Arwin, looking pale and rubbing his temples with his left hand says, "It has been a rough start but we have to save him. It has been far worse and his fate, if left alone, would be far worse then everything we have faced so far." He does his best to steady his right hand. "It is time to quell this spider infestation." Arwin prepares to follow the group staying 30 feet behind them.
After some moment to think Arwin adds, "You know, it may be possible to use a familiar as a distraction. What if we send one out and I can cast light on it causing it to be more visible then usual. Perhaps doing so can coax some spiders to chase it? And while they are distracted we could rush to save Talis from their webs and have one more in our numbers against the enemy. What do you think?"
Approaching the central entrance, the party is able to make out with increasing detail the disturbing sense of scale evident in the structure. Where before despite being only a few dozen meters away, every footstep closer has seemed to cause the complex to seemingly loom taller. Stacks of local stonework carved out in large monumental blocks and covered in archaic symbols of some unknown civilization attempt to press their way out of the masses of creeping vines growing between the spaces left by the engravings. What appeared to be dark red splotches on the walls soon appear to be aged bronze carvings hammered out in smooth, circular presentations at irregular distances. Yet what is most perturbing of it all is how the sense of rightness is all wrong. Where the rudimentary understanding of geometry states that a corner is fairly straight forward, one cannot stop the sickening sensation at how each singular block which seems to be carved perfectly rectangular in nature is actually an organic sensation where the corners appear to have far more than 360 degrees of symmetry, almost as if the angles themselves are warped beyond their current existence into another realm.
The crumbling gatehouses themselves resemble octagonal locks of some sort which also now, even in their broken form appear to somehow form more degrees than should be physically possible according to science. Despite being octagonal in nature, there is an irregular number of sides which seem to both add up yet also not to 8 sides. No two of the rib-like arches appear to be the same and despite appearing to be hewn from rock by sentient hands, seem almost organic and natural in nature despite their wrongness. The organic mass infesting the walls also appears to be wrong in several ways just like the very masonry it clings through, as if whatever disturbance was seeping itself into any organic matter it had contact with over time.
DC 16 Wisdom Saving Throw.
Failure: An affected creature is subjected to Frightened of the very walls themselves. While you CAN enter the area, your willingness to leave the area is extremely strong and any hostile creatures that appear are automatically considered to be a subject of the aforementioned condition. Additionally, all Skill Checks and Saving Throws relying on sense is at Disadvantage (Hearing, Sight, Smell).
Success: An affected creature is filled with a strong sense of unease and nausea but is able to persist through with sheer willpower.
Moving uncertainly into the ruins, passing through the gates causes a shudder to tingle through the spines of all who pass through like moving into a building from outside of an electrified storm. While not entirely uncomfortable, it lends further disquiet towards the ruins themselves which is only alleviated and perhaps even suppressed by the sight before you. Nesting in silk covered alcoves in moldering mounds of organic decay, piles of glittering precious metals are heaped up in bountiful troves. Skeletal remains, some suspended in the thick webs clutching onto rusted swords and damaged plate dangle in warning from the overhanging vessels broken hull. A thick bundle of silken threads seems to make an impromptu rigging towards a looming hole in the bowels of the creaking vessel, its entrance unwelcoming as ones eyes are immediately drawn to the enormous skeleton draped out of it. Missing parts of its form and with strips of flesh still attached to it by the multitude of webbing which has slowed down its decay in a sickening sense of preservation, the flay grey flesh is held aloft by five supporting limbs, jointed in such a way that they seem to be raised higher than the torso. Whats more disturbing is how it seems to have been corrupted by the same perverse geometry infesting the architecture in that each limb is of a different length with joints at vastly different locations and the placement of the limbs is also non-symmetrical. Burnished calipers of silver, almost stilt like protrude from the remaining digits of each limb almost a meter in length which seem all the more sickening when combined with the central skull of the remains. Oblate and hanging from the remaining strands of tendons still not picked clean, the skull is somehow still covered in flesh and lacks any obvious mouth or eyes. Instead, several flaring, nostril-like openings protrude at numerous areas facing in seemingly random directions and with imperfect placement.
The flesh covered skull swings lazily in the warm fetid air as if sighing in acceptance of its fate...or welcoming newcomers to their final resting place...
