This post has potentially manipulated dice roll results.
"If the gap be only big enough fer a lone sole, then it sounds like a useful choke point... Fer I not be feelin' that negotiations be of the friendly sort with these walking piles of puke."Raldaen stares up at the chimney, before turning his attention to the wolves again and considering Salty and Rand's eagerness to push forwards. Though not a truly intellectual man, Raldaen's callous and common manner does hide some of his shrewdness, "Tarin, can yer make some more morsels for them hounds? I'd see 'em driven off rather than chained at our stern if we're to push forwards."
((OOC - Raldaen would like to lay out a trail of tasty morsels into the thicket the party entered from, then release the peg and run the wolves off out there. Animal Handling: 11. If anyone else has thoughts, chime in... I just don't like leaving potential enemies that we have to fight on our way out.))
(OOC: So it sounds like the current plan is for the group to free the three wolves outside the cave, then go back to the main path and push farther in. Your Animal Handling skills (and food) make that happen easily enough. These wolves were being 'trained' by the inhabitants to be fighting animals, so they would prefer this freedom to captivity. Now the question for the group is, who is holding the torch(es), and which way do you want to go? The main passage continues north. There is a side passage leading west. There is a passage east and west above your heads where the bridge is. See the map. Once we have a majority agreement on direction, I'll move us on. Nice work so far!)
No light: Put Penumbra up front with Cahoots, Salty and Tarin at the back. The 3 light dependent characters (I can't wait to hit lvl 3 to avoid moments like this) could be steadily ushered through with no immediate requirement for light. Rand or Raldaen could stay ready with a torch that Tarin could light with Prestidigitation should we need on in a hurry.
One light:We carry one torch towards the back of the group, so as not to hamper vision more than necessary. Penumbra & Cahoots take the lead (there's a theme here...), then Rand for muscle, Salty for support, Raldaen, Bankur, and Tarin bringing up the rear (since Cahoots can relay info from the front of the line). The light at the rear runs the least risk of giving away forward scouts if we're careful with shadows, but allows the people who need it to see in their immediate proximity.
More light: Marching order as we entered, completely forgoing any stealth in favour of vision - walking round dark cavern announcing our presence to anyone round a corner.
I'd prefer to run with no light for the moment, and progress forward as stealthily as possible... use the advantage of surprise for as long as we can manage it.))
This post has potentially manipulated dice roll results.
"Before we move forward up this main passage Cahoots and I should go check out the passages up top by the bridge." Penumbra looks to Cahoots "What do you think little guy? You go left I'll go right, see what we can see and report back." She turns back to rest of the group. "I could also secure a rope to the bridge so you guys can climb up, the little buggers wont be expecting an attack from the bridge, they will expect any intruders to come up through the main passage."
If everyone is agreed to send Penumbra and Cahoots up to the bridge as scouts she will fly up and secure the rope before sneaking down the passage to the right, she will then simply see what she can, hopefully without giving herself away, and then return to the group to report her findings.
Stealth: 24
Perception: 7
(OOC: I think one light in back is best, if we go in with no light that leaves some of us at a disadvantage. )
"Arr, I can weigh anchor long enough fer yer to check the bridge. Saves us lighting a torch before we know what's around the corner. Though I don't mind a climb in the dark, I dunno how others feel... Might be about the time t' be lightin' a torch then."
This post has potentially manipulated dice roll results.
The owl hoots softly at Penumbra, nuzzling her shoulder in acknowledgement, then banks hard left down the tunnel. Tarin's expression goes blank as he communes with Cahoots and sees what he sees. The owl banks swoops over the bridge and glides as silently(6) as he's able to down the passage, proceeding carefully. Cahoots pauses once he hears or sees(23) any other creatures, whichever comes first.
While the rest of the party waits at the cave entrance, Penumbra and Tarin's owl familiar fly up the main passage to the bridge, then split left and right to investigate.
