(Ooc; I have a sling that does 1d4 +3 dmg says my character sheet. I also cast magic stone on my pebbles. They make my pebbles 1d6 +2 dmg. Do these damages (sling + magic stone pebbles) add. If so or when no; how much damage do I do?)
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Rendell, half elf warlock
A wizard is never late, nor is he early, he arrives precisely when he means to
(Ooc; I have a sling that does 1d4 +3 dmg says my character sheet. I also cast magic stone on my pebbles. They make my pebbles 1d6 +2 dmg. Do these damages (sling + magic stone pebbles) add. If so or when no; how much damage do I do?)
(They're are not additive. Sling just allows you to alter the range of the attack to a 30/120(normal/disadvantage past the 30ft range). But you'd use still use 1d6+2 for any stones enchanted by the spell. As far the 'To hit' goes under those circumstances, it is foggy. So, up to the DM.)
(To Lyon - Gregor is too concerned with what's ahead to interfere with her or anyone else following him unless they physically try to stop him.)
(My apologies. I am not in the habit of subscribing to threads and it is not automatic for me anymore. I thought there was no activity. Is it too late for Niossae to have taken the longbow from the Knights and join this encounter in progress?)
This post has potentially manipulated dice roll results.
15
Attack: 19 Damage: 6
Attack: 10 Damage: 12
2
"She demands your deaths!" The vines shamble about and even though Gregory calls down divine fire upon the figure being formed, it strikes him hard. As does another figure strike at Kain, then the two find themselves restrained by vines. Trogen and Trenet both find that two more figures materialize from the vines, hollow eyed but in the shape of an humanoid. Niossae turns up from her detour to see the party get attacked from these monsters of vines.
Gregory and Kain are grappled until they escape (DC 12)
(Whatever's holding Gregory took 5 cold damage in turn from the cold damage. Not sure if it is enough to break the grapple, but curious to know if is immune/resistant to such damage.)
IC: Tren not familiar with such creatures but seeing that he still has time to change his weapon drops his Rapier in 8/j then draws his crossbow and starts plinking away at the first ones he sees
This post has potentially manipulated dice roll results.
(Nice! So many crits!)
(On Gregor's eventual turn, unless knocked unconscious prior.)
(Not sure if you just have on +2 to the attack Tumbledee, or forgot to add something. But you should have another 2(from proficiency) plus spell Wisdom modifier)
Feeling the vines tighten on him further, a determined Gregor again forces a finger snap at the one binding him, calling down more divine flames upon the wretch. Immediately after a like radiance began to shine around him, and someone if not him finds it just a little easier to breathe, if only for a moment. "Focus fire on -- gah! Kain's! If you can."He calls out, ignoring his own peril in the moment.
Bonus Action: Gregor uses Healing Light feature, restoring 2 to an unconscious ally(priority) or himself if all are conscious at time.
Action: Gregory casts Sacred Flame on Vine Monster3, inflicting 2 radiant damage. (DC 13 Dex Save Negates).
Death Save(if knocked out before hand):
Death Save #1:16.
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Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
This post has potentially manipulated dice roll results.
7
11
0
6
(It was their surprise round. And fair warning, they're really slow. Like one just stood up and wondered if it should join the fight. And to be clear, 2 is grappling Kain and 3 is grappling Gregory.)
18
With quick reactions, the party retaliates against these creatures of darkness. As both Trenet and Niossae strike deep into the creatures, making them groan their unearthly voices. Trogon moves back as he slings a rock towards them. Lyon gives some encouragement to Gregory as she tries to help with Kain. As Gregory remains in the tangle of vines, he calls down more fire upon the creature. Yet it still keeps a hold on him.
Kain's Turn.
(The party won the initiative and the map is 75 by 50 feet, each square is 5 feet.)
(follow and advance to G4)
" And thats the whole problem, we hardly had any idea where to go for, but better stay carefull now that we know we're not alone..."
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
(Ooc; I have a sling that does 1d4 +3 dmg says my character sheet. I also cast magic stone on my pebbles. They make my pebbles 1d6 +2 dmg. Do these damages (sling + magic stone pebbles) add. If so or when no; how much damage do I do?)
Rendell, half elf warlock
A wizard is never late, nor is he early, he arrives precisely when he means to
(They're are not additive. Sling just allows you to alter the range of the attack to a 30/120(normal/disadvantage past the 30ft range). But you'd use still use 1d6+2 for any stones enchanted by the spell. As far the 'To hit' goes under those circumstances, it is foggy. So, up to the DM.)
