I’m looking for a few players to join a homebrew campaign.
The campaign will be set on the continent of Rul, and you will play a character that is a part of a guild/organisation and working for the Chroniclers - mysterious individuals that trade in information. This will be a ‘questing’ style campaign and as such I reserve the right to change players as needed to improve the party dynamic. As a player you are also free to leave the campaign after the completion of a quest – but please do let me know in advance.
The campaign premises: Barely a week ago you had been contacted by someone representing the Chroniclers. You were asked to share an impactful part of your own history as a deposit to them – “you cannot make new history without sacrificing some of your own”. Now, you travel to meet Waldo, a retired veteran that had worked for chroniclers in the past. He will present you with a trial to see if you are worthy of their time.
If you're interested, please send me a private massage with a character race, class and background.
You will be starting at level 3, with standard starting equipment, and we will be using mile stones to level up. You can be any official race and class. I also allow homewed classes/subclasses, but they have to be approved first. I do not have content sharing so only use what is available to you. You may roll for stats, here in the thread. You can re-roll, but you have to take the first group of stats that adds up to 70-75 points.
Yes, I will be accepting player applications via PMs, until the 29. Jun - that is until Saturday. This is not a first come first serve type recruitment, so you can apply as late to the date as you want. I will only reply to everyone's PMs and choose players after that date.
Hank was an experiement done by the Simic scientists, his rather low intelligence lent him to be constantly be chosen for the subject of many tests. Through all the poking and proding Hank had become rather strong and one day escaped.
.Orphaned, having to live by her wits, Irene made a decent living by slight of hand and an occasional game of chance or skill. after renting a room for a night she awoke to someone rifling through her gear the tall half orc easily knocked her out In the inky darkness of her mind a image came to her wiliest she lay dying not of the afterlife or a tunnel of light, not even her parents. But a huge Wyrm made of shadow encircling her body lifting her up looking at her with glowing eyes. Shaking his head the dragon says "You know my kin, its not your time" Irene's eyes flutter open realizing that in the coldness of the night which was overly warm a few moments earlier. Sitting up startling the half orc whom starts for the door, rage fills her soul, with her first spell a ray of fire shoots out of her hand hitting his body killing him. She then dresses and gathers her things finding it odd that the blinds are closed, no candle or lantern lit that she can still see in various shades of gray feeling it as a natural part of her soul. Stashing the orcs body and leaving the Inn, she notices the slash in her side has no blood oozing out but she covers it anyway "Damned half Orc, it was a fair game of dragon chess we played!! all this for a hundred gold" Whispered quietly. As she slips into the night she wonders at the new feelings she has feelings of power knowledge words entering into her mind taking the small piece of leather she took as a trophy she looks at it and words come naturally from her mouth and she finds herself covered by a magical force. "hmm thats interesting" She ducks into an ally seeing a shadowy figure coming towards her reactivity a billowing cloud of fog emanates from her as she hides in a corner. she thinks "My home sweet home dangerous as ever" then heads for the Nearest Inn wondering if she needs to register again with the new powers she found. With that thought she shakes her head "I guess I need to leave the city" Then she thinks after all I did just kill someone.... she turns and heads on to safer places.
Later during her adventures she found herself to be a member of the Chroniclers though not sure why Receiving the note She wonders Aloud "Wheres Waldo?" Shaking her head realizing the note gave her directions she gathers her things and heads that way.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
I’m looking for a few players to join a homebrew campaign.
The campaign will be set on the continent of Rul, and you will play a character that is a part of a guild/organisation and working for the Chroniclers - mysterious individuals that trade in information.
This will be a ‘questing’ style campaign and as such I reserve the right to change players as needed to improve the party dynamic. As a player you are also free to leave the campaign after the completion of a quest – but please do let me know in advance.
The campaign premises:
Barely a week ago you had been contacted by someone representing the Chroniclers. You were asked to share an impactful part of your own history as a deposit to them – “you cannot make new history without sacrificing some of your own”.
Now, you travel to meet Waldo, a retired veteran that had worked for chroniclers in the past. He will present you with a trial to see if you are worthy of their time.
If you're interested, please send me a private massage with a character race, class and background.
You will be starting at level 3, with standard starting equipment, and we will be using mile stones to level up.
You can be any official race and class. I also allow homewed classes/subclasses, but they have to be approved first.
I do not have content sharing so only use what is available to you.
You may roll for stats, here in the thread. You can re-roll, but you have to take the first group of stats that adds up to 70-75 points.
This recruitment will be open until 29th of Jun.
Are you still looking for players?