Penumbra:
The tunnel to the right of the bridge leads south-east about 15 feet, but is only 8' tall, causing you to walk quietly instead of soaring in. The tunnel opens into a 40' diameter cavern, half filled on the northern side with two large pools of water. A narrow waterfall high in the eastern wall feeds the pool, which drains out the western end of the chamber to form the stream that flows out of the cave mouth below. Low fieldstone walls serve as dams controlling the flow to the stream. A wide exit stands to the south, while another smaller passage leads northwest. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Cahoots / Tarin:
The tunnel to the left of the bridge leads north-west about 20 feet, the curves back to the south-west about 40 feet before opening into a 25' x 30' cavern. This large cave is divided in half by a ten-foot-high escarpment. A steep natural staircase leads from the lower portion on the north to the upper ledge in the southern end. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins. Goblins who notice the owl flying into the cave. Goblins who think said owl would make a tasty roast! Goblins who grab their shortbows
Gobbo group 1 initiative: 6 vs. Gobbo group 2 initiative: 7 vs. Cahoot's initiative: 14
This post has potentially manipulated dice roll results.
Tarin gasps out loud, still seeing through Cahoots' eyes. He warns, "West bridge! We've got company! Get ready for more of those wretched goblins."
Cahoots flaps hesitantly, hovering in place for a moment as he sees the goblins spot him. Then he wheels about, with three sharp hoots of alarm, and flees down to the bridge, staying just beneath it, out of sight(12) from any approaching bridge-goblins.
(OOC: Cahoots uses his 60 feet of flight movement to make it back to the bridge. He uses his action to Hide.)
As Cahoots hides, Tarin makes a sketching motion with his hand and points at the bridge. "Erebon!" A hopefully convincing motionless, dead version of Cahoots with a goblin-arrow through his chest materializes on the bridge. "An illusion, of course. Let's see if they take the bait."
(OOC: Tarin casts minor illusion to conjure the image of a dead, bleeding-out, goblin-arrowed Cahoots on the east side of the bridge. Hopefully the goblins will have to come out to expose themselves on the bridge if they want their dinner.)
Bankur, Raldean, and Rand are in the dark - literally. Well, mostly...they are still by the mouth of the cave and can see a little way in but have no idea what is transpiring further in unless Tarin tells them.
Penumbra, hidden just inside the tunnel next to the bridge, suddenly sees a dead Cahoots materialize on the bridge just a few feet in front of her, followed momentarily by the sight of three goblins running out of the tunnel on the other side and onto the bridge. They skid to a halt when they see the illusion of the bird, then start to cross the bridge, approaching their 'dinner' cautiously with arrows nocked. (Penumbra - actions?)
Gobbo group 1 initiative: 6 vs. Gobbo group 2 initiative: 7 vs. Cahoot's initiative: 14
Unaware that the dead Cahoots is an illusion Penumbra becomes furious, she looses an arrow at the closest goblin and then charges forward drawing her daggers and spreading her wings in order to appear more intimidating.
(( I am off to bed for the night, so I will post for Raldaen. If it is relevant use it, if not I will be back in 8 hours or so...))
Raldaen hear the sound of battle a little after the others, caught up in thoughts of the sea as he watches the water run by. As Rand and Bankur rise, Raldaen hurries himself up, swings his heavy crossbow round and loads a bolt as he heads into the darkness. Getting to the bridge and surveying the scene, he shouts "Get a flamin' torch lit!" Regardless, he takes aim at the goblins above him and looses a shot...
This post has potentially manipulated dice roll results.
(Without a light or darkvision, you can not see or move into the tunnel beyond the wolf cave, and you certainly can't attack anything. You can, however, be attacked by creatures lurking deeper in the caves...)
Penumbra puts an arrow through the first unsuspecting goblin's torso, dropping him on, and then over, the bridge. The remaining two creatures shoot wildly back, more a reaction than anything else...
