(Sorry - the armory is behind the locked door to the north of the secret passage that Penumbra opened. I'll say that Penumbra successfully picked the lock and you saw it's contents, then took your short rest inside. Map is updated to show this space now. The door to the south is next, and you didn't find any traps and it appears unlocked. There is, of course, the aura of necromancy coming from that area. Go ahead and put yourselves in marching order and let's keep on =)
(Will go with the map for marching order (Rand, Bankur, Penumbra, Salty Joe) and move you forward...)
This 20'x30' room is well lit by lanterns hanging from supports in the walls. Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate. The other door on the north part of the eastern wall is the standard wood with iron bands and hinges.
As soon as the door opens, the skeletons animate and attack!
(Welcome back! Glad you had a good trip. Sorry I haven't checked in til now, been a crazy week for me.)
Penumbra readies her bow and says, "Well Bankur, looks like its time to put your money where your mouth is, lets put these bone bags back in their graves."
Rand pulls his new sword from its scabbard. "Talon, it is time to put you to some use. Let's send these abominations back to death!" Rand move into position to engage the closest skeleton, enjoying the trail of light his sword makes as he swings and feeling like this new sword is balanced quite nicely (attack yellow zombie: Attack: 25 Damage: 14).
(Sorry, been crazy for me too, and it's amazing how quickly you can get out of the habit of posting. Welcome back Rhanloi! Glad you had a good trip.)
Bankur leaps into the battle and moves to stand next to Rand. With an oath to his deity he unleashes an overhead swing with his mace at the skeleton facing him.
Penumbra and Bankur combine their assaults to disassemble the blue skeleton, leaving only the one in front of Rand. Rand is enveloped by a cloud of purple smoke, blocking his sight of the room and the skeleton engaged in combat with him. (Both the skeleton and Rand have disadvantage on the next attack. I know Salty Joe thinks this would give you advantage, but creating an illusion of a cloud around Rand means Rand can't see anything, nor can anyone see Rand. =(
(Hes touching it and the skeleton is not... cmon man. Its your game but that ruling ruins illusion magic and thats almost all that the bards have. I brought this up at he beginningof this campaign to aviod this push back)
(If you are stuck on the smoke, the illusion is a card board box with with eyes cut in it. I really hate that image but if thats what I habe to do to make one of my two cantrips not useless.)
(See the Discussion thread for my reply. Rand and Penumbra, you can take a bonus action to disbelieve the smoke and be able to see through it. DC13 Investigation or Will save (your choice...))
Rand sees a purple smoke envelop him and wonders for a moment if it might be poison gas of some sort. (Investigation: 2)
He can't see around him, but knows the skeleton is there. "Ugh. Who cut the cheese? We're supposed to be cutting skeletons." Rand uses his best guess at how the skeleton is moving and swings his sword for an attack. (Attack: 21 Damage: 5). (two-handed style re-roll for damage: 6)
This post has potentially manipulated dice roll results.
With a sideways glance at the now lounging half-elf, Bankur moves around the cloud to flank the lone remaining skeleton, then swings his mace at the creature.
"By Ilmater, go back to the unholy hell you crawled from!"
Attack: 26 Damage: 9
(ooc for Rhanloi: not sure if I get any kind of bonus for flanking. There's nothing in the PHB about it and quite a bit of discussion about it online. General consensus is a +2 bonus to hit, which I added to my roll. If you're not good with that adjust the to hit roll down by 2 and let me know.)
(The +2 to hit for flanking comes from Pathfinder - and perhaps from 3.5 ed of D&D. It's an optional rule from the DM's Guide, which says that if you are on the opposite side of an opponent, then both you and your ally get advantage on attack rolls. I'm good with this rule, since I liked it from Pathfinder. It works both ways, however, so be aware that intelligent creatures, like goblins, will try to flank you!)
Bankur's strike obliterates the last remaining skeleton, and silence quickly settles over the crypt. There are three crypts here, and the stone lid of each sarcophagus is carved to depict the person entombed within — two human males and one human female, all of noble bearing. There are also two exits from this room - both on the eastern wall. The double doors in the southeast corner are sheathed in tarnished copper plate. The northeast door is wood with iron hinges and lock.
(Combat over - everyone gets 40XP!)
Rollback Post to RevisionRollBack
Love God. Love Others. Any Questions?
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(Sorry - the armory is behind the locked door to the north of the secret passage that Penumbra opened. I'll say that Penumbra successfully picked the lock and you saw it's contents, then took your short rest inside. Map is updated to show this space now. The door to the south is next, and you didn't find any traps and it appears unlocked. There is, of course, the aura of necromancy coming from that area. Go ahead and put yourselves in marching order and let's keep on =)
Love God. Love Others. Any Questions?
Salty will pick up the rear
I got alot a doods
(Will go with the map for marching order (Rand, Bankur, Penumbra, Salty Joe) and move you forward...)
This 20'x30' room is well lit by lanterns hanging from supports in the walls. Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate. The other door on the north part of the eastern wall is the standard wood with iron bands and hinges.
As soon as the door opens, the skeletons animate and attack!
Bankur Init: 5
Penumbra Init: 12
Rand Init: 17
Salty Joe Init: 7
Skellies Init: 15
Rand (12/18) - Skellies (x3) - Penumbra (10/17) - Salty Joe (17/17)- Bankur (17/17)
Love God. Love Others. Any Questions?
(Welcome back! Glad you had a good trip. Sorry I haven't checked in til now, been a crazy week for me.)
Penumbra readies her bow and says, "Well Bankur, looks like its time to put your money where your mouth is, lets put these bone bags back in their graves."
