of pity for the wizard. She too had made a dubious bargain of service and she too had been deceived by those around her. Would she have done differently in his place? Truthfully, Zhara could perhaps see herself in his place. And yet... Bah, such vagaries of ethics were for paladins. They had a hellsworn wizard and a thriving cult of Shar. It did not please Zhara to leave her enemies at her back. The Sharrans? If they even suspected the group knew of their cult, then the group's only reward would be death. An ally might be just the thing.
They had defeated the wizard, engendering no goodwill, but perhaps the offer of a more complete vengeance would suffice? At worse, they knew they could always defeat him again, while the Sharran's strength was unknown. Zhara resolves to sympathize with the wizard and persuade him and her group to use him as an ally against the cult (Persuasion checks, possibly with advantage with the wizard for shared background). If the party are uncertain regarding killing the Sharrans, she will offer to send a serpentine spy (via Animal Friendship race ability) to verify or identify cult members.
BS: Lark was a house slave for a renowned poet laureate. Possessed of a greater than normal intelligence for a goblin he actually learned a good deal from his master. He is well read and versed in various cultures his master had entertained. He has a penchant for using large words, sometimes in error, and will never pass up a pun. He desperately wants to be a part of something since his master had died. Lark is adept at many stringed instruments but prefers the power of oration.
1. "Ladies and gentlemen of this fine village, if I may be so bold as to address you before you act prematurely, " Lark addresses the gathered crowd, "My friends and are I innocent of these most inhumane actions. Goodly people, reserve your vehemence for the true perpetrators of the these heinous attacks upon your town. Theft is not action of someone who would stand and address you as brethren. I am a pious goblin, what service does it do to weaken your link to the gods by act of arson? Poison is the weapon of sneaks and assassins. Not adventurers toiling beside you to make the land we walk safe for our children and theirs after. I ask you, if there is doubt in your heart, heed my claims, strike your torches and join with us to discover the real villains." Lark looks at Khaderi, casts Message and says into their mind, "I think we should talk."
3. Lark will follow the Dwarf to the store room. He will stand just in the doorway and continue pleading his case, speaking slowly and in Dwarvish, "You dishonor Vergadain by denying us trade. Your obstinate ways will find your pouch empty and us at your competitors. Come now, our kin have empirically never meshed well. But even Clangeddin would see the wisdom in not punishing a stranger for a familiar pain. I see your pride and I admit that you wield all the power in this moment. You could say no and send us away to our unprepared deaths, or you can, in turn make a few gold, and we will recount praises of your goodwill at every hoist of a tankard. What say you?" While the Dwarf is distracted, the party can relieve the shop of the more necessary items, leaving the magic macguffin behind the counter.
This post has potentially manipulated dice roll results.
-Abillity score: Ability scores: 131517141715
My name is Duhrim Bronzeguard. I am a Hill Dwarf Cleric of the Forge domain who worships Moradin. I was send to Phandalin by a member of the Hammer of Moradin, wich is an elite order of my faith, to assist the Rockseeker brothers. I arrived at the Stonehill inn around an hour ago after a long travel from Triboar.
2: I place myself between the golem and Barobo and while try block the next attack with my shield, i touch Barobo with my warhammer. Moradins holly symbol that is engraved into my hammer glows brightly befor it fades away, as i use my last strength to heal Barobo. Strained by the spell and the golems onslaughter i whisper to Barobo : Grab the scepter and run, i got this. Deception2
4: I start to walk back and forth while swearing at him: HOLLY MOTHER EARTH, What were you thinking?
Turning around i keep on going on in Dwarfish: Does he got Goblinshit for brains? Help me Moridin, what should i do with this stupid peace of rock?
As i keep on switching between insulting and intimidating him in Common and Dwarfish it takes me about a minute to calm down. Once calm i kneel down beside him and look him in the eyes: Now listen, i think the best way out of this mess is by saveing the souls of your family but to do that you must forget about revenge and never use the devils power. I will put my life on the line to help you to bring your family back, but not if you belong to Asmodeus.
I look into his eyes and wait for a reaction: Persuasion2
Born in a village close to the sea, Mady always wanted to explore the vast blue, as a young girl she sneaked into her father's blacksmithing foundry while she should be cooking, sneaking into the boats at night, and into the carpenteer's workshops, keenly observing and learning, sneaking back to doi things by herself at night sometimes.
One day at 15, tired, she hid in a boat not knowing it'd leave at that night, and fell asleep within, when she woke up the boat was already far into the sea, she sneaked around trying not to be found, until the point she was found. When found she was given 2 options, to work as a cook or be thrown overboard... she did take the first option, but in time pirates tried storming the boat, while not great in battle, she did show her prowess after it, as a carpenteer. as such she sailed the seas as one for a few years, becoming somewhat known in her trade. but now she wants to explore a bit of the land too.
3. "Listen Old geezer, I know how to build most stuff here, and I'd like to learn a bit more, what'd you say for a blacksmithing contest?" (awaits a hopefuly positive answer from the keeper who'd hopefuly be prideful of his or the manufacturer's skills, in this case an axe as the challange) "An axe? Sure thing let's smith" As she builds the axe and challenging the dwarf the axe starts taking shape, while it is an axe it looks at the same time as if it was an anchor, with a wave format on the back and the anchor's edge. "There, it could sink a head or stop a ship! now what do you have you old geezer?!" as the contest ends she falls to the side "phew, his was also a great work
4. Burns over her skin and with a limp while walking "Revenge should never be the answer, not for anything, I've learned that as one ship I sailed in almost got destroyed by a group of pirates they had been assaulted by. And with that the devils just tricked you into being the same you hatred, I was thinking about letting justice be done by the hands of the townsfolk, but as it stands vengance could muster more vengance, and I'm not into enjoying ritual sacrifices, I'll give you swift death as you stand!" (unless someone stops her she slips a dagger thru the wizard's heart, not giving the swiftest death because of the pain of a burnt area in her arm)
This post has potentially manipulated dice roll results.
Full disclosure, I'm around 2/3 though LMoP which is the only official 5e content I've played, so my preference would be homebrew, but if you're happy that I'd tend to hold back anywhere that I felt my actions might be gaming the system in LMoP due to prior knowledge I'm happy to fill a seat.
Ability scores: 141616141214
Will edit in a character once I've seen the numbers and then throw in responses to the scenarios.
Vola, itinerant half-orc wizard of the Torn Ligament clan.
She was named by her father for his idol, his inspiration and the veritable patron of itinerant scholars in the hope that she too would be inspired to expand her horizons through travel and learning. It's slightly lyrical leaning should have sat uncomfortably with her, but perversely she had always rather enjoyed how awkward it sounded in the guttural rumblings of her kin. Long before her mother loins finally ground the last kernels of life from her father's body to a fine paste, he had instilled in Vola a thirst for knowledge and adventure every bit as insatiable and any orcish appetite. Being exceptionally bright (well, relative to the rest of the Torn Ligaments tribe) she was a quick study, sliding her fingers through the Weave as easily as a dagger between two ribs. While her contemporaries were busy bloodying and frightening, she was consumed with studying and enlightening.
When finally the last drop of electrolyte was milked from him and his pelvis was turned to dust, her father died. Try as they might the tribe's shaman could not get the smile off his corpse's face. With him gone, Vola tried to reconnect with her mother, with her tribe, but it was too late for that. Her long hours poring over her fathers scrolls and studying arcane lore had left her undisciplined in war and far too placid. She couldn't raid, she couldn't plunder, she couldn't swing a greataxe or crush a skull with her foot. And there were not a lot of books to read in the tribe library. She had become the one thing no true orc could countenance being - Civilised. So she did what any civilised person would do, she bade her mother farewell (receiving a bittersweet grunt back) and made for the nearest city.
