Following his companions Donovan trailed into the armory. Feeling 20 years younger like a child in a festival he runs over to look at all the equipment. He shouts out lookatallofthegear!Itmusthavetaken years upon years to stock.
A warhammer catches his eye, it had an insignia he recognized etched into it. Nike, the god of war whom he remembered he worshipped. He immediately picked it up judging its feel in his hands. Almost as if Don was speaking to the hammer says “ you are the perfect vessel to deliver my prayers to the divine. He wanders around for a few more minutes and grabs a chain shirt and a light crossbow and bolts. He spots a few of the others gathered. He joins them and sees the bounty of books and scrolls. He searches through till he finds a book bound with a leather and dark red coloring.
All of this preparing has built up quite a hunger. As he straightens his new chain mail over his gut. I can’t even remember the last time I ate! Don chuckles a little and starting moving towards the hall.
The feast is quite nice, more so than you would have expected. The attendees are jolly, joking and laughing about things. Somewhere around three quarters of an hour in, a couple of people come in with what seems to be freshly brewed mead and bring a large tankard to each attendee (including you, of course). The mead is not particularly strong, but it does taste great. There are toasts all around, mostly toasting Sir Yedder, the Baron and the Emperor, though omitting those in between (The Count and the Duke).
Finally, after another half an hour or so, fresh apples are distributed, by way of dessert. They are red and as sweet as anything you have ever eaten (or, at least, as far as you can remember, which, admittedly, is not saying much).
This seems to be a cue for the attendees to start leaving. They all thank Sir Yedder for the feast and, about half an hour after the apples were consumed, you are left alone in the Great Hall alongside Yedder and those who are now working to tidy up the room.
Sir Yedder approaches you and says:
"I hope the feast was enjoyable. Now then, did you make up your mind about my errands?"
Morgan truly did enjoy the meal, every bite was new to him, every food was new with his memory gone and so every flavour made him smile. Finishing off the apple as he savoured it, he replied to Sir Yedder.
”Me and Tozo has a small talk of the Wizard as you said he had followers and if he was truly insane I fear he could cause real harm. However the Tails also sit on my mind if they have already caused damage to you they are also a problem even if they are beginning to flee.”
Morgan makes eye contact with everyone whilst talking, to wait for a reply or another persons idea.
Mordai enters the armory and gives a quick scan around then shuts his eyes in meditation for a moment. Turning around slowly he then walks, eyes closed, to where the books are and pushes some of them out of the way, gently. Beneath one of the books he grabs a necklace that holds a green gem that glows softly when he places it around his neck and smiles.
Mordai will then grab a couple of daggers, "Just in case."
Sitting down with the others at the meal he listens to the chatter around the room for anything that might pique his curiosity but otherwise just enjoys the food.
Turning to the group, "My opinion about the errands that have been offered to us is this. The wizard seems to be the most important threat at the moment as no one has seen him for a bit and a silent wizard is one that is doing something important. I think the mines might be 2nd on the list as clearing them out would allow the villagers and Genmore to acquire a bit more wealth which would intern maybe be able to by some more protection or pay for upgrade or whatever else that is needed. Then I would suggest scouting out the Tails to see what they are up to, as from what it sounded like, Sir Yedder took are of them so they might be backing off a bit. Then I would suggest checking out the Monastery to see what Edwall needed help with. Last on my list would be going to the garrison as it seems ties are pretty strained there right now and then depending on the mines we could discuss the matter of possible payment or trade for better support. What do you all think?"
Tozo remains silent during the queries, having said his piece already, unless specifically addressed. Uncomfortable with human-height chairs, he instead sits on the floor, making careful notes in the margins of his spellbook and pantomiming the gestures for practice. He nods at Mordai's summation of the situation, then goes back to taking careful notes.
Sir Yedder listens to the response he receives and concludes:
"So, not fully unanimous, but you, as a group, prefer to deal with Vitae. Good, that might actually be the most pressing issue indeed. You can rest for the night, and, tomorrow, I will have you escorted to the Windmill where he resides".
With this, Sir Yedder motions you to follow him and takes you to one of the buildings adjacent to the Castle. In it, you find a room with six beds.
"You can rest here, tomorrow you will have a lot to do".
With this, he departs.
The beds are not particularly comfortable, as they are made of straw and sheets, but they seem to be much better than where you woke up. And the building does not lack walls or a roof, which is a bonus as well.