(To Lyon - Gregor is too concerned with what's ahead to interfere with her or anyone else following him unless they physically try to stop him.)
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
-
Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
OOC it just bumps the pebbles damage to 1d6+2 and the weapon is considered magical
No extra 1d4
But you can hand the stone to a stronger pc and they can use their to hit modifier if thrown
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(My apologies. I am not in the habit of subscribing to threads and it is not automatic for me anymore. I thought there was no activity. Is it too late for Niossae to have taken the longbow from the Knights and join this encounter in progress?)
(ooc Just track is up to here 😉)
Rendell, half elf warlock
A wizard is never late, nor is he early, he arrives precisely when he means to
15
Attack: 19 Damage: 6
Attack: 10 Damage: 12
2
"She demands your deaths!" The vines shamble about and even though Gregory calls down divine fire upon the figure being formed, it strikes him hard. As does another figure strike at Kain, then the two find themselves restrained by vines. Trogen and Trenet both find that two more figures materialize from the vines, hollow eyed but in the shape of an humanoid. Niossae turns up from her detour to see the party get attacked from these monsters of vines.
Gregory and Kain are grappled until they escape (DC 12)
Damage Done -
2 Initiative
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
Initiative: 22
what is the scale of this map?
Rendell, half elf warlock
A wizard is never late, nor is he early, he arrives precisely when he means to
Tren is aghast They really are vines humnoid vines.
Initiative 18
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
ooc: What are we doing Virst? are we rolling for Init, how far away is the closest plant thing
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Whatever's holding Gregory took 5 cold damage in turn from the cold damage. Not sure if it is enough to break the grapple, but curious to know if is immune/resistant to such damage.)
Sacred Flame Damage: 4 on Vine Creature3.
Initiative: 7.
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
-
Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
Niossae initiative: 22
ooc:Well anyway on my turn
IC: Tren not familiar with such creatures but seeing that he still has time to change his weapon drops his Rapier in 8/j then draws his crossbow and starts plinking away at the first ones he sees
at #1 25 damage 9 at #4 22 Damage 6
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(ooc: to avoid waiting for my turn and missing on all the action I'm gonna post my action)
Attack roll; 19; DMG 8 on #1 then move back to e7
Trogon attacks the viny creature with one of his magic pebbles and creates more distance between them both.
Rendell, half elf warlock
A wizard is never late, nor is he early, he arrives precisely when he means to
(I suppose I will play my action as well to keep things moving:)
Niossae will draw an arrow for his shortbow and fire a shot at the weakest of the vine blights that are grappling his allies.
Shortbow ranged Attack: 25 Damage: 13
(Nice! So many crits!)
(On Gregor's eventual turn, unless knocked unconscious prior.)
(Not sure if you just have on +2 to the attack Tumbledee, or forgot to add something. But you should have another 2(from proficiency) plus spell Wisdom modifier)
Feeling the vines tighten on him further, a determined Gregor again forces a finger snap at the one binding him, calling down more divine flames upon the wretch. Immediately after a like radiance began to shine around him, and someone if not him finds it just a little easier to breathe, if only for a moment. "Focus fire on -- gah! Kain's! If you can." He calls out, ignoring his own peril in the moment.
Bonus Action: Gregor uses Healing Light feature, restoring 2 to an unconscious ally(priority) or himself if all are conscious at time.
Action: Gregory casts Sacred Flame on Vine Monster3, inflicting 2 radiant damage. (DC 13 Dex Save Negates).
Death Save(if knocked out before hand):
Death Save #1: 16.
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
-
Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
ooc: If I have advantage on the first shot add 1
btw crossbow expert
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Initative: 8
Lyon moves to the side of the thing grabbing Gregor and tries to impale it with her rapier. "Gregor, are you ok?"
To Hit: 18
Damage: 5
OOC: Posting my turn early as well.
Movement: Move to F2 if able
Action: Attack 2 with a rapier
Bonus: Inspire Gregor
(It was their surprise round. And fair warning, they're really slow. Like one just stood up and wondered if it should join the fight. And to be clear, 2 is grappling Kain and 3 is grappling Gregory.)
18
With quick reactions, the party retaliates against these creatures of darkness. As both Trenet and Niossae strike deep into the creatures, making them groan their unearthly voices. Trogon moves back as he slings a rock towards them. Lyon gives some encouragement to Gregory as she tries to help with Kain. As Gregory remains in the tangle of vines, he calls down more fire upon the creature. Yet it still keeps a hold on him.
Kain's Turn.
(The party won the initiative and the map is 75 by 50 feet, each square is 5 feet.)