#3 (Racist Shopkeeper)
*gurgle gurgle*
"Now now, don't be silly. We should just wait for the nice man to come back"
*squeak*
"Don't let him hear you say that! I was just trying to be polite. At least he didn't pull a knife, the worst ones usually pull a Hey! Get back here!"
Vola's weasel takes off across the counter, scurrying up the wall to a high shelf and sidles in behind the gently thrumming staff.
"You get down here this instant!"
The weasel ignores her, instead disappearing behind it. The staff itself begins to half-heartedly tilt forwards then roll back to equilibrium as the unruly creature tries to dislodge it. Aghast, Vola's eyes flicker from the staff to the door of the back room and back again. A frantic note creeps into her voice as she hisses "Pickle! Down!" but the weasel ignores her. Thinking fast, she conjures up a mage hand to try and pluck the furry felon from his perch but it’s like trying to corner smoke - his supple twists and turns too swift and dexterous for the spectral fingers to track. He does succeed in getting the hand wedged between the shelves and the staff though, and as Vola dismisses it in frustration the sudden loss of friction causes the staff to roll out of it's mount, clattering to the floor in front of her. Behind her she hears a door open.
#4 (Wizard / Cult of Shar)
Vola listens to his tale. It's heartbreaking. To have lost everything, to have hit rock bottom, to see no way out but to bind your immortal soul to such evil. She feels tears well up. But then, it's family. No price is too great. What might her father have done for her in the same circumstances? "Sir, you shall have your revenge, I swear it!" she chokes, blinking to clear her eyes. She pounds her hand down on a rock for emphasis, then grasps it firmly. "But a job's a job."
People will tell you that you get used to the sound of a skull splitting open, but either they're lying or Vola really needs to split a lot more skulls open and quickly. In any case, after the first few bashes she's forced to put the rock down as a wave of dry-heaving threatens to steal her lunch away. It passes. While her weasel slithers out of her pack and begins to crawl through the wizard's robes looking for trinkets or a spell book, she realises belatedly that they were supposed to bring his head back as proof; her eyes involuntarily move to the oozing caved-in mess and her stomach clenches hard again. "Khaderi *bluergh* Could you *hnnnnngh* be a dear and scoop as much of…. Of that as you can into a pot?"
She's sure the wizard would have understood - he was, after all, quite recently familiar with the importance and power of contracts. Of course, the village will have to burn, a promise is a promise, but all things in their proper place and correct order - they promised a reward! And they're ritualists - rituals tend to be written down so any fool can follow them. And what better fool than her? The village would burn, but not before the knowledge was safeguarded.
(i have taken the liberty of assuming that at some point since learning it she's cast find familiar. As it happens she has exactly enough gold to cover materials if that's necessary)
Quick questions :
1. Roleplaying real injuries - Do they remain real after healing or do they vanish, or are they diminished but persistent? Following on, do you limit healing available on Long Rests?
2. Is there a comprehensive list of all things that can be hyperlinked? I wouldn't want there to be a dispute down the line driven by ignorance on my part.
3. Any content sharing available or should we stick to what we already have?
4. Did the first 3 questions make me seem like more trouble than I'm worth?
Full disclosure, I'm around 2/3 though LMoP which is the only official 5e content I've played, so my preference would be homebrew, but if you're happy that I'd tend to hold back anywhere that I felt my actions might be gaming the system in LMoP due to prior knowledge I'm happy to fill a seat.
Ability scores: 141313141515
Will edit in a character once I've seen the numbers and then throw in responses to the scenarios.
Scenarios placeholder
Quick questions :
1. Roleplaying real injuries - Do they remain real after healing or do they vanish, or are they diminished but persistent? Following on, do you limit healing available on Long Rests?
2. Is there a comprehensive list of all things that can be hyperlinked? I wouldn't want there to be a dispute down the line driven by ignorance on my part.
3. Any content sharing available or should we stick to what we already have?
4. Did the first 3 questions make me seem like more trouble than I'm worth?
At an early age, Eli discovered an unrivaled affinity for bowmanship that he nurtured into a skill which surpassed many of his village's experienced hunters. Hoping to win the favor of a good-hearted god or goddess, Eli lived a righteous path for most of his late teenage years and early twenties, throwing himself in line with every noble cause he happened upon, no matter how seemingly trivial. He garnered a reputation for heroism, but he never heard the divine calling.
His friends and community members were dumbfounded. Surely this skilled warrior could put his bow to good use in order to further the cause of a just diety. What was keeping Them from seeking the boy out? Some suggested it was the non-aggressive nature of archery, so Eli furthered his training, versing himself in hand-to-hand combat with the warhammer, and becoming a fearsome melee fighter.
Now the twenty-something half-elf has set out into the world at large to find some good-hearted friends, to prove his stalwart melee ability to the heavens, and to await the dream or vision that will grant him a patron god or goddess and a noble cause.
Determining the scenarios to post: 22
Scenario 3:
Eli leans to the side slightly, watching to make sure the ill-tempered dwarf is out of earshot. "What do we do?" he whispers to his two companions. "The man just doesn't seem to like anyone."
"Anyone who's not a dwarf, anyways," adds Barobo, self-consciously scratching a pointed ear.
"Hold up," says Eli in a low voice, leaning again to peer through the doorway for the grumpy shopkeeper. "I have an idea. When I was a kid, and my friends and I wanted to try some halfling stout for the first time, we offered few copper to Dargo the town idi---" Eli catches himself mid-sentence, glances upwards in embarrassment, then continues. "...Dargo, a misfortunate fellow who wandered the streets of my home town. We gave him the money for the ale, too. And it worked beyond our wildest dreams. Dargo loved us for it. Maybe we can find a dwarf on the street to do our business for us here?"
Eli suddenly looks uncomfortable. "I mean, it's not really lying," he pleads. It seems like he's thinking out loud, but there's a tone as if his words are intended for his audience. "We're just navigating around a problem. We're not trying to cheat him; we're trying to un-cheat ourselves from his wrath! And besides, he might try to gouge a dwarf the same way. At least then we'll have our answer."
The half-elf blinks a moment, and returns his attention to his companions. "What do you think?"
"Who's gonna go find the dwarven mook?" grunts Khaderi.
Eli considered carefully. Khaderi was boorish, and Barobo, while kind-hearted, was a bit of an eccentric fellow. "Um, I'll go see if I can find someone. You two stay here. It'll look less suspicious that way." Eli turns to leave, but glances back one last time before he exits the store. "Try not to make him any madder," the half-elf whispers to his friends before he leaves.
Scenario 4:
There's a short silence after the wizard concludes his story.
"Well, that does it then," bellows Khaderi, raising his longsword for a killing blow. "You're in league with a devil. You gotta go. You shoulda called on the law, instead." He lunges towards the wizard.
Eli gasps and charges between them, bow still in hand, raising his arms in the air before Khaderi. "Wait, Khaderi! Wait! You can't!" The half-elf looks up at the longbow in his own grasp, tosses it quickly aside, then puts his hands back up towards the barbarian. "Khaderi, this is murder!"
"Yer right," the man retorts, spitting on the ground beside him. The sword remains poised in the air. "Twas murder. And I'm 'bout to avenge it."
"No, no, no!" Eli says, the pitch of his voice rising in supplication with each repetition. "That's not how it's supposed to work. I mean, look--he was punishing a murder, too, right? So what happens a year from now, after you kill him? You get run through by someone else out to avenge his murder? And then they get the same down the road? It would never stop!"
Khadori's sword lowers slightly, and his face slackens. "But what I'm doin' is right. It's justice."
Eli shakes his head. "It's not for us to decide. We don't have proper rules to follow, a code of conduct, or a cause. We're just wanderers who stumbled past a town in need. Our job is done. They're free of his tyranny. Now we need to take this fiend to the capitol to have him tried properly. We don't need a murder on our consciences--or our public records. There's a high road right there, waiting for us to take it. You said it yourself: he should have called the law. So that's what we do."