After getting some sleep and maybe conversing among each other, in the morning, you are greeted by Tarden.
"Hello, friends, Yed asked me to accompany you to Vitae's "Tower". It is not far from here, so we can just walk there. I will let you get ready".
Once you are all ready, you can set off. When you start your walk towards the windmill, Tarden will say:
"So, did you remember anything? Also, I actually knew Vitae before he lost his mind... I can tell you about him, if you wish".
Don catches up to Tarden. He curiously looks at him. So you knew Vitae before. How did you know him and what was he like? Do you have any idea why he went insane?
"An idea, but not much more..." Tarden says, deep in thought. "He is actually from here, his mother lived next door to my parents. he's a dozen or so years older than me, and being a wizard from such a small place, he left when I was just a toddler, but he did visit from time to time. I remember when his mother died, I was maybe twenty years old... Vitae took it very hard. I visited him before we burnt the body, and, well, he was not handling her death well. First, I thought, this was normal, he never really knew his father, so losing his only parent could not have been easy, but no. When trying to comfort him, I said that we would all die eventually. He almost exploded, I was actually scared for my life. He shouted, that he would never die, and that he would live forever. And then he left, without even attending the burning".
Tarden looks around, as if remembering it all was quite unpleasant, then continues:
"He only visited twice after that, both times looking more deranged than before. And he was obsessed with immortality. He had dedicated his life to this pursuit. Finally, the third time he came to Genmore, was several months ago. He had been kicked out from the Imperial College, though he did not say why. He had sold his mother's house years ago, so, instead, for some reason, he decided to "commandeer" the windmill, without having any right to do so. Yed tried to reason with him, but to no avail. Vitae actually talked to some villagers and several of them, around 8 or so, joined him, believing that the mad wizard would achieve immortality, and ensure they would live forever too. They, basically, serve him and tend to his needs, while Vitae almost never leaves the windmill any more."
Tarden sighs.
"It is all quite sad, really. He seemed like someone who would go far, and, instead, it's his mind that has gone. Yed would like for him to be killed, but, to be honest, I wish there was a way to help him, somehow".
As the evening comes to a close Morgan spend the best part of an hour using the whetstone to neaten up all of the blade, he re-wraps the leather of the handle and rips 2 strips of the ragged clothes he was wearing and ties them loose to the pommel before getting rid of them. He spends this time bonding with the weapon and making sure it will serve him well.
In the morning as he walks with the group he speaks frankly. “Look we are going to sort out this mad wizard, I want to know if we are on the same page. Do we question him first about if he knows anything that happened to us and then try to stop him and bring him for punishment in the village. Or do we just dispatch of him as Sir Yedder would seem to prefer?”
As he speaks his voice does not quake, nor does he stutter but there is a sort of unease in his voice.
Tozo looks nervous and fidgets with the clasps on his spellbook. "I don't think going in and trying an aggressive approach will end well. I certainly don't have the spells or defenses to protect us against a wizard's assault, especially not if he's got eight or so companions. Perhaps some subtlety and discretion is called for."
"A heart-to-heart, say, among arcane 'colleagues' exploring life-extension methods? Even a mad wizard might be open to the idea of collaborating. Or at least making a trade. It doesn't sound like Yedder cares as much about Vitae as he does about the windmill." He muses. "Perhaps Vitae can be persuaded to become someone else's problem. It seems unlikely that the secret to immortality can be found in a windmill... and we are quite close to the borders of the Elven kingdom..." Tozo coughs for emphasis.
Mordai can think of a number of ways a person can become immortal. They are all, of course, immensely difficult, and he himself would have no way of achieving them, but there are indeed ways, such as a Wish Spell, finding the fabled Fountain of Youth, cloning or reincarnating yourself, stealing bodies of others via a Magic Jar, becoming a Vampire or a Lich, or just stealing the life energies of others.
While these discussions were being had, a large, white windmill has come into view. it is round and is clearly subdivided into two floors. It stands on a hill, with a small forest behind it.
Tarden seems uneasy, but goes on. Quite soon, you get close enough, that you can see a couple of figures near the windmill. on a closer look, they seem to be nothing more than simple peasants. They are simply dressed, and seem to be working on the land near the windmill.
As you get closer, they see you (there is nowhere to hide, as you approach from a field) and quickly scupper inside, closing the windmill door behind them.