Rollback Post to RevisionRollBack
Lord Knight Commander of the Rahlian Iron Guard, Provost Marshal of the 1st Expeditionary Force
Arwin seems absolutely still. "You know, maybe this wasn't a good idea after all. We should probably just leave, Talis can't be saved from this place." Arwin goes pale with utter fear in his eyes. He holds himself steady with both hands clutching his staff as if it is the final thread keeping him alive. He is visibly shaking.
With a quaver in his voice, and a weak flutter at the end of his cloak, Zephyr turns to the group. "This is admittedly a little outside of my zone of comfort." His voice cracks a little. "I'll keep going if you guys do, but I think I'm going to try and avoid whatever that thing is."
Zephyr starts hugging the perimeter and actively looks for things to put between himself and the vision before him.
Jin will be his sword tighter as they step inside, making sure to keep Cog as close as possible. The normally calm Warforged keeps looking around rapidly as if he expects an attack. He will stay near the back of the group, clearly using them as meat shield. "I concur. If he was brought here then the scribe has already perished without his golems around to help."
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
"I don't know what you folks are scared of! This place is freaking you all out..." Landrae blusters, but the tremor in her voice and the way that she angles her body to look away from the strange mass as she moves tentatively, almost reticently, forwards. "M-m-maybe there is another way to get in there? Even if this route doesn't seem like such a good choice in hindsight we still have to try and save Talis, and as creepy as that skull might be, I'll be there is a tale to how it got like that!" Ever the performer, Landrae puts on her bravest face despite the unnerving effect of their surroundings.
"Sure, there is definitely a tale to explain that skull but, do we want to discover it?" Arwin shakes his head as he looks down to the floor, he seems completely overcome with dread.
This post has potentially manipulated dice roll results.
Azrael begins to look at the runes as his eyes glow from the pact he made trying to make out what it says as he continues to take in the gruesome sight (Wis Save: 5). He begins to listen to the group as the sights come to mind and realizes that Arwin and Landrae make good points "I'm not really in the mood to get eaten by giant spiders or make this my grave - maybe we should go back and get more forces before going further."
Arwin begins to slowly walk backwards, keeping his eye on the room with the skull. "Yes. Azrael is right. Definitely need more preparations if we are to do this." It seems Arwin has completely forgotten about Talis as his own peril is at stake and the fear filling the room distracts from his original reason for reaching this area.
OOC: Arwin will move 30ft back the way the party came.
Despite the allure of the gleaming troves of treasure and the heroic but seemingly farsighted task of reaching what is presumed to be Talis tied to the masts, the party slowly begins to retreat towards the relative safety of the forest. Shadows thrown by the islands mountain peak begin to pass over the wreckage and compound ruins, rushing towards the party as the sun begins to dip below the precipice. While nightfall has yet to plunge the island into the summer moon, a cold wave of dread begins to waft up from the very earth and chattering whispers fill the air. A low breeze causes the silken proto-rigging to sweep back and forth creating the image of a gaping spider maw, hungry for souls.
Pushing back beyond the gate, the fleeting warmth now rapidly turning to a low evening chill despite the climate, the party must now make the arduous journey of retracing their steps. With the encroaching darkness plunging the already dimly lit undergrowth into the crepuscular hues of muted greens and cerulean shrubbery, it becomes rapidly apparent that the path thus far is no longer visible. Additionally, in the rush to reach the ship wreck, no markers had been left behind indicating the path and attempts to locate the loose path cut through the creepers is seemingly impossible and beyond luck or hope...
A single party member trained in Survival and/or Nature can attempt to make a Skill Check in the respective skill to lead the party back "home". DC 16. Disadvantage if you do not have Nightvision. Assistance for the person making the skill check will give Advantage only if the person helping has either Nature or Survival.
If no one is trained in either, a single person can make a check at Disadvantage, DC 18 to make it out.
"I don't like this place one bit. Why must the shadows creep in so much." Arwin, not enjoying one bit of this journey, notices how much harder it is to traverse the darkness, "How about some light to help guide our path?" He casts light on his staff to try and help navigate the dangerous path they have before them.