The barbarian looks intrigued; Eli can see the tide turning, so he presses on, leaning forward, and gives a surreptitious smile to his burly friend. "Besides, think of all the hard labor and unpleasantries he'll be treated to at a prison camp. So much better than being sent straight to his maker."
The barbarian tries to mask the smile creeping onto his own face, but fails. A grin is plastered from ear to ear, and his eyes sparkle with glee. "You mean he gets buggered!"
Eli sighs resignedly. "Yes, Khadori. He gets buggered." The half-elf closes his eyes a moment in prayer, then turns back to the wizard. His voice is loud--loud enough for the entire crowd of onlookers to hear. "Right. It's settled then. You're coming with us. You'll make your case to the Holy Magistrate for your evil deeds."
The half-elf retrieves and stows his longbow from the ground, then approaches the solemn wizard, snatching the scepter from his hand. "You won't be needing this anymore," he says matter-of-factly, then tosses it to Barobo.
Eli turns to the townsfolk. "Someone find the sheriff," he bellows. "Tell him to bring shackles. We'll be leaving for the capitol on the morn to have this man tried for his crimes!"
The crowd cheers.
Eli turns and mutters to himself rhetorically, at the townspeople "Enjoy it while it lasts. I have a feeling you'll have the army at your gates after the magistrate hears the whole story."
I'm impartial as to which campaign I join. Just put me where I'm needed. :-)
This character is good for either game, but backstory written with Forgotten Realms names, obviously this can be changed as needed :)
Lormir Daywarden is an scourge Aasimar Paladin of Amauntor. Born in the city of Tantras, Lormir's birth was heralded as a sign of the gods will, his birth parents quickly passed him on to the preists of Amauntor, who took Lormir to the city of Elturel, here he was trained as a warrior and schooled in the ways of the Order of the Companion. It was during his youth that his zealotry was first made apparent. He witnessed some of the other novitiates smuggling forbidden goods into the school; small things, all in all, but Lormir viewed these minor infractions as seeds of heresy taking up a carpenter's hammer and attacking one of the novitiates.
After this outburst he was consigned to contemplation in a punitive cell for a week, it was during his meditation within the cell that he was first contacted by his guiding celestial, an angel known as Uriel, who commended his zeal, yet directed him to worthier goals, espousing the destruction of those who threaten peace beyond his walls. under Uriel's guidance he rose through the ranks so that his purpose can be fulfilled.
Scenario 1
As questionable as my companions may be, they are innocent the light of the companion has been upon them and they have done no harm to you, I swear it. I am a servant of Amauntor, I have no reason or desire to kill anyone from your puny village should you not bar our passing here. That being said, I will crush you dare to stand against me. stand aside and you may live...It seems the root of this evil has been found... out of my way now peasants, or i will mete out Amauntor's justice upon you and that deceitful witch on your midst alike!
Scenario 4
I believe you, but you will not be spared. Your actions have killed many innocents and strengthened the enemies of all mortal life. Your death is a certainty. your soul is taken and no power of mine can save it. you have doomed yourself. These villagers however are not free of guilt. They have caused a pure soul to be twisted into evil, they are as tainted as you now are, may this be your only peace: know that once I end you, those that did this will face the same justice.
Siward Doomstrength has never gotten used to losing a compatriot. It comes with the territory in a mercenary’s work unfortunately. He tries to live for those who have passed by doing whatever he pleases, whenever he pleases, and with whomever he damn well pleases. Hell, he knows it’s only a matter of time before someone ends up doing the same to honor his memory.
To those that have shared a drink and a laugh with Siward; life seems to be going great for him. However, deep down Siward fears never having true friends, people to call family, or even more unfathomable someone to share the rest of his life with. Siward is friendly enough, but no one has ever lived long enough to learn anything beyond superficial jokes and tales.
One day Siward will die. For now, all he can do is drink, revel, and fight. That’s the only way he can stay sane he tells himself.
Siward can’t die like this he thinks. The townsfolk stopped being innocent when they threatened him and his companions. Better them than me he thinks. He grips his greatsword and feels the rage burning inside of him, when suddenly he notices a woman who looks familiar.
Smirking he says, “I know Khaderi isn’t the best looking gal around, but she isn’t as ugly as you.” He stabs his greatsword into the ground and pops his knuckles. “Step forward and tell us who you are, coward.” He does his best to sound intimidating.
Scenario 4
Siward helps the wizard onto a nearby chair. He pulls out a wineskin, drinks, and offers some to the wizard. He asks, “what is your name?”
“Eldar” the wizard says.
“Eldar,” Siward says, “after, you’d gotten your revenge then what? Killing those people wouldn’t bring back your wife and child. I will help you in your quest if you ask, but can you live in peace afterwards? I’ve seen my fair share of people die and it never gets easier all we can do is live on for them and their memory. I will decimate that town if you ask, but is this how your wife and child would want to see you?”
Two have gone radio silent, and one needs to go due to RL obligations.
Need two people to join for Lost Mines of Phandelver just pass the first boss encounter.
Need 1 person to join and replace a player in my homebrew. Please list WHICH you're interested in, if you don't I will assume you are fine with either.
I do have some homebrew rules. But they are to make combat more interesting.
In a spoiler at the bottom of your post, choose two of these scenarios. Post as if your character was in that scenario, how they would react, etc. This is a chance for you to show off your RP skills, and a major determinant in selection.
1. The townsfolk have you and the party surrounded. Torches.. pitchforks, and rage. They believe you to be responsible for the murders of several beloved townsfolk, as well as several thefts, and arson of the church, including poisoning of the well. You know you didn't do it. You're fairly sure your party members didn't do it, however, there's been no proof that anyone else is responsible, and Kadheri has been vanishing at night and refuses to explain why she keeps going out. You know that if you don't explain the situation promptly, you may be forced to either defend yourself against enraged commoners, or, allow yourself to be killed or put on trial for crimes you may or may not have committed. In the crowd, you spot a mysterious figure who seems to be just watching how things play out, a slight grin on their face, barely visible beneath their sack-cloth hood.... their face.. what you can see of it, looks strangely like Khaderi...
2. Khaderi, and Barobo have fallen to the golem, both in the throes of death. The golem is clearly about to crush Barobo's skull in, to ensure his death. You're weak yourself, having taken a critical blow earlier. The Legendary Scepter is just behind the golem who is currently distracted by your comrades... You're fast... fast enough you could easily get the scepter and run, succeeding in the quest necessary to save the realm, and bring peace back to the lands, as you and your friends were tasked with, and without it, the realm would fall into darkness, and death - But in-so-doing, you ensure the fate of Khaderi and Barobo, to die here, their skulls crushed beneath the construct. The construct also seems pretty weak, a few more good hits, and it may just fall.
3. The shopkeeper, a gruff, angry dwarf who doesn't seem all that fond of your party.. especially you is charging twice the usual rate for even the simplest of items. His stock is quality, but he seems to be judging you and yours by your various races, and attempting to gouge your coinpurses. Khaderi truly needs a new weapon, and Barobo's supply of components has ran out, almost completely.. limiting how many spells he can cast, and once he's out... You don't particularly require any supplies, but there above the mantle, just behind the shopkeepers counter, is a very visibly powerful artifact, thrumming with power, and it just so happens to be exactly the type of Weapon or Armor you can use. The shopkeeper huffs, curses at you all, and heads to the back storage room to grab something....