Upon seeing this, Tarden stops and says:
"I... if you don't mind, I will wait here. If there is a fight, I will not be able to offer any support... I am not much of a fighter, you see... And I neither want to see them die, nor to be a burden, so, I much rather be here. And even if you go in peacefully, I would not be helpful in a negotiation either. So, I will be awaiting you here when you are done with this business",
Morgan walks ahead of the group only by a step, not to lead but to make sure he can jump in front of any harm, he did not remember anything but his gut was telling him to protect people.
”Something is going through my mind, those peasants that were working, if they are part of his group they may fight back. But could he be using magic to force them to work for him? I don’t like the idea of butchering people.”
"Such is fine, Tarden. You must protect yourself and look out for your best interests. Hope to see you again soon." Regi squeezes tightly the handle of each scimitar on his hip. "This is certainly going to be interesting. Ready to make memories?"
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
This post has potentially manipulated dice roll results.
"Well, perhaps we try asking to talk first? I have no desire to hurt anyone, and as I said I'm not particularly keen on going toe-to-toe in a fight. And even a mad wizard may be a source of useful knowledge. I mean, if I'd told you all that I just woke up in a tower a few days ago with no memories of anything, you might think me quite mad too." He grins.
"Nevertheless, it can't hurt to make a few preparations, right? Should we take a moment to assess our plans? It would also help me prepare a few defenses."(Portent rolls: 8, 5.)
"Tarden, given you past history with him do you have a sense for Vitae's skill? What kinds of things have you seen him do?" Tarden will think about how these kind of effects compare to the kinds of effects he can muster (24).
"Well I am somewhat happy that the peasants went running back inside as I was wondering if Vitae was seeking immortality through necromatic arts but with those peasants running back into the windmill that at least tones down my fear of that, a little bit."
Turning to the rest of the group, "As for approaching the tower, since we have no idea what is going on, why don't we hedge our bets a little bit. I can cast [spell]Invisibility[\spell] on Morgan and then Morgan, Donovan and myself can go knock on the front door while Reginald and Tozo can hang back about 20' in case things go south. What do you all think?"
Turning to Tarden, "Thank you sir for all your help and by all means stay back as far as you think is safe, you have done plenty for strangers such as us and we couldn't ask for anything more."
"I have never seen him use any magic of the sort that dominates minds, but, before he went insane, I remember him being extremely charismatic, so, maybe, he has retained the ability to influence people without magic".
Then, he answers Tozo:
"Well, I am not well versed in magic, but Vitae was always the more theoretically gifted person, than practically. Meaning that he definitely knew a lot, but could not necessarily, do similar things. I doubt he is as powerful as Yed believes".
Then, he says to all:
"Well, good luck, my friends".
OOC: Since none of you have stated what you are intending to do, I assume that you have approached the door of the windmill.
From beyond the door, you can see a man's voice:
"You come bearing the instruments of death! They have no place here, and you have been tainted by them! If you wish for an audience with the great Vitae, destroy all weapons you have, cleanse yourself in the waters of the river, and only then return!"
OOC: As an aside: Those are the worst portent rolls I have ever seen.
Regis casts goodberry and hands a berry to each of his party pocketing the rest.
“Well I don’t like that.” He says to no one in particular then speaks up to the voice, “We don’t mean any harm. We are simply here to talk and reach understanding. Nonviolently. Surely, your Magics can also be considered an instrument of death but we ask not that you banish it. But to keep your magic sheathed as we will our blades!”
This post has potentially manipulated dice roll results.
Morgan’s eyes narrow and he sighs, he was hoping there was a slight falseness to the wizard being insane but it appeared he truly was. He put his great sword to stand against the door and shows his open hands.
”We wish to talk to you, if you will let us.”
Morgan scans and watches everything he can whilst people talk. He looks for the peasants what they are doing, what the room looks like and he listens to everything the wizard says to see how truthful he is.
Perception: 21
Insight: 12
OOC. I don’t know, you can use portent rolls on enemy rolls so those ones might be brilliant!
Following his companions Donovan trailed into the armory. Feeling 20 years younger like a child in a festival he runs over to look at all the equipment. He shouts out look at all of the gear! It must have taken years upon years to stock.