"Oh, for the love of the gods. Come on folks, I'll try and lead us back to the camp. If we stick roughly to the shoreline we can't go too far wrong." So saying, Landrae sets off, secretly relieved to be moving away from the creepy structure, and the spider den that it housed. Though leaving the wriggling cocoon leaves a sour taste in her mouth, she knows there is no certainty that it was Talis but whatever or whoever was inside is now consigned to a grim fate through the groups cowardice, regardless of how she'll sell it to their superiors.
No sooner that the party enters the gloomy undergrowth following Landrae that something seems off. Despite everything looking almost indiscernible from the other, one can swear that they've seen the same croaking frog sitting on a small rock which gloats at the trespassers. With two large obsidian flecked eyes, its throat bulges in time and seems to be the only constant in the endless maze of creepers and topiary. Sunlight dissapears and the few strands of moonlight piercing through the top is barely enough to make the area traversable. After what seems like hours, the party finally breaks out into a familiar clearing where three golems stand still.
A smoldering torch lays on the trampled ground nearby and specks of blood mark the nearby trees and vines. Almost immediately upon entering the clearing, a body falls down held in place by swaying vines of another adventurer from the expedition. The corpse swings lazily and has several arrows protruding from the body like a pincushion. Viscous fluid weeps from the many wounds and the face is contorted on stretched pale white skin, beads of froth and blood slowly dripping from the mouth. Glossy eyes reflect the embers of the dying torch but there is no sign of what or who killed the unfortunate traveler.
In the distance, a shrieking bird call emanates in short but frequent bursts only to be interrupted by the sound of something approaching and a glow in the distance...
Rollback Post to RevisionRollBack
Lord Knight Commander of the Rahlian Iron Guard, Provost Marshal of the 1st Expeditionary Force
"Well, here we are again - and tired as I am, I dont think this is gonna be the place to rest." Zephyr looks up at the unfortunate sod hanging from the vines. Turning to Landrae, "Thanks for getting us out - I'm much more of a city boy."
Jin stays quiet as the find the body, clearly deep in thought as he attempts to figure out what was with this good forsaken land. As far as he wis no concerned he is going to be heading back to their Homeland on the next supply boat that comes. After the complete failure of a simple cataloguing trek he is convinced none of them can handle this place with their current abilities.
Arwin looks absolutely exhausted on all levels at this point, "This just never ends.. Are those.. arrows?! Thats not the work of a spider.." Arwin takes a moment to focus on his surroundings, in an attempt to still his nerves. Then upon seeing a distant glow he exclaims, "What in the nine hells was that?"
Landrae turns to Zephyr, appreciative of his thanks, "I'm not exactly au fait with jungles myself, but I'll give anything a go... once." giving Zephyr a wry smile and a wink before continuing, "Though I think that we are far from out of this place!"
At Arwin's comment Landrae chuckles, "What's that wizard? Have you never seen the deadly spider archers of Arachland? Wielding four bows each and raining shafts as thick as a cloud upon their foes?" A small pause as her face breaks out into a wider grin, "Well, neither have I but I bet they would be scary." Arwin's exclamation brings Landrae out of her comedic lilt and back to the harsh reality that she's lead them only part way back and now there is a very real and present danger approaching. "Maybe it's a rescue party?" though Landrae's tone is less than confident.
As the sound of her words fade, she tries to do likewise and fade into the surrounding foliage, readying her bow, and keeping a watch to make out whatever is making the light as it draws closer.
As far as he knew they were lost, but he also wasn't the best at navigating without solidly marked roads. Azrael just followed the companions who seemed to remember the way as the body dropped from the vine. He looks at the body the dropped from the vines to see if the person looked familiar to him either from the ships or land.
As his companion brings up the lantern approaching Azrael just places his hand on the hilt "We should be ready for the worst then."
Arwin, looking pale and rubbing his temples with his left hand says, "It has been a rough start but we have to save him. It has been far worse and his fate, if left alone, would be far worse then everything we have faced so far." He does his best to steady his right hand. "It is time to quell this spider infestation." Arwin prepares to follow the group staying 30 feet behind them.
After some moment to think Arwin adds, "You know, it may be possible to use a familiar as a distraction. What if we send one out and I can cast light on it causing it to be more visible then usual. Perhaps doing so can coax some spiders to chase it? And while they are distracted we could rush to save Talis from their webs and have one more in our numbers against the enemy. What do you think?"