4. You've finally beaten the wizard the townsfolk have begged you to eliminate. He is at your parties mercy. He's been terrorizing a town, not too far from where he was found. You haven't killed him yet, asking him why he did the things he did. He tells you of how that town took everything from him... they murdered his wife and children, sacrificing them to Shar in a ritualistic, and violent manner - the only reason he escaped that fate, was that he was out of town when it occurred. In his grief, he called out to dark powers, being answered by one of the archdevils of the nine hells, who promised him power, and revenge, in return for service, and his soul once all was rendered. He is clearly telling the truth, about everything.
Occassional Dungeon Master.
Rolling first, will edit with character: Ability scores: 13 14 15 17 18 12
Good with either campaign
Character Name: Rotadore
Class/Race: Changling Rogue
Alignment/Background: Neutral Good/ Noble
Backstory: Rotadore was nobleborn and had a quite fruitful life, learning history, meeting other nobles, and the likes. Then his life took a turn, one for the worst. His family had a "Freak Accident" while he and his twin sister, Irorila had been at home sick from some virus and they were on a trip. Then one of the servants, a young girl named Hannah told them what really happened and was told to some of the servants to do to the two of them, this was planned. Their family was in reality killed by someone unknown and the two of them were in danger, so the two of them sick and tired, gathered what they could and ran away. After a couple years or so they got split up and have not seen each one another since, He knows she is still alive out there he just does, but he still has yet to find her and has had to turn to stealing to get by. As the years went on he has learned what he could of himself and learned that he was not actually human but a changeling, he believes on his mothers side. He has used his skill to help hide himself from those still trying to kill him and his sister.
Link: https://ddb.ac/characters/12988105/dlToVA
3: Rotadore will hop over the desk and grab the artifact then sit on the desk with it and wait for the shop keeper. Then when the shopkeeper gets back "Hey friend, while I know you may think badly of my friends and I for various reasons we are a group of adventurers, and adventurers can do many things suck as take this and mess around with it until something dangerous happens, or possibly even just steal everything from you. I will not however because I believe that one should avoid stealing when they can but if you can at least tell me why you hate us so much me and my friends will gladly leave your store and never come back." Ratadore says as he starts to look around the artifact and mess with it a little
4: Rotadore will bring the wizard back to the town and once people have gathered he will speak to them "Hahaha, you bastards think that you can hire some adventurers to kill a man who was avenging his family? Oh well you have made a great mistake, so unless you give up those who did sacrifice this mans family after you thought it was a good idea to send someone who's own family was killed for no good ******* reason to kill a man actually doing something about it, then i am going to give this man his spell-book back, along with a fun little thing called a fireball spell so he can get his revenge on all of you indiscriminately." He will say as a rage begins to fill his eyes and draw his sword
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
I'm interested, and good with either campaign.
Ability scores: 15 12 11 14 12 16
Character Name: Boo
Class & Race: Human Cleric
Alignment & Background: True Neutral/ Entertainer
Place of Origin : Underdark
Backstory: Boo was born as a human slave to the drow. He spent most of his childhood in cages, forced to dance and preform for his masters. As the years went by many creatures began to visit him by his cage. And they would talk to him. Tell him about the surface. The Sun. The grass. Trees. It all seemed like a dream that something so beautiful could exist. One 'day', Boo awoke to his cage open and all the drow asleep. A glowing white elk stood outside it, beckoning him closer. The elk told him of the world outside. Of the gods of nature and light. When it was done telling it's story, the elk died. Soon after, Boo emerged from the Underdark, his skin pale from the lack of light, but his heart burned with joy. Now, he could experience the light for himself.
Link to Character: https://www.dndbeyond.com/profile/Goodrail/characters/1147262
Scenario 2
Boo has been beaten and bloodied before. That much wasn't his concern. No. This golem would be no match to the horrors of the Underdark. But his friends. How they laid like flowers torn from their roots. The color and light slowly fading from them. He knew what he had to do. His purpose was to help those born under the sun. Yes, that includes the realm, but... "Boo will save all! Starting with comrades!" With what strength he has left, he will rend the golem through with his glaive.
Scenario 4
After hearing the wizards plee, Boo will get on his knees and begin to heal him. While doing so he will say, "Boo understands. He does. He does, friend. Boo has come from a dark place. He has seen dark powers. He understands. And Boo will try to rid you of darkness, as darkness was rid from Boo."
Starting with ability scores, will edit later with the rest of the information.
Ability scores: 14 10 15 17 15 15
Name: Rysta, Lighttouched
Race/Class: Aasimar Divine Soul Sorcerer
Background: Rysta remembers nothing outside the walls of the temple. From what she has gathered, overhearing the townfolk that come to worship, she was taken from her family at a young age when her powers had begun to manifest. She had always been able to do things she couldn't explain, healing the sick and dying, manifesting fire from nothing. The town called her The Lighttouched and said she had been blessed by the Dawnfather.
The clerics at the temple were nice enough, but always withheld information from her. More and more, she felt like a prisoner within the walls and began to collect belongings that would help her survive outside the temple. She planned her escape for months, before eventually finding her opportunity when the cleric who as designated as the night-watch had a bit too much wine over his shift. She collected her meager belongings, and headed into the world, to see what it had to offer.
Link: https://ddb.ac/characters/12999843/awNDUF
2. Rysta rises to her feet, taking in a sharp breath as the pain from her broken ribs radiated through her body. Seeing the construct about to extract the last bit of life from her friends, she only sees a single path forward. Her eyes blaze to fury, as her hands begin to radiate power. "Either we succeed together, or not at all", she gasps, summoning the last of her strength and releasing the spell at the construct, before collapsing from exhaustion.
4. Rysta listens intently to the wizard's plight, which feels like it hits rather close to home. She closes her eyes and takes a beat before responding. "What the town has done to you and your family is unforgivable... that is clear." She sighs deeply, continuing, "Vengeance and the subjugation of this town will not bring your family back, however. These actions will only continue to bring pain into the world. Having made a bargain with one from the nine hells, your soul is already forfeit. And though, it may be the hardest choice, you can still use the power you obtained through the bargain to be a force for good in the world. Do not extend the cycle of pain and hatred." As she speaks, she looks deeply into the wizard's eyes to see if her words took hold.
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Ability scores: 18 10 11 13 11 16
I'm currently playing LMoP so I'd prefer to play in the homebrew if chosen.
Name: Denarik Teriol
Race: Dragonborn (Blue)
Class: Fighter (Will be Battlemaster or Champion)
Alignment: Lawful Evil
Background: Noble
Backstory: A minor lord over an insignificant plot of land, Denarik ruled with a heavy hand, preferring to err on the side of justice rather than risk thieves and the like getting away with crimes. However, his actions resulted in him being overthrown by the townsfolk, who were fed up with his idea of justice. Although he managed to escape with his life, Denarik refused to give up that which is his by birthright, and vowed to return and reclaim his dominion. But first, he must strengthen himself and gather allies.
1. Looking over the crowd of townsfolk, Denarik felt a sense of deja vu as an old rage burned up from within him. Stopping his companions' protests of innocence, he begins to shoulder his way through the townsfolk towards the Khaderi lookalike. He uses his shield at first, but hefts his flail at any of them that look to be trying to attack him, glaring at any person that tries to stop him. Once he reaches her, he prepares himself for any attack she might try to throw at him and talks calmly while readying his flail, "Confess, or die. An attack on my honor is an attack on myself."
4. Denarik looks down at the wizard, not a shred of pity in his face. He nods once before speaking, "Then die, avenged," and crushes the wizard's head with his flail. He turns to the rest of the party, "Rest up. We march on the town at dawn. Let no one escape."