G2 Attack: 16 Damage: 8
G3 Attack: 17 Damage: 5
As Tarin and Salty Joe watch the dead goblin fall from the bridge ahead, two more goblins come out of the passage from the west of them! They are momentarily taken aback, but react before Salty Joe can complete his vicious mockery of the goblins on the bridge! (G2 DC13 Wis save: 0)
G4 Attack on Salty: 19 Damage: 3
G5 Attack on Tarin: 14 Damage: 6
Raldean lights a torch so that he, Rand, and Bankur can help in the fight!
This post has potentially manipulated dice roll results.
"I don't think we are worried about stealth anymore! Thanks for the light, Raldaen." Rand advances, seeing the new goblins emerge from the west, he splashes as quickly as he can through the water, drawing his sword as he goes, and tries to cut the first one down.
This post has potentially manipulated dice roll results.
Mindful of the last time a goblin arrow hit him and how badly it hurt, Tarin is more ready this time and pivots out of the way as one sails in his direction. "Not this time, you horrible scags!" He retreats to the rear and dives to the floor, laying prone.
(Tarin retreats 25 feet. Ranged attacks against Tarin have disadvantage while he is prone and melee attacks have advantage.)
From the floor, he holds up a hand in a sharp, rapping motion, as if ready to knock on an invisible surface, and waits for the right moment.
(He readies toll the dead; Wisdom save DC 13, range 60 feet, 4 💀 damage or 6 💀 damage if the goblin has all its hit points. He releases the spell after any party member either lands an attack that doesn't kill a goblin, or if they outright miss a goblin, and then he targets that goblin with the spell.)
(Without a light or darkvision, you can not see or move into the tunnel beyond the wolf cave, and you certainly can't attack anything. You can, however, be attacked by creatures lurking deeper in the caves...)
(OOC: I thought the consensus vote was for one light in the back? Won't affect Tarin since he has darkvision, but just wanted to check my understanding.)
"If the gap be only big enough fer a lone sole, then it sounds like a useful choke point... Fer I not be feelin' that negotiations be of the friendly sort with these walking piles of puke." Raldaen stares up at the chimney, before turning his attention to the wolves again and considering Salty and Rand's eagerness to push forwards. Though not a truly intellectual man, Raldaen's callous and common manner does hide some of his shrewdness, "Tarin, can yer make some more morsels for them hounds? I'd see 'em driven off rather than chained at our stern if we're to push forwards."
((OOC - Raldaen would like to lay out a trail of tasty morsels into the thicket the party entered from, then release the peg and run the wolves off out there. Animal Handling: 11. If anyone else has thoughts, chime in... I just don't like leaving potential enemies that we have to fight on our way out.))
Bring out your inner chatacter class...
(That works for me)
I got alot a doods
(OOC: So it sounds like the current plan is for the group to free the three wolves outside the cave, then go back to the main path and push farther in. Your Animal Handling skills (and food) make that happen easily enough. These wolves were being 'trained' by the inhabitants to be fighting animals, so they would prefer this freedom to captivity. Now the question for the group is, who is holding the torch(es), and which way do you want to go? The main passage continues north. There is a side passage leading west. There is a passage east and west above your heads where the bridge is. See the map. Once we have a majority agreement on direction, I'll move us on. Nice work so far!)
Love God. Love Others. Any Questions?
((OOC - My thought is to take the side passage.
As far as marching order, my thoughts are:
I'd prefer to run with no light for the moment, and progress forward as stealthily as possible... use the advantage of surprise for as long as we can manage it.))
Bring out your inner chatacter class...
(I say no light and go through the west side passage.)
I got alot a doods
(OOC: I vote for one light and climbing up to the bridge, then heading west. I'd like to see what that goblin was guarding or watching out for.)
Tarin is happy to stay in the back and have Cahoots accompany Penumbra.
"Before we move forward up this main passage Cahoots and I should go check out the passages up top by the bridge." Penumbra looks to Cahoots "What do you think little guy? You go left I'll go right, see what we can see and report back." She turns back to rest of the group. "I could also secure a rope to the bridge so you guys can climb up, the little buggers wont be expecting an attack from the bridge, they will expect any intruders to come up through the main passage."