A warhammer catches his eye, it had an insignia he recognized etched into it. Nike, the god of war whom he remembered he worshipped. He immediately picked it up judging its feel in his hands. Almost as if Don was speaking to the hammer says “ you are the perfect vessel to deliver my prayers to the divine. He wanders around for a few more minutes and grabs a chain shirt and a light crossbow and bolts. He spots a few of the others gathered. He joins them and sees the bounty of books and scrolls. He searches through till he finds a book bound with a leather and dark red coloring.
All of this preparing has built up quite a hunger. As he straightens his new chain mail over his gut. I can’t even remember the last time I ate! Don chuckles a little and starting moving towards the hall.
The feast is quite nice, more so than you would have expected. The attendees are jolly, joking and laughing about things. Somewhere around three quarters of an hour in, a couple of people come in with what seems to be freshly brewed mead and bring a large tankard to each attendee (including you, of course). The mead is not particularly strong, but it does taste great. There are toasts all around, mostly toasting Sir Yedder, the Baron and the Emperor, though omitting those in between (The Count and the Duke).
Finally, after another half an hour or so, fresh apples are distributed, by way of dessert. They are red and as sweet as anything you have ever eaten (or, at least, as far as you can remember, which, admittedly, is not saying much).
This seems to be a cue for the attendees to start leaving. They all thank Sir Yedder for the feast and, about half an hour after the apples were consumed, you are left alone in the Great Hall alongside Yedder and those who are now working to tidy up the room.
Sir Yedder approaches you and says:
"I hope the feast was enjoyable. Now then, did you make up your mind about my errands?"
Morgan truly did enjoy the meal, every bite was new to him, every food was new with his memory gone and so every flavour made him smile. Finishing off the apple as he savoured it, he replied to Sir Yedder.
”Me and Tozo has a small talk of the Wizard as you said he had followers and if he was truly insane I fear he could cause real harm. However the Tails also sit on my mind if they have already caused damage to you they are also a problem even if they are beginning to flee.”
Morgan makes eye contact with everyone whilst talking, to wait for a reply or another persons idea.
Mordai enters the armory and gives a quick scan around then shuts his eyes in meditation for a moment. Turning around slowly he then walks, eyes closed, to where the books are and pushes some of them out of the way, gently. Beneath one of the books he grabs a necklace that holds a green gem that glows softly when he places it around his neck and smiles.
Mordai will then grab a couple of daggers, "Just in case."
Sitting down with the others at the meal he listens to the chatter around the room for anything that might pique his curiosity but otherwise just enjoys the food.
Turning to the group, "My opinion about the errands that have been offered to us is this. The wizard seems to be the most important threat at the moment as no one has seen him for a bit and a silent wizard is one that is doing something important. I think the mines might be 2nd on the list as clearing them out would allow the villagers and Genmore to acquire a bit more wealth which would intern maybe be able to by some more protection or pay for upgrade or whatever else that is needed. Then I would suggest scouting out the Tails to see what they are up to, as from what it sounded like, Sir Yedder took are of them so they might be backing off a bit. Then I would suggest checking out the Monastery to see what Edwall needed help with. Last on my list would be going to the garrison as it seems ties are pretty strained there right now and then depending on the mines we could discuss the matter of possible payment or trade for better support. What do you all think?"
Tozo remains silent during the queries, having said his piece already, unless specifically addressed. Uncomfortable with human-height chairs, he instead sits on the floor, making careful notes in the margins of his spellbook and pantomiming the gestures for practice. He nods at Mordai's summation of the situation, then goes back to taking careful notes.
Sir Yedder listens to the response he receives and concludes:
"So, not fully unanimous, but you, as a group, prefer to deal with Vitae. Good, that might actually be the most pressing issue indeed. You can rest for the night, and, tomorrow, I will have you escorted to the Windmill where he resides".
With this, Sir Yedder motions you to follow him and takes you to one of the buildings adjacent to the Castle. In it, you find a room with six beds.
"You can rest here, tomorrow you will have a lot to do".
With this, he departs.
The beds are not particularly comfortable, as they are made of straw and sheets, but they seem to be much better than where you woke up. And the building does not lack walls or a roof, which is a bonus as well.
After getting some sleep and maybe conversing among each other, in the morning, you are greeted by Tarden.
"Hello, friends, Yed asked me to accompany you to Vitae's "Tower". It is not far from here, so we can just walk there. I will let you get ready".
Once you are all ready, you can set off. When you start your walk towards the windmill, Tarden will say:
"So, did you remember anything? Also, I actually knew Vitae before he lost his mind... I can tell you about him, if you wish".