Character Sheet
Ability scores: 15 14 13 14 12 16
Name: Alynoa Hevitho
Sheet Link: https://ddb.ac/characters/13013956/GfeMYq
Race: Half Elf
Class: Wizard (School of Illusion Eventually)
Alignment: True Neutral
Backstory: Alynoa learned at a young age not to take sides. That it did nothing more than just make life worse for everyone. The only side you can ever truly be on is your side. Of course, this mentality also led her to begin tricking the people she met into doing things she wanted them to do. Father's leaving, taking their fully elven brother with him made her realize that family won't help you at the end of the day. She didn't lash out at the world, her mother was grateful for that. Of course, that didn't stop her from plotting in her free time.
It started with is simple dice game. Rigging dice was one of the easiest things to get away with. When people started to get suspicious she would pack up and move on. She didn't steal, not in her mind. Some people could survive, not missing a few gold pieces here and there. The ones who clearly couldn't were avoided or straight up ignored. The magic just made her act a little bit better, made people feel more comfortable. Working with other people made cons easier, so when she could she added people. She just had to be very careful of who she let in. Sometimes she wondered if there was a different way to go through life, instead of just tricking everyone she met. Perhaps, but she didn't complain too much. If the opportunity were to arise, let it come. Otherwise she was good with life as it was.
The shopkeeper, a gruff, angry dwarf who doesn't seem all that fond of your party.. especially you is charging twice the usual rate for even the simplest of items. His stock is quality, but he seems to be judging you and yours by your various races, and attempting to gouge your coinpurses. Khaderi truly needs a new weapon, and Barobo's supply of components has ran out, almost completely.. limiting how many spells he can cast, and once he's out... You don't particularly require any supplies, but there above the mantle, just behind the shopkeepers counter, is a very visibly powerful artifact, thrumming with power, and it just so happens to be exactly the type of Weapon or Armor you can use. The shopkeeper huffs, curses at you all, and heads to the back storage room to grab something....
Alynoa rolls her eyes as the shopkeep heads to the back. She was fed up with him, and the people in this town. The artifact sitting behind the counter however, could prove very useful. He could live without it, seeing as he can afford to raise his prices on people looking to buy just because they weren't dwarfs. Pulling a bit of fleece from her pocket, and whispering arcane words, she approached the counter.
Leaning over, making sure the shopkeep was truly in the back not paying attention, she swipes the artifact while laying down a silent image in its place. Backing out of the store, Alynoa leaves her friends in their to finish her shopping, staying far enough away ready to make a quick escape if the worst happened and they didn't leave before the spell expired. Smiling, she pets Blink, her familiar, and waits for her friends while slipping the artifact into her bag.
The townsfolk have you and the party surrounded. Torches.. pitchforks, and rage. They believe you to be responsible for the murders of several beloved townsfolk, as well as several thefts, and arson of the church, including poisoning of the well. You know you didn't do it. You're fairly sure your party members didn't do it, however, there's been no proof that anyone else is responsible, and Kadheri has been vanishing at night and refuses to explain why she keeps going out. You know that if you don't explain the situation promptly, you may be forced to either defend yourself against enraged commoners, or, allow yourself to be killed or put on trial for crimes you may or may not have committed. In the crowd, you spot a mysterious figure who seems to be just watching how things play out, a slight grin on their face, barely visible beneath their sack-cloth hood.... their face.. what you can see of it, looks strangely like Khaderi...
Alynoa sighs, staring whoever the figure is down. Turning to the townsfolk, she begins to discuss what's happened in the past few days. Rather than outright denying the accusations, she spends the time explain who they are, where they've been, and what they are doing in this town. She then points to the figure in the distance, pointing out that they've been standing there this whole time, promising if they bring them here she will find the answer to this problem once and for all.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Ability: Ability scores: 16 11 14 16 13 10
Name: Gold-Eyes
Race Goblin
Class: Rogue
Alignment: Lawful Neutral
Background: Rising Noble (Hybrid of noble/merchant backgrounds)
BS: Gold-Eyes was one of the man in a goblin tribe used as test subjects by a vile wizard. after some terrible experiments (including some intelligence boosting infusions and surgeries, and replacing his eyes with that of a Gryphon's, hence his name) he led an escape attempt, working their way down the terrible tower, through a plethora of traps he disarmed. But upon reaching the gate to the wizard's tower, his kin, all abominations in their own right, were too fearful to leave the tower, and retreated back into the arms of their master. Since then, Gold-Eyes worked as a house slave in an opulent elven city, learning the ways of diplomacy, language, and negotiation from his observations of his masters, (and the skills of of a thief from their locks and his own nightly activities) He eventually earned the attention of his masters, and soon after, his freedom. He considers to be just a peck above his kin, but wishes to unite the goblinoid races, and uplift them. For he knows that together, they are strong. In pursuit of his goal of becoming "Lord of Goblins" he has begun to expand his web of contacts, and is trying to gain resources (money, land, alliances) to facilitate this. He is in town looking for jobs to do, hands to shake, and most importantly: coin to earn.
9 *10 starting gold
(never figured out how to handle background equipment for custom backgrounds, so that's up to you.)
3: Gold-Eyes knows this type well. This will come down to haggling and deftness and skill. Better to make the shopkeep think them poor at first, he'll put up an amount, we can say we can't meet that, and we'll haggle down to a lower, more reasonable price. If our continued patronage and services do not ease up his opinions of us, we can always resort to obtaining blackmail, or slandering his family name and business. As a last resort of course, being courteous and civil the whole time. After all, we aren't that cruel, civility is key.
4: "Poor lad." Gold-Eyes takes the only logical course of action, he announces loudly that the wizard's plans fell short, and that he did not accomplish his goal, the town was safe, and his vengeance unrequited. With all of the gallivanting and such done, he would thereby be executed, hopefully free of his pact. Gold-Eyes would then search out the king who ruled over the lands the town occupied, or perhaps a powerful theological organization, to report his findings on the cultist town, and organize the subjugation or raid of said town.
Doesn't matter which campaign for me.
Character link: https://ddb.ac/characters/628383/YZrDa9
Oops, apologies, I will be ending the recruitment this Wednesday. Small detail I forgot when making this thread!
Occassional Dungeon Master.
Ability scores: 17 15 11 13 17 11
https://www.dndbeyond.com/profile/YoFizz/characters/13026068
Definitely interested in the homebrew
Name: Garrin Paleaxe
Race/Class: v. Human Barbarian
Background: Folk Hero - Garrin has gone from town to town to pay for minstrels and bards to spread the tale and rumors of his life. Well, none of i t was true. He didn't slay a dragon or beat a giant at wrestling. He hasn't traveled the lands far and wide meeting and beating gods. He's been going town to town spreading rumors about himself so upon his return, he can return a hero. His greatest love is food and drink which is a big motivation for antics. Only recently has he actually taken up adventuring. As a young man he was trained to be warrior but was lazy and slacked off and goofed off at every turn and would sneak off to eat.
more to come.
3. "Oi, that looks nice there... anyway, I'm fine with what I got, but you lot you need this stuff more than me." Garrin hands over whatever gold he has to his party. "You all might as well be a bunch more greataxes to me, but I can only hold one, and I need 'em to be sharp. So take my gold, buy your things... BUT! You all owe me a feast, each. No skimpin' turkey and hog and mead all of it!"
4. "The nine hells you say? You sold your soul? Well... allow me to reunited the two of you." With one overhand swing Garrin decapitates the mage. "Sorry, it was quite the story and its a sad one, and I myself, as well as any of you can relate, but thats the difference between us. We are good people at the end of the day. We do the good we can. He... he was a coward. I was too but... He tormented these people over something horrific... but he still tormented them. It had to be this way.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Ability scores: 9 8 16 14 17 15
https://ddb.ac/characters/13025705/QbN7iQ
Name: Zhara Aressan
Race: Yuan-ti Pureblood (glad to refluff the half-elf if the magic resistance is too strong)
Class: Warlock (Hexbow: Hexblade, Blade Pact)
Alignment: True Neutral
Background: The place of Purebloods in Yuan-ti society was well known. They were the spies, the schemers and the endlessly hungry for their position was decreed at birth to serve their stronger kin. For Zhara this endlessly frustrating. What good was the ambition and strength that Sseth had imbued in them if it amounted to nothing? The god did not answer her silent prayers for answers and the solace of learning her people's ways of deception and infiltration began the wane. Then answers began to whisper in her dreams. Be the bloody edge, the spearhead, the point. Swear and be freed.