If everyone is agreed to send Penumbra and Cahoots up to the bridge as scouts she will fly up and secure the rope before sneaking down the passage to the right, she will then simply see what she can, hopefully without giving herself away, and then return to the group to report her findings.
Stealth: 24
Perception: 7
(OOC: I think one light in back is best, if we go in with no light that leaves some of us at a disadvantage. )
"Arr, I can weigh anchor long enough fer yer to check the bridge. Saves us lighting a torch before we know what's around the corner. Though I don't mind a climb in the dark, I dunno how others feel... Might be about the time t' be lightin' a torch then."
Bring out your inner chatacter class...
The owl hoots softly at Penumbra, nuzzling her shoulder in acknowledgement, then banks hard left down the tunnel. Tarin's expression goes blank as he communes with Cahoots and sees what he sees. The owl banks swoops over the bridge and glides as silently (6) as he's able to down the passage, proceeding carefully. Cahoots pauses once he hears or sees (23) any other creatures, whichever comes first.
While the rest of the party waits at the cave entrance, Penumbra and Tarin's owl familiar fly up the main passage to the bridge, then split left and right to investigate.
Penumbra:
The tunnel to the right of the bridge leads south-east about 15 feet, but is only 8' tall, causing you to walk quietly instead of soaring in. The tunnel opens into a 40' diameter cavern, half filled on the northern side with two large pools of water. A narrow waterfall high in the eastern wall feeds the pool, which drains out the western end of the chamber to form the stream that flows out of the cave mouth below. Low fieldstone walls serve as dams controlling the flow to the stream. A wide exit stands to the south, while another smaller passage leads northwest. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Cahoots / Tarin:
The tunnel to the left of the bridge leads north-west about 20 feet, the curves back to the south-west about 40 feet before opening into a 25' x 30' cavern. This large cave is divided in half by a ten-foot-high escarpment. A steep natural staircase leads from the lower portion on the north to the upper ledge in the southern end. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins. Goblins who notice the owl flying into the cave. Goblins who think said owl would make a tasty roast! Goblins who grab their shortbows
Gobbo group 1 initiative: 6 vs. Gobbo group 2 initiative: 7 vs. Cahoot's initiative: 14
Love God. Love Others. Any Questions?
Tarin gasps out loud, still seeing through Cahoots' eyes. He warns, "West bridge! We've got company! Get ready for more of those wretched goblins."
Cahoots flaps hesitantly, hovering in place for a moment as he sees the goblins spot him. Then he wheels about, with three sharp hoots of alarm, and flees down to the bridge, staying just beneath it, out of sight (12) from any approaching bridge-goblins.
(OOC: Cahoots uses his 60 feet of flight movement to make it back to the bridge. He uses his action to Hide.)
As Cahoots hides, Tarin makes a sketching motion with his hand and points at the bridge. "Erebon!" A hopefully convincing motionless, dead version of Cahoots with a goblin-arrow through his chest materializes on the bridge. "An illusion, of course. Let's see if they take the bait."
(OOC: Tarin casts minor illusion to conjure the image of a dead, bleeding-out, goblin-arrowed Cahoots on the east side of the bridge. Hopefully the goblins will have to come out to expose themselves on the bridge if they want their dinner.)
Penumbra returns to hear Tarin's warning and attempts to blend into the darkness of the eastern tunnel while she readies her bow.
Stealth: 10
Bankur, Raldean, and Rand are in the dark - literally. Well, mostly...they are still by the mouth of the cave and can see a little way in but have no idea what is transpiring further in unless Tarin tells them.
Penumbra, hidden just inside the tunnel next to the bridge, suddenly sees a dead Cahoots materialize on the bridge just a few feet in front of her, followed momentarily by the sight of three goblins running out of the tunnel on the other side and onto the bridge. They skid to a halt when they see the illusion of the bird, then start to cross the bridge, approaching their 'dinner' cautiously with arrows nocked. (Penumbra - actions?)