Bankur grins at Penumbra "Let's do this my friend! The less of these aberrations that walk this earth the better!"
Bankur readies his weapon and with a grin for Rand says "After you of course, friend Rand."
Rand pulls his new sword from its scabbard. "Talon, it is time to put you to some use. Let's send these abominations back to death!" Rand move into position to engage the closest skeleton, enjoying the trail of light his sword makes as he swings and feeling like this new sword is balanced quite nicely (attack yellow zombie: Attack: 25 Damage: 14).
(Sorry, been crazy for me too, and it's amazing how quickly you can get out of the habit of posting. Welcome back Rhanloi! Glad you had a good trip.)
Rhanloi's Romp: Party Loot, Guild Vault, Adventure Notes
Rand's blow obliterates the first skeleton, sending bone fragments and bits of armor flying!
The remaining two skeletons move with surprisingly smooth motions, engaging Rand with their shortswords.
Green Attack: 15 Damage: 5
Blue Attack: 10 Damage: 7
But the nimble paladin dodges their attacks, taking no damage!
Rand(12/18) - Skellies (
Yl/Gr/Bl) - Penumbra (10/17) - Salty Joe (17/17)- Bankur (17/17)Love God. Love Others. Any Questions?
Moving into the room to get a clear shot Penumbra launches an arrow at one of the skeletons.
(Attacking blue) Attack: 15 Damage: 5
(Sneak attack since the skeleton is engaged in melee with Rand.): 1
Salty Joe envelops Rand in a Purple Cloud.
(I am also glad you returned. This game is great and so is the party.)
I got alot a doods
Bankur leaps into the battle and moves to stand next to Rand. With an oath to his deity he unleashes an overhead swing with his mace at the skeleton facing him.
Attack: 17 Damage: 8
Penumbra and Bankur combine their assaults to disassemble the blue skeleton, leaving only the one in front of Rand. Rand is enveloped by a cloud of purple smoke, blocking his sight of the room and the skeleton engaged in combat with him. (Both the skeleton and Rand have disadvantage on the next attack. I know Salty Joe thinks this would give you advantage, but creating an illusion of a cloud around Rand means Rand can't see anything, nor can anyone see Rand. =(
Love God. Love Others. Any Questions?
(Hes touching it and the skeleton is not... cmon man. Its your game but that ruling ruins illusion magic and thats almost all that the bards have. I brought this up at he beginningof this campaign to aviod this push back)
I got alot a doods
(If you are stuck on the smoke, the illusion is a card board box with with eyes cut in it. I really hate that image but if thats what I habe to do to make one of my two cantrips not useless.)
I got alot a doods
(See the Discussion thread for my reply. Rand and Penumbra, you can take a bonus action to disbelieve the smoke and be able to see through it. DC13 Investigation or Will save (your choice...))
Rand(12/18) - Skellies (
Yl/Gr/Bl) - Penumbra (10/17) - Salty Joe (17/17)- Bankur (17/17)Love God. Love Others. Any Questions?
Rand sees a purple smoke envelop him and wonders for a moment if it might be poison gas of some sort. (Investigation: 2)
He can't see around him, but knows the skeleton is there. "Ugh. Who cut the cheese? We're supposed to be cutting skeletons." Rand uses his best guess at how the skeleton is moving and swings his sword for an attack. (Attack: 21 Damage: 5). (two-handed style re-roll for damage: 6)
Rhanloi's Romp: Party Loot, Guild Vault, Adventure Notes
Investigation check: 9
Penumbra readies another arrow but cannot see through the mist, not wanting to hit Rand she holds her shot.
(Penumbra is going to ready an action, she will loose her arrow the moment she can determine the location of the skeleton.)
Rand still has a pretty accurate guess and hits the skeleton - perhaps not with as much force as he'd like, but the mist does obscure him from it.
Skeleton Attack: 8 Damage: 7
Rand (12/18) - Skelly (-6) - Penumbra (10/17) - Salty Joe (17/17)- Bankur (17/17)
Love God. Love Others. Any Questions?
Salty Joe will find a corner, smoke a cigarette, and dodge. For a moment he thinks about saying something inspiring but then doesn't.
I got alot a doods
With a sideways glance at the now lounging half-elf, Bankur moves around the cloud to flank the lone remaining skeleton, then swings his mace at the creature.
"By Ilmater, go back to the unholy hell you crawled from!"
Attack: 26 Damage: 9
(ooc for Rhanloi: not sure if I get any kind of bonus for flanking. There's nothing in the PHB about it and quite a bit of discussion about it online. General consensus is a +2 bonus to hit, which I added to my roll. If you're not good with that adjust the to hit roll down by 2 and let me know.)
(The +2 to hit for flanking comes from Pathfinder - and perhaps from 3.5 ed of D&D. It's an optional rule from the DM's Guide, which says that if you are on the opposite side of an opponent, then both you and your ally get advantage on attack rolls. I'm good with this rule, since I liked it from Pathfinder. It works both ways, however, so be aware that intelligent creatures, like goblins, will try to flank you!)
Bankur's strike obliterates the last remaining skeleton, and silence quickly settles over the crypt. There are three crypts here, and the stone lid of each sarcophagus is carved to depict the person entombed within — two human males and one human female, all of noble bearing. There are also two exits from this room - both on the eastern wall. The double doors in the southeast corner are sheathed in tarnished copper plate. The northeast door is wood with iron hinges and lock.
(Combat over - everyone gets 40XP!)
Love God. Love Others. Any Questions?