With a quick flick of her wrist, Kai will send the bolt of light she has been summoning (edited my last post a little) towards whichever redbrand looks to be the leader of the small group and then step infront of Nobody defensively to protect him from the wolf. "Better start casting Nobody. Time to battle My armor should hold against these hounds."
Guiding bolt attack on assumed leader: 14
Damage: 16 radiant
Bonus affect: On a hit, the next attack roll made against this target before the end of Kai's next turn has advantage, thanks to the mystical dim light glittering on the target until then.
Margret you move a bit up the road to be next (north west) of Nobody and you take a swing at the wolfhound, but he swiftly dodges your blade and you only hit the ground.
Taking the opportunity given by Kai's attack on the farthest thug, Ree'lyn wills his mystical powers to flow through him so that a green and purple energy swirls along his left arm and shoots from his hand as a crackling energy against the now glowing target.
Attack 30Eldritch Blast for 5 force damage on glowing thug
(I do not know where all this talk about Nobody help came from. That mention of others taking "advantage" of the situation was purely from their own getting the jump on the guy somehow. And how Fabian has +11 to his attack rolls?:.)
(I'm also not quite sure how I wound up across the street when the 'idea' had been to lure over at least one redbrand over, but it's whatever I suppose. ^_^; I'll be sure to be more explicit in the future, or try to be.)
Although the twang of a boy shot was a concern, seeing the wolfhound rush in to leap for him, Nobody tries to bring his hidden Everybody up mid-leap into the beasts temple.
Reaction: Everybody To Hit: 9 For: 6 non-magical piercing damage.
Regardless of the above availability:
STR Save(DC 10): 16.
Whether knocked down in the attack or able to strike the beast down in time, Nobody rights his footing and mutters in a tongue so foul and black that it hurts the ears of those who could not understand it. A black flame erupts and consume his blade just before Nobody viciously lashed out at the wolf hound. Rather than burn it however, the flame dances across the cannine form to leap upon the redbrand close by. "So much for peaceful negotiations," He says as he struggled to keep his composure.
Movement: 1/2 to get back up if knocked prone.
Action: Nobody Casts Black Flame Blade. (Everybody) To Hit: 20 For: 6 non-magical piercing damage, and 3 points of fire damage to Redbrand2.
(Adv. roll is meant to be from Marco's help distracting at least the closest wolf.)
Margret barks orders at the goblin to use his bow slightly too late, for before she is able to finish her sentence, the goblin lets out a blood-curdling shriek and barrels past Ree'lyn. He launches himself towards one of the Redbrand thugs (RB4), scimitar flashing in the sun, shield raised.
Mal thinks to himself that his companions are much too violent sometimes. But if it is violence they want then Mal will oblige them.
I did warn you all that this would not end well for you. You just have your misplaced pride to blame.
Mal moves North of Nobody to engage WH1.
Assuming that Margaret's familiar is granting advantage to those attacking the Wolf Hound, Mal attacks with his Quarter Staff (Two Handed) and then follows up with his Unarmed Strike.
Quarter Staff
Attack Roll 1: 13
Attack Roll 2: 21
Damage: 10
Unarmed Strike
Attack Roll 1: 24
Attack Roll 2: 11
Damage: 6
Decision Tree:
If Mal is able to kill the Wolf Hound with the Quarterstaff, he will move in and attack the nearby Red Brand (RB2) with the Unarmed Strike. If the Wolf Hound is not killed, he will attack the Wolf Hound with the Unarmed Strike.
After both attacks, he will move further North and get into the bushes. The Mobility Feat will prevent any attack of opportunity from either WH1 or RB2, as the case may be.
Grasping his Quarter Staff he bounds towards the Wolf Hound to strike its skull with an overhead chop. He then follows the move with a Round House kick to the skull.
Anticipating his opponents moves, he quickly moves to a place of cover in over to draw the opponents away from Kai and Nobody.
I hate to say it but you wouldn't last a minute in the big city. Consider this a favor before you embarrass yourselves further.
Ree‘lyns Eldritch Blast hits the half hidden Redbrand. He seams to be in a very bad shape, with burnmarks covering most of his visible skin.
Nobody tries to surprise the big dog in front of him, but he is able to avoid the attack. But then Nobody perfectly times another slash at the wolfhound, when a bat distracts the beast. As he stabs the hound a big black flame springs up and burns the thug who is standing next to the dog.
Zurzg storms at another thug and tries to slash him with his scimitar. The bandit is unable to avoid the attack and gets cut by the goblins sword.
Seeing all the commotion Maltake also jumps into the fray and hits the wounded hound with his staff, cracking the beasts skull. Without even skipping a beat, he steps over the dead body and kicks the bandit in the face before falling back to search a bit cover in the bushes.
REdbrand1 uses the gap created by Maltakes retreat to get in front of Nobody and takes 2 swings at him Attack: 15 Damage: 5 and Attack: 16 Damage: Unable to parse dice roll. but Nobody dodges the Attacks.