Ability scores: 14 12 11 15 12 8 Total: Unable to parse dice roll.
Yes, I will be accepting player applications via PMs, until the 29. Jun - that is until Saturday. This is not a first come first serve type recruitment, so you can apply as late to the date as you want.
I will only reply to everyone's PMs and choose players after that date.
Sounds interesting. Rolling stats here.
3 6 2 5 = 14
2 6 5 1 = 13
5 4 1 2 = 11
1 6 3 4 = 13
6 3 3 3 = 12
5 3 5 6 = 16
Final set: {14, 13, 11, 13, 12, 16} Total: 79
PM Sent.
Rolling for stats: Ability scores: 8 15 11 12 11 15 -> Total: 72
Rolling stats - will send PM with character details
Ability scores: 12 12 15 17 10 10
Ability Scores: 16 13 10 13 13 12
Ability scores: 10 15 15 13 11 8 Total: 69
Re-roll: Ability scores: 5 9 12 11 9 9 Total: 66
Will just take the 69 one. :)
PM with Link.
Hi Coyolx,
PM has been sent with Character info.
Ability Score Roll: Ability scores: 16 13 14 12 12 8 -> Total: 76!
That 9 though.. I'll have to role play that 9 into one of my stats lol
DM - Beyond the Veil
Ability scores: 13 16 16 13 14 14
reroll Ability scores: 14 15 9 12 12 8
https://www.dndbeyond.com/profile/YoFizz/characters/11753401
Hank was an experiement done by the Simic scientists, his rather low intelligence lent him to be constantly be chosen for the subject of many tests. Through all the poking and proding Hank had become rather strong and one day escaped.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Sending PM!
Ability scores: 11 10 17 12 17 5
reroll Ability scores: 14 12 11 10 14 17
Taking the first set.
Eldak|Baconoid|Inxori
Rolling stats:
Ability scores: 10 11 13 14 12 11
Bring out your inner chatacter class...
Ability scores: 14 11 12 10 16 13
.
.Orphaned, having to live by her wits, Irene made a decent living by slight of hand and an occasional game of chance or skill. after renting a room for a night she awoke to someone rifling through her gear the tall half orc easily knocked her out In the inky darkness of her mind a image came to her wiliest she lay dying not of the afterlife or a tunnel of light, not even her parents. But a huge Wyrm made of shadow encircling her body lifting her up looking at her with glowing eyes. Shaking his head the dragon says "You know my kin, its not your time" Irene's eyes flutter open realizing that in the coldness of the night which was overly warm a few moments earlier. Sitting up startling the half orc whom starts for the door, rage fills her soul, with her first spell a ray of fire shoots out of her hand hitting his body killing him. She then dresses and gathers her things finding it odd that the blinds are closed, no candle or lantern lit that she can still see in various shades of gray feeling it as a natural part of her soul. Stashing the orcs body and leaving the Inn, she notices the slash in her side has no blood oozing out but she covers it anyway "Damned half Orc, it was a fair game of dragon chess we played!! all this for a hundred gold" Whispered quietly. As she slips into the night she wonders at the new feelings she has feelings of power knowledge words entering into her mind taking the small piece of leather she took as a trophy she looks at it and words come naturally from her mouth and she finds herself covered by a magical force. "hmm thats interesting" She ducks into an ally seeing a shadowy figure coming towards her reactivity a billowing cloud of fog emanates from her as she hides in a corner. she thinks "My home sweet home dangerous as ever" then heads for the Nearest Inn wondering if she needs to register again with the new powers she found. With that thought she shakes her head "I guess I need to leave the city" Then she thinks after all I did just kill someone.... she turns and heads on to safer places.
Later during her adventures she found herself to be a member of the Chroniclers though not sure why Receiving the note She wonders Aloud "Wheres Waldo?" Shaking her head realizing the note gave her directions she gathers her things and heads that way.
https://www.dndbeyond.com/profile/TrenetFirehawk4729/characters/13343268
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Rolling for ability scores: 8 12 14 9 12 11
DM - Above & Below
Ability scores: 15 13 11 12 15 16
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Scores: Ability scores: 13 11 14 10 11 16
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Ability scores: 15 17 13 16 16 12Oops, rerolled 1s. Force of habit.
Ability scores: 17 16 7 12 10 8
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Ability scores: 17 18 10 14 15 18let's try that again
Ability scores: 7 10 11 16 10 13one more time
Ability scores: 10 13 10 14 18 13
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
I will be closing this recruitment earlier due to the amount of the applications I've already received.
For anyone who might still want to throw in their character suggestion, you can do so until the end of Saturday, the 29th of Jun!