Was it a fool's bargain? Zhara dared not speculate but she now knew all too well that desperation did strange things to a mind. She had sworn her service and the next day she was tapped for a long-term infiltration of the neighboring human kingdoms. Had it been the whisper she'd sworn herself? Or perhaps happenstance. In the days that followed, she gained a taste for freedom and new horizons, only partially nagged by the need to report back occasionally to her kin. Perhaps she had shed one form of slavery for another and tomorrow would not be so kind. Zhara resolved to savor life while she could.
Scenario 1
The combined fervor of the mob was swiftly robbing them of what little sense they had. Zhara's hands wanted to dart towards the hilt of her dagger or perhaps to her bow but she ruthlessly suppressed that urge. It would incite a bloodbath for certain and she was not so certain it would go their way. The shrouded form of the smirking woman wearing a disturbingly familiar face warned against haste. Magic could steal a face, Zhara knew that from her earliest lessons. So could artifice with face paint.
She carefully observed the stranger and Khaderi, looking for the telltale sings of either (Arcana check and Disguise Kit aided Perception check). With as much knowledge under her command as possible, Zhara then raked her gaze over the assembled mob. Surely there had to be a leader among them (Perception check)? With someone pinpointed, she would bluff them into stating their evidence and then do what Yuan-ti did best- dump the blame at someone else's feet. The mob wanted a scapegoat as much as the guilty party, so why not given them one? The smug stranger certainly seemed like a very deserving target (Deception check). A little magic wouldn't hurt either (Hex, debuff on Charisma rolls on robed woman). Let the mob turn on their instigator. If not... then sacrifices may have to be made, Zhara thought as she looked at Khaderi.
Scenario 4
Zhara felt a pang of pity for the wizard. She too had made a dubious bargain of service and she too had been deceived by those around her. Would she have done differently in his place? Truthfully, Zhara could perhaps see herself in his place. And yet... Bah, such vagaries of ethics were for paladins. They had a hellsworn wizard and a thriving cult of Shar. It did not please Zhara to leave her enemies at her back. The Sharrans? If they even suspected the group knew of their cult, then the group's only reward would be death. An ally might be just the thing.
They had defeated the wizard, engendering no goodwill, but perhaps the offer of a more complete vengeance would suffice? At worse, they knew they could always defeat him again, while the Sharran's strength was unknown. Zhara resolves to sympathize with the wizard and persuade him and her group to use him as an ally against the cult (Persuasion checks, possibly with advantage with the wizard for shared background). If the party are uncertain regarding killing the Sharrans, she will offer to send a serpentine spy (via Animal Friendship race ability) to verify or identify cult members.
Ability scores: 11 13 9 14 12 13
Looking to join Phandelver
Name:Lark
Race/class: Goblin Bard
ALI/BG: LN, Sage
https://ddb.ac/characters/12921365/si7RZV
BS: Lark was a house slave for a renowned poet laureate. Possessed of a greater than normal intelligence for a goblin he actually learned a good deal from his master. He is well read and versed in various cultures his master had entertained. He has a penchant for using large words, sometimes in error, and will never pass up a pun. He desperately wants to be a part of something since his master had died. Lark is adept at many stringed instruments but prefers the power of oration.
1. "Ladies and gentlemen of this fine village, if I may be so bold as to address you before you act prematurely, " Lark addresses the gathered crowd, "My friends and are I innocent of these most inhumane actions. Goodly people, reserve your vehemence for the true perpetrators of the these heinous attacks upon your town. Theft is not action of someone who would stand and address you as brethren. I am a pious goblin, what service does it do to weaken your link to the gods by act of arson? Poison is the weapon of sneaks and assassins. Not adventurers toiling beside you to make the land we walk safe for our children and theirs after. I ask you, if there is doubt in your heart, heed my claims, strike your torches and join with us to discover the real villains." Lark looks at Khaderi, casts Message and says into their mind, "I think we should talk."
3. Lark will follow the Dwarf to the store room. He will stand just in the doorway and continue pleading his case, speaking slowly and in Dwarvish, "You dishonor Vergadain by denying us trade. Your obstinate ways will find your pouch empty and us at your competitors. Come now, our kin have empirically never meshed well. But even Clangeddin would see the wisdom in not punishing a stranger for a familiar pain. I see your pride and I admit that you wield all the power in this moment. You could say no and send us away to our unprepared deaths, or you can, in turn make a few gold, and we will recount praises of your goodwill at every hoist of a tankard. What say you?" While the Dwarf is distracted, the party can relieve the shop of the more necessary items, leaving the magic macguffin behind the counter.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
-Abillity score: Ability scores: 13 15 17 14 17 15
My name is Duhrim Bronzeguard. I am a Hill Dwarf Cleric of the Forge domain who worships Moradin. I was send to Phandalin by a member of the Hammer of Moradin, wich is an elite order of my faith, to assist the Rockseeker brothers. I arrived at the Stonehill inn around an hour ago after a long travel from Triboar.
https://ddb.ac/characters/13000239/KFvExZ
2: I place myself between the golem and Barobo and while try block the next attack with my shield, i touch Barobo with my warhammer. Moradins holly symbol that is engraved into my hammer glows brightly befor it fades away, as i use my last strength to heal Barobo. Strained by the spell and the golems onslaughter i whisper to Barobo : Grab the scepter and run, i got this. Deception2
4: I start to walk back and forth while swearing at him: HOLLY MOTHER EARTH, What were you thinking?
Turning around i keep on going on in Dwarfish: Does he got Goblinshit for brains? Help me Moridin, what should i do with this stupid peace of rock?
As i keep on switching between insulting and intimidating him in Common and Dwarfish it takes me about a minute to calm down. Once calm i kneel down beside him and look him in the eyes: Now listen, i think the best way out of this mess is by saveing the souls of your family but to do that you must forget about revenge and never use the devils power. I will put my life on the line to help you to bring your family back, but not if you belong to Asmodeus.
I look into his eyes and wait for a reaction: Persuasion2
Rolling first, editing after
15 14 14 6 11 10
Re-rol for the 1 3
Name (link): Madalina McSmith
Human Rogue
Short Background:
Born in a village close to the sea, Mady always wanted to explore the vast blue, as a young girl she sneaked into her father's blacksmithing foundry while she should be cooking, sneaking into the boats at night, and into the carpenteer's workshops, keenly observing and learning, sneaking back to doi things by herself at night sometimes.
One day at 15, tired, she hid in a boat not knowing it'd leave at that night, and fell asleep within, when she woke up the boat was already far into the sea, she sneaked around trying not to be found, until the point she was found. When found she was given 2 options, to work as a cook or be thrown overboard... she did take the first option, but in time pirates tried storming the boat, while not great in battle, she did show her prowess after it, as a carpenteer. as such she sailed the seas as one for a few years, becoming somewhat known in her trade. but now she wants to explore a bit of the land too.