Don catches up to Tarden. He curiously looks at him. So you knew Vitae before. How did you know him and what was he like? Do you have any idea why he went insane?
"An idea, but not much more..." Tarden says, deep in thought. "He is actually from here, his mother lived next door to my parents. he's a dozen or so years older than me, and being a wizard from such a small place, he left when I was just a toddler, but he did visit from time to time. I remember when his mother died, I was maybe twenty years old... Vitae took it very hard. I visited him before we burnt the body, and, well, he was not handling her death well. First, I thought, this was normal, he never really knew his father, so losing his only parent could not have been easy, but no. When trying to comfort him, I said that we would all die eventually. He almost exploded, I was actually scared for my life. He shouted, that he would never die, and that he would live forever. And then he left, without even attending the burning".
Tarden looks around, as if remembering it all was quite unpleasant, then continues:
"He only visited twice after that, both times looking more deranged than before. And he was obsessed with immortality. He had dedicated his life to this pursuit. Finally, the third time he came to Genmore, was several months ago. He had been kicked out from the Imperial College, though he did not say why. He had sold his mother's house years ago, so, instead, for some reason, he decided to "commandeer" the windmill, without having any right to do so. Yed tried to reason with him, but to no avail. Vitae actually talked to some villagers and several of them, around 8 or so, joined him, believing that the mad wizard would achieve immortality, and ensure they would live forever too. They, basically, serve him and tend to his needs, while Vitae almost never leaves the windmill any more."
Tarden sighs.
"It is all quite sad, really. He seemed like someone who would go far, and, instead, it's his mind that has gone. Yed would like for him to be killed, but, to be honest, I wish there was a way to help him, somehow".
As the evening comes to a close Morgan spend the best part of an hour using the whetstone to neaten up all of the blade, he re-wraps the leather of the handle and rips 2 strips of the ragged clothes he was wearing and ties them loose to the pommel before getting rid of them. He spends this time bonding with the weapon and making sure it will serve him well.
In the morning as he walks with the group he speaks frankly. “Look we are going to sort out this mad wizard, I want to know if we are on the same page. Do we question him first about if he knows anything that happened to us and then try to stop him and bring him for punishment in the village. Or do we just dispatch of him as Sir Yedder would seem to prefer?”
As he speaks his voice does not quake, nor does he stutter but there is a sort of unease in his voice.
Tozo looks nervous and fidgets with the clasps on his spellbook. "I don't think going in and trying an aggressive approach will end well. I certainly don't have the spells or defenses to protect us against a wizard's assault, especially not if he's got eight or so companions. Perhaps some subtlety and discretion is called for."
"A heart-to-heart, say, among arcane 'colleagues' exploring life-extension methods? Even a mad wizard might be open to the idea of collaborating. Or at least making a trade. It doesn't sound like Yedder cares as much about Vitae as he does about the windmill." He muses. "Perhaps Vitae can be persuaded to become someone else's problem. It seems unlikely that the secret to immortality can be found in a windmill... and we are quite close to the borders of the Elven kingdom..." Tozo coughs for emphasis.
Arcana Check: 14
[OOC: Do I know any possible way for an arcane way to extend life, I personally have an idea but not sure if my character might think of it]
Mordai can think of a number of ways a person can become immortal. They are all, of course, immensely difficult, and he himself would have no way of achieving them, but there are indeed ways, such as a Wish Spell, finding the fabled Fountain of Youth, cloning or reincarnating yourself, stealing bodies of others via a Magic Jar, becoming a Vampire or a Lich, or just stealing the life energies of others.
While these discussions were being had, a large, white windmill has come into view. it is round and is clearly subdivided into two floors. It stands on a hill, with a small forest behind it.
Tarden seems uneasy, but goes on. Quite soon, you get close enough, that you can see a couple of figures near the windmill. on a closer look, they seem to be nothing more than simple peasants. They are simply dressed, and seem to be working on the land near the windmill.
As you get closer, they see you (there is nowhere to hide, as you approach from a field) and quickly scupper inside, closing the windmill door behind them.