Seeing the wounded Thiefling , Redbrand2 also decides to better remove one dangerous oponent from the battle and also attacks him twice Attack: 14 Damage: 5 and Attack: 16 Damage: 5
Suddenly you all hear an angry snarl behind you. Those who look behind see a huge Direwolf in front of Elmars shop where just a moment ago Moss was standing.
The wolf runs to Zurzg and tries to bite Redbrand4 Attack: 17 Damage: 10. The Direwolf tosses the surprised bandit around like a doll ( strength save 12), but he manages to stay on his feet.
Seeing the huge beast, Redbrand 3 and 4 as well as the second wolfhound forget about anything else and concentrate on bringing the huge beast down
Attack: 16 Damage: 5
Attack: 11 Damage: 5
Attack: 23 Damage: 5
Attack: 23 Damage: 5
Attack: 10 Damage: 7
Moss strength saving throw: 7
The Direwolf gets hit 3 times before the wolfhound jumps her throat and pulls her to the ground knocking her prone.
The Redbrand behind the hedge tries to take another shot at Nobody who is lightly obscured by all the people and the bushes Attack: 23 Damage: 12, but the crossbow bolt misses its mark.
Seeing as he failed his shot, the thug moves backwards and tries to hide again (11) Margret, Nobody and Ree‘lyn you loose him. All you know is that he is somewhere behind the hedges.
This post has potentially manipulated dice roll results.
Kai, giving the group a quick glance over, pushes her glasses up in thought before grabbing both her handaxe and mace, moving to attack the 2nd redbrand. "So relentless. Get! Shoo!"
Attack with Axe: 8
Damage: 3
Two weapon fighting bonus attack with mace: 20
Damage: 3
Rollback Post to RevisionRollBack
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
With a quick flick of her wrist, Kai will send the bolt of light she has been summoning (edited my last post a little) towards whichever redbrand looks to be the leader of the small group and then step infront of Nobody defensively to protect him from the wolf. "Better start casting Nobody. Time to battle My armor should hold against these hounds."
Guiding bolt attack on assumed leader: 14
Damage: 16 radiant
Bonus affect: On a hit, the next attack roll made against this target before the end of Kai's next turn has advantage, thanks to the mystical dim light glittering on the target until then.
Perception: 25
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead
Kais bolt of sacred energy breaks through the hedges and barely hits the fifth Redbrand, who starts to glow in a soft light.
Tactics whirl in Margrets head
"Moss how about a little magic help to stop them? Zurgz shoot at them with your bow from behind me
Ree'lyn, I hope you have something good to help end this crap"
If this dog is within 5 ft she'll attack with booming blade
49 attack, damage 11 6
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
sorry I don't know what happened
attack 17 dmg 8 1
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Margret you move a bit up the road to be next (north west) of Nobody and you take a swing at the wolfhound, but he swiftly dodges your blade and you only hit the ground.
She orders Marco to get in on the wolfhounds ears and scream as loud as it can, too distract the wolfhound
hoping the screaches get to both dogs
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 13/13 | Temporary HP 0/0 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1 | Eldritch Invocations 2
________________________________________________________________________________________________________________________________________________
Taking the opportunity given by Kai's attack on the farthest thug, Ree'lyn wills his mystical powers to flow through him so that a green and purple energy swirls along his left arm and shoots from his hand as a crackling energy against the now glowing target.
Attack 30 Eldritch Blast for 5 force damage on glowing thug
On hit
Hex for 2 necrotic damage
Compromising the thug's wits. (Disadvantage on Wisdom rolls).
And the drow moves to closer to the narrow alley between the two houses down the south, to enter there.
(I do not know where all this talk about Nobody help came from. That mention of others taking "advantage" of the situation was purely from their own getting the jump on the guy somehow. And how Fabian has +11 to his attack rolls?:.)
(I'm also not quite sure how I wound up across the street when the 'idea' had been to lure over at least one redbrand over, but it's whatever I suppose. ^_^; I'll be sure to be more explicit in the future, or try to be.)
If able to get off my original ready action:
Although the twang of a boy shot was a concern, seeing the wolfhound rush in to leap for him, Nobody tries to bring his hidden Everybody up mid-leap into the beasts temple.
Reaction: Everybody To Hit: 9 For: 6 non-magical piercing damage.
Regardless of the above availability:
STR Save(DC 10): 16.
Whether knocked down in the attack or able to strike the beast down in time, Nobody rights his footing and mutters in a tongue so foul and black that it hurts the ears of those who could not understand it. A black flame erupts and consume his blade just before Nobody viciously lashed out at the wolf hound. Rather than burn it however, the flame dances across the cannine form to leap upon the redbrand close by. "So much for peaceful negotiations," He says as he struggled to keep his composure.
Movement: 1/2 to get back up if knocked prone.
Action: Nobody Casts Black Flame Blade.
(Everybody) To Hit: 20 For: 6 non-magical piercing damage, and 3 points of fire damage to Redbrand2.