Approaching the central entrance, the party is able to make out with increasing detail the disturbing sense of scale evident in the structure. Where before despite being only a few dozen meters away, every footstep closer has seemed to cause the complex to seemingly loom taller. Stacks of local stonework carved out in large monumental blocks and covered in archaic symbols of some unknown civilization attempt to press their way out of the masses of creeping vines growing between the spaces left by the engravings. What appeared to be dark red splotches on the walls soon appear to be aged bronze carvings hammered out in smooth, circular presentations at irregular distances. Yet what is most perturbing of it all is how the sense of rightness is all wrong. Where the rudimentary understanding of geometry states that a corner is fairly straight forward, one cannot stop the sickening sensation at how each singular block which seems to be carved perfectly rectangular in nature is actually an organic sensation where the corners appear to have far more than 360 degrees of symmetry, almost as if the angles themselves are warped beyond their current existence into another realm.
The crumbling gatehouses themselves resemble octagonal locks of some sort which also now, even in their broken form appear to somehow form more degrees than should be physically possible according to science. Despite being octagonal in nature, there is an irregular number of sides which seem to both add up yet also not to 8 sides. No two of the rib-like arches appear to be the same and despite appearing to be hewn from rock by sentient hands, seem almost organic and natural in nature despite their wrongness. The organic mass infesting the walls also appears to be wrong in several ways just like the very masonry it clings through, as if whatever disturbance was seeping itself into any organic matter it had contact with over time.
DC 16 Wisdom Saving Throw.
Failure: An affected creature is subjected to Frightened of the very walls themselves. While you CAN enter the area, your willingness to leave the area is extremely strong and any hostile creatures that appear are automatically considered to be a subject of the aforementioned condition. Additionally, all Skill Checks and Saving Throws relying on sense is at Disadvantage (Hearing, Sight, Smell).
Success: An affected creature is filled with a strong sense of unease and nausea but is able to persist through with sheer willpower.
Moving uncertainly into the ruins, passing through the gates causes a shudder to tingle through the spines of all who pass through like moving into a building from outside of an electrified storm. While not entirely uncomfortable, it lends further disquiet towards the ruins themselves which is only alleviated and perhaps even suppressed by the sight before you. Nesting in silk covered alcoves in moldering mounds of organic decay, piles of glittering precious metals are heaped up in bountiful troves. Skeletal remains, some suspended in the thick webs clutching onto rusted swords and damaged plate dangle in warning from the overhanging vessels broken hull. A thick bundle of silken threads seems to make an impromptu rigging towards a looming hole in the bowels of the creaking vessel, its entrance unwelcoming as ones eyes are immediately drawn to the enormous skeleton draped out of it. Missing parts of its form and with strips of flesh still attached to it by the multitude of webbing which has slowed down its decay in a sickening sense of preservation, the flay grey flesh is held aloft by five supporting limbs, jointed in such a way that they seem to be raised higher than the torso. Whats more disturbing is how it seems to have been corrupted by the same perverse geometry infesting the architecture in that each limb is of a different length with joints at vastly different locations and the placement of the limbs is also non-symmetrical. Burnished calipers of silver, almost stilt like protrude from the remaining digits of each limb almost a meter in length which seem all the more sickening when combined with the central skull of the remains. Oblate and hanging from the remaining strands of tendons still not picked clean, the skull is somehow still covered in flesh and lacks any obvious mouth or eyes. Instead, several flaring, nostril-like openings protrude at numerous areas facing in seemingly random directions and with imperfect placement.
The flesh covered skull swings lazily in the warm fetid air as if sighing in acceptance of its fate...or welcoming newcomers to their final resting place...
Lord Knight Commander of the Rahlian Iron Guard, Provost Marshal of the 1st Expeditionary Force
"THE PLANET BROKE BEFORE THE GUARD DID!"
https://discord.gg/MvqcEN3
As Reghetyr approaches the unnatural edifice, a suffocating feeling of dread starts getting hold of him.
"Reghetyr doesn't like thisss. Let's not stay more than we need to" he says, while shifting uneasily from one foot to the other".
The dragonborn then grabs his quarterstaff with both hands and starts looking nervously in every direction.
"Reghetyr can stay here and make sure we are not attacked from behind".