Gobbo group 1 initiative: 6 vs. Gobbo group 2 initiative: 7 vs. Cahoot's initiative: 14
Bankur Init: 7
Penumbra Init: 7
Raldean Init: 4
Rand Init: 8
Salty Joe Init: 4
Tarin Init: 19
Love God. Love Others. Any Questions?
Unaware that the dead Cahoots is an illusion Penumbra becomes furious, she looses an arrow at the closest goblin and then charges forward drawing her daggers and spreading her wings in order to appear more intimidating.
Attack: 20 Damage: 4 sneak attack roll: 5
Intimidation: 21
(( I am off to bed for the night, so I will post for Raldaen. If it is relevant use it, if not I will be back in 8 hours or so...))
Raldaen hear the sound of battle a little after the others, caught up in thoughts of the sea as he watches the water run by. As Rand and Bankur rise, Raldaen hurries himself up, swings his heavy crossbow round and loads a bolt as he heads into the darkness. Getting to the bridge and surveying the scene, he shouts "Get a flamin' torch lit!" Regardless, he takes aim at the goblins above him and looses a shot...
Attack: 11 Damage: 11 (Attacking at disadvantage)
Bring out your inner chatacter class...
Salty Joe will point and laugh at the goblin that just got hit and say "Damn, look at how hard that punk ass Gobbo got MOLLY WOPPPED!" (Wis Save 13 or take 4)
I got alot a doods
(Without a light or darkvision, you can not see or move into the tunnel beyond the wolf cave, and you certainly can't attack anything. You can, however, be attacked by creatures lurking deeper in the caves...)
Penumbra puts an arrow through the first unsuspecting goblin's torso, dropping him on, and then over, the bridge. The remaining two creatures shoot wildly back, more a reaction than anything else...
G2 Attack: 16 Damage: 8
G3 Attack: 17 Damage: 5
As Tarin and Salty Joe watch the dead goblin fall from the bridge ahead, two more goblins come out of the passage from the west of them! They are momentarily taken aback, but react before Salty Joe can complete his vicious mockery of the goblins on the bridge! (G2 DC13 Wis save: 0)
G4 Attack on Salty: 19 Damage: 3
G5 Attack on Tarin: 14 Damage: 6
Raldean lights a torch so that he, Rand, and Bankur can help in the fight!
Tarin (7/7) - Cahoots - Rand (11/11) - Penumbra (7/10) - Bankur (10/10) - Goblins x2 (??) - Goblins x2 (??) - Raldean (11/11) - Salty Joe (10/10)
Love God. Love Others. Any Questions?
"I don't think we are worried about stealth anymore! Thanks for the light, Raldaen." Rand advances, seeing the new goblins emerge from the west, he splashes as quickly as he can through the water, drawing his sword as he goes, and tries to cut the first one down.
(Attack: 19 Damage: 7)
Rhanloi's Romp: Party Loot, Guild Vault, Adventure Notes
Mindful of the last time a goblin arrow hit him and how badly it hurt, Tarin is more ready this time and pivots out of the way as one sails in his direction. "Not this time, you horrible scags!" He retreats to the rear and dives to the floor, laying prone.
(Tarin retreats 25 feet. Ranged attacks against Tarin have disadvantage while he is prone and melee attacks have advantage.)
From the floor, he holds up a hand in a sharp, rapping motion, as if ready to knock on an invisible surface, and waits for the right moment.
(He readies toll the dead; Wisdom save DC 13, range 60 feet, 4 💀 damage or 6 💀 damage if the goblin has all its hit points. He releases the spell after any party member either lands an attack that doesn't kill a goblin, or if they outright miss a goblin, and then he targets that goblin with the spell.)
(OOC: I thought the consensus vote was for one light in the back? Won't affect Tarin since he has darkvision, but just wanted to check my understanding.)