3. "Listen Old geezer, I know how to build most stuff here, and I'd like to learn a bit more, what'd you say for a blacksmithing contest?" (awaits a hopefuly positive answer from the keeper who'd hopefuly be prideful of his or the manufacturer's skills, in this case an axe as the challange) "An axe? Sure thing let's smith" As she builds the axe and challenging the dwarf the axe starts taking shape, while it is an axe it looks at the same time as if it was an anchor, with a wave format on the back and the anchor's edge. "There, it could sink a head or stop a ship! now what do you have you old geezer?!" as the contest ends she falls to the side "phew, his was also a great work
4. Burns over her skin and with a limp while walking "Revenge should never be the answer, not for anything, I've learned that as one ship I sailed in almost got destroyed by a group of pirates they had been assaulted by. And with that the devils just tricked you into being the same you hatred, I was thinking about letting justice be done by the hands of the townsfolk, but as it stands vengance could muster more vengance, and I'm not into enjoying ritual sacrifices, I'll give you swift death as you stand!" (unless someone stops her she slips a dagger thru the wizard's heart, not giving the swiftest death because of the pain of a burnt area in her arm)
Full disclosure, I'm around 2/3 though LMoP which is the only official 5e content I've played, so my preference would be homebrew, but if you're happy that I'd tend to hold back anywhere that I felt my actions might be gaming the system in LMoP due to prior knowledge I'm happy to fill a seat.
Ability scores: 14 16 16 14 12 14
Will edit in a character once I've seen the numbers and then throw in responses to the scenarios.Vola, itinerant half-orc wizard of the Torn Ligament clan.
https://www.dndbeyond.com/profile/Nunberry/characters/13035525
She was named by her father for his idol, his inspiration and the veritable patron of itinerant scholars in the hope that she too would be inspired to expand her horizons through travel and learning. It's slightly lyrical leaning should have sat uncomfortably with her, but perversely she had always rather enjoyed how awkward it sounded in the guttural rumblings of her kin. Long before her mother loins finally ground the last kernels of life from her father's body to a fine paste, he had instilled in Vola a thirst for knowledge and adventure every bit as insatiable and any orcish appetite. Being exceptionally bright (well, relative to the rest of the Torn Ligaments tribe) she was a quick study, sliding her fingers through the Weave as easily as a dagger between two ribs. While her contemporaries were busy bloodying and frightening, she was consumed with studying and enlightening.
When finally the last drop of electrolyte was milked from him and his pelvis was turned to dust, her father died. Try as they might the tribe's shaman could not get the smile off his corpse's face. With him gone, Vola tried to reconnect with her mother, with her tribe, but it was too late for that. Her long hours poring over her fathers scrolls and studying arcane lore had left her undisciplined in war and far too placid. She couldn't raid, she couldn't plunder, she couldn't swing a greataxe or crush a skull with her foot. And there were not a lot of books to read in the tribe library. She had become the one thing no true orc could countenance being - Civilised. So she did what any civilised person would do, she bade her mother farewell (receiving a bittersweet grunt back) and made for the nearest city.
#3 (Racist Shopkeeper)
*gurgle gurgle*
"Now now, don't be silly. We should just wait for the nice man to come back"
*squeak*
"Don't let him hear you say that! I was just trying to be polite. At least he didn't pull a knife, the worst ones usually pull a Hey! Get back here!"
Vola's weasel takes off across the counter, scurrying up the wall to a high shelf and sidles in behind the gently thrumming staff.
"You get down here this instant!"
The weasel ignores her, instead disappearing behind it. The staff itself begins to half-heartedly tilt forwards then roll back to equilibrium as the unruly creature tries to dislodge it. Aghast, Vola's eyes flicker from the staff to the door of the back room and back again. A frantic note creeps into her voice as she hisses "Pickle! Down!" but the weasel ignores her. Thinking fast, she conjures up a mage hand to try and pluck the furry felon from his perch but it’s like trying to corner smoke - his supple twists and turns too swift and dexterous for the spectral fingers to track. He does succeed in getting the hand wedged between the shelves and the staff though, and as Vola dismisses it in frustration the sudden loss of friction causes the staff to roll out of it's mount, clattering to the floor in front of her. Behind her she hears a door open.
#4 (Wizard / Cult of Shar)
Vola listens to his tale. It's heartbreaking. To have lost everything, to have hit rock bottom, to see no way out but to bind your immortal soul to such evil. She feels tears well up. But then, it's family. No price is too great. What might her father have done for her in the same circumstances? "Sir, you shall have your revenge, I swear it!" she chokes, blinking to clear her eyes. She pounds her hand down on a rock for emphasis, then grasps it firmly. "But a job's a job."
People will tell you that you get used to the sound of a skull splitting open, but either they're lying or Vola really needs to split a lot more skulls open and quickly. In any case, after the first few bashes she's forced to put the rock down as a wave of dry-heaving threatens to steal her lunch away. It passes. While her weasel slithers out of her pack and begins to crawl through the wizard's robes looking for trinkets or a spell book, she realises belatedly that they were supposed to bring his head back as proof; her eyes involuntarily move to the oozing caved-in mess and her stomach clenches hard again. "Khaderi *bluergh* Could you *hnnnnngh* be a dear and scoop as much of…. Of that as you can into a pot?"
She's sure the wizard would have understood - he was, after all, quite recently familiar with the importance and power of contracts. Of course, the village will have to burn, a promise is a promise, but all things in their proper place and correct order - they promised a reward! And they're ritualists - rituals tend to be written down so any fool can follow them. And what better fool than her? The village would burn, but not before the knowledge was safeguarded.
(i have taken the liberty of assuming that at some point since learning it she's cast find familiar. As it happens she has exactly enough gold to cover materials if that's necessary)
Quick questions :
1. Roleplaying real injuries - Do they remain real after healing or do they vanish, or are they diminished but persistent? Following on, do you limit healing available on Long Rests?
2. Is there a comprehensive list of all things that can be hyperlinked? I wouldn't want there to be a dispute down the line driven by ignorance on my part.
3. Any content sharing available or should we stick to what we already have?
4. Did the first 3 questions make me seem like more trouble than I'm worth?
Edit - adding some mouse-overs
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/2069-pbp-rules-and-faq-please-read-first
All archtypes of links are posted here, so it's just a matter of using the right command for the right effect/spell/monster/other.
Character Creation Stuff:
Going to go old school and keep the abilities where they lie, and create a character based on the stats.
Ability scores: 15 15 13 6 16 12
Going a step further, randomly determining race. 9
Half Elf it is.
Introducing Eli Goldswain, the half-elven fighter who aspires to become a paladin: https://ddb.ac/characters/13046070/sk8Pvq
At an early age, Eli discovered an unrivaled affinity for bowmanship that he nurtured into a skill which surpassed many of his village's experienced hunters. Hoping to win the favor of a good-hearted god or goddess, Eli lived a righteous path for most of his late teenage years and early twenties, throwing himself in line with every noble cause he happened upon, no matter how seemingly trivial. He garnered a reputation for heroism, but he never heard the divine calling.
His friends and community members were dumbfounded. Surely this skilled warrior could put his bow to good use in order to further the cause of a just diety. What was keeping Them from seeking the boy out? Some suggested it was the non-aggressive nature of archery, so Eli furthered his training, versing himself in hand-to-hand combat with the warhammer, and becoming a fearsome melee fighter.
Now the twenty-something half-elf has set out into the world at large to find some good-hearted friends, to prove his stalwart melee ability to the heavens, and to await the dream or vision that will grant him a patron god or goddess and a noble cause.
Determining the scenarios to post: 2 2
Scenario 3:
Eli leans to the side slightly, watching to make sure the ill-tempered dwarf is out of earshot. "What do we do?" he whispers to his two companions. "The man just doesn't seem to like anyone."
"Anyone who's not a dwarf, anyways," adds Barobo, self-consciously scratching a pointed ear.
"Hold up," says Eli in a low voice, leaning again to peer through the doorway for the grumpy shopkeeper. "I have an idea. When I was a kid, and my friends and I wanted to try some halfling stout for the first time, we offered few copper to Dargo the town idi---" Eli catches himself mid-sentence, glances upwards in embarrassment, then continues. "...Dargo, a misfortunate fellow who wandered the streets of my home town. We gave him the money for the ale, too. And it worked beyond our wildest dreams. Dargo loved us for it. Maybe we can find a dwarf on the street to do our business for us here?"