Arwin seems absolutely still. "You know, maybe this wasn't a good idea after all. We should probably just leave, Talis can't be saved from this place." Arwin goes pale with utter fear in his eyes. He holds himself steady with both hands clutching his staff as if it is the final thread keeping him alive. He is visibly shaking.
OOC
With a quaver in his voice, and a weak flutter at the end of his cloak, Zephyr turns to the group. "This is admittedly a little outside of my zone of comfort." His voice cracks a little. "I'll keep going if you guys do, but I think I'm going to try and avoid whatever that thing is."
Zephyr starts hugging the perimeter and actively looks for things to put between himself and the vision before him.
Jin will be his sword tighter as they step inside, making sure to keep Cog as close as possible. The normally calm Warforged keeps looking around rapidly as if he expects an attack. He will stay near the back of the group, clearly using them as meat shield. "I concur. If he was brought here then the scribe has already perished without his golems around to help."
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
"I don't know what you folks are scared of! This place is freaking you all out..." Landrae blusters, but the tremor in her voice and the way that she angles her body to look away from the strange mass as she moves tentatively, almost reticently, forwards. "M-m-maybe there is another way to get in there? Even if this route doesn't seem like such a good choice in hindsight we still have to try and save Talis, and as creepy as that skull might be, I'll be there is a tale to how it got like that!" Ever the performer, Landrae puts on her bravest face despite the unnerving effect of their surroundings.
Bring out your inner chatacter class...
"Sure, there is definitely a tale to explain that skull but, do we want to discover it?" Arwin shakes his head as he looks down to the floor, he seems completely overcome with dread.
Azrael begins to look at the runes as his eyes glow from the pact he made trying to make out what it says as he continues to take in the gruesome sight (Wis Save: 5). He begins to listen to the group as the sights come to mind and realizes that Arwin and Landrae make good points "I'm not really in the mood to get eaten by giant spiders or make this my grave - maybe we should go back and get more forces before going further."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Dangerous Designs - Kaelen Stoneshard - Minotaur Cleric (War Domain) Lv. 2 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Arwin begins to slowly walk backwards, keeping his eye on the room with the skull. "Yes. Azrael is right. Definitely need more preparations if we are to do this." It seems Arwin has completely forgotten about Talis as his own peril is at stake and the fear filling the room distracts from his original reason for reaching this area.
OOC: Arwin will move 30ft back the way the party came.
Despite the allure of the gleaming troves of treasure and the heroic but seemingly farsighted task of reaching what is presumed to be Talis tied to the masts, the party slowly begins to retreat towards the relative safety of the forest. Shadows thrown by the islands mountain peak begin to pass over the wreckage and compound ruins, rushing towards the party as the sun begins to dip below the precipice. While nightfall has yet to plunge the island into the summer moon, a cold wave of dread begins to waft up from the very earth and chattering whispers fill the air. A low breeze causes the silken proto-rigging to sweep back and forth creating the image of a gaping spider maw, hungry for souls.
Pushing back beyond the gate, the fleeting warmth now rapidly turning to a low evening chill despite the climate, the party must now make the arduous journey of retracing their steps. With the encroaching darkness plunging the already dimly lit undergrowth into the crepuscular hues of muted greens and cerulean shrubbery, it becomes rapidly apparent that the path thus far is no longer visible. Additionally, in the rush to reach the ship wreck, no markers had been left behind indicating the path and attempts to locate the loose path cut through the creepers is seemingly impossible and beyond luck or hope...
A single party member trained in Survival and/or Nature can attempt to make a Skill Check in the respective skill to lead the party back "home". DC 16. Disadvantage if you do not have Nightvision. Assistance for the person making the skill check will give Advantage only if the person helping has either Nature or Survival.
If no one is trained in either, a single person can make a check at Disadvantage, DC 18 to make it out.
Lord Knight Commander of the Rahlian Iron Guard, Provost Marshal of the 1st Expeditionary Force
"THE PLANET BROKE BEFORE THE GUARD DID!"
https://discord.gg/MvqcEN3
"I don't like this place one bit. Why must the shadows creep in so much." Arwin, not enjoying one bit of this journey, notices how much harder it is to traverse the darkness, "How about some light to help guide our path?" He casts light on his staff to try and help navigate the dangerous path they have before them.