Upon seeing this, Tarden stops and says:
"I... if you don't mind, I will wait here. If there is a fight, I will not be able to offer any support... I am not much of a fighter, you see... And I neither want to see them die, nor to be a burden, so, I much rather be here. And even if you go in peacefully, I would not be helpful in a negotiation either. So, I will be awaiting you here when you are done with this business",
Morgan walks ahead of the group only by a step, not to lead but to make sure he can jump in front of any harm, he did not remember anything but his gut was telling him to protect people.
”Something is going through my mind, those peasants that were working, if they are part of his group they may fight back. But could he be using magic to force them to work for him? I don’t like the idea of butchering people.”
"Such is fine, Tarden. You must protect yourself and look out for your best interests. Hope to see you again soon." Regi squeezes tightly the handle of each scimitar on his hip. "This is certainly going to be interesting. Ready to make memories?"
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"Well, perhaps we try asking to talk first? I have no desire to hurt anyone, and as I said I'm not particularly keen on going toe-to-toe in a fight. And even a mad wizard may be a source of useful knowledge. I mean, if I'd told you all that I just woke up in a tower a few days ago with no memories of anything, you might think me quite mad too." He grins.
"Nevertheless, it can't hurt to make a few preparations, right? Should we take a moment to assess our plans? It would also help me prepare a few defenses." (Portent rolls: 8, 5.)
"Tarden, given you past history with him do you have a sense for Vitae's skill? What kinds of things have you seen him do?" Tarden will think about how these kind of effects compare to the kinds of effects he can muster (24).
"Well I am somewhat happy that the peasants went running back inside as I was wondering if Vitae was seeking immortality through necromatic arts but with those peasants running back into the windmill that at least tones down my fear of that, a little bit."
Turning to the rest of the group, "As for approaching the tower, since we have no idea what is going on, why don't we hedge our bets a little bit. I can cast [spell]Invisibility[\spell] on Morgan and then Morgan, Donovan and myself can go knock on the front door while Reginald and Tozo can hang back about 20' in case things go south. What do you all think?"
Turning to Tarden, "Thank you sir for all your help and by all means stay back as far as you think is safe, you have done plenty for strangers such as us and we couldn't ask for anything more."
Tarden first turns to Morgan:
"I have never seen him use any magic of the sort that dominates minds, but, before he went insane, I remember him being extremely charismatic, so, maybe, he has retained the ability to influence people without magic".
Then, he answers Tozo:
"Well, I am not well versed in magic, but Vitae was always the more theoretically gifted person, than practically. Meaning that he definitely knew a lot, but could not necessarily, do similar things. I doubt he is as powerful as Yed believes".
Then, he says to all:
"Well, good luck, my friends".
OOC: Since none of you have stated what you are intending to do, I assume that you have approached the door of the windmill.
From beyond the door, you can see a man's voice:
"You come bearing the instruments of death! They have no place here, and you have been tainted by them! If you wish for an audience with the great Vitae, destroy all weapons you have, cleanse yourself in the waters of the river, and only then return!"
OOC: As an aside: Those are the worst portent rolls I have ever seen.
Regis casts goodberry and hands a berry to each of his party pocketing the rest.
“Well I don’t like that.” He says to no one in particular then speaks up to the voice, “We don’t mean any harm. We are simply here to talk and reach understanding. Nonviolently. Surely, your Magics can also be considered an instrument of death but we ask not that you banish it. But to keep your magic sheathed as we will our blades!”
Persuasion: 8
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Morgan’s eyes narrow and he sighs, he was hoping there was a slight falseness to the wizard being insane but it appeared he truly was. He put his great sword to stand against the door and shows his open hands.
”We wish to talk to you, if you will let us.”
Morgan scans and watches everything he can whilst people talk. He looks for the peasants what they are doing, what the room looks like and he listens to everything the wizard says to see how truthful he is.
Perception: 21
Insight: 12
OOC. I don’t know, you can use portent rolls on enemy rolls so those ones might be brilliant!
There seems to be a commotion inside. Then, there is a low voice, which Morgan can barely make out. A man, likely one of the peasants, is saying:
"The great Vitae has begun the ritual upstairs, we need to stall them a little".
Then, a little bit after Morgan and Reginald have spoken to them, the same voice responds, but considerably louder:
"We will allow you in, once your weapons are destroyed, or, at least, discarded, so that they are at least 30 feet away from this sacred sanctum".
This does not seem to be a lie, but the intent behind it is not particularly friendly.
OOC: Ah, the fact that I have never played a divination wizard has finally caught up to me, I thought portents could only replace your own rolls.