Eli suddenly looks uncomfortable. "I mean, it's not really lying," he pleads. It seems like he's thinking out loud, but there's a tone as if his words are intended for his audience. "We're just navigating around a problem. We're not trying to cheat him; we're trying to un-cheat ourselves from his wrath! And besides, he might try to gouge a dwarf the same way. At least then we'll have our answer."
The half-elf blinks a moment, and returns his attention to his companions. "What do you think?"
"Who's gonna go find the dwarven mook?" grunts Khaderi.
Eli considered carefully. Khaderi was boorish, and Barobo, while kind-hearted, was a bit of an eccentric fellow. "Um, I'll go see if I can find someone. You two stay here. It'll look less suspicious that way." Eli turns to leave, but glances back one last time before he exits the store. "Try not to make him any madder," the half-elf whispers to his friends before he leaves.
Scenario 4:
There's a short silence after the wizard concludes his story.
"Well, that does it then," bellows Khaderi, raising his longsword for a killing blow. "You're in league with a devil. You gotta go. You shoulda called on the law, instead." He lunges towards the wizard.
Eli gasps and charges between them, bow still in hand, raising his arms in the air before Khaderi. "Wait, Khaderi! Wait! You can't!" The half-elf looks up at the longbow in his own grasp, tosses it quickly aside, then puts his hands back up towards the barbarian. "Khaderi, this is murder!"
"Yer right," the man retorts, spitting on the ground beside him. The sword remains poised in the air. "Twas murder. And I'm 'bout to avenge it."
"No, no, no!" Eli says, the pitch of his voice rising in supplication with each repetition. "That's not how it's supposed to work. I mean, look--he was punishing a murder, too, right? So what happens a year from now, after you kill him? You get run through by someone else out to avenge his murder? And then they get the same down the road? It would never stop!"
Khadori's sword lowers slightly, and his face slackens. "But what I'm doin' is right. It's justice."
Eli shakes his head. "It's not for us to decide. We don't have proper rules to follow, a code of conduct, or a cause. We're just wanderers who stumbled past a town in need. Our job is done. They're free of his tyranny. Now we need to take this fiend to the capitol to have him tried properly. We don't need a murder on our consciences--or our public records. There's a high road right there, waiting for us to take it. You said it yourself: he should have called the law. So that's what we do."
The barbarian looks intrigued; Eli can see the tide turning, so he presses on, leaning forward, and gives a surreptitious smile to his burly friend. "Besides, think of all the hard labor and unpleasantries he'll be treated to at a prison camp. So much better than being sent straight to his maker."
The barbarian tries to mask the smile creeping onto his own face, but fails. A grin is plastered from ear to ear, and his eyes sparkle with glee. "You mean he gets buggered!"
Eli sighs resignedly. "Yes, Khadori. He gets buggered." The half-elf closes his eyes a moment in prayer, then turns back to the wizard. His voice is loud--loud enough for the entire crowd of onlookers to hear. "Right. It's settled then. You're coming with us. You'll make your case to the Holy Magistrate for your evil deeds."
The half-elf retrieves and stows his longbow from the ground, then approaches the solemn wizard, snatching the scepter from his hand. "You won't be needing this anymore," he says matter-of-factly, then tosses it to Barobo.
Eli turns to the townsfolk. "Someone find the sheriff," he bellows. "Tell him to bring shackles. We'll be leaving for the capitol on the morn to have this man tried for his crimes!"
The crowd cheers.
Eli turns and mutters to himself rhetorically, at the townspeople "Enjoy it while it lasts. I have a feeling you'll have the army at your gates after the magistrate hears the whole story."
I'm impartial as to which campaign I join. Just put me where I'm needed. :-)
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
Character creation:
Ability scores: 16 ,11 ,10 ,15 ,8 ,15
Character sheet link
This character is good for either game, but backstory written with Forgotten Realms names, obviously this can be changed as needed :)
Lormir Daywarden is an scourge Aasimar Paladin of Amauntor. Born in the city of Tantras, Lormir's birth was heralded as a sign of the gods will, his birth parents quickly passed him on to the preists of Amauntor, who took Lormir to the city of Elturel, here he was trained as a warrior and schooled in the ways of the Order of the Companion. It was during his youth that his zealotry was first made apparent. He witnessed some of the other novitiates smuggling forbidden goods into the school; small things, all in all, but Lormir viewed these minor infractions as seeds of heresy taking up a carpenter's hammer and attacking one of the novitiates.
After this outburst he was consigned to contemplation in a punitive cell for a week, it was during his meditation within the cell that he was first contacted by his guiding celestial, an angel known as Uriel, who commended his zeal, yet directed him to worthier goals, espousing the destruction of those who threaten peace beyond his walls. under Uriel's guidance he rose through the ranks so that his purpose can be fulfilled.
Scenario 1
As questionable as my companions may be, they are innocent the light of the companion has been upon them and they have done no harm to you, I swear it. I am a servant of Amauntor, I have no reason or desire to kill anyone from your puny village should you not bar our passing here. That being said, I will crush you dare to stand against me. stand aside and you may live...It seems the root of this evil has been found... out of my way now peasants, or i will mete out Amauntor's justice upon you and that deceitful witch on your midst alike!
Scenario 4
I believe you, but you will not be spared. Your actions have killed many innocents and strengthened the enemies of all mortal life. Your death is a certainty. your soul is taken and no power of mine can save it. you have doomed yourself. These villagers however are not free of guilt. They have caused a pure soul to be twisted into evil, they are as tainted as you now are, may this be your only peace: know that once I end you, those that did this will face the same justice.
Ability scores: 11 12 13 14 9 16
Siward Doomstrength has never gotten used to losing a compatriot. It comes with the territory in a mercenary’s work unfortunately. He tries to live for those who have passed by doing whatever he pleases, whenever he pleases, and with whomever he damn well pleases. Hell, he knows it’s only a matter of time before someone ends up doing the same to honor his memory.
To those that have shared a drink and a laugh with Siward; life seems to be going great for him. However, deep down Siward fears never having true friends, people to call family, or even more unfathomable someone to share the rest of his life with. Siward is friendly enough, but no one has ever lived long enough to learn anything beyond superficial jokes and tales.
One day Siward will die. For now, all he can do is drink, revel, and fight. That’s the only way he can stay sane he tells himself.
https://www.dndbeyond.com/profile/BrianFett/characters/13097016
Scenario 1
Siward can’t die like this he thinks. The townsfolk stopped being innocent when they threatened him and his companions. Better them than me he thinks. He grips his greatsword and feels the rage burning inside of him, when suddenly he notices a woman who looks familiar.
Smirking he says, “I know Khaderi isn’t the best looking gal around, but she isn’t as ugly as you.” He stabs his greatsword into the ground and pops his knuckles. “Step forward and tell us who you are, coward.” He does his best to sound intimidating.
Scenario 4
Siward helps the wizard onto a nearby chair. He pulls out a wineskin, drinks, and offers some to the wizard. He asks, “what is your name?”
“Eldar” the wizard says.
“Eldar,” Siward says, “after, you’d gotten your revenge then what? Killing those people wouldn’t bring back your wife and child. I will help you in your quest if you ask, but can you live in peace afterwards? I’ve seen my fair share of people die and it never gets easier all we can do is live on for them and their memory. I will decimate that town if you ask, but is this how your wife and child would want to see you?”
Never played Phandelver, so I'm interested!
Ability scores: 14 13 14 9 15 15
Will edit this post once I've seen what I've rolled.
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Recruiting is now closed. I will be sending out IM's in the next few hours to those selected.
Occassional Dungeon Master.