(Adv. roll is meant to be from Marco's help distracting at least the closest wolf.)
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
-
Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
Margret barks orders at the goblin to use his bow slightly too late, for before she is able to finish her sentence, the goblin lets out a blood-curdling shriek and barrels past Ree'lyn. He launches himself towards one of the Redbrand thugs (RB4), scimitar flashing in the sun, shield raised.
Bonus Action: Rage
Attack: 13 Damage: 9
Mal thinks to himself that his companions are much too violent sometimes. But if it is violence they want then Mal will oblige them.
I did warn you all that this would not end well for you. You just have your misplaced pride to blame.
Mal moves North of Nobody to engage WH1.
Assuming that Margaret's familiar is granting advantage to those attacking the Wolf Hound, Mal attacks with his Quarter Staff (Two Handed) and then follows up with his Unarmed Strike.
Quarter Staff
Attack Roll 1: 13
Attack Roll 2: 21
Damage: 10
Unarmed Strike
Attack Roll 1: 24
Attack Roll 2: 11
Damage: 6
Decision Tree:
If Mal is able to kill the Wolf Hound with the Quarterstaff, he will move in and attack the nearby Red Brand (RB2) with the Unarmed Strike. If the Wolf Hound is not killed, he will attack the Wolf Hound with the Unarmed Strike.
After both attacks, he will move further North and get into the bushes. The Mobility Feat will prevent any attack of opportunity from either WH1 or RB2, as the case may be.
Grasping his Quarter Staff he bounds towards the Wolf Hound to strike its skull with an overhead chop. He then follows the move with a Round House kick to the skull.
Anticipating his opponents moves, he quickly moves to a place of cover in over to draw the opponents away from Kai and Nobody.
I hate to say it but you wouldn't last a minute in the big city. Consider this a favor before you embarrass yourselves further.
Ree‘lyns Eldritch Blast hits the half hidden Redbrand. He seams to be in a very bad shape, with burnmarks covering most of his visible skin.
Nobody tries to surprise the big dog in front of him, but he is able to avoid the attack. But then Nobody perfectly times another slash at the wolfhound, when a bat distracts the beast. As he stabs the hound a big black flame springs up and burns the thug who is standing next to the dog.
Zurzg storms at another thug and tries to slash him with his scimitar. The bandit is unable to avoid the attack and gets cut by the goblins sword.
Seeing all the commotion Maltake also jumps into the fray and hits the wounded hound with his staff, cracking the beasts skull. Without even skipping a beat, he steps over the dead body and kicks the bandit in the face before falling back to search a bit cover in the bushes.
Deleted
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
REdbrand1 uses the gap created by Maltakes retreat to get in front of Nobody and takes 2 swings at him Attack: 15 Damage: 5 and Attack: 16 Damage: Unable to parse dice roll. but Nobody dodges the Attacks.
Seeing the wounded Thiefling , Redbrand2 also decides to better remove one dangerous oponent from the battle and also attacks him twice Attack: 14 Damage: 5 and Attack: 16 Damage: 5
Suddenly you all hear an angry snarl behind you. Those who look behind see a huge Direwolf in front of Elmars shop where just a moment ago Moss was standing.
The wolf runs to Zurzg and tries to bite Redbrand4 Attack: 17 Damage: 10. The Direwolf tosses the surprised bandit around like a doll ( strength save 12), but he manages to stay on his feet.
Seeing the huge beast, Redbrand 3 and 4 as well as the second wolfhound forget about anything else and concentrate on bringing the huge beast down
Attack: 16 Damage: 5
Attack: 11 Damage: 5
Attack: 23 Damage: 5
Attack: 23 Damage: 5
Attack: 10 Damage: 7
Moss strength saving throw: 7
The Direwolf gets hit 3 times before the wolfhound jumps her throat and pulls her to the ground knocking her prone.
The Redbrand behind the hedge tries to take another shot at Nobody who is lightly obscured by all the people and the bushes Attack: 23 Damage: 12, but the crossbow bolt misses its mark.
Seeing as he failed his shot, the thug moves backwards and tries to hide again (11) Margret, Nobody and Ree‘lyn you loose him. All you know is that he is somewhere behind the hedges.
deleted
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
New Round, i will post a picture in 30min.
She tells Marco to harass the wolfhound as he has done to the other hoping to save Moss
once harassed Margret swipes casting booming blade at the wolfhounds shoulder with her greatsword trying to follow threw to gut this monster
22 or15 dmg 2 1 force damage? 7
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
6 rerolls 4 +2
15dmg wahoo
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Kai, giving the group a quick glance over, pushes her glasses up in thought before grabbing both her handaxe and mace, moving to attack the 2nd redbrand. "So relentless. Get! Shoo!"
Attack with Axe: 8
Damage: 3
Two weapon fighting bonus attack with mace: 20
Damage: 3
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead
keeping Marcos move, now that I see the map I'll change the target to the nearest thug if he goes down I'll action surge
9 attack
Dmg 1
Dmg 3 +2
to the next one
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please