"Oh, for the love of the gods. Come on folks, I'll try and lead us back to the camp. If we stick roughly to the shoreline we can't go too far wrong." So saying, Landrae sets off, secretly relieved to be moving away from the creepy structure, and the spider den that it housed. Though leaving the wriggling cocoon leaves a sour taste in her mouth, she knows there is no certainty that it was Talis but whatever or whoever was inside is now consigned to a grim fate through the groups cowardice, regardless of how she'll sell it to their superiors.
Bring out your inner chatacter class...
No sooner that the party enters the gloomy undergrowth following Landrae that something seems off. Despite everything looking almost indiscernible from the other, one can swear that they've seen the same croaking frog sitting on a small rock which gloats at the trespassers. With two large obsidian flecked eyes, its throat bulges in time and seems to be the only constant in the endless maze of creepers and topiary. Sunlight dissapears and the few strands of moonlight piercing through the top is barely enough to make the area traversable. After what seems like hours, the party finally breaks out into a familiar clearing where three golems stand still.
A smoldering torch lays on the trampled ground nearby and specks of blood mark the nearby trees and vines. Almost immediately upon entering the clearing, a body falls down held in place by swaying vines of another adventurer from the expedition. The corpse swings lazily and has several arrows protruding from the body like a pincushion. Viscous fluid weeps from the many wounds and the face is contorted on stretched pale white skin, beads of froth and blood slowly dripping from the mouth. Glossy eyes reflect the embers of the dying torch but there is no sign of what or who killed the unfortunate traveler.
In the distance, a shrieking bird call emanates in short but frequent bursts only to be interrupted by the sound of something approaching and a glow in the distance...
Lord Knight Commander of the Rahlian Iron Guard, Provost Marshal of the 1st Expeditionary Force
"THE PLANET BROKE BEFORE THE GUARD DID!"
https://discord.gg/MvqcEN3
"Well, here we are again - and tired as I am, I dont think this is gonna be the place to rest." Zephyr looks up at the unfortunate sod hanging from the vines. Turning to Landrae, "Thanks for getting us out - I'm much more of a city boy."
Jin stays quiet as the find the body, clearly deep in thought as he attempts to figure out what was with this good forsaken land. As far as he wis no concerned he is going to be heading back to their Homeland on the next supply boat that comes. After the complete failure of a simple cataloguing trek he is convinced none of them can handle this place with their current abilities.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Arwin looks absolutely exhausted on all levels at this point, "This just never ends.. Are those.. arrows?! Thats not the work of a spider.. " Arwin takes a moment to focus on his surroundings, in an attempt to still his nerves. Then upon seeing a distant glow he exclaims, "What in the nine hells was that?"
OOC
Landrae turns to Zephyr, appreciative of his thanks, "I'm not exactly au fait with jungles myself, but I'll give anything a go... once." giving Zephyr a wry smile and a wink before continuing, "Though I think that we are far from out of this place!"
At Arwin's comment Landrae chuckles, "What's that wizard? Have you never seen the deadly spider archers of Arachland? Wielding four bows each and raining shafts as thick as a cloud upon their foes?" A small pause as her face breaks out into a wider grin, "Well, neither have I but I bet they would be scary." Arwin's exclamation brings Landrae out of her comedic lilt and back to the harsh reality that she's lead them only part way back and now there is a very real and present danger approaching. "Maybe it's a rescue party?" though Landrae's tone is less than confident.
As the sound of her words fade, she tries to do likewise and fade into the surrounding foliage, readying her bow, and keeping a watch to make out whatever is making the light as it draws closer.
Bring out your inner chatacter class...
In hushed tones, Landrae advises the others if what she believes she sees, "Looks like a lantern, but I can't tell if it is carried by friend or foe."
Bring out your inner chatacter class...
As far as he knew they were lost, but he also wasn't the best at navigating without solidly marked roads. Azrael just followed the companions who seemed to remember the way as the body dropped from the vine. He looks at the body the dropped from the vines to see if the person looked familiar to him either from the ships or land.
As his companion brings up the lantern approaching Azrael just places his hand on the hilt "We should be ready for the worst then."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Dangerous Designs - Kaelen Stoneshard - Minotaur Cleric (War Domain) Lv